Former developer of the Deus Ex mod New Vision.

Comment History  (0 - 30 of 387)
DaveW
DaveW @ New Vision 1.5 - Hong Kong Canal

Apart from a few textures (e.g. the neon sign in the picture, which is just a photo) most of the Chinese is 'intended' to be incomprehensible. When making them I couldn't find someone who knew Chinese to help out translating, so I put random words in a translator and jumbled them up so they looked OK for a non-Chinese speaker.

Aside from the banner in the background, which some people have pointed out. That one's still funny.

I think DX: Revision have redone a lot of the signs and made them more accurate.

Reply Good karma+1 vote
DaveW
DaveW @ New Vision

Almost as if it was a simple typing mistake, as opposed to a grammatical misunderstanding. Sort of like the way you ended your comment with a period and not a question mark, despite posing a question, you stupid bellend.

Reply Good karma+2 votes
DaveW
DaveW @ Hong Kong

They're pieced together from various images on CGTextures, so yeah, they won't make any sense to someone who knows Chinese.

Reply Good karma+3 votes
DaveW
DaveW @ The Project

Except you haven't credited the artist whose work you've stolen and are passing off as part of your project.

Livinglars.deviantart.com

Reply Good karma+1 vote
DaveW
DaveW @ New Vision

IIRC, that isn't the right texture for that wall surface, so I'm not sure why it would be used there. I'm not updating the core mod, but I'd be happy to add it as an extra download or something.

Reply Good karma+1 vote
DaveW
DaveW @ Redsun 2020

Copy the DeusEx.exe from the main system directory, paste it into the Redsun2020 System directory, and rename it to Redsun2020.exe.

The file is identical, but for some reason, this is how Deus Ex / Unreal Engine 1 handled mods.

Reply Good karma+1 vote
DaveW
DaveW @ ARRANGEMENT

Genuinely curious why you're developing on the Half Life engine and hacking features in, instead of using a more modern engine (even Source) and building on that feature set?

The tech demo seems fine, but no particular feature is better than what could've been achieved in a more recent engine that had those features to begin with. Especially ragdolls, where characters do the splits too easily. And all the time you spent implementing them could've been used to make things better in a newer engine.

Reply Good karma+4 votes
DaveW
DaveW @ Mountainside Update and Showcase pt1!

When are you releasing on Steam?

Reply Good karma+2 votes
DaveW
DaveW @ In the Shadows of Madness

Slowly but surely. We won't be making anything public for a good few months yet.

Reply Good karma+1 vote
DaveW
DaveW @ New Vision

There aren't parallax maps for any textures, I can't remember if any of the renderers even support them. And, at any rate, no: this mod was finished back in 2012.

Reply Good karma+1 vote
DaveW
DaveW @ New Vision

If you use Kentie's launcher it will create a new INI in your Documents folder, because that's the only place it can make it.

As long as you use DX10, and Kentie's launcher, and in the folders options you have the New Vision folders checked, it should work.

Reply Good karma+1 vote
DaveW
DaveW @ New Vision

Honestly, I cannot remember - but it sounds like something I would do. Thanks for reminding me, it gave me a good laugh.

Reply Good karma+1 vote
DaveW
DaveW @ Grindstone

Afraid so, it became far too big for our first project. Some of us are working on a new project though which should be announced in a few months.

Reply Good karma+1 vote
DaveW
DaveW @ Now Available

Kudos on the release, I'll give it a whirl later.

As a side note, releasing it for Steam makes a lot of sense, since you've got a clearer user base. No issues with odd installation directories or potentially un-patched versions like we had to deal with for New Vision.

Reply Good karma+1 vote
DaveW
DaveW @ New Vision

No, no, and no, I'm afraid. Work on this stopped a long time ago!

Reply Good karma+2 votes
DaveW
DaveW @ New Vision

Probably a bit late to reply, but yes, the launchers fix the speed issues. It's related to multi-core processors and affects a lot of early Windows games, including Unreal Engine 1.

Reply Good karma+2 votes
DaveW
DaveW @ New Vision

Well I haven't heard of this issue before, so it must be something specific with your setup that confused the installer. Not sure how that would happen, but there's not much I can do about it since I can't repeat the problem. Good to hear that it's working, at least.

Reply Good karma+2 votes
DaveW
DaveW @ New Vision

Ok, what renderer are you using? My advice would be to try an alternative one (if you're using Direct 3D 10, try OpenGL, or vice versa)

Have you checked that the textures have actually extracted into the New Vision/Textures directory?

Another guess would be something is corrupted, so you could try re-installing the mod.

Reply Good karma+2 votes
DaveW
DaveW @ New Vision

If you have 7zip (or Peazip might work) you can do a manual extraction and install. Without more information I'm not sure what would cause that error though.

Reply Good karma+2 votes
DaveW
DaveW @ Paranoia 2: Savior

This is far too buggy at the moment to be playable. My resolution (2560X1440) isn't supported, the game stutters every few seconds, the DOF effect when aiming is horrible, and the whole game crashes almost every time someone fires a weapon.

Although the original Paranoia had that awful bump mapping effect, at least it didn't crash all the time. I don't see what the benefit of the custom engine really is, the game does not look that much better for it. All it does is make the game unstable.

Reply Good karma+1 vote
DaveW
DaveW @ New Ninjas Sculpt

"The image above is an in-game screenshot"...

It does look good though!

Reply Good karma+1 vote
DaveW
DaveW @ Project on hiatus

Maybe we should sell it as a horror game for people who hate horror games. It's definitely not going to be a jump-scare fest, we intend to make the atmosphere unsettling through visual and audio design. No random loud noises or scripted jumps.

Reply Good karma+1 vote
DaveW
DaveW @ Project on hiatus

Cheers - hopefully we'll be announcing details of the new game in a few months (we want to wait until we've got something more substantial)

Reply Good karma+2 votes
DaveW
DaveW @ Project on hiatus

This is our thinking - we already had to scale the concept back a bit, but if we did it any more then it wouldn't be worth doing (in my view).

I don't think we'll be expanding our team just yet, but if you PM me a link to your work I'll take a look.

Reply Good karma+1 vote
DaveW
DaveW @ Project on hiatus

I hope you don't think we'd abandon Grindstone to do another DayZ knockoff! The new game is 'survival' in the sense that 3 players have to survive, but it's not an open-world crafting game.

Unfortunately the reality for us is that horror games make an easier 'sell' which means it's easier to recruit.

Reply Good karma+1 vote
DaveW
DaveW @ The challenge of Adblock

I think more selective advertising is the way to go - if they weren't annoying flash ads, I would consider whitelisting. It's also worth noting that if you only use text based ads, you can get on Adblock's whitelist which is enabled for most users and encourages non-intrusive advertising.

However - when I whitelisted on Adblock and Ghostery, Ghostery reported up to 72 trackers active on the site. Seriously...no, thanks.

Prntscr.com

Reply Good karma+5 votes
DaveW
DaveW @ New Vision

Sounds like an odd problem to be caused by poor performance alone, but Unreal Engine 1 wasn't really optimised for the kind of textures New Vision uses. Frankly I'm amazed that kind of GPU runs it at all.

Visually, there isn't much difference between D3D10 and OpenGL anyway. It's much more noticeable in something like Unreal, where Kentie's managed to replicate the way 3DFX's Glide renderer made skies look.

Reply Good karma+2 votes
DaveW
DaveW @ New Vision

They're complementary, HDTP (despite what the name suggests) focuses on decoration and character models, whereas this is just the environment textures. I actually textured a couple of their weapon and mech models.

Reply Good karma+3 votes
DaveW
DaveW @ Necrologue 1.2 (ENG)

My point is that it would be better as a custom story, rather than breaking the original game.

Reply Good karma0 votes
Level
Avatar
Avatar
Last Online
Country
United Kingdom United Kingdom
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
387
Per day
0.1
Mentions
0
Members
1
Games
17
Mods
208
Articles
86
Polls
9
Media
66
Downloads
28
Engines
2
Groups
2