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All I can tell you is to reinstall your game. Sometimes the download can become corrupt and your extraction software may not notify you. If redownloading and reinstalling does not work, or hasn't work Ill look into your problems with the lead developer.
This mod is for the most up-to-date version of SW EaW FoC.
Delete the mod from your game, run game to ensure the vanilla works properly. Download and install the mod again. If the issue still is not repaired I will file a notice with the other developers.
I do not think Mother Talzin will be considered as a CIS unit as the Nightsisters were not affiliated with the CIS.
Steam install of this mod works perfectly fine. I suggest reinstall, and if that does not work re-download then reinstall. Instructions for SW:EAWFOC Mod-play is above in the downloads.
This modification is not equal to RaW in every way, at all. Yes it is based on the 2008 series and so far we've upgraded to around the later seasons of the CN series. RaW is focused mainly around the movies. Yes there are a large amount of similarities, but this is still very different.
Hey guys! Before you ask how to install for Steam, there is a selection telling you how.
I usually divide my forces, for most realistic experience.
I have a problem, I have successfully downloaded the auto-installer package two times now, but when I open the files Winrar says that the executable file ended early or is corrupted. However when I use the repair archived file option it successfully rebuilds the file, but the .exe still does not work properly. Please help.
Well wiki suggests that she becomes a senator. However... you can never trust wiki....
I am most definitely following this mod.
Um correct me if i'm wrong, but were there phase II clones in the miniseries?
You know I was looking at the comments on the mod RAW and it seems they have more in game based issues rather than release date. And looking at the unit listing for this mod tells you which one is better unit wise.
So 501st Veteran is correct this is going to be quite the mod when it comes out.
Hello all I've been reading the comments and it seems theres a lot of complaints about the balance system.
So let me ask you all, assuming you have watched the movies which this mod is based on, was there ever really balance in forces between the CIS and Republic? Not really.
This mod is to convert Vanilla FOC to the movies CIS and Republic as best as they can which means the CIS will have greater numbers.
And after reading the unit listings on the predicted future updates it seems the Republic will get some new units.
And you also have to understand that the Republic has more powerful units such as the Jedi. So it would only make sense that the CIS have a larger quantity of forces.
Now I do admit that the Lucrehulk Battleship attacks 3 minutes into the game are annoying, but you will be able to construct the forces to combatant them. Plus with a good strategy you should at least be able to go down and have destroyed most of their forces.
Like said before have your bombers target their hangers to get rid of the fighter and bomber problem. Then your bombers should be able to handle it from there.
And another strategy to use half way into the game. I've noticed most people put their forces together in one "Super Fleet". But I have found it more useful to divide my Jedi and the respective clone forces into fleets stationed in different areas or sectors. But that's a helpful strategy that I use. And it really only works when you have enough forces to divide evenly.
Hope this is helpful. :)
Um who is 501st veteran as i dont remember the mod team having him as a member. Or i just wasnt paying attention. XD
Will the Venator class have the opening door animation when launching fighters and bombers?
Hello delta! I am a tester from the main mod and i was wondering if there was a update to the test files.
Hey guys sorry i havnt posted lately i was grounded because i got into a fight(of course i won! But anyway thats not the point)someone on my last day of school before Christmas break. Nice ozzy really nice. Um, er...
hope your plans turn out right. And... yea.....
This is a tragedy and for those kids that were counting down the days till' Christmas it's even worse. I'm not going to say anything about the gunman except that God forgives him for his sin.
I'm sorry "if" if you don't mind ozzy.
Another Review from DarthWolffeRex56: Units in the Game
Hey guys do a great job! today I'm going with a few questions.
1. Will players get a choice on which clone legions and battalions they want to make?
2. When dropping down clone legions or company's perhaps changing it from a gunship to a Acclamator 1 dropship(cause in demo it looks rather un-realistic when 56 clones come out of a gunship)
3. Are you going to leave captain rex as a single hero or add him onto Anakin, Ahsoka, and Artoo?
4. Why is the Republic spacestation the Kaliida Shoals Outer Rim Medical Center?
and 5. Will there be a small christmas update to the demo?
I would like to do a small-medium comment daily if possible and you dont' mind Ozzy667?
Hey guys have you found this bug?
The Trandoshen Merc. Squad models will not show and they can't be spawned.
I give you all this wisdom in confidence.
WOAH PEOPLE HOLD ON! True RAW Team I do think you guys should be focused on releasing 1.2 right now, but I cut you guys some slack for making 2 mods at once. I see you guys have probably been reading the "Clone Wars Mod" comments and have started attributing more of the clone wars into your mod which I like. Also players be patient with all the character requests and stop looking ahead to versions like 1.4. When Z feels like he wants to add those guys he will. And Z you'll soon have to find a resolution to the build menu, because it's getting pretty full, I know the land one is anyway.
Ventor is it going to have the opening door animation when spawning fighters
A demo would have been a good idea ya know to give people a feel of the updates(to pull more people to the mod and to keep a lot of people).
So bassically your saying that a minor update to the demo is possible? I'm sorry, but i really can't wait to play this mod and updating the demo with some stuff like a few more heroes and units ON CHRISTMAS(enphasis on "ON CHRISTMAS") would make everyone happy. Like my dad and grandma say "Better something than nothing..."
Ok this will not be spam as this is an entirely different post.
Perhaps you should consider these guys.
Republic: Admiral Kilian(Endurance, Mace Windu's Admiral)
Admiral Coburn(Triumphant, Plo Koon's Admiral)
Commander Jet and his troops
The Republic experimental bomb+Y-wing carrier(in season 2 the republic made that bomb that destroys droids but doesnt harm life forms)
Space AT-TE's(as seen in season 1)
Even Piell (removed after clones get phase 2 armour)
Republic Stealth Ship(buildable 1, after Anakin gets ahsoka)
Representative Jar Jar Binks and Commander Stone+Coruscant Troopers
And the 501st clones we see(StarWars.com's Enclyclopedia)
As well as the 212th and 104th clones.
Trident Drill Assault Craft
And will players have a choice or which battalion and legion they want to build or is it just
like version 3.0, clones armour look like the biome they're in?
Just a few of my ideas the CIS doesn't have much cause i couldn't find much that wasn't already in ur mod.
I know way ur thinking "Why not make ur own mod?" Well i have no clue where to start...
This is better than RAW... No joke it is. Although the thing is these guys 3.0 version sucked!(no offense) cause aayla couldnt do anything in space and some of the skins were not good. Now... it's just awesome. And these guys gave us a demo of their next version to give us a feel on what 4.0 is going to be like. RAW. Nothing. All we have from them is text and pictures. Now I like RAW, but these guys. Awesome.
BTW Is the Venator going to have the opening door animation?
Also is it safe to say for the public and players that this mod will possibly be out for download by Christmas this year?
This is really awesome you guys have been working hard.
Well... the AI in this mod is very awesome. More of a challenge, however one thing that happens in every GC is tatoinne the enemy AI al ways attack it with 4 lucrehulks every time! Theres no problem with that i'm just saying in some GC's you don't have but 2 capital ships and they overkill with for huge giants. However, that does make the battle with those guys when you really get some forces up and together a nice realistic battle.
Keep up the good work guys truly awesome!
Hold up wait a minute lemme put some modding in it! Star Wars The Clone Wars mod team is based on the hit cartoon series on cartoonnetwork.
RAW(Republic at War) is mainly the movies with little tid bits of the clone wars here and there so theres no mistaken that RAW is still a good mod, but these guys got em' beat!