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Thank you all for playing the mod and giving your feedback and reviews. Its appreciated.
I wanted to comment about a review I read by bob, he mentioned that he felt that we underutilized the resting restrictions in the first part.
I'm a bit confused by his comment because we do in fact have that in the game. Once you enter level 3 of the catacombs, you are sealed in, you are not able to rest until you complete the final two levels here and find the quest items that will allow you to escape.
I would really like to hear back from anyone who has gotten this far into the game and here your comments on this.
Thank you, glad you enjoyed it.
Thanks for the review and comments. :)
This is really great news to see STALKER being converted to Coop. I'm really looking forward to seeing this released. Any idea how many players Coop this will support?
Hopefully this will release soon.
There is, Khelben does portal in and congratulate you for a job well done. I at least hope he did. Did you guys not see Khelben and talk with him?
Hi, yes, thats pretty much how it ends, we had some issues with man power at the very end of the project. the guy who did all of the cut scene scripting left and I had no one who could help us with creating a proper ending. Sorry about this. I have thought about going back and fixing this. I might still do that. Glad you enjoyed the mod.
Hi, the blade should be laying on the floor after he dissipates. Are you sure your not seeing it?
I've not seen any issues with this in the past. Let me now, and sorry for the lat replay. I don't usually visit here everyday. but I do check the site at least once a week to see if anyone commenting.
So all this work and none of this can be played Coop?
Would you like me to send you screenshots of the white icons screens that Im seeing? This only happen with your mod, I don't have any issues with any other mods or the regular game.
It isn't just the in game icons either its the exiting on the games back ground screens too. whatever you all changed in the game for your backgrounds is effecting the game causing the whiteouts. And yes, I've checked to see if the game is missing any files, its not I've done the integrity checks to. found nothing wrong. its has your mod, its the only thing that has changed in my game. before your mod I had none of these issues. and as I said, I never had any of these issues with the past betas.
And by the way, why does LAA need to be run on the game? Is this what you think is possibly causing the issue?
You mod is broken, Seriously, all of the icons are white. Did anyone even test this thing? Never had this issue with the past beta versions.
Thanks for playing the mod, Im glad you enjoyed it.
If you can give me specif areas that you thought were a bit easy, I can go back in and take a look at those encounters.
Balance was always a big concern for me while I was testing this. depending on the class you play can also effect how hard tan encounter can be.
Again, thanks for the comments.
Yea, some plates if I recall correctly do require a certain amount of weight to be placed on them.
Glad you are enjoying the mod. Appreciate the feedback.
Thanks for the heads up. Appreciated. Ill have to see how I can fix that.
Just wanted to say hello to everyone and let you all know that Im still around and check this site almost daily. I've been hoping a new engine would get released or a new RPG DnD type game so I could update my mods and port them over to something much newer. It seems like thats not going to happen any time soon. I had high hopes for Sword Cost Legends, but that game ultimately failed to deliver the proper tools to allow us modders the freedom and liberty to create mods.
If I had the money to create new tools myself. I would but that would require a lot of time and money. Something I dont have. I know Unity is out there, but that engine to me is not really the best option. I would need a team of dedicated people who are experienced and really want to help out. Something thats really difficult to get is people who genuinely want to help out and dedicate time.
I've always wanted to do my own start up and create my own game. But again, money is the issue. Anyway, I haven't been getting any feedback on the mod, so Im not sure if thats a good thing or bad thing. I do welcome feedback and comments good or bad.
Thanks guys, I do appreciate the interest in the mod and the downloads.
Hi Bambacha, Yea, I uploaded it there long ago. but as you said it gets lost in obscurity over there. they really need to clean up that web site and make it more user friendly so people can find the mods they are looking for. I really Miss NWVault. the old original one. it was such a great place.
Glad you liked the mod, Im trying to get my original mod EOB 1 uploaded here too. so you guys can also enjoy that one too.
Thanks again for the complements.
Version 1.3 is now live. I hope you all enjoy it.
Please be-aware that you will need to re-start you game if you decide to use this new version.
Thank you for your patience.
Here it is everyone, version 1.3
I'm sorry this took so long to get out. I hope you all enjoy it. Please give us feedback here and let us know if there are any issues.
Thank yo for your patience.
Sorry, I had to do some testing and I was actually back east for some family issues. Ill make sure I get it uploaded by the next day or two.
Sorry for the delay.
I will be uploading a new version of the mod. Found some minor issues that needed to be fixed and a quest that was incorrectly being given at the start of the game. The Amber quest to join the party.
I hope those of you who have played the mod have been enjoying it. I would love to hear feedback from you guys. Its really odd that so many have downloaded the mod, but no one has commented about it.
Please let em know.
Expect to see the new version later this weekend.
And yes, once you have the new module, you will need to start over in order to see the fixes. Not my doing. its just the way the game was designed when changes are made to modules. Although you don't have to start over if you are not having issues.
I will be uploading a new version of the mod with some changes and fixes.
The new version will get uploaded later this weekend.
This is to all of the Sword Coast Legends fans, welcome to the site everyone. I hope you like the mod and it keeps you busy for a while until we all get our hands on SCL.
I would love to hear your feedback on what you think about the mod and how you liked it or what you did not like.
Hello and welcome to everyone who has been on the site recently and downloading the mod. I hope you guys find the mod enjoyable and entertaining.
Please leave comments, we like hearing back from the community about the mod or any comments or suggestions.
Thanks again everyone for checking out the mod.
Yes there is an EOB I. I need to get the files uploaded to the site. Ill make sure I get that done this week.
Playing EOB II wont effect anything in your game play. Both stories are really not joined, there are references to you in some of the dialog what you did in the first game. but its not a game breaker if you play through this one first.
Look forward to hearing your comments about the mod.
Thanks for trying it out.
Just some Info for you guys on tis file. This is a stand alone file for the missing file in the main HAK Pack for the game. If you downloaded that main HAK Pack, you only need to download this file and install it.
OK, I have uploaded the new file. this is a single hak file that is required to get the game working,. The site has to authorize the upload, that should take a day or two at most.
Please delete the older eob2-tile-castle.hak file and replace it with this newer file eob2-tile-castl.hak file.
Thanks guys, very sorry about this mix up.
I have uploaded a new castl.hak file. One of the older castle hak files was mistakenly uploaded. This is causing issues wit hthe mod starting up.
I am surprised that only one person has said anything about this to me so far.
I apologize for the issue this has caused. I will be replacing the original HAK file with a newer fixed file and a single castl.hak file
All you will need to do is delete the older CASTLE.HAK file and copy over the newer CASTL.HAK file.
This is fix the problem of the game starting up.
Again, I'm really sorry about this and the issue it has caused many of you..
I'm sorry I missed this post. Can you please email me so we can figure out what's going on with your install of the mod?
There should be a total of 16 files. Can you please check that you have all 16 of the HAK files installed?
Ok, this is my fault. I packed up the wrong castle hak file.
I will fix this today.
Really worry about that guys.
For those who are new to my mod, the HAK file here is a required download if you wish to play the mod. the mod will not work without it.
Hey everyone, I'm seeing people downloading the mod, but no one has commented about the mod. I would really like to get some feed back from the community. Please let me know what you guys think.
I would love to here your comments.
Your welcome, Let me know how you liked the mod if you played it.
Thanks again for the info.
Thanks for that info, Yea, I know of that site and the mod is over there but that site just does not have the feel of the old NWV.
Appreciate the info.