Most of my managed mods weren't made by me - I've just added the UT mods in general to be listed and not forgotten - with the exception of the ones listed in my "Blog".

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Darkness
Darkness @ Mod Appreciation Week 2017

The last mod I played, and since Diablo 1 is my ultimate teen love, it deserves it!

Reply Good karma+2 votes
Darkness
Darkness @ Announcing the #MAKEITSUPERHOT winners!

Well, if they're depending on the devs/publishers to start distributing, it may take forever!

It's been a month already, though! At most we'll get something Super Cold!

Reply Good karma+1 vote
Darkness
Darkness @ Announcing the #MAKEITSUPERHOT winners!

Maybe XanT can ress him?

Reply Good karma+1 vote
Darkness
Darkness @ Announcing the #MAKEITSUPERHOT winners!

Considering the amount of good entries, I guess whatever choices were made, it'd be a bit unfair at least. But indeed, the fact that the top 3 were Games and not Mods was really unfortunate!

Anyway, I knew I didn't have a chance at winning top 3, but I really appreciate the chance and the whole experience. Besides the modding itself, it was a nice chance to visit an existing game, and try to extract its essence, while also observing what made it unique. Was a very nice experience, that certainly affected me on how I see games from now on.

Even though ultimately I'd consider SUPERHOT an average game, its design choices were really amazing, and really taught me a thing or two, so that's where my praise for it stands on!

Reply Good karma+2 votes
Darkness
Darkness @ uHOT

XaNKoN, thanks for the support!

I actually chose UT99 engine since it's the only one I have some experience in modding, but I bet if I'd actually dedicate myself more to modding (or even game making), I'd rather chose the current engine version. I guess I'm just lazy to learn if from scratch!

Reply Good karma+1 vote
Darkness
Darkness @ uHOT v1.0

Gadavre, thanks! The game slows due to the excessive usage of simultaneous projectiles, and specially when there're many trails, so yeah, it's much heavier than UT in terms of processor usage. I could try making it softer on the engine, but I'd need not only to find the right balance, but to understand its limitations better.

Regarding the "bug", I already had instructed it on the "troubleshooting" session. I'm not sure I could slowdown the engine without affecting the settings.

Reply Good karma+1 vote
Darkness
Darkness @ uHot Beta (Deprecated)

Thanks!

Reply Good karma+2 votes
Darkness
Darkness @ uHot Beta (Deprecated)

makemeunreal thanks, actually it wasn't very original, as the inspiration came from the #makeitsuperhot contest!

Reply Good karma+3 votes
Darkness
Darkness @ uHOT

Gadavre, it's up!

Reply Good karma+1 vote
Darkness
Darkness @ uHOT

Hey, nice to see someone is interested!

I might put it for download today later a beta version, considering that.

I'll only change visual stuff on Saturday to publish a final version for the contest.

Reply Good karma+2 votes
Darkness
Darkness @ uHOT

Well, I understand, but I'd have to reduce the number of weapons, and so on, and in the end, it'd be just "SUPERHOT IN UNREAL", and that's not really my goal here!

Also, I was playing with "average" bots". My next video will have Godlike bots, so I guess it'll be much harder (specially for me, since I'm not a regular player anymore).

Anyway, I took a week away of the mod. What it's lacking now are more visual stuff, which is something I don't really enjoy, but I'll try to replace explosions and muzzles to be more akin to SUPERHOT visuals.

And last of all, I'll try a way to remove the wall textures again... which so far, I haven't found a good way to make happen.

Thanks for the opinions, though!

Reply Good karma+1 vote
Darkness
Darkness @ Werewolf

Very original.

Moddb.com

Reply Good karma+1 vote
Darkness
Darkness @ Lords of New York

Lol, sounds fun. "Poker is boring" might be offensive to some people, hahaha.

Reply Good karma+3 votes
Darkness
Darkness @ uHOT

Hey there!

I guess the time dilatation complexity depends on the engine mainly. Unreal Engine 1 is really old and limited in this aspect, I've hit many "walls" towards this, but it's going on nicely. I'll make a post updating the development today.

Regarding the "Time Dilatation in Multiplayer" problem, well, I've decided to ditch multiplayer on the first days of development (so it is a singleplayer mod), but the problem wasn't the time dilatation itself, but the constant projectile speed changes I had to use to compensate for the "time dilatation floor" of the engine, which would end up causing lots of desyincs.

I'd solve the time dilatation problem in multiplayer by selecting random players on each time interval to make them the "superhot" players that would affect the game speed (and of course would be a game message and they'd have a unique color), and would increase "a little" their speed to give them a better reaction time compared to others.

Maybe it'd work fine... unless the superhot player decided to stay still for the whole duration of his slowdown just to troll everyone else, lol. Unless of course I added a failsafe that would also give a maximum amount of "bullet time" for each player prior to rotating the current superhot player... well...

If the game engine accepted a very low time dilatation and I didn't had to change projectile speed all the time, I'd probably go for it!

Reply Good karma+1 vote
Darkness
Darkness @ DB Testing

XanT ok thanks!

Well, here goes another small bug I noticed on the right side boxes: I.imgur.com

Best fix I found, without messing with line height, was increasing the max height from 38 to 40 (to fix titles with two rows), and adding a bottom padding to fix one row titles.

Example (not sure if this selector is used elsewhere, though, but I bet it might be right, since it had max height originally):

.media .content .title {
max-height: 40px;
padding-bottom: 2px;
overflow: hidden;
}

Reply Good karma+2 votes
Darkness
Darkness @ DB Testing

INtense! may I post this kind of stuff here, or is there somewhere more appropriate?

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Darkness
Darkness @ DB Testing

I found a "bug" on the job listing on the right side: I.imgur.com
It seems the left column should have some max width set to avoid this kind of problem.

Like .media-left { max-width: 60%; }, I don't know. I don't know much about flex design to suggest a flex CSS fix.

Reply Good karma+2 votes
Darkness
Darkness @ v5 preview

Indeed, a change is most welcome. Resolution has changed a lot since 2008, as well as new tendencies, and of course, better support for portable devices.

Reply Good karma+1 vote
Darkness
Darkness @ Station 21

Quick link for "Redeem game key" page:
Indiegamestand.com

Reply Good karma+2 votes
Darkness
Darkness @ Dungeon Rushers - 50 Steam keys to celebrate our Deluxe edition!

I didn't read the description before carefully, and naturelly thought it was the game (50 copies of Dungeon Rushers to WIN on Steam)... so now I have a key for DLC and sountrack instead, yay.

Reply Good karma+2 votes
Darkness
Darkness @ Dev Diary #1 - 11/29/2016

Thank you.

Loved this game back then, was sad with their poor launch, and even sadder when the Flagship sunk.

Reply Good karma+6 votes
Darkness
Darkness @ Looterkings

Looking good so far!

Reply Good karma+2 votes
Darkness
Darkness @ presskit() now available on Indie DB

Congrats. Press kits are awesome!

Reply Good karma+3 votes
Darkness
Darkness @ Book of Demons

Awesome game!

Reply Good karma+1 vote
Darkness
Darkness @ Dungeon Rushers

Sei.

Reply Good karma+1 vote
Darkness
Darkness @ Unearned Bounty

Seems like a true Unearned Bounty.

Even more so because I somehow managed to now win it.

Reply Good karma+2 votes
Darkness
Darkness @ Toby: The Secret Mine

Yay!

Reply Good karma+1 vote
Darkness
Darkness @ Toby: The Secret Mine

Duplicate key as well here.

Reply Good karma+1 vote
Darkness
Darkness @ Dynamic Arena

It's just one of the knowledge involved in those games. But there's also the knowledge of physics and weapons, as well as the ability to aim, move, predict and engage, which are what remains when you're playing an arena match.

As you know, I didn't invent the arena type, I just tried to make it less repetitive by turning it into smaller cycles during a match. Maybe the "flavor text" of the mod sounded a little offensive to you, I'm sorry for that.

If you really wanna keep the pickup management and enjoy it, you can still allow items to be picked up, such as armor, health and power ups, it's up to you.

It's still one of the mods I enjoy most while playing the game.

Reply Good karma+1 vote
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