Hey, I am a mapper/coder/voice talent/composer for my mod, Galaxy of Chaos, for forces of Corruption. I am a Star Wars nerd, Boy Scout, and musician. (Go figure!) Thats all I'll share with you stalkers.

Comment History  (90 - 120 of 147)
DarthNerd
DarthNerd Jan 4 2010, 8:04pm replied:

thats about 8 per tech level new, and thats both land and space, and not all are actually buildable w/o specia structures

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Jan 4 2010, 7:51pm says:

our new model count (excluding XML-edited units) has broken 120!!!
(might seem like a lot, but divided over 5 factions and [about] 5 tech levels each, it evens out)

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Jan 4 2010, 6:14pm says:

The beta will include a few features of the GC, but it wil be rife with bugs - By 'it' I mean GC, not necessarily the entire mod

+1 vote   article: POLL- Galactic Conquest RESOLVED
DarthNerd
DarthNerd Jan 4 2010, 4:31pm replied:

that bad, huh?
I said that it looks cool, with the new textures and effects
(below that, I said my German is bad :( )

+2 votes   mod: Star Wars-Galactic War
DarthNerd
DarthNerd Jan 3 2010, 9:38pm replied:

Namely:
CHiss Female
Zeltron
Assault Gunboat
Bayonet Cruiser
Cloud Car
Ewok Glider
Hutt Fighter
Zealot
Blue, Green, Red, white, whitex2, and yellow muzzleflashes
BARC Speeder
EWEB Skiff
TIE Wing
TYE Wing
X-Ceptor
X-TIE
Y-TIE
Victory SD MKII

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Jan 3 2010, 9:31pm says:

hehe- we have been given permission to use the models I requested from Omega Modding Group.

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Jan 3 2010, 5:25pm says:

code it into a planet via Planets.xml

+1 vote   article: Enceladus’ Full Galactic Conquest Mapping Tutorial
DarthNerd
DarthNerd Jan 3 2010, 4:42pm replied:

Mein Deutsch ist schlecht, aber ich bekomme von

+2 votes   mod: Star Wars-Galactic War
DarthNerd
DarthNerd Jan 3 2010, 4:36pm says:

looks pretty awesome...
sucht Hasau, die neue Texturen und Effekte

+2 votes   mod: Star Wars-Galactic War
DarthNerd
DarthNerd Jan 3 2010, 2:15pm says:

hehe.. Commander, youre gonna have a field day when I send you the xmls to debug....
after we get the eclipse stuff, of course :)

+1 vote   article: POLL- Galactic Conquest
DarthNerd
DarthNerd Jan 2 2010, 10:08pm says:

I appreciate the input...
and Ive already coded the units for option 3.
took a few hours... but its set.
the summon reinforcements sounds cool... but with pop caps at 40, it might be moot.
And I was actually thinking about an aspect like special structures...
Listening post (spy on neighboring systems) Trade hub (more income) Inquisitorium (Empire) (build Inquisitors- I.e. Dark Side adepts)
Recruitment Center (from Mix of Consortiums) -Rebels hire indgines
Slave pit (Consrtium, Hutts, Pirates) enslave indigines
Conscription Office: Empire forces indigines into service
Racketeering office: Consortium's criminal hub
(Note- I have already secured code for the buildings from Mix of Consortiums)
Impound lot (allows Empire to build exclusive units)
etc. etc..

+1 vote   article: POLL- Galactic Conquest
DarthNerd
DarthNerd Jan 2 2010, 2:00pm replied:

oh, and I wont get mad at people for asking about the mod's status... the team can attest to the fact that Ido it to them all the time :)

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Jan 2 2010, 10:20am says:

so: backwater worlds: tech 1&2
developed worlds: tech 3
civilized worlds: tech 4
advanced/hub worlds: tech 5

+1 vote   article: POLL- Galactic Conquest
DarthNerd
DarthNerd Jan 1 2010, 10:59pm says:

Acclamator and Venator issues aside, it seems like the third way is holding dominance so far

+1 vote   article: POLL- Galactic Conquest
DarthNerd
DarthNerd Jan 1 2010, 2:09pm replied:

yeah... not ready yet... :(
and thanks!

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Dec 30 2009, 7:44pm says:

we stacked units mostly according to firepower and strength as opposed to timeline 'canonocity', but we'll take that into account.

+1 vote   article: POLL- Galactic Conquest
DarthNerd
DarthNerd Dec 29 2009, 5:51pm says:

I'm pretty sure I evenedd it out... doubled projectile output, set shields at 33% more, set armor 33% more... I think the whole reason was that the Viscount has the shields ability... So I set it to run only 20 sec (as opposed to 30)

+1 vote   media: SSD Battle
DarthNerd
DarthNerd Dec 27 2009, 8:47pm says:

Good news: we have been given permission to use any and all units from Nomada_Firefox's EvilleJedi modelpacks, and negotiations have been opened with Omega Mod Group for their models

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Dec 25 2009, 11:27pm says:

I would like to say:
(Zealot radical version): Merry CHRISTmas!
(Culturally accepted version): Happy Holidays!
(Politically correct version): Happy Ramahannakwanzmas!

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Dec 23 2009, 11:00pm says:

To Neronix17: Rhanksgiving is a United States (and Canadian- though slightly different ?)holiday celebrating the arrival of the Mayflower- a ship carrying Puritan heretics from England to escape religious persecution there- on Plymouth Rock, in what is now a region called New England (Boston, if I am not mistaken). It is celebrated with absolute gluttony and commercialism, the biggest aspects being eating turkey and dirt-cheap sales.

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Dec 23 2009, 10:57pm replied:

partly accessibility, partly laziness, partly devotion to programming the mod itself :)
If any other mod team member wants to make an actual wiki for it, they are welcome...

+1 vote   mod: Galaxy of Chaos
DarthNerd
DarthNerd Dec 21 2009, 2:14pm says:

now this is worlds beyond the .1...

+1 vote   article: Progress Update #2: Marching to Victory
DarthNerd
DarthNerd Dec 17 2009, 3:33pm says:

we'll see about doing that....

+1 vote   media: Freefall Squadron
DarthNerd
DarthNerd Dec 16 2009, 11:37pm says:

I dont mean they'level up', I mean when you advance tech in galactic conquest, you can build ships available to that tech level. existing ships will stay as they are.

+1 vote   article: Pirates and Hutts
DarthNerd
DarthNerd Dec 14 2009, 5:37pm says:

seriously? No comments so far? No challenges, questions, suggestions, or general 2 cents? wow....

+1 vote   article: Space tech tree Finally Finalized
DarthNerd
DarthNerd Dec 12 2009, 5:34pm says:

Better news. Wizardington has agreed to code the remaining planets in for us!

+1 vote   article: THE FRENCH FRIES ARE CRISPY
DarthNerd
DarthNerd Dec 12 2009, 4:02pm says:

In fact, right now I am busy taking screenies and such... and I think I neglected to mention a new startup video? like after LucasArts and Petro's logos, but before the main screen....

+1 vote   article: THE FRENCH FRIES ARE CRISPY
DarthNerd
DarthNerd Dec 12 2009, 4:01pm replied:

thank you

+1 vote   article: THE FRENCH FRIES ARE CRISPY
DarthNerd
DarthNerd Dec 9 2009, 9:12pm says:

a bit of good news... I found the problem that I had... SQUADRONS.XML had an erroneous line of code that crashed the mod. All fixed.

+1 vote   article: THE FRENCH FRIES ARE CRISPY
DarthNerd
DarthNerd Dec 6 2009, 6:57pm replied:

probably youre right. I am just trying to gauge public opinion. Your input is very much appreciated.

+1 vote   article: THE FRENCH FRIES ARE CRISPY
DarthNerd
DarthNerd Dec 6 2009, 6:57pm says:

If anyone has any input, I will listen.

+1 vote   article: THE FRENCH FRIES ARE CRISPY
DarthNerd
DarthNerd Jul 30 2012, 9:44pm says:

It was a print screen during a cinematic, so it suffers a bit in quality

+1 vote   media: Empire Series
DarthNerd
DarthNerd Jul 25 2012, 11:09am says:

which ones? i dont have any pinnock fighters, unless i know them by another name. the new fighters there are: E wings K wings R41 starchaser Corellian dragon interceptors t65A3 xwings delta 7 aethersprite

+1 vote   media: Rebel Coruscant
DarthNerd
DarthNerd Jul 24 2012, 1:54pm replied:

i hereby promise to post images as often as possible. Thank you for your loyalty!

+1 vote   article: Galaxy of Chaos- Chaos Ensues
DarthNerd
DarthNerd Jul 23 2012, 11:29pm says:

i was going to patch this, but then i got too far ahead of myself, so the next release will be .9

+1 vote   download: Galaxy of Chaos .8
DarthNerd
DarthNerd Aug 16 2010, 2:03pm replied:

Karcov- we eagerly await your return
Loganw1- thanks for the advice- Commander165 did most of the 'new' torp points, and various modelers and modders did their own. I think the frigate 2 has some, but Im not as familiar with the newly coded units as I am with the older ones... Ill check

+1 vote   article: Progress Update
DarthNerd
DarthNerd Mar 3 2010, 1:45pm replied:

what I mean by corruption tactical battles is when you corrupt a planet with piracy, intimidation, or kidnapping, you have to to play a tactical battle to achieve the corruption. they do not load as of now.

+1 vote   download: Galaxy of Chaos .5 BETA
DarthNerd
DarthNerd Mar 2 2010, 10:35pm replied:

As of now, corruption tactical battles don't work (????) and there are a few units that stil don't want to show up... and others that want to duplicate themselves. The duplicates are all code-related, but the corruption...?

+1 vote   download: Galaxy of Chaos .5 BETA
DarthNerd
DarthNerd Feb 22 2010, 5:00pm says:

been getting good feedback (mostly) from Filefront.
Just need to stay focused, and get this bad boy done

+1 vote   download: Galaxy of Chaos .5 BETA
DarthNerd
DarthNerd Feb 18 2010, 4:46pm says:

sweet... sorry about the troop... I know what you mean

+1 vote   article: Where We Are Going
DarthNerd
DarthNerd Jan 13 2010, 10:37am says:

yes... our planet coder is about halfway done....

+1 vote   article: Tentative Desilijic Tech Tree (Space, Ground)
DarthNerd
DarthNerd Oct 25 2009, 1:00pm says:

Yes, and ssd's for all factons!
well, not technically, but you get the point.
The beta will only supprt (fully) skirmish, with a heavy space concentration, but the 1.0 and above should have the GC fuly supported, and an equally modded land aspect.

+1 vote   article: Beta Almost Ready for Release
DarthNerd
DarthNerd Aug 21 2009, 11:26pm says:

If you want to apply for a job as Voice actor, send some sound files to this email address darthnerdmaps AT gmail DOT com
as for the files:
a full set (select SFX, move SFX, Attack SFX, nebula asteroids SFX) of a space unit of your choice from this list:
Pellaeon-class Star destroyer (Imperial)
Havoc-class bomber (Consortium)
A3 X-Wing (Rebels)

if we(the mod team) like the results, you will be added to the mod team and given Lieutenent status.

+1 vote   member: starwars95
DarthNerd
DarthNerd Aug 20 2009, 10:52pm says:

Most seem to be on their way to being fixxed. The bombing run is minor, SFX is minor, I fixxed the missile frigate, etc.
Remmer, this is only the beta!

+1 vote   article: Buglist
DarthNerd
DarthNerd Aug 19 2009, 5:53pm says:

Prince Xizor, Guri, Watto, and Joruus C'Baoth with the Consortium?

+1 vote   article: Unit List
DarthNerd
DarthNerd Aug 17 2009, 5:54pm says:

Well, we wanted to get the mod out before school started (down here)
but it will be out before fall, I can promise that.

+1 vote   article: GoC- mixed news
DarthNerd
DarthNerd Aug 6 2009, 6:47pm says:

Well, glad to know that. I was sure we would be rated down in the dumpster, but we were still in the hundreds.
Unit list will be put up soon. I promise.
I'm sure it will please.

+1 vote   article: BETA IMMINENT
DarthNerd
DarthNerd Jul 19 2009, 2:33am says:

thats fine. Some of these are just minor fixes, others need more time. However, we ren't looking to fully activate Hutts and Black Sun until at least 3.0, so i wouldn't hold out THAT long...

+1 vote   download: Galaxy of Chaos: Alpha updated (.05)
DarthNerd
DarthNerd Jul 11 2009, 1:00pm says:

oh yes. And you can add more than one file just by seperating with a comma and a space.

+1 vote   article: Changing menu music
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