Most of my managed mods weren't made by me - I've just added the UT mods in general to be listed and not forgotten - with the exception of the ones listed in my "Blog".

Comment History  (0 - 30 of 865)
Darkness May 15 2014, 8:07am says:


+3 votes     article: Unreal Tournament - Announcement
Darkness Apr 9 2014, 1:19pm replied:

One of the most powerfull attacks is the using heavy attack while jumping - the third strike, which hits multiple times and goes a good damage. I'd stick to that whenever possible. When the snake goes to the edge of the screen, use McCoy and hit it 4 times, if possible do it twice and it'll move again.

+1 vote     game: Dusty Revenge
Darkness Apr 5 2011, 9:12am says:

Just pay attention guys, do you expect a 15 kbyte file to include hundreds of weapons itself? :)

+1 vote     download: WORM Plugins
Darkness Dec 18 2010, 10:11pm replied:

Answered on the mod profile.

+2 votes     member: Darkness
Darkness Dec 18 2010, 9:54pm replied:

1- Extract the files inside the System folder of your Unreal Tournament. Be aware to NOT create a new folder inside... the files MUST BE at the System folder.
2- Start your Unreal Tournament normally.
3- Begin a Practice Session, open the Mutator list, and add the +|\/|averick |-|unters + mutator to the "Mutators Used" list.
4- Begin the Practice Session.

If you can't find the mutator on the mutator list, you've probably installed the files in a wrong way.

+1 vote     mod: Maverick Hunters
Darkness Oct 27 2010, 5:51pm says:

As stated on the description: "Unholy Wars is a modification for Diablo 2 - Lords of Destruction, version 1.11b." So yes, it requires LoD, and no, it won't work on any other patch. I may revive this project later, but I can't guarantee anything.

+1 vote     mod: Unholy Wars
Darkness Jun 21 2010, 3:09pm says:

It's a really nice ARPG. Too bad it didn't get attention.

+3 votes     game: Silverfall
Darkness Apr 18 2010, 5:06pm says:

The maps are good, imo, specially their textures, really high quality. The mutators are mostly weak and buggy, I agree, but the Beamer is a nice addition, the clans/relics/vampire are cool, so at least 4 of 10 are useable. The skins are also nice. This is most directed to being an "addon/expansion" than a mod itself, indeed. Maybe because it could only get to "preview" stage, and then had an unofficial, small patch to fix some little bugs. If you consider this situation, you could give a higher rating.

+1 vote     mod: Real Tournament
Darkness Apr 17 2010, 1:33pm says:

Really impressive mod you got here, you made me undust my Diablo 1 CD for this. Haven't played yet, but I'm looking forward to it. Thanks so much for honoring this amazing, unbeatable classic (best atmosphere ever).

+1 vote     mod: Diablo: The Hell
Darkness Apr 15 2010, 8:09am says:

Haven't you even tested the mod, or cared to read the description?

+1 vote     media: Silver Falcons
Darkness Apr 5 2010, 11:55pm replied:

Of course you can, just use W.O.R.M or StuffSwapper to insert its weapons. If you want some of the AW features to go along, use the "lite" mutator, and you're ready to go: the weapons you want, and the mod features (such as adrenaline, burning player, and others).

+2 votes     mod: Apocalypse Weapons
Darkness Apr 5 2010, 5:07pm replied:

Thank you so much for the kind words. I still have to fix the multiplayer on it, since it's not working 100%, specially in laggy servers, but in singleplayer it'll work just fine.

+1 vote     mod: TopReal
Darkness Apr 5 2010, 5:06pm replied:

Thanks for the input. The concept is really simple and old, I guess the first time I saw it was on the first console Street Fighters I've played hehe, so well, why not do something like that on a FPS game? Unfortunatly I guess there'll still be random crashes on servers setting this up, I'd love to get some feedback in case someone tests it and find this happening due to the mutator.

+1 vote     mod: Handicap
Darkness Mar 25 2010, 3:51pm says:

For those who downloaded it before, and would like to host servers with it, please download it again, since the version I uploaded had a random crashing bug that would happen to a few players occasionally. I think it's fixed, since I've tested a few times after fixing it... just waiting now for modDB to accept the new download.

+1 vote     mod: Handicap
Darkness Mar 25 2010, 3:50pm replied:

It's an experimental scoring system, which would be surely appreciated in competitions and such, I guess. Since I didn't have any experience with new gametypes, I decided to give it a try :) I hope you enjoy it.

+1 vote     mod: DamageMatch
Darkness Mar 24 2010, 10:03am says:

I finally understood the reason of its title: it's taking forever to be released, ofc.

+2 votes     game: Duke Nukem Forever
Darkness Mar 23 2010, 11:58pm replied:

I got back to do MH, and after the first release, I took a "break" from it, so I'm currently developing smaller projects (check my "Blog post" for easy linking to them, if you're curious). If you need any help with your project don't hesitate to ask :)

+2 votes     group: Unreal can't die!
Darkness Mar 23 2010, 11:12pm says:

Bond, glad to have you back! How are things going? Still working on PD?

+2 votes     group: Unreal can't die!
Darkness Mar 23 2010, 5:51pm says:

You're more than welcome, Feralidragon :)

+2 votes     group: Unreal can't die!
Darkness Mar 22 2010, 1:43pm says:

Yay, welcome aboard :)

I share the same opinion... UT3 has a "bit" of the old UT feeling, but it's not enough. UT2k3/UT2k4 both stink.

+2 votes     group: Unreal can't die!
Darkness Mar 22 2010, 9:02am replied:

Thanks, I hope you enjoy it.

+1 vote     mod: HUD Radar
Darkness Mar 20 2010, 10:31am replied:

I totally agree with you. The atmosphere is just unique.

+5 votes     game: Diablo
Darkness Mar 20 2010, 8:47am replied:

D3D10 renderer for UT? Didn't even know about it. Care to try out the this OpenGL renderer: ?

Also, UT doesn't behave very good in multiple core machines, producing either lower or higher FPS than it should. There's a fixed exe that stops that effect, in case you don't have...

Anyway, since you could give it a go, any thoughts about the mod?

+1 vote     mod: TopReal
Darkness Mar 18 2010, 10:21am replied:

It's weird, but thanks for the feedback. What are your system specs and rendering device you're using? The FPS drop should be happening due to the transparent mask... if so, I'd love to know your specs, and I'll probably add a way to disable it via a mod menu.

Aiming at the floor should only happen when your mouse cursor is over yourself (a little system I did to support rocket/impact jumps).

+1 vote     mod: TopReal
Darkness Mar 8 2010, 6:35pm says:

If you're walking below a bridge, the camera will zoom to your position, and change the fov to make you able to see everything around you even though it's zoomed. The problem is that if the difference of height on the camera is too big, it take a while to change its position... yes, I'll take care of that on a newer release, making it zoom a little faster if the distance is too big. Can you name a map where this happens often?

+1 vote     mod: TopReal
Darkness Mar 8 2010, 10:16am says:

I've put it before I uploaded the video... just waiting for the file to be authorized since then. If you ever play it, please leave your thoughts later, so I can improve it :)

+1 vote     mod: TopReal
Darkness Mar 7 2010, 10:00am says:

Thanks for the input, it's nice to see that UT99 still has a great comunity going on.

+1 vote     article: Development Log #3
Darkness Mar 7 2010, 9:57am says:

Yes, they just can't stop comming :)

+1 vote     mod: Shared Life
Darkness Mar 2 2010, 3:07pm says:

That's why they're listed as "planned features". I can't model myself, and until now I've worked on it alone. All I can do is scripting, and some crappy 2D sprites, and some really basic skinning. And sound ripping, if that counts at all.

But have you played? Besides the custom models, what do you think?

+1 vote     mod: Maverick Hunters
Darkness Feb 28 2010, 9:52pm replied:

Wall jumping/sliding is working fine. Just jump right near a wall, and in mid-air press and use the Crouch/Down(Duck) key (C by Default, I guess). Holding it will make you slide, and release while sliding will make you jump.

You may want to type TAB and enter Behindview 1 (behindview 0 disables it) to see how it works... it takes some time to get used to it.

And of course, thanks for the kind words.

+1 vote     mod: Maverick Hunters
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