You can't beat STALKER. I've tried pretty much every game out there but, I've found none that put me where this game does. I start playing and get lost in a world that can be both beautiful and terrifying. I remember my first visit to the Yantar lab in SHOC. It was in the early hours of the morning, I was using headphones while sneaking around the lab. The atmosphere had me on the edge of my seat. Ten seconds later something totally unexpected happened and put my heart in my mouth. I paused the game, shaking like a little child and from that moment on for me it has been the stick by which all games are measured. And sadly they just don't measure up. STALKER is a thousand games in one. Set in a constantly changing, evolving world. The only time any two playthroughs are the same is when you hit that ENTER THE ZONE button at the start of the game.

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Zemvolkya
Zemvolkya Jul 7 2013, 7:02am says:

So what are the artefact spawn rates like, because I hate travelling to an anomaly site just to get 1 sodding crystal or stone flower.

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nashathedog Author
nashathedog Jul 7 2013, 9:19am replied:

You'll be too busy to do those sorts of trips, your better off just checking them as your passing by on other matters. There's plenty about but you'll get work where you'll need quantities of certain types, so if you save them up you won't find yourself stuck needing a couple of this or that. In total I'd say through quests and tasks you'll end up needing maybe 40 various artifacts in a playthrough. So if you just wait until your asked and then plan on hunting for them your screwed, and you will waste time doing trips you don't need too.

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Zemvolkya
Zemvolkya Jul 7 2013, 9:34am replied:

I'm a hoarder when it comes to random crap but it sounds like the only source of income will have to be guns and grenades and maybe those random items of food off dead guys.

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nashathedog Author
nashathedog Jul 7 2013, 12:35pm replied:

There's money bags and progression coins and plenty of other sources to build cash with. Costs for repairs and upgrades are high though.

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Zemvolkya
Zemvolkya Jul 7 2013, 1:11pm replied:

But it's all down to those 60ru a pop tin of mixed nuts they always have.

+1 vote     reply to comment
OnoSendai58
OnoSendai58 Jul 10 2013, 8:54pm replied:

So, is SGM vanilla locations only?

+1 vote     reply to comment
Lito.LV
Lito.LV Jul 7 2013, 7:02am says:

Oh it was for the scientist quest right?

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nashathedog Author
nashathedog Jul 7 2013, 9:21am replied:

There's quite a few quests and tasks that require them. But as long as you save what you get you won't get stuck for too long, Plus there's some in stashes and on corpses etc. It's a good idea to just avoid selling them. Also there's a reason certain features are switched off, Turning them back on in mod_parameters will cause problems late in the game. I thought I'd mention it to you as you know SGM well enough to be inclined to turn things back on (Just like I did at first).

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XStrelokX
XStrelokX Jul 7 2013, 3:31pm says:

Hey david what features can i turn on? also are the same stashes in backpacks like 2.1 or are like normal stashes in vainilla, i only found normal stashes /:

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nashathedog Author
nashathedog Jul 7 2013, 5:57pm replied:

A couple of the things like SGM anomalies were removed to increase stability by reducing data corruptions that would appear over time. I added them back but started getting corrupt saves in freeplay so I removed them again. You can do whatever you want with the SGM menu settings. What I wouldn't advise is changing the settings in the Mod_parameter file, reactivating features like the repair boxes had the same effect. It actually plays well like this. Repairs and upgrades do not become dirt cheap so you need to earn money by using things like the recycling bins. I actually like how it is balanced now. I didn't expect too like not having the repair box feature. But in this version it works well without it.

+2 votes   reply to comment
XStrelokX
XStrelokX Jul 8 2013, 11:49am says:

Oh i see, well thanks David it's a great mod so far.

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It may not really be a spoiler but some will think so, If you don't want a small but major grief preventing pointer stop reading NOW... There are tonnes of new quests added to SGM for this mod and it will save you a lot of hassle in the long run if you DO NOT sell any artifacts or mutant bodyparts. Just save up all you find of both as there will be times in the game where you could spend ages waiting around if you haven't saved what you've previously found.

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