Hey, I am a mapper/coder/voice talent/composer for my mod, Galaxy of Chaos, for forces of Corruption. I am a Star Wars nerd, Boy Scout, and musician. (Go figure!) Thats all I'll share with you stalkers.

Comment History  (120 - 147 of 147)
DarthNerd
DarthNerd Dec 6 2009, 1:21pm says:

On my website is a wiki for te mod. Check it out at: Freewebs.com

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Dec 2 2009, 4:50pm says:

thank you
it will be a little longer however....

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Dec 2 2009, 4:49pm replied:

some of the specs are not canon because of balancing, etc.
But things like Rogue Squadron, SSD's, an the like are canon.
And to answer your wuestion, we are actually going by the novels for most of it.
We don't claim full 'canon' status; the point of the mod is to have a more 'realistic' experience with the lasers, squadrons, planets, ships....

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Nov 26 2009, 6:12pm replied:

thank you for the encouragement... it is sorely needed

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Oct 25 2009, 1:01pm says:

'Super' Ships: Executor (Empire) Viscount (Rebel) Eclipse (Consortium)

+1 vote     article: Beta Almost Ready for Release
DarthNerd
DarthNerd Oct 25 2009, 1:00pm says:

Yes, and ssd's for all factons!
well, not technically, but you get the point.
The beta will only supprt (fully) skirmish, with a heavy space concentration, but the 1.0 and above should have the GC fuly supported, and an equally modded land aspect.

+1 vote     article: Beta Almost Ready for Release
DarthNerd
DarthNerd Aug 21 2009, 11:30pm says:

my stupid keyboard doesn't seem to want to speal rite

+1 vote     article: Buglist
DarthNerd
DarthNerd Aug 21 2009, 11:26pm says:

If you want to apply for a job as Voice actor, send some sound files to this email address darthnerdmaps AT gmail DOT com
as for the files:
a full set (select SFX, move SFX, Attack SFX, nebula asteroids SFX) of a space unit of your choice from this list:
Pellaeon-class Star destroyer (Imperial)
Havoc-class bomber (Consortium)
A3 X-Wing (Rebels)

if we(the mod team) like the results, you will be added to the mod team and given Lieutenent status.

+1 vote     member: starwars95
DarthNerd
DarthNerd Aug 20 2009, 10:52pm says:

Most seem to be on their way to being fixxed. The bombing run is minor, SFX is minor, I fixxed the missile frigate, etc.
Remmer, this is only the beta!

+1 vote     article: Buglist
DarthNerd
DarthNerd Aug 20 2009, 10:50pm replied:

Read the latest news item.

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Aug 20 2009, 1:58pm replied:

actually, we could use one for a few models...

namely: hyena bomber, new TIE voices, SSD voices, mon cal voices, and if you can manage, droid voices.

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Aug 19 2009, 5:53pm says:

Prince Xizor, Guri, Watto, and Joruus C'Baoth with the Consortium?

+1 vote     article: Unit List
DarthNerd
DarthNerd Aug 19 2009, 5:37pm says:

its not a set era, given that it starts (level 1) with clone wars era and ends up (level 5) with legacy era tech.

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Aug 19 2009, 5:36pm replied:

Tt is a WAYYYY outdated release... we fixed those ships already. I will release an updad buglist if anybody wants.

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Aug 17 2009, 5:54pm says:

Well, we wanted to get the mod out before school started (down here)
but it will be out before fall, I can promise that.

+1 vote     article: GoC- mixed news
DarthNerd
DarthNerd Aug 9 2009, 1:34am replied:

actually, Thrawn and later Imperials shielded their intereptors. You can look it up on wookiepedia.

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Aug 8 2009, 2:25pm replied:

for the venator, I mean

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Aug 8 2009, 10:06am replied:

Yes, the hardpoints are upgraded. Turbolasers instead of laser cannons, torp launchers instead of ion cannons, I believe.
And the lasers are BLUE.

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Aug 6 2009, 6:47pm says:

Well, glad to know that. I was sure we would be rated down in the dumpster, but we were still in the hundreds.
Unit list will be put up soon. I promise.
I'm sure it will please.

+1 vote     article: BETA IMMINENT
DarthNerd
DarthNerd Jul 19 2009, 2:33am says:

thats fine. Some of these are just minor fixes, others need more time. However, we ren't looking to fully activate Hutts and Black Sun until at least 3.0, so i wouldn't hold out THAT long...

+1 vote     download: Galaxy of Chaos: Alpha updated (.05)
DarthNerd
DarthNerd Jul 19 2009, 2:31am replied:

yes. we just wanted to stress the space aspect first, since that is the most complex. There will be new ground units.

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Jul 11 2009, 1:01pm says:

oh, and its set up so that the actual capital ships are unbuildable until tech 5- and we made it harder to advance tech.

+1 vote     mod: Galaxy of Chaos
DarthNerd
DarthNerd Jul 11 2009, 1:00pm says:

oh yes. And you can add more than one file just by seperating with a comma and a space.

+1 vote     article: Changing menu music
DarthNerd
DarthNerd Jul 11 2009, 12:57pm says:

how does one edit lua? I mean, i know theres a program for it, but is lua it's own code, or is it another language in a package?

+1 vote     member: Commander165
DarthNerd
DarthNerd Jul 11 2009, 11:51am says:

so basically, new code under a variant replaces old base code, so if I only wanted to change, say, model, hardpoints and sfx, i would only code that in?

+1 vote     article: Tutorial: Working With Variants
DarthNerd
DarthNerd Jul 10 2009, 11:30pm says:

I'll release the next beta when I get the last of the units coded in.

+1 vote     download: Galaxy of Chaos ALPHA
DarthNerd
DarthNerd Jul 10 2009, 11:29pm says:

Ahh, but not all fighters are spawned. Sure it is possible to spam capitals but a counter-spam of say, KWings would solve it. This might be a problem multiplayer, but the AI seems to prefer a mixed assault...
And you always have the option of not capital spamming. Of course, the same could be said of land: all land units=1 pop, so 10 AT-ATs (providing stormies)
If the community believes this is too major a problem ,I could always set limits on capital ships. And carrier ships, for that matter.

+1 vote     mod: Galaxy of Chaos
Level
Avatar
Avatar
Offline Since
Oct 24, 2013
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
3
Mods
86
Articles
43
Media
7
Downloads
10