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DarthWolffeRex56
DarthWolffeRex56 Jun 29 2015, 8:09pm replied:

Try reinstalling and if you aren't using the Steam version ensure that the game is patched to the latest version.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Jun 29 2015, 7:59pm replied:

Actualmente estamos trabajando en él para una actualización es un poco a desmano . También lo siento por la respuesta tardía .

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Jun 29 2015, 7:56pm replied:

Sorry for late response;

Have you repaired your problem?

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Jun 29 2015, 7:31pm replied:

I'll be sure to get this to the rest of the team, and hopefully these bugs will be fixed in a future update.

+4 votes   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Jun 29 2015, 7:27pm replied:

We will take that suggestion into account! ;)

+3 votes   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Apr 9 2015, 11:59pm says:

All I can tell you is to reinstall your game. Sometimes the download can become corrupt and your extraction software may not notify you. If redownloading and reinstalling does not work, or hasn't work Ill look into your problems with the lead developer.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Mar 28 2015, 6:42pm replied:

This mod is for the most up-to-date version of SW EaW FoC.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Mar 28 2015, 6:40pm replied:

Delete the mod from your game, run game to ensure the vanilla works properly. Download and install the mod again. If the issue still is not repaired I will file a notice with the other developers.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Mar 11 2015, 9:14pm replied:

I do not think Mother Talzin will be considered as a CIS unit as the Nightsisters were not affiliated with the CIS.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Mar 11 2015, 9:10pm replied:

Steam install of this mod works perfectly fine. I suggest reinstall, and if that does not work re-download then reinstall. Instructions for SW:EAWFOC Mod-play is above in the downloads.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Mar 11 2015, 9:08pm replied:

This modification is not equal to RaW in every way, at all. Yes it is based on the 2008 series and so far we've upgraded to around the later seasons of the CN series. RaW is focused mainly around the movies. Yes there are a large amount of similarities, but this is still very different.

+2 votes   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Dec 18 2014, 5:32pm says:

Hey guys! Before you ask how to install for Steam, there is a selection telling you how.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Mar 29 2014, 7:52pm says:

I usually divide my forces, for most realistic experience.

+1 vote   mod: Republic at War
DarthWolffeRex56
DarthWolffeRex56 Feb 8 2014, 10:37pm says:

I have a problem, I have successfully downloaded the auto-installer package two times now, but when I open the files Winrar says that the executable file ended early or is corrupted. However when I use the repair archived file option it successfully rebuilds the file, but the .exe still does not work properly. Please help.

+1 vote   mod: Republic at War
DarthWolffeRex56
DarthWolffeRex56 Feb 1 2014, 6:03pm says:

Well wiki suggests that she becomes a senator. However... you can never trust wiki....

+1 vote   media: What will her fate be??
DarthWolffeRex56
DarthWolffeRex56 Jan 30 2014, 8:22pm says:

I am most definitely following this mod.

+2 votes   mod: Empire At War: Re
DarthWolffeRex56
DarthWolffeRex56 Dec 14 2013, 5:40pm says:

Um correct me if i'm wrong, but were there phase II clones in the miniseries?

+1 vote   media: I Sense A Disturbance...
DarthWolffeRex56
DarthWolffeRex56 Jul 24 2013, 8:29pm says:

You know I was looking at the comments on the mod RAW and it seems they have more in game based issues rather than release date. And looking at the unit listing for this mod tells you which one is better unit wise.

So 501st Veteran is correct this is going to be quite the mod when it comes out.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Jul 24 2013, 8:24pm says:

Hello all I've been reading the comments and it seems theres a lot of complaints about the balance system.
So let me ask you all, assuming you have watched the movies which this mod is based on, was there ever really balance in forces between the CIS and Republic? Not really.

This mod is to convert Vanilla FOC to the movies CIS and Republic as best as they can which means the CIS will have greater numbers.
And after reading the unit listings on the predicted future updates it seems the Republic will get some new units.
And you also have to understand that the Republic has more powerful units such as the Jedi. So it would only make sense that the CIS have a larger quantity of forces.

Now I do admit that the Lucrehulk Battleship attacks 3 minutes into the game are annoying, but you will be able to construct the forces to combatant them. Plus with a good strategy you should at least be able to go down and have destroyed most of their forces.

Like said before have your bombers target their hangers to get rid of the fighter and bomber problem. Then your bombers should be able to handle it from there.

And another strategy to use half way into the game. I've noticed most people put their forces together in one "Super Fleet". But I have found it more useful to divide my Jedi and the respective clone forces into fleets stationed in different areas or sectors. But that's a helpful strategy that I use. And it really only works when you have enough forces to divide evenly.

Hope this is helpful. :)

+5 votes   mod: Republic at War
DarthWolffeRex56
DarthWolffeRex56 Jul 21 2013, 9:26pm says:

Um who is 501st veteran as i dont remember the mod team having him as a member. Or i just wasnt paying attention. XD

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Jul 21 2013, 9:23pm says:

Will the Venator class have the opening door animation when launching fighters and bombers?

+1 vote   mod: Republic at War
DarthWolffeRex56
DarthWolffeRex56 Jul 19 2013, 1:11pm says:

Hello delta! I am a tester from the main mod and i was wondering if there was a update to the test files.

+1 vote   mod: Star Wars: Clone Wars Sub-Mod
DarthWolffeRex56
DarthWolffeRex56 Dec 23 2012, 3:00pm says:

Hey guys sorry i havnt posted lately i was grounded because i got into a fight(of course i won! But anyway thats not the point)someone on my last day of school before Christmas break. Nice ozzy really nice. Um, er...
hope your plans turn out right. And... yea.....

+3 votes   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Dec 15 2012, 10:22pm says:

This is a tragedy and for those kids that were counting down the days till' Christmas it's even worse. I'm not going to say anything about the gunman except that God forgives him for his sin.

0 votes   media: Thoughts and Prayers for the victims in Newtown
DarthWolffeRex56
DarthWolffeRex56 Dec 13 2012, 11:16pm replied:

I'm sorry "if" if you don't mind ozzy.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Dec 13 2012, 11:14pm says:

Another Review from DarthWolffeRex56: Units in the Game
Hey guys do a great job! today I'm going with a few questions.
1. Will players get a choice on which clone legions and battalions they want to make?
2. When dropping down clone legions or company's perhaps changing it from a gunship to a Acclamator 1 dropship(cause in demo it looks rather un-realistic when 56 clones come out of a gunship)
3. Are you going to leave captain rex as a single hero or add him onto Anakin, Ahsoka, and Artoo?
4. Why is the Republic spacestation the Kaliida Shoals Outer Rim Medical Center?
and 5. Will there be a small christmas update to the demo?
I would like to do a small-medium comment daily if possible and you dont' mind Ozzy667?

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Dec 12 2012, 9:09pm says:

Hey guys have you found this bug?

The Trandoshen Merc. Squad models will not show and they can't be spawned.

+1 vote   mod: Star Wars - Clone Wars
DarthWolffeRex56
DarthWolffeRex56 Dec 10 2012, 10:45pm says:

I give you all this wisdom in confidence.

+2 votes   feature: RaW 1.3 "The Dark Times"
DarthWolffeRex56
DarthWolffeRex56 Dec 10 2012, 10:43pm says:

WOAH PEOPLE HOLD ON! True RAW Team I do think you guys should be focused on releasing 1.2 right now, but I cut you guys some slack for making 2 mods at once. I see you guys have probably been reading the "Clone Wars Mod" comments and have started attributing more of the clone wars into your mod which I like. Also players be patient with all the character requests and stop looking ahead to versions like 1.4. When Z feels like he wants to add those guys he will. And Z you'll soon have to find a resolution to the build menu, because it's getting pretty full, I know the land one is anyway.
Few tips:
Ventor is it going to have the opening door animation when spawning fighters
A demo would have been a good idea ya know to give people a feel of the updates(to pull more people to the mod and to keep a lot of people).

+4 votes   feature: RaW 1.3 "The Dark Times"
DarthWolffeRex56
DarthWolffeRex56 Dec 9 2012, 7:53pm replied:

So bassically your saying that a minor update to the demo is possible? I'm sorry, but i really can't wait to play this mod and updating the demo with some stuff like a few more heroes and units ON CHRISTMAS(enphasis on "ON CHRISTMAS") would make everyone happy. Like my dad and grandma say "Better something than nothing..."

+2 votes   mod: Star Wars - Clone Wars
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