You can't beat STALKER. I've tried pretty much every game out there but, I've found none that put me where this game does. I start playing and get lost in a world that can be both beautiful and terrifying. I remember my first visit to the Yantar lab in SHOC. It was in the early hours of the morning, I was using headphones while sneaking around the lab. The atmosphere had me on the edge of my seat. Ten seconds later something totally unexpected happened and put my heart in my mouth. I paused the game, shaking like a little child and from that moment on for me it has been the stick by which all games are measured. And sadly they just don't measure up. STALKER is a thousand games in one. Set in a constantly changing, evolving world. The only time any two playthroughs are the same is when you hit that ENTER THE ZONE button at the start of the game.

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Winter of Death 2.0
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N.Aaroe Jun 16 2012, 12:36pm says:

Ha ha. Creative work

+1 vote     reply to comment
Zemvolkya Jun 16 2012, 1:24pm replied:

Now you don't want to turn around in a pitch black tunnel and turn on your flash light to find one of these staring at you.

+3 votes     reply to comment
Lito.LV Jun 16 2012, 1:45pm says:

Looking at these its hard to imagine what will they think of next...

+1 vote     reply to comment
grazegrabber Jun 16 2012, 5:52pm says:

Reminds me of Army of Darkness, Evil dead III

+1 vote     reply to comment
nashathedog Author Online
nashathedog Jun 16 2012, 6:56pm says:

It would be good to have a normal zombie flicker between this in certain psi zones , so it is a hallucination effect, Maybe a one off when you do the first scientist task in the railway tunnel. You could extend the effected area of that artefact you pick up and make the waves hit as soon as you pass the train wreck in the entrance then you could have three zombies that flicker in a heavily psi affected tunnel.

+5 votes   reply to comment
OCedMyToaster Jun 16 2012, 8:53pm replied:

That's a great idea man, keep up the good work!

+2 votes     reply to comment
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Looks gruesome.

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Jun 16th, 2012
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