Most of my managed mods weren't made by me - I've just added the UT mods in general to be listed and not forgotten - with the exception of the ones listed in my "Blog".
It's just one of the knowledge involved in those games. But there's also the knowledge of physics and weapons, as well as the ability to aim, move, predict and engage, which are what remains when you're playing an arena match.
As you know, I didn't invent the arena type, I just tried to make it less repetitive by turning it into smaller cycles during a match. Maybe the "flavor text" of the mod sounded a little offensive to you, I'm sorry for that.
If you really wanna keep the pickup management and enjoy it, you can still allow items to be picked up, such as armor, health and power ups, it's up to you.
It's still one of the mods I enjoy most while playing the game.
One of the most powerfull attacks is the using heavy attack while jumping - the third strike, which hits multiple times and goes a good damage. I'd stick to that whenever possible. When the snake goes to the edge of the screen, use McCoy and hit it 4 times, if possible do it twice and it'll move again.
Just pay attention guys, do you expect a 15 kbyte file to include hundreds of weapons itself? :)
Answered on the mod profile.
1- Extract the files inside the System folder of your Unreal Tournament. Be aware to NOT create a new folder inside... the files MUST BE at the System folder.
2- Start your Unreal Tournament normally.
3- Begin a Practice Session, open the Mutator list, and add the +|\/|averick |-|unters + mutator to the "Mutators Used" list.
4- Begin the Practice Session.
If you can't find the mutator on the mutator list, you've probably installed the files in a wrong way.
As stated on the description: "Unholy Wars is a modification for Diablo 2 - Lords of Destruction, version 1.11b." So yes, it requires LoD, and no, it won't work on any other patch. I may revive this project later, but I can't guarantee anything.
It's a really nice ARPG. Too bad it didn't get attention.
The maps are good, imo, specially their textures, really high quality. The mutators are mostly weak and buggy, I agree, but the Beamer is a nice addition, the clans/relics/vampire are cool, so at least 4 of 10 are useable. The skins are also nice. This is most directed to being an "addon/expansion" than a mod itself, indeed. Maybe because it could only get to "preview" stage, and then had an unofficial, small patch to fix some little bugs. If you consider this situation, you could give a higher rating.
Really impressive mod you got here, you made me undust my Diablo 1 CD for this. Haven't played yet, but I'm looking forward to it. Thanks so much for honoring this amazing, unbeatable classic (best atmosphere ever).
Haven't you even tested the mod, or cared to read the description?
Of course you can, just use W.O.R.M or StuffSwapper to insert its weapons. If you want some of the AW features to go along, use the "lite" mutator, and you're ready to go: the weapons you want, and the mod features (such as adrenaline, burning player, and others).
Thank you so much for the kind words. I still have to fix the multiplayer on it, since it's not working 100%, specially in laggy servers, but in singleplayer it'll work just fine.
Thanks for the input. The concept is really simple and old, I guess the first time I saw it was on the first console Street Fighters I've played hehe, so well, why not do something like that on a FPS game? Unfortunatly I guess there'll still be random crashes on servers setting this up, I'd love to get some feedback in case someone tests it and find this happening due to the mutator.
For those who downloaded it before, and would like to host servers with it, please download it again, since the version I uploaded had a random crashing bug that would happen to a few players occasionally. I think it's fixed, since I've tested a few times after fixing it... just waiting now for modDB to accept the new download.
It's an experimental scoring system, which would be surely appreciated in competitions and such, I guess. Since I didn't have any experience with new gametypes, I decided to give it a try :) I hope you enjoy it.
I finally understood the reason of its title: it's taking forever to be released, ofc.
I got back to do MH, and after the first release, I took a "break" from it, so I'm currently developing smaller projects (check my "Blog post" for easy linking to them, if you're curious). If you need any help with your project don't hesitate to ask :)
Bond, glad to have you back! How are things going? Still working on PD?
You're more than welcome, Feralidragon :)
Yay, welcome aboard :)
I share the same opinion... UT3 has a "bit" of the old UT feeling, but it's not enough. UT2k3/UT2k4 both stink.
Thanks, I hope you enjoy it.
I totally agree with you. The atmosphere is just unique.
D3D10 renderer for UT? Didn't even know about it. Care to try out the this OpenGL renderer: Cwdohnal.com ?
Also, UT doesn't behave very good in multiple core machines, producing either lower or higher FPS than it should. There's a fixed exe that stops that effect, in case you don't have...
Anyway, since you could give it a go, any thoughts about the mod?
It's weird, but thanks for the feedback. What are your system specs and rendering device you're using? The FPS drop should be happening due to the transparent mask... if so, I'd love to know your specs, and I'll probably add a way to disable it via a mod menu.
Aiming at the floor should only happen when your mouse cursor is over yourself (a little system I did to support rocket/impact jumps).
If you're walking below a bridge, the camera will zoom to your position, and change the fov to make you able to see everything around you even though it's zoomed. The problem is that if the difference of height on the camera is too big, it take a while to change its position... yes, I'll take care of that on a newer release, making it zoom a little faster if the distance is too big. Can you name a map where this happens often?
I've put it before I uploaded the video... just waiting for the file to be authorized since then. If you ever play it, please leave your thoughts later, so I can improve it :)
Thanks for the input, it's nice to see that UT99 still has a great comunity going on.
Yes, they just can't stop comming :)