Hey, I am a mapper/coder/voice talent/composer for my mod, Galaxy of Chaos, for forces of Corruption. I am a Star Wars nerd, Boy Scout, and musician. (Go figure!) Thats all I'll share with you stalkers.
thats about 8 per tech level new, and thats both land and space, and not all are actually buildable w/o specia structures
our new model count (excluding XML-edited units) has broken 120!!!
(might seem like a lot, but divided over 5 factions and [about] 5 tech levels each, it evens out)
The beta will include a few features of the GC, but it wil be rife with bugs - By 'it' I mean GC, not necessarily the entire mod
that bad, huh?
I said that it looks cool, with the new textures and effects
(below that, I said my German is bad :( )
Blue, Green, Red, white, whitex2, and yellow muzzleflashes
Victory SD MKII
hehe- we have been given permission to use the models I requested from Omega Modding Group.
code it into a planet via Planets.xml
Mein Deutsch ist schlecht, aber ich bekomme von
looks pretty awesome...
sucht Hasau, die neue Texturen und Effekte
hehe.. Commander, youre gonna have a field day when I send you the xmls to debug....
after we get the eclipse stuff, of course :)
I appreciate the input...
and Ive already coded the units for option 3.
took a few hours... but its set.
the summon reinforcements sounds cool... but with pop caps at 40, it might be moot.
And I was actually thinking about an aspect like special structures...
Listening post (spy on neighboring systems) Trade hub (more income) Inquisitorium (Empire) (build Inquisitors- I.e. Dark Side adepts)
Recruitment Center (from Mix of Consortiums) -Rebels hire indgines
Slave pit (Consrtium, Hutts, Pirates) enslave indigines
Conscription Office: Empire forces indigines into service
Racketeering office: Consortium's criminal hub
(Note- I have already secured code for the buildings from Mix of Consortiums)
Impound lot (allows Empire to build exclusive units)
oh, and I wont get mad at people for asking about the mod's status... the team can attest to the fact that Ido it to them all the time :)
so: backwater worlds: tech 1&2
developed worlds: tech 3
civilized worlds: tech 4
advanced/hub worlds: tech 5
Acclamator and Venator issues aside, it seems like the third way is holding dominance so far
yeah... not ready yet... :(
we stacked units mostly according to firepower and strength as opposed to timeline 'canonocity', but we'll take that into account.
I'm pretty sure I evenedd it out... doubled projectile output, set shields at 33% more, set armor 33% more... I think the whole reason was that the Viscount has the shields ability... So I set it to run only 20 sec (as opposed to 30)
Good news: we have been given permission to use any and all units from Nomada_Firefox's EvilleJedi modelpacks, and negotiations have been opened with Omega Mod Group for their models
I would like to say:
(Zealot radical version): Merry CHRISTmas!
(Culturally accepted version): Happy Holidays!
(Politically correct version): Happy Ramahannakwanzmas!
To Neronix17: Rhanksgiving is a United States (and Canadian- though slightly different ?)holiday celebrating the arrival of the Mayflower- a ship carrying Puritan heretics from England to escape religious persecution there- on Plymouth Rock, in what is now a region called New England (Boston, if I am not mistaken). It is celebrated with absolute gluttony and commercialism, the biggest aspects being eating turkey and dirt-cheap sales.
partly accessibility, partly laziness, partly devotion to programming the mod itself :)
If any other mod team member wants to make an actual wiki for it, they are welcome...
now this is worlds beyond the .1...
we'll see about doing that....
I dont mean they'level up', I mean when you advance tech in galactic conquest, you can build ships available to that tech level. existing ships will stay as they are.
seriously? No comments so far? No challenges, questions, suggestions, or general 2 cents? wow....
Better news. Wizardington has agreed to code the remaining planets in for us!
In fact, right now I am busy taking screenies and such... and I think I neglected to mention a new startup video? like after LucasArts and Petro's logos, but before the main screen....
a bit of good news... I found the problem that I had... SQUADRONS.XML had an erroneous line of code that crashed the mod. All fixed.
probably youre right. I am just trying to gauge public opinion. Your input is very much appreciated.
If anyone has any input, I will listen.
It was a print screen during a cinematic, so it suffers a bit in quality
which ones? i dont have any pinnock fighters, unless i know them by another name. the new fighters there are: E wings K wings R41 starchaser Corellian dragon interceptors t65A3 xwings delta 7 aethersprite
i hereby promise to post images as often as possible. Thank you for your loyalty!
i was going to patch this, but then i got too far ahead of myself, so the next release will be .9
Karcov- we eagerly await your return
Loganw1- thanks for the advice- Commander165 did most of the 'new' torp points, and various modelers and modders did their own. I think the frigate 2 has some, but Im not as familiar with the newly coded units as I am with the older ones... Ill check
what I mean by corruption tactical battles is when you corrupt a planet with piracy, intimidation, or kidnapping, you have to to play a tactical battle to achieve the corruption. they do not load as of now.
As of now, corruption tactical battles don't work (????) and there are a few units that stil don't want to show up... and others that want to duplicate themselves. The duplicates are all code-related, but the corruption...?
been getting good feedback (mostly) from Filefront.
Just need to stay focused, and get this bad boy done
sweet... sorry about the troop... I know what you mean
yes... our planet coder is about halfway done....
Yes, and ssd's for all factons!
well, not technically, but you get the point.
The beta will only supprt (fully) skirmish, with a heavy space concentration, but the 1.0 and above should have the GC fuly supported, and an equally modded land aspect.
If you want to apply for a job as Voice actor, send some sound files to this email address darthnerdmaps AT gmail DOT com
as for the files:
a full set (select SFX, move SFX, Attack SFX, nebula asteroids SFX) of a space unit of your choice from this list:
Pellaeon-class Star destroyer (Imperial)
Havoc-class bomber (Consortium)
A3 X-Wing (Rebels)
if we(the mod team) like the results, you will be added to the mod team and given Lieutenent status.
Most seem to be on their way to being fixxed. The bombing run is minor, SFX is minor, I fixxed the missile frigate, etc.
Remmer, this is only the beta!
Prince Xizor, Guri, Watto, and Joruus C'Baoth with the Consortium?
Well, we wanted to get the mod out before school started (down here)
but it will be out before fall, I can promise that.
Well, glad to know that. I was sure we would be rated down in the dumpster, but we were still in the hundreds.
Unit list will be put up soon. I promise.
I'm sure it will please.
thats fine. Some of these are just minor fixes, others need more time. However, we ren't looking to fully activate Hutts and Black Sun until at least 3.0, so i wouldn't hold out THAT long...
oh yes. And you can add more than one file just by seperating with a comma and a space.