After having worked in the modding community and later as marketing artist at Ubisoft Blue Byte, I've founded my own independent studio Frame6 with three other former gamedesign students of the Mediadesign University of Applied Sciences.
That is still far ahead. We have a rough storyboard ready, but after our first release, we want to focus on our major multiplayer game mode, which is Team Assault.
Thankfully, we finally have larger coding resources now, so I hope we can really lift off that other mode in the upcoming months (we will release TDM and CTF modes before, though). Only after we have set up a stable and extensive Team Assault mode, singleplayer gains focus again. So far, it's only on the paper.
Well, I've rarely seen any project lift off with a full team right from the start. You usually have a few skilled people with an idea - and if that idea is good, the team grows :)
Well thought, it's good that you considered projectiles as well. The vortex needs some visual work, but looks like the gate works like a charm. It's nice that manual dialing will be possible :)
If you want to make it more natural, I would suggest that a player needs to holster the weapon and actually uses his hand (viewmodel animation) to press the buttons.
Neither, nor - simply said :)
Well there is one option missing: "all of the above" :D
Except for a wiki (which wouldn't tie in well into our current framework), we use all of those means. Forums for delayed communication, IRC chat for group sessions and most of the daily communication and problem solving. Windows Live often as well.
eMails are rather rate in our team, since the other means give us quicker response times :)
I don't know if you recognize it, but the central icon is of the Jedi order - that wouldn't fit too well together with the Empire ;)
The Lambda is just there to indicate it's a Source mod - which is one thing that many mods do to show which community they are home at :)
One of the best short films I've ever seen. So calm, but so moody. Awesome work!
Oh we're from all over the globe. The narrators in this video are french and danish.
Third person view is WIP and will become part of the game when we get to lightsabers. Valve has recently released an SDK update that solves a lot of the third person issues we had, but we won't implement that into the first release yet.
It's been a learning progress for me as well and I know people who can do by far better. It's mostly practise, practise, practise. And there's certainly no definite instruction, there are various ways to reach your goal.
Very tough. I gotta admit that some of my favourites are not among the final 7, but for me, it's gotta be a tie between 5 and 7.
5 is a wonderful illustration, as is 7 with its great motive. Since I prefer to wear black shirts over white ones though, I guess my vote goes to 5.
Gladly, I never had hardware issues outside of the warranty period. Good luck with your machine!
The tree props were created by brisck1, who kindly contributed them.
There are diffuse plans about a game mode that would work with vehicles. But we haven't detailed anything yet since that mode would require more coding resources - which we simply don't have. Our two programmers are too busy with studies and moving to contribute the time required to such a project.
Wahhh...that looks amazing. Funny I've never heard of this before. The atmosphere seems awesome. Makes me wanna buy UT ^^
It's an entirely different setting, this facilitates things a bit. In fact, almost all models and textures are custom work, there are barely any HL2 assets that we're using. They simply don't fit the scenario.
That happens when you listen to the Star Trek XI soundtrack while writing text ^^
Thanks for the notice
Hehe nice idea :)
Oh there are quite a few passionate game designers around here on ModDB. Just look at mods/games such as Black Mesa or Infinity. Sometimes, they manage to amaze me even more than commercial companies :)
I agree, it's a great platform (I do have one myself). And also for Indie Developers, there's a fair chance of creating more complex games, also in 3D. Take Unity Engine for instance, they already provide one-click deployment for iPhone games using their engine.
Impulse purchase is also a good keyword, considering that with the 3.0 operating system (to arrive this summer), developers will be able to provide in-app purchase (for additional levels, gear or whatever you can think of).
It's definately a cool and surprisingly good platform, if you consider that they basically never released any phone before and see how they hit the market...
Nice artwork! Very focused, not cluttered, me likes ;)
Ahhh Jedi Academy in it, one of the most modded games ever :)
Nice retro shirt. Very simple, but it works great because of that :)
Indeed. I love grunge look on t-shirts anyways, but this one really nicely integrates the ModDB font without destroying the artwork, which is very neat!
Couldn't really say which color version I'd like most, but I'd probably go for the brownish tones if I'd buy one.
Very cool idea, though I'd leave out the writing at the bottom.
Love the text on the back, but it's by far too large. Varying the typography (font size, colors) could add some more spice to it!
Simple, stylish, great! What else is there to say? :)
The logotype and typography reminds me of 'Germany's next topmodel'. An intentional reference? If so, brilliant!
Cool looking artwork!
hahahaaaa! Lovely! Nice joke :)
I think it would do better with a smaller logo and without the tagline "change the game". But the actual artwork rocks, especially with its placement on the shirt.
In fact, we've been asked this quite a lot. I'm a little surprised by that, since I personally don't quite see the resemblence to Battlefront. But I'll be happy to find out :)
It might be the perspective of this shot. At least this never occured odd to any of the testers so far.
Bunch of perfectionists ;)
We actually had this "problem" with TNE, too. Several assets have been redone like three times because people were dissatisfied with the older ones.
You'll have to make a decision for one if you want your vote to be counted :)
Yeah, Black Mesa has an amazing soundtrack! I'm still hoping for a full release of that soundtrack :)
Neat design. Probably a little too large print surface, but it looks really cool!
It's the story of in intergalactic civilization that spanned three galaxies and which is shattered by an intense civil war. The story lifts off where one former High Guard captain with one of the heaviest battle cruisers of that time (the Andromeda Ascendant) drifts away from a black hole that he has used for a rescue slingshot maneuver 300 years ago during the civil war. The 300 years passed for him in like a second due to the time dilation effects.
Now he finds himself in a world where both parties mostly destroyed each other and a vacuum of power was left behind, leading to anarchy, piracy, slavery and all the bad things that would never happen in the old Commonwealth.
He manages to recruit a little - very mixed - crew and goes on a seemingly absurd mission to restore the Systems Commonwealth - with just one ship under his control.
About Stargate: TLS - I don't see any of the two teams as superior. They are different in equipment and weaponry. While the alien team has powerful weapons, the human team has quicker firing weapons. Both teams play totally differently, but they manage to be very even when it comes to balancing. And that's remarkable in my opinion.
Ohhh another Star Wars mod on Source, cool! Always wondered that we were the only one, there's usually so many Star Wars fans around that are also into gaming :)
So as I understand, you're also going into multiplayer direction?
Yes, as of the current plans, massive multiplayer. Not massive in the MMORPG sense, but about 100 player server in some kind of 'massive assault' mode. Objective-driven, with ground troops and fighters, incorporating space and planetary combat in one.
I like the Andromeda most from all ship designs that are out there in scifi so far. Really great design. Is it a custom model? I am currently working on a model of it myself (~ 15.000 polygons) and it took me 14 hours to uv unwrap that darn thing ^^
I didn't believe my eyes either. I was like: WTF?! Okay, rewind and show me if this ship is really there ^^
That's a really nice trailer with good music. You guys should work a bit on the player animations, as they look a tad unnatural (especially the Jaffa). But the visuals are stunning and really put forward the atmosphere of Stargate. Well done!
Indeed. Has a very Coruscant-like character to it, wonderful painting!
Very good work!
This actually looks a lot nicer and less sterile than the original Tollana. Looks impressive with the given lighting and detailed surfaces :)
Oh, that's wonderful news!
When I heard that the TLS team disbanded, I was pretty sad, because it looked very promising.
Good luck to you guys, I sincerely hope you make it!
Best and worst? I can't think of any worst at the moment, to be honest. Actually, I like the way that teams, games and mods are separated now. This really grants you to work on your team profile seperately to your mod profile. I think that is really one of the best changes. And furthermore, the overall site layout has a far better overview.
What I really love is the new video feature. From all the features to come, this is my personal most wanted. It'll be great once you can really show video trailers or coverage right within moddb in addition to imagery.
Nice first impression. Would've been lovely to see that one with AT-ST walkers instead of the BF ones :)
This mod might be a reason to buy the game after all...
That's pure vandalism and those people do not deserve the name "hackers". A real hacker usually has noble intentions by pointing people at security weaknesses.
However, that is pure destructive abuse of security leaks. And I can't understand how anyone can do that to a noncommercial project that wants to give the fans something to enjoy. Even Black Mesa: Source was victim of such people recently.
A hint to the TLS team: If you really want to secure your production data, I recommend using Subversion as a versioning software. It is much harder for those scriptkiddies to even find out where your repository is than any website-based application. And you can also use a server to backup all of the repository.
Good luck to you guys!