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darkmessenger
darkmessenger Apr 25 2014, 6:53pm replied:

Yeah I've already got it :)

+1 vote     mod: Total Annihilation: Escalation
darkmessenger
darkmessenger Apr 9 2014, 3:26am says:

What's up with Trailhog250's Lag Fix Mod to ROTR? I hope that 1.85 (and later 2.0) won't be so laggy, so it should be embedded if there is no further separate Lag mod. Vanilla game works like a charm with that fix.

+1 vote     mod: Rise of the Reds
darkmessenger
darkmessenger Apr 5 2014, 11:41am says:

What's up guys since October last year? Nothing new, it's silence. I can hardly wait to see new updates and the Talon race too.

+1 vote     mod: Total Annihilation: Escalation
darkmessenger
darkmessenger Apr 4 2014, 10:29am replied:

Nincs mit! :D

+2 votes     mod: Rise of the Reds
darkmessenger
darkmessenger Apr 4 2014, 8:19am replied:

I forgot to say, that you both should run the game exe as administrator as well. You have to check this box at properties, compatibility. That also affects something to fix it.

+1 vote     mod: Rise of the Reds
darkmessenger
darkmessenger Apr 3 2014, 5:19pm replied:

If it occurs at the early gameplay, then both of you have to disable the "unnecessary" network connections. In case you have a virtual network, or for example if you play on LAN, then you have to deactivate Hamachi if it's installed. Only one of them could be allowed at the same time. Otherwise it can totally mess up the connection. You can find it at control panel, network connections, etc.

+1 vote     mod: Rise of the Reds
darkmessenger
darkmessenger Mar 29 2014, 5:46pm says:

How can I write to The_Hunter? I would have some questions to the engine/mod.

+1 vote     mod: Rise of the Reds
darkmessenger
darkmessenger Mar 28 2014, 6:30pm replied:

Ok I got it, how can I write directly to him? Thanks for the answer anyway! :)

+1 vote     mod: Rise of the Reds
darkmessenger
darkmessenger Mar 28 2014, 8:43am says:

I would have some questions for MARS2588.
Does Trailhog250's Zero Lag Mod fix "no AI gameplay" as well? (actually there is lag even with the mod but way better)
I mean when I watch for example the current ROTR Stream, I experience the same slow-down after a while, but there is no AI at all. What does it depend on? Internet stability, speed? I read about memory leak problem, and I try to clean registry files, I use Game Booster too, but I have no clue about the real solution... Really annoying problem with such an awesome game.
Are there any ideas for that? Is it possible in that game to have full-time smooth gameplay at lots of units and players as well? Just like in Starcraft 1 or something like that. (Red Alert 2 is also laggy as hell...) At least improving somehow, if there is no correction for that.

Another thing. There was a mismatch during the second ROTR Stream right at the second gameplay as a tank was already dropped but right after that the Reinforcement Pad has been destroyed. I think this error was exactly because of that. If it's possible it should be fixed and similar accidents as well.

Lastly about the navy.
Media.moddb.com
I know it's too early to talk about that, but here is a submarine model of the Shockwave project, and I would ask it, if it will be used later in the final release and if you already have more specific navy differently for each factions. I really appreciate it, that you deal with the water units as well. You bring it to life that I've been waiting for a long time. Because of that mod ZH is for me the best RTS game so far.
I would be grateful for your response!

+1 vote     mod: Rise of the Reds
darkmessenger
darkmessenger Mar 26 2014, 11:58am says:

Does Trailhog250's Zero Lag Mod fix "no AI gameplay" as well?
I mean when I watch for example the current ROTR Stream, I experience the same slowdown after a while, but there is no AI at all. What does it depend on? Internet stability, speed?
I read about memory leak problem, and I try to clean registry files, I use Game Booster too, but I have no clue about the real solution... Really annoying problem with such an awesome game.
Any ideas for that? Is it possible in that game to have full-time smooth gameplay at lots of units and players as well? Just like in Starcraft 1 or something like that. (Red Alert 2 is also laggy as hell...) At least improving somehow, if there is no correction for that.

+2 votes     mod: Rise of the Reds
darkmessenger
darkmessenger Mar 24 2014, 12:02pm says:

There was a mismatch during the second ROTR Stream gameplay as a tank was already dropped but right after that the Reinforcement Pad has been destroyed. I think this error was exactly because of that. If it's possible it should be fixed and similar accidents as well.

+1 vote     mod: Rise of the Reds
darkmessenger
darkmessenger Mar 23 2014, 7:58am says:

Does it fix "no AI gameplay" as well? I mean when I watch for example the current ROTR Stream, I experience the same slowdown after a while, but there is no AI at all. What does it depend on? Internet stability, speed? I read about memory leak problem, and I try to clean registry files, I use Game Booster too, but I have no clue about the real solution... Really annoying problem with such an awesome game. Any ideas for that?

+1 vote     mod: Trailhog250's Zero Lag mod for Zero Hour
darkmessenger
darkmessenger Mar 23 2014, 7:06am says:

Media.moddb.com

I know it's too early to talk about that, but here is a submarine model of the Shockwave projekt, and I would ask it, if it will be used later in the final release and if you already have more specific navy differently for each factions.
I really appreciate it, that you deal with the water units as well. You bring it to life that I've been waiting for a long time. Because of that mod ZH is for me the best RTS game so far.

+1 vote     mod: Rise of the Reds
darkmessenger
darkmessenger Mar 20 2014, 9:10am buried:

(buried)

That Venom thing is for me strange in that game. That matches more a futuristic C&C environment or Total Annihilation. I don't say it's not cool, because they absolutely are but dunno... I have to get used to it but it's already too much in that game I think. It's quite farfetched and not "realistic" anymore. (overpowered too)
Another thing that you should fix, is the meeting of the ships and the texture. It looks laughable.
Irrespectively of that, it's my favourite mod and I can hardly wait to see the final version with the final navy of each faction! 

-5 votes     mod: Rise of the Reds
darkmessenger
darkmessenger Mar 16 2014, 10:27am says:

Russia is too overpowered against GLA I guess... But generally according to the other factions as well. Maybe I'm wrong, and I'm not so experienced in the tactics, or I don't know the mod enough, but GLA seems like the normal ants between the russian termites. I don't see any chance for GLA if at the early gameplay nothing determinate happens. You should balance the factions to each other. That's my view.
I've been waiting for a long time for the final release anyway. It's my favourite mod!

-2 votes     mod: Rise of the Reds
darkmessenger
darkmessenger Sep 27 2013, 9:27pm replied:

Ok understood! :) By the way is there a chance in the far future to add Bohrok or Rhakhsi into the mod as enemies? I've read everything above, but I just hope, because I love these rolling Bionicles. Other, will there be bosses?

+1 vote     mod: Legend of the Toa
darkmessenger
darkmessenger Sep 25 2013, 5:39pm replied:

Yes I have already read that. It would be a transformation like Werewolf in basic Skyrim, and with this method perhaps. For example from Toa Mata to Toa Nuva. Would it work? I think one character type what we can use is scarce in that Bionicle world :D

+1 vote     mod: Legend of the Toa
darkmessenger
darkmessenger Sep 23 2013, 1:28pm says:

Will be added new enemies like other Bionicles and everything what in this world exists? A new skill tree perhaps?
Anyway this mod would be a total satisfying Bionicle game in that Skyrim engine, if you can make that so detalied and actionful, exciting storyline with epic wars and many types of Bionicle models. Furthermore the characters should have for example transformation from basic figur to advanced stronger form by a skill or something like that.
I really like your idea!

+1 vote     mod: Legend of the Toa
darkmessenger
darkmessenger Aug 15 2013, 9:56pm replied:

Vergiss es, passt schon. Sonst: Wie kann ich HeroEditor zu diesem Mod benutzen? Ich habe error wegen Inventory, ich kann nicht mein Character öffnen.

+1 vote     mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Aug 15 2013, 7:52pm says:

Mein "SebishD2.exe" funktioniert nicht mehr. Ich starte das Spiel, aber es passiert nach dem MS-DOS gar nichts. Was soll ich tun?

+1 vote     mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Jul 5 2013, 5:05am says:

Wie kann ich HeroEditor zu diesem Mod benutzen? Ich habe error wegen Inventory, ich kann nicht mein Character öffnen.

+1 vote     mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Jun 27 2013, 11:24pm replied:

Ok, passt!

+1 vote     mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Jun 26 2013, 4:16am says:

Warum bleibt die Map nicht gleich? Bei jedem neuen Spiel muss ich alles wie in Multiplayer auskundschaften.

+1 vote     mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Jun 24 2013, 3:14am replied:

Oh mein Gott... Das ist nur ein "desktop shortcut"? :D Ich habe geglaubt, dass das etwas anderes ist, zB. mit "command link" oder so. Jetzt passt schon, es funktioniert perfekt. Danke!

+2 votes     mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Jun 23 2013, 12:44pm replied:

Eine Frage noch, wie muss mann Verknüpfung zur 'Sebishs D2 mod '.exe gerade machen?

+1 vote     mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Jun 23 2013, 3:38am replied:

Ok, so verstehe ich schon, danke für die Antwort! :)

+1 vote     mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Jun 15 2013, 11:35pm says:

Was für neue Feinde gibt's in diesem Mod? (eine Liste oder etwas?) Und was bedeutet "and much more!" gerade? Ich kann nur das allein spielen, ist es Problem oder egal? Jetzt spiele ich ein anderes Mod, aber später will ich dieses unter allen Umständen ausprobieren! :D Meist wegen des schnellen Fortschrittes, der in dem Text steht, ich bin neugierig. Ist es die endgültige Version?

+2 votes     mod: Sebish's Diablo 2: LoD modification
darkmessenger
darkmessenger Jun 10 2013, 6:13am says:

Is the experience rate increased in this mod aswell?

+2 votes     mod: Diablo 2 LOD: maximum Power
darkmessenger
darkmessenger Mar 17 2013, 2:24pm replied:

That's a pity:( Thanks for the reply anyway!

+1 vote     mod: The Dawn of the Tiberium Age
darkmessenger
darkmessenger Mar 15 2013, 4:46pm says:

Hi! This mod is fricking awesome! I would like to ask, can you make a Red Alert 1 total conversation? I saw one on the TS mod list, but that's not updated for a long time, it has imperfection, and doesn't work. Is it possible to make?

+2 votes     mod: The Dawn of the Tiberium Age
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