Most of my managed mods weren't made by me - I've just added the UT mods in general to be listed and not forgotten - with the exception of the ones listed in my "Blog".
One of the most powerfull attacks is the using heavy attack while jumping - the third strike, which hits multiple times and goes a good damage. I'd stick to that whenever possible. When the snake goes to the edge of the screen, use McCoy and hit it 4 times, if possible do it twice and it'll move again.
Just pay attention guys, do you expect a 15 kbyte file to include hundreds of weapons itself? :)
Answered on the mod profile.
1- Extract the files inside the System folder of your Unreal Tournament. Be aware to NOT create a new folder inside... the files MUST BE at the System folder.
2- Start your Unreal Tournament normally.
3- Begin a Practice Session, open the Mutator list, and add the +|\/|averick |-|unters + mutator to the "Mutators Used" list.
4- Begin the Practice Session.
If you can't find the mutator on the mutator list, you've probably installed the files in a wrong way.
As stated on the description: "Unholy Wars is a modification for Diablo 2 - Lords of Destruction, version 1.11b." So yes, it requires LoD, and no, it won't work on any other patch. I may revive this project later, but I can't guarantee anything.
It's a really nice ARPG. Too bad it didn't get attention.
The maps are good, imo, specially their textures, really high quality. The mutators are mostly weak and buggy, I agree, but the Beamer is a nice addition, the clans/relics/vampire are cool, so at least 4 of 10 are useable. The skins are also nice. This is most directed to being an "addon/expansion" than a mod itself, indeed. Maybe because it could only get to "preview" stage, and then had an unofficial, small patch to fix some little bugs. If you consider this situation, you could give a higher rating.
Really impressive mod you got here, you made me undust my Diablo 1 CD for this. Haven't played yet, but I'm looking forward to it. Thanks so much for honoring this amazing, unbeatable classic (best atmosphere ever).
Haven't you even tested the mod, or cared to read the description?
Of course you can, just use W.O.R.M or StuffSwapper to insert its weapons. If you want some of the AW features to go along, use the "lite" mutator, and you're ready to go: the weapons you want, and the mod features (such as adrenaline, burning player, and others).
Thank you so much for the kind words. I still have to fix the multiplayer on it, since it's not working 100%, specially in laggy servers, but in singleplayer it'll work just fine.
Thanks for the input. The concept is really simple and old, I guess the first time I saw it was on the first console Street Fighters I've played hehe, so well, why not do something like that on a FPS game? Unfortunatly I guess there'll still be random crashes on servers setting this up, I'd love to get some feedback in case someone tests it and find this happening due to the mutator.
For those who downloaded it before, and would like to host servers with it, please download it again, since the version I uploaded had a random crashing bug that would happen to a few players occasionally. I think it's fixed, since I've tested a few times after fixing it... just waiting now for modDB to accept the new download.
It's an experimental scoring system, which would be surely appreciated in competitions and such, I guess. Since I didn't have any experience with new gametypes, I decided to give it a try :) I hope you enjoy it.
I finally understood the reason of its title: it's taking forever to be released, ofc.
I got back to do MH, and after the first release, I took a "break" from it, so I'm currently developing smaller projects (check my "Blog post" for easy linking to them, if you're curious). If you need any help with your project don't hesitate to ask :)
Bond, glad to have you back! How are things going? Still working on PD?
You're more than welcome, Feralidragon :)
Yay, welcome aboard :)
I share the same opinion... UT3 has a "bit" of the old UT feeling, but it's not enough. UT2k3/UT2k4 both stink.
Thanks, I hope you enjoy it.
I totally agree with you. The atmosphere is just unique.
D3D10 renderer for UT? Didn't even know about it. Care to try out the this OpenGL renderer: Cwdohnal.com ?
Also, UT doesn't behave very good in multiple core machines, producing either lower or higher FPS than it should. There's a fixed exe that stops that effect, in case you don't have...
Anyway, since you could give it a go, any thoughts about the mod?
It's weird, but thanks for the feedback. What are your system specs and rendering device you're using? The FPS drop should be happening due to the transparent mask... if so, I'd love to know your specs, and I'll probably add a way to disable it via a mod menu.
Aiming at the floor should only happen when your mouse cursor is over yourself (a little system I did to support rocket/impact jumps).
If you're walking below a bridge, the camera will zoom to your position, and change the fov to make you able to see everything around you even though it's zoomed. The problem is that if the difference of height on the camera is too big, it take a while to change its position... yes, I'll take care of that on a newer release, making it zoom a little faster if the distance is too big. Can you name a map where this happens often?
I've put it before I uploaded the video... just waiting for the file to be authorized since then. If you ever play it, please leave your thoughts later, so I can improve it :)
Thanks for the input, it's nice to see that UT99 still has a great comunity going on.
Yes, they just can't stop comming :)
That's why they're listed as "planned features". I can't model myself, and until now I've worked on it alone. All I can do is scripting, and some crappy 2D sprites, and some really basic skinning. And sound ripping, if that counts at all.
But have you played? Besides the custom models, what do you think?
Grangels are cool too... but probably you're not aware of the Brujah I'm refering to.
There're 3 types of Brujahs... the most common, which is always linked first to the Brujah image, is the "rebel one" - iconoclast - which I don't like at all.
Just look at my quote, and you'll see why the Brujahs are cool. Not to mention that they've built, long ago, the city of Enod, where humans and vampires could live together, without any trouble.
They're (or they were...) certainly the most inteligent vampire race - until Troile came out with his diablerie...
I think it sucks... at least, it's easily moddable, but... not much to do on it.
I'm waiting "Age of the Beast", their next game, which is gonna be much better...
...and ...without stolen sprites!
...and the characters will be able to run!!!
Probably not. I don't even know where its creator is... it may be impossible to reach him by now...
It's online and offline. Play as you prefer...
...although I doubt there are any servers by now.
It'd rather prefer to die instead of being shot at that place... ;)
Got it, blue leader :P
Sure, it has its pros, very original... it's smaller, it's smarter ;)
TEHHHHH FLOOOD OWNZ0REEEEEEEE!!! :wub:
They've also done the 1.2 version long ago, I should have posted a newsposts about it... it's cool 8)
I'm just waiting for ModDB v2... so I'll update every single UT profile here... ;)
It looks like the banners should be updated to follow the new site design, right?
Shouldn't it be Illidan instead of Illiadan???
I've around tons of small mods for UT 8) ... most of them are rarely used, but some of them are a must. Anyway, life sux!!! :P
Cheap, did they use Spoons in the stone age??? :rolleyes:
Well, that person was supposed to do some models, but I've lost contact with him, so...
Oh... I'd really like to fix the network code, but I don't know anything about it...
As I can't fix the network bugs, the only thing I can do is improve the single player, you know 8)
But yeah, it'd be nice if those nasty bugs could be fixed...
cala a boca pow, larga de ser tonto!
Don't mind, I'm agry with the one from Mutation... that review :thumbdown:
I don't know... maybe because the Apocalypse Weapons is a challenge for me... I guess that's the answer.
Hmm... I understand, actually my first attempt was like that... but I moved it to the middle of the screen.
I don't think it's so big, and I guess there should be a "problem" while using the jetpack (but I don't think it's a relevant problem)... also the bar is a bit transparent, and while you're not using the jetpack it won't appear in the screen (but you may check the charge anytime by crouching)...
That's a sweet mod, with a great concept... I just don't like the weapons at all (they were a bit unbalanced), but I know the next version will be much better ;)
/me is here 8)
Sure :rolleyes: UT owns... there're great Mods here, just check my profile to see some of them.
OMG... a gargoyle invasion on ModDB!
CS sux... it's not only an engine problem, mainly it's because of the players... :sick:
Yeah, so many ww2 mods around... sometimes it gets really annoying... but if it's a good mod, it's fine :D
I think this is the only Mod I don't mind being dead or not :D
- The AW Interview has been updated;
- The Gallery now has been organised (more screens are coming).