Hey, I am a mapper/coder/voice talent/composer for my mod, Galaxy of Chaos, for forces of Corruption. I am a Star Wars nerd, Boy Scout, and musician. (Go figure!) Thats all I'll share with you stalkers.
I asked, you answered, I compiled. Heres the results of the August 1-8 poll.
Im almost ready to overhaul the unit scaling systems. Let your opinion be heard!
I havent posted a tech tree update in a while... so here it is, as of now.
Are we dead? NO! Just not as many people are here...
Just an overview of some of the new Imperial ships- and bugs.
NOTE- click pics for full-sized versions at TinyPic. They wouldnt load fully here.
We are resuming mod work. The mod is rolling again.
I have a progress update from the mod. Some good, some bad, but life goes on.
I will be taking a leave of absence for three weeks
We took a good break. Now we are gearing up for the 1.0.
The list of bugs in the .6 version, in case anyone would like them spelled out.
Here are a few ideas the staff has tossed around lately, and we would like the community to decide.
We need some more staff if we are going to get the 1.0 out in a timely manner...
Now we have released the beta. I have a few patches scheduled, mainly to help with GC and stuff of that nature.
I know many of you are getting tired of hearing: 'beta is coming! the beta is coming!" and not getting a beta. Believe me, we aren't taking it much better...
This should be the most 'with it' or 'up to speed' 1.0 new faction tech trees.
The following are the tentative space tech trees for the Desilijic Clan faction. Land, we still have a few units to find before that is fully completed...
I have weighed the (one-sided) input, and have made a decision.
We have several options available (in the 1.0) for galactic conquest mode
Seems hard to believe, but work on the 1.0 has already gone underway.
Well, as the beta approaches, and the last pieces are being put together, should we throw the Black Sun and Desilijic clan in for the beta?
For real this time... I promise... the truly finalized beta version tech tree.
Where we stand in terms of development, and the issues we face, and a poll of our followers.
Commnder is back... but some more complications arise...
Commander165 has suffered a computer failure... and as such, our progress has been slowed considerably.
Here it is, the finalized beta space tech tree.
The full version will be different.
Our beta is due in two weeks... and then its on to the full version.
We have heard from several different sites, and we have reached a conclusion.
If you think the population value being 1 for EVERY unit is a good or bad idea, let us know here.
Given hat I am planning on coding in Hutts and Black Sun as playable (And fully functional in later releases), A host of new models has been secured...
The Space tech tree has been revealed:
(Subject to change)