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Sorry I cant upload it for another couple days. I have it in a rar file But my PC station in my room is at 100 degrees farenheight. My Pc would burn out in these conditions
So im on my laptop downstairs where its cooler
Its going to be a little bit to upload the portions due to my 7gb left of my hard drive
Ok I got a plan for you guys. I will release on Moddb as portions mabey 7 to 9 portions as time goes. Because I am busy at days too :D but 1 year later it comes as a game released finally
will be uploading very soon i have almost fixed most major bugs.
but the problem is it may be pushed back by atleast 3 days or less because I need to fix a startup bug real quick. it gives a Visual C++ error so I need another day or so to fix that
Its the 9th and 9:55 PM here atm
JUST MAKE SURE YOU STARE AT HIM UNTIL THE LIGHTS GO OUT!!!! ITS THE ONLY WAY YO LIIIIIIIVEEE! MY BUDDYS DIED IN THERE!!!
DAAAMMMMNN THAT IS SEXY LOOKIN
Waiting for the demo now \(*^*)/
Guys I have a surprise to tell you all. The reason This game is 28gb is because I have also been remaking nightmare house 2 on exact details as in mapping and cinematics but better yet light flares and new sounds and more Detailed supporting Direct X 10
This should would work perfect on
8GB DDR3 2300mhz
Core 2 Quad 2.6 ghz
2048x1550 LCD display
Ati Radeon HD 6870 Hawk 2gb
windows 7 64bit
IL BE BOCK!
the main game files and maps is 2.31gb. but you need the engines renderer and also more. if you go with 2.31 you it will not work at all.
I have updated the software of this engine to 12.24 since I started working on it on augest 2012.
I am Planning on making it standalone. but so far I have to use alot of files to get it to work. it may be a torrent download since after all every file thats needed will hog 28gb of your hard drive :P i tried running standalone as a 2.31 gb file but it wont work unless all 28gb is used. running as mod doesnt seem to work with it. but it will be launched through torrent if i can.
RELEASING ON JULY 10TH BABY!! :D ITS FINISHED EARLY!!!
sorry. Its for experimental usage atm. and plus im trieng to get the EXE for my game to work. its finished but i get an error with pointQ error
**** i forgot about the beta upload. xD i will try soon. im going to try an update. yesturday i was a little busy.
I know your not happy about the release date but you don't want it rushed an flawed too many times right?
I have a problem in UDK so far its not starting. In steam it says missing an EXE.
3 more days until the 1 year anniversary of me starting on this project. originally a mod. on june 16th when I showed my first progress. in favor I will try to upload the last updated mod version to last until I finish the game which I hope to finish by Q4 2013. That's right! :D November 20th is the release date! as Time progresses For a limited time anyone who downloads the last updated beta of the mod version on the 16th I will do a favor also of adding a demo Of one of my mods District 87
this game doesnt use Unreal engine 3. it uses frostbite
Mirror's edge 2 Will use frostbite 3 :D After 5 years its coming.
WIN JUST WIN
where can I get the demo?
why does build engine and doom engine look alike?
no just no. we dont want a scary carr arf durryz in scp-432