This member has provided no bio about themself...
This bug was fixed in version 6.1.8, download it and everything worked properly.
Problems? You need only produce an anti-tank gun and put it in a truck.
Replace your .ucs file in the locale folder with "EaW.english.ucs".
The super pershing saw combat in april 1945.
The backpack si by BDNY
The star is the allied symbol, not american.
if a squad takes medical supplies, receives "medikit ability"
Looks like that's the problem. I had to change my graphic card Nvidia 9400 GT to a GTX 650 2GB.
It may be due to a lack of RAM, or you may need a more powerful graphic card. It may also be a fortuitous error of coh, oblivious to EaW. Try reduce your graphics settings.
In all my games the AI builds tanks.
Its rare...try with others annihilate modes.
Of course, the paratroopers will use M1A1 carbine, and the riflemen, rangers, radio man uses M1 carbine.
Sorry for the mistake. Credits updated.
No, I prefer to keep the original CoH exp system to the wehrmacht
I can not do anything about it. The skins are made by Halftrack and it is he who should make the glider infantry uniform.
No, by GniGruH
Unrealistic? The damage system is based on bk mod with some adjustments to improve balance. And it has bugs because it is a beta.
Just play any italian front map with wehrmach to use italian infantry, but there is no Italian faction.
is very rare, never happened. I just play them without problems.
Its an opel blitz kofferfunkwagen.
You must use the starting_position_africa/italy that is included in the mod.
For explosives searches the list of ebps.
All players must run the mod without -dev in the shortcut
may be a medical sdkfz 251...if I find a skin for it. :/
yes, it works like the C15TA ambulance.
Its based on the tiger ace campaing (ToV)
Try reduce your graphic settings
The balance is better in this beta? Give your opinions, please.
Watch the credits. I have had indirect support of other people (models, skins, maps, some AI), but most of the work to make it a mod is mine.