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Comment History  (0 - 30 of 44)
Dave.Synk
Dave.Synk - - 44 comments @ Crossfire 2.0

The lone member of Continuum wishes you a great congratulation for accomplishing such an awesome performance over the many years in order to deliver probably the best quality and content-wise mod. An incredible work and effort put by the SWAT Team, OP. Looking forward to work on the future project :)

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

Continuum is the next project after Crossfire 2.0 release. A little more patience. Nothing is dead around here :D

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Crossfire 2.0

Voted and I know pretty sure it will get in the top. Cheers OP :D

Good karma+3 votes
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

Continuum had birth on lancersreactor.org probably it will stay there but I am open to any sort of proposals. LordMalacath will do a very good job with this.

Good karma+4 votes
Dave.Synk
Dave.Synk - - 44 comments @ Freeworlds: Tides of War

I like the detail of the planets and the improved atmospheric effect of them. Great job guys ! But I guess the requirements for the mod will be pretty high for a FL player right ?

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

Thank you for the support given !

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Liberty Concept Art B

A remake of the Defender indeed :)

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

Well then feel free to reach us via Skype on these IDs : rubicon141 and claudio.d.azeglio

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ "Spectre" Liberty Dreadnought

The cloaking technology is yet a feature to be discussed. Probably there will be a cloaking system for capital vessels.

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ "Spectre" Liberty Dreadnought

oups I missed it :D. Thanks for the feedback all of you.

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Free Mod V0.05 Fixed&Advanced

Great mod it is indeed. I am very surprised to hear you got inspired by the Freelancer idea. Continue the good work !

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Bretonian Civilian Station

We are aware about the model status. Texture previews will arrive on a more later time. And regarding the engine, we can say only that it will suffer a great overhaul :)

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

We cannot approximate the ETA for the mod yet. There is still a lot of work to be done.

Good karma+2 votes
Dave.Synk
Dave.Synk - - 44 comments @ Continuum Dev Team

Thank you very much Gibbon

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

Thank you for your kind feedback. :)

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Crossfire Maps

This will be interesting to see :)

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

What OP said, there are 2 different teams working on these mods. FCD and SWAT ;) So no worries.

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Hessia Capitol Station

At the current moment we are not able to present you a scale comparison, but later on, we will show you the colossal size of the stations. We want to deliver a massive feeling to Freelancer as never seen :)

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

A ship scale will probably come when we will have final ship models to show. Since the number we aim is pretty big, it will be a lot of scaling to be done :)

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

Thank you for your feedback. Each suggestion allow us to evolve even greater.

Good karma+2 votes
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

We would never know about why MS doesn't release the source code. Bigger names did that, they still refuse it.

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

Your feedback is very consistent and noted. We have lots of features for Continuum which of course, they need to be in the limits of the engine. But I as a developer have a great enthusiasm about what we will implement and what we will succeed. Thank you for your very helpful replies.

Good karma+2 votes
Dave.Synk
Dave.Synk - - 44 comments @ Coalition Shipyard

Not much. Still no spoilers at the moment about the lore.

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Coalition Outpost/Military HQ

I've considered the ones in Starlancer pretty low quality. We will use more detailed ones.

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Freelancer: Continuum

We're keeping low on spoilers :)

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Coalition Outpost/Military HQ

Not really the "Kamov" it was a very huge station with huge ship in it I forgot the mission and the name of the ship.

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Coalition Outpost/Military HQ

With lots of patience :)

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Coalition Outpost/Military HQ

Indeed I got inspired from a station/ship from Starlancer with those 4 "headlights" platforms

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Liberty Navy warship assault group

Personally I like them as well. I will keep that in mind. But these are not the final textures for the ships.

Good karma+1 vote
Dave.Synk
Dave.Synk - - 44 comments @ Liberty Navy warship assault group

Thank you for your feedback. Indeed the design is very futuristic :)

Good karma+1 vote