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darkmessenger
darkmessenger Nov 6 2014, 7:48pm says:

I was thinking about that and navy would be the most awesome thing in that mod wherewith I would expand the whole conception.

Would it be difficult to create the models of Battleships, Destroyers, Attack Submarines, Aircraft Carriers etc. ?

The coding could be probably a questionable thing but as I saw Korea K21 in water I have no doubt you accomplish it.

+1 vote   mod: Peace Mission
darkmessenger
darkmessenger Nov 4 2014, 5:52pm says:

Guys I have a serious graphical issue and I have no clue how I could fix it.
The game was crashed after that... No signal etc.

Here is a screenshot.

Tinyurl.com

I have Nvidia GT220 with the latest driver update.

Please tell me what I have to do.

+1 vote   mod: Project Raptor: The Foxtrot Code
darkmessenger
darkmessenger Nov 4 2014, 3:10pm says:

I forgot to mention, you should create much more maps as well. There is no 5-6-7-8 players map at all.

+1 vote   mod: Peace Mission
darkmessenger
darkmessenger Nov 4 2014, 12:41am says:

Yo should make a "Tier" system if there are already so many units of all factions. I mean more building and promotion requirements to advance with units.
I also miss more upgrades to units, and general promotions could be changed as well.
There could be basically more and also different buildings, base defenses etc. among the factions, because currently they are not so unique to each other. Plus where are the superweapons? (must have)

It would be worth, because it's a very well-made mod, beautiful work, but still a half-made job and should be brought to perfection.

(by the way: Zero Lag Mod is highly recommended to that mod as well)

+4 votes   mod: Peace Mission
darkmessenger
darkmessenger Oct 30 2014, 8:22pm replied:

What happened to the team? Did someone get injured?
Then there is no hope to continue that mod. Except if someone took over the project before.
I found that Middle East Conflict 2 mod which is quite similar like this one.
Could it be the same?

+1 vote   mod: Iraq War: Global Conflict
darkmessenger
darkmessenger Oct 30 2014, 8:05pm says:

Was that the mod formerly called "Iraq War Global Conflict"(Pcc Studios) ?

+1 vote   mod: Middle East Conflict 2
darkmessenger
darkmessenger Oct 19 2014, 2:45pm says:

Man do you play in this band? :D it's great music! I'm watching the videoclip right now. I also have a progressive metal band. If you are interested I can send you link. I share your music via Facebook.

+1 vote   member: Orzie
darkmessenger
darkmessenger Oct 18 2014, 4:39am replied:

*do you know

+1 vote   mod: Heroes of Might and Magic III: In the Wake of Gods
darkmessenger
darkmessenger Oct 18 2014, 4:18am replied:

Then no one took over this project? By the way do you any other cool mods?

+1 vote   mod: Heroes of Might and Magic III: In the Wake of Gods
darkmessenger
darkmessenger Oct 13 2014, 2:03pm says:

Does the mod progress at all?
It must be updated as it quite outdated and a little bit half done work.
I don't know if the new creatures are available in this version. I couldn't upgrade many of them. (For example: Efreet Rajah, Werewolf, Blood Minotaur etc.) Yeah and Blood Dragon looks lame with pink color. That must be changed.

Besides that I think it would be really cool if you would resize the creatures to make them proportional to each other as in Gigamight Resize mod.

+1 vote   mod: Heroes of Might and Magic III: In the Wake of Gods
darkmessenger
darkmessenger Apr 25 2014, 6:53pm replied:

Yeah I've already got it :)

0 votes   mod: Total Annihilation: Escalation
darkmessenger
darkmessenger Apr 9 2014, 3:26am says:

What's up with Trailhog250's Lag Fix Mod to ROTR? I hope that 1.85 (and later 2.0) won't be so laggy, so it should be embedded if there is no further separate Lag mod. Vanilla game works like a charm with that fix.

+1 vote   mod: Rise of the Reds
darkmessenger
darkmessenger Apr 5 2014, 11:41am says:

What's up guys since October last year? Nothing new, it's silence. I can hardly wait to see new updates and the Talon race too.

0 votes   mod: Total Annihilation: Escalation
darkmessenger
darkmessenger Apr 4 2014, 10:29am replied:

Nincs mit! :D

+2 votes   mod: Rise of the Reds
darkmessenger
darkmessenger Apr 4 2014, 8:19am replied:

I forgot to say, that you both should run the game exe as administrator as well. You have to check this box at properties, compatibility. That also affects something to fix it.

+1 vote   mod: Rise of the Reds
darkmessenger
darkmessenger Apr 3 2014, 5:19pm replied:

If it occurs at the early gameplay, then both of you have to disable the "unnecessary" network connections. In case you have a virtual network, or for example if you play on LAN, then you have to deactivate Hamachi if it's installed. Only one of them could be allowed at the same time. Otherwise it can totally mess up the connection. You can find it at control panel, network connections, etc.

+1 vote   mod: Rise of the Reds
darkmessenger
darkmessenger Mar 29 2014, 5:46pm says:

How can I write to The_Hunter? I would have some questions to the engine/mod.

+1 vote   mod: Rise of the Reds
darkmessenger
darkmessenger Mar 28 2014, 6:30pm replied:

Ok I got it, how can I write directly to him? Thanks for the answer anyway! :)

+1 vote   mod: Rise of the Reds
darkmessenger
darkmessenger Mar 28 2014, 8:43am says:

I would have some questions for MARS2588.
Does Trailhog250's Zero Lag Mod fix "no AI gameplay" as well? (actually there is lag even with the mod but way better)
I mean when I watch for example the current ROTR Stream, I experience the same slow-down after a while, but there is no AI at all. What does it depend on? Internet stability, speed? I read about memory leak problem, and I try to clean registry files, I use Game Booster too, but I have no clue about the real solution... Really annoying problem with such an awesome game.
Are there any ideas for that? Is it possible in that game to have full-time smooth gameplay at lots of units and players as well? Just like in Starcraft 1 or something like that. (Red Alert 2 is also laggy as hell...) At least improving somehow, if there is no correction for that.

Another thing. There was a mismatch during the second ROTR Stream right at the second gameplay as a tank was already dropped but right after that the Reinforcement Pad has been destroyed. I think this error was exactly because of that. If it's possible it should be fixed and similar accidents as well.

Lastly about the navy.
Media.moddb.com
I know it's too early to talk about that, but here is a submarine model of the Shockwave project, and I would ask it, if it will be used later in the final release and if you already have more specific navy differently for each factions. I really appreciate it, that you deal with the water units as well. You bring it to life that I've been waiting for a long time. Because of that mod ZH is for me the best RTS game so far.
I would be grateful for your response!

+1 vote   mod: Rise of the Reds
darkmessenger
darkmessenger Mar 26 2014, 11:58am says:

Does Trailhog250's Zero Lag Mod fix "no AI gameplay" as well?
I mean when I watch for example the current ROTR Stream, I experience the same slowdown after a while, but there is no AI at all. What does it depend on? Internet stability, speed?
I read about memory leak problem, and I try to clean registry files, I use Game Booster too, but I have no clue about the real solution... Really annoying problem with such an awesome game.
Any ideas for that? Is it possible in that game to have full-time smooth gameplay at lots of units and players as well? Just like in Starcraft 1 or something like that. (Red Alert 2 is also laggy as hell...) At least improving somehow, if there is no correction for that.

+2 votes   mod: Rise of the Reds
darkmessenger
darkmessenger Mar 24 2014, 12:02pm says:

There was a mismatch during the second ROTR Stream gameplay as a tank was already dropped but right after that the Reinforcement Pad has been destroyed. I think this error was exactly because of that. If it's possible it should be fixed and similar accidents as well.

+1 vote   mod: Rise of the Reds
darkmessenger
darkmessenger Mar 23 2014, 7:58am says:

Does it fix "no AI gameplay" as well? I mean when I watch for example the current ROTR Stream, I experience the same slowdown after a while, but there is no AI at all. What does it depend on? Internet stability, speed? I read about memory leak problem, and I try to clean registry files, I use Game Booster too, but I have no clue about the real solution... Really annoying problem with such an awesome game. Any ideas for that?

+1 vote   mod: Trailhog250's Zero Lag mod for Zero Hour
darkmessenger
darkmessenger Mar 23 2014, 7:06am says:

Media.moddb.com

I know it's too early to talk about that, but here is a submarine model of the Shockwave projekt, and I would ask it, if it will be used later in the final release and if you already have more specific navy differently for each factions.
I really appreciate it, that you deal with the water units as well. You bring it to life that I've been waiting for a long time. Because of that mod ZH is for me the best RTS game so far.

+1 vote   mod: Rise of the Reds
darkmessenger
darkmessenger Mar 20 2014, 9:10am buried:

(buried)

That Venom thing is for me strange in that game. That matches more a futuristic C&C environment or Total Annihilation. I don't say it's not cool, because they absolutely are but dunno... I have to get used to it but it's already too much in that game I think. It's quite farfetched and not "realistic" anymore. (overpowered too)
Another thing that you should fix, is the meeting of the ships and the texture. It looks laughable.
Irrespectively of that, it's my favourite mod and I can hardly wait to see the final version with the final navy of each faction! 

-5 votes   mod: Rise of the Reds
darkmessenger
darkmessenger Mar 16 2014, 10:27am says:

Russia is too overpowered against GLA I guess... But generally according to the other factions as well. Maybe I'm wrong, and I'm not so experienced in the tactics, or I don't know the mod enough, but GLA seems like the normal ants between the russian termites. I don't see any chance for GLA if at the early gameplay nothing determinate happens. You should balance the factions to each other. That's my view.
I've been waiting for a long time for the final release anyway. It's my favourite mod!

-2 votes   mod: Rise of the Reds
darkmessenger
darkmessenger Sep 27 2013, 9:27pm replied:

Ok understood! :) By the way is there a chance in the far future to add Bohrok or Rhakhsi into the mod as enemies? I've read everything above, but I just hope, because I love these rolling Bionicles. Other, will there be bosses?

+1 vote   mod: Legend of the Toa
darkmessenger
darkmessenger Sep 25 2013, 5:39pm replied:

Yes I have already read that. It would be a transformation like Werewolf in basic Skyrim, and with this method perhaps. For example from Toa Mata to Toa Nuva. Would it work? I think one character type what we can use is scarce in that Bionicle world :D

+1 vote   mod: Legend of the Toa
darkmessenger
darkmessenger Sep 23 2013, 1:28pm says:

Will be added new enemies like other Bionicles and everything what in this world exists? A new skill tree perhaps?
Anyway this mod would be a total satisfying Bionicle game in that Skyrim engine, if you can make that so detalied and actionful, exciting storyline with epic wars and many types of Bionicle models. Furthermore the characters should have for example transformation from basic figur to advanced stronger form by a skill or something like that.
I really like your idea!

+1 vote   mod: Legend of the Toa
darkmessenger
darkmessenger Aug 15 2013, 9:56pm replied:

Vergiss es, passt schon. Sonst: Wie kann ich HeroEditor zu diesem Mod benutzen? Ich habe error wegen Inventory, ich kann nicht mein Character öffnen.

+1 vote   mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Aug 15 2013, 7:52pm says:

Mein "SebishD2.exe" funktioniert nicht mehr. Ich starte das Spiel, aber es passiert nach dem MS-DOS gar nichts. Was soll ich tun?

+1 vote   mod: Sebish's Diablo 2: LoD modification
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