Most of my managed mods weren't made by me - I've just added the UT mods in general to be listed and not forgotten - with the exception of the ones listed in my "Blog".

Comment History  (0 - 30 of 866)
Darkness Nov 5 2014, 9:03am says:


+1 vote   media: Diablo The Hell Weapon Switch in 1.196
Darkness May 15 2014, 8:07am says:


+3 votes   article: Unreal Tournament - Announcement
Darkness Apr 9 2014, 1:19pm replied:

One of the most powerfull attacks is the using heavy attack while jumping - the third strike, which hits multiple times and goes a good damage. I'd stick to that whenever possible. When the snake goes to the edge of the screen, use McCoy and hit it 4 times, if possible do it twice and it'll move again.

+1 vote   game: Dusty Revenge
Darkness Apr 5 2011, 9:12am says:

Just pay attention guys, do you expect a 15 kbyte file to include hundreds of weapons itself? :)

+1 vote   download: WORM Plugins
Darkness Dec 18 2010, 10:11pm replied:

Answered on the mod profile.

+2 votes   member: Darkness
Darkness Dec 18 2010, 9:54pm replied:

1- Extract the files inside the System folder of your Unreal Tournament. Be aware to NOT create a new folder inside... the files MUST BE at the System folder.
2- Start your Unreal Tournament normally.
3- Begin a Practice Session, open the Mutator list, and add the +|\/|averick |-|unters + mutator to the "Mutators Used" list.
4- Begin the Practice Session.

If you can't find the mutator on the mutator list, you've probably installed the files in a wrong way.

+1 vote   mod: Maverick Hunters
Darkness Oct 27 2010, 5:51pm says:

As stated on the description: "Unholy Wars is a modification for Diablo 2 - Lords of Destruction, version 1.11b." So yes, it requires LoD, and no, it won't work on any other patch. I may revive this project later, but I can't guarantee anything.

+1 vote   mod: Unholy Wars
Darkness Jun 21 2010, 3:09pm says:

It's a really nice ARPG. Too bad it didn't get attention.

+3 votes   game: Silverfall
Darkness Apr 18 2010, 5:06pm says:

The maps are good, imo, specially their textures, really high quality. The mutators are mostly weak and buggy, I agree, but the Beamer is a nice addition, the clans/relics/vampire are cool, so at least 4 of 10 are useable. The skins are also nice. This is most directed to being an "addon/expansion" than a mod itself, indeed. Maybe because it could only get to "preview" stage, and then had an unofficial, small patch to fix some little bugs. If you consider this situation, you could give a higher rating.

+1 vote   mod: Real Tournament
Darkness Apr 17 2010, 1:33pm says:

Really impressive mod you got here, you made me undust my Diablo 1 CD for this. Haven't played yet, but I'm looking forward to it. Thanks so much for honoring this amazing, unbeatable classic (best atmosphere ever).

+1 vote   mod: Diablo: The Hell
Darkness Apr 15 2010, 8:09am says:

Haven't you even tested the mod, or cared to read the description?

+1 vote   media: Silver Falcons
Darkness Apr 5 2010, 11:55pm replied:

Of course you can, just use W.O.R.M or StuffSwapper to insert its weapons. If you want some of the AW features to go along, use the "lite" mutator, and you're ready to go: the weapons you want, and the mod features (such as adrenaline, burning player, and others).

+2 votes   mod: Apocalypse Weapons
Darkness Apr 5 2010, 5:07pm replied:

Thank you so much for the kind words. I still have to fix the multiplayer on it, since it's not working 100%, specially in laggy servers, but in singleplayer it'll work just fine.

+1 vote   mod: TopReal
Darkness Apr 5 2010, 5:06pm replied:

Thanks for the input. The concept is really simple and old, I guess the first time I saw it was on the first console Street Fighters I've played hehe, so well, why not do something like that on a FPS game? Unfortunatly I guess there'll still be random crashes on servers setting this up, I'd love to get some feedback in case someone tests it and find this happening due to the mutator.

+1 vote   mod: Handicap
Darkness Mar 25 2010, 3:51pm says:

For those who downloaded it before, and would like to host servers with it, please download it again, since the version I uploaded had a random crashing bug that would happen to a few players occasionally. I think it's fixed, since I've tested a few times after fixing it... just waiting now for modDB to accept the new download.

+1 vote   mod: Handicap
Darkness Mar 25 2010, 3:50pm replied:

It's an experimental scoring system, which would be surely appreciated in competitions and such, I guess. Since I didn't have any experience with new gametypes, I decided to give it a try :) I hope you enjoy it.

+1 vote   mod: DamageMatch
Darkness Mar 24 2010, 10:03am says:

I finally understood the reason of its title: it's taking forever to be released, ofc.

+2 votes   game: Duke Nukem Forever
Darkness Mar 23 2010, 11:58pm replied:

I got back to do MH, and after the first release, I took a "break" from it, so I'm currently developing smaller projects (check my "Blog post" for easy linking to them, if you're curious). If you need any help with your project don't hesitate to ask :)

+2 votes   group: Unreal can't die!
Darkness Mar 23 2010, 11:12pm says:

Bond, glad to have you back! How are things going? Still working on PD?

+2 votes   group: Unreal can't die!
Darkness Mar 23 2010, 5:51pm says:

You're more than welcome, Feralidragon :)

+2 votes   group: Unreal can't die!
Darkness Mar 22 2010, 1:43pm says:

Yay, welcome aboard :)

I share the same opinion... UT3 has a "bit" of the old UT feeling, but it's not enough. UT2k3/UT2k4 both stink.

+2 votes   group: Unreal can't die!
Darkness Mar 22 2010, 9:02am replied:

Thanks, I hope you enjoy it.

+1 vote   mod: HUD Radar
Darkness Mar 20 2010, 10:31am replied:

I totally agree with you. The atmosphere is just unique.

+5 votes   game: Diablo
Darkness Mar 20 2010, 8:47am replied:

D3D10 renderer for UT? Didn't even know about it. Care to try out the this OpenGL renderer: ?

Also, UT doesn't behave very good in multiple core machines, producing either lower or higher FPS than it should. There's a fixed exe that stops that effect, in case you don't have...

Anyway, since you could give it a go, any thoughts about the mod?

+1 vote   mod: TopReal
Darkness Mar 18 2010, 10:21am replied:

It's weird, but thanks for the feedback. What are your system specs and rendering device you're using? The FPS drop should be happening due to the transparent mask... if so, I'd love to know your specs, and I'll probably add a way to disable it via a mod menu.

Aiming at the floor should only happen when your mouse cursor is over yourself (a little system I did to support rocket/impact jumps).

+1 vote   mod: TopReal
Darkness Mar 8 2010, 6:35pm says:

If you're walking below a bridge, the camera will zoom to your position, and change the fov to make you able to see everything around you even though it's zoomed. The problem is that if the difference of height on the camera is too big, it take a while to change its position... yes, I'll take care of that on a newer release, making it zoom a little faster if the distance is too big. Can you name a map where this happens often?

+1 vote   mod: TopReal
Darkness Mar 8 2010, 10:16am says:

I've put it before I uploaded the video... just waiting for the file to be authorized since then. If you ever play it, please leave your thoughts later, so I can improve it :)

+1 vote   mod: TopReal
Darkness Mar 7 2010, 10:00am says:

Thanks for the input, it's nice to see that UT99 still has a great comunity going on.

+1 vote   article: Development Log #3
Darkness Mar 7 2010, 9:57am says:

Yes, they just can't stop comming :)

+1 vote   mod: Shared Life
Darkness Mar 2 2010, 3:07pm says:

That's why they're listed as "planned features". I can't model myself, and until now I've worked on it alone. All I can do is scripting, and some crappy 2D sprites, and some really basic skinning. And sound ripping, if that counts at all.

But have you played? Besides the custom models, what do you think?

+1 vote   mod: Maverick Hunters
Darkness Jan 16 2007, 2:25pm says:

Grangels are cool too... but probably you're not aware of the Brujah I'm refering to.

There're 3 types of Brujahs... the most common, which is always linked first to the Brujah image, is the "rebel one" - iconoclast - which I don't like at all.

Just look at my quote, and you'll see why the Brujahs are cool. Not to mention that they've built, long ago, the city of Enod, where humans and vampires could live together, without any trouble.

They're (or they were...) certainly the most inteligent vampire race - until Troile came out with his diablerie...

+2 votes   member: Darkness
Darkness Oct 10 2005, 9:15pm says:

I think it sucks... at least, it's easily moddable, but... not much to do on it.

I'm waiting "Age of the Beast", their next game, which is gonna be much better...

...and ...without stolen sprites!

...and the characters will be able to run!!!


+2 votes   game: Beats of Rage
Darkness Mar 23 2006, 12:32pm says:

Probably not. I don't even know where its creator is... it may be impossible to reach him by now...


+1 vote   mod: PacUT
Darkness Mar 23 2006, 1:32pm says:

It's online and offline. Play as you prefer...

...although I doubt there are any servers by now.

+1 vote   mod: Fragball
Darkness Jan 8 2005, 10:00am says:

It'd rather prefer to die instead of being shot at that place... ;)

+1 vote   mod: CrotchShot
Darkness Nov 8 2004, 7:56pm says:

Got it, blue leader :P

+1 vote   article: Hmmm...
Darkness Apr 2 2004, 11:53am says:

Sure, it has its pros, very original... it's smaller, it's smarter ;)

+1 vote   mod: Weapons Factory UT
Darkness Mar 21 2004, 9:55pm says:


+1 vote   game: Halo: Combat Evolved
Darkness Mar 7 2004, 1:16pm says:

They've also done the 1.2 version long ago, I should have posted a newsposts about it... it's cool 8)

+1 vote   mod: Unreal Badlands
Darkness Dec 21 2003, 11:13am says:

I'm just waiting for ModDB v2... so I'll update every single UT profile here... ;)

+1 vote   mod: Unloaded UT
Darkness Dec 4 2005, 6:05pm says:

It looks like the banners should be updated to follow the new site design, right?


+1 vote   article: Welcome to MOD DATABASE v3!
Darkness Nov 28 2003, 11:39pm says:

Shouldn't it be Illidan instead of Illiadan???

+1 vote   mod: Warcraft : Illiadans Wake
Darkness Aug 10 2003, 12:26am says:

I've around tons of small mods for UT 8) ... most of them are rarely used, but some of them are a must. Anyway, life sux!!! :P

+2 votes   poll: How many different mods do you play?
Darkness Jul 20 2003, 5:19am says:

Cheap, did they use Spoons in the stone age??? :rolleyes:

+1 vote   mod: Spoonmatch
Darkness Jul 19 2003, 5:41pm says:

Well, that person was supposed to do some models, but I've lost contact with him, so...

+1 vote   article: Apocalypse Weapons
Darkness Jun 13 2003, 5:19pm says:

Oh... I'd really like to fix the network code, but I don't know anything about it...

As I can't fix the network bugs, the only thing I can do is improve the single player, you know 8)

But yeah, it'd be nice if those nasty bugs could be fixed...

+1 vote   article: A sweet update
Darkness Apr 20 2003, 1:03pm says:

cala a boca pow, larga de ser tonto!

+1 vote   member: lillbrorsan
Darkness Apr 17 2003, 8:11pm says:

Don't mind, I'm agry with the one from Mutation... that review :thumbdown:

+1 vote   article: AW Beta 9 reviewed by Mutation
Darkness Apr 10 2003, 12:13am says:

I don't know... maybe because the Apocalypse Weapons is a challenge for me... I guess that's the answer.

+1 vote   article: The Shock Beam is back?!?
Darkness Apr 5 2003, 10:25pm says:

Hmm... I understand, actually my first attempt was like that... but I moved it to the middle of the screen.

I don't think it's so big, and I guess there should be a "problem" while using the jetpack (but I don't think it's a relevant problem)... also the bar is a bit transparent, and while you're not using the jetpack it won't appear in the screen (but you may check the charge anytime by crouching)...

+1 vote   article: JetPack finished!!!
Darkness Apr 3 2003, 11:47pm says:

That's a sweet mod, with a great concept... I just don't like the weapons at all (they were a bit unbalanced), but I know the next version will be much better ;)

+1 vote   mod: Freehold UT
Darkness Apr 3 2003, 11:26pm says:

/me is here 8)

+1 vote   member: tanlotion
Darkness Apr 3 2003, 3:14pm says:

Sure :rolleyes: UT owns... there're great Mods here, just check my profile to see some of them.

+1 vote   mod: Cap'n CTF
Darkness Mar 30 2003, 4:05pm says:

OMG... a gargoyle invasion on ModDB!

+1 vote   member: Cory_the_Gargoyle
Darkness Mar 16 2003, 6:00pm says:

... :thumbdown:

+1 vote   mod: SAS Into the Lions Den
Darkness Mar 14 2003, 11:41pm says:

CS sux... it's not only an engine problem, mainly it's because of the players... :sick:

+1 vote   mod: Team Delta
Darkness Mar 14 2003, 11:29pm says:

Yeah, so many ww2 mods around... sometimes it gets really annoying... but if it's a good mod, it's fine :D

+1 vote   mod: Resistance & Liberation
Darkness Mar 14 2003, 10:59pm says:

I think this is the only Mod I don't mind being dead or not :D

+1 vote   mod: Esc
Darkness Mar 9 2003, 9:12pm says:

- The AW Interview has been updated;
- The Gallery now has been organised (more screens are coming).

That's it.

+1 vote   mod: Apocalypse Weapons
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