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it'll be easyer than making the magog world ship if i ever get the mod off the groud
What programs do you use to make your models, thinking of starting my own mod based on Andromeda and need to know were to start.
PS loving this mod cant wait to play it
i found this and the part with the halo ships its has the new ship that the dawn magically transformed into, it says it is a heavy destroyer Dirkloechel.deviantart.com
were going to need a bigger boat
New Ship classes?
is there a rebelion version
why are there two nebula types or is that another class i dont know of
the star trek mods have cloking which is basicly the same thing couldn't that be used
i know there op but as the fed i have one cpatial and five normal ships and i have to research more supliy
are the fleet supply cost for the ships going to be lowered because im having to invest alot of supply research to get a medium sized fleet which is then wipped out by the borg, i need more ships
are the klingon disruptor wepons effects going to be refined because they look a bit bulky, not being harsh love the mod its just it would be great if they looked more like they did in DS9
its amazing just hope i dont crash them into my anchor station like i did in reach.
loving the mod, going to buy armada 1 & 2 now to prepair myself for this mod
by far my favourate ship in the trek universe, a trully federation ship design. will spam these till theres peace in the whole galaxy
what about giving them wepons to add the feel of a last ditch atempt to defend your worlds from attackers
you live and learn, no more arming the flood
through stupid tactics
when the flood invaded a world i thought what would happen if i gave them to repair ships so they could heal them selfs after ten minuets went in with two super carriers they got infected and coz they could heal i just kept losing every ship i sent in so i quaneteined that planet
so dont give the flood two repair ships and a fleet of capital ships for the fun of it coz it dont end well for you at all
are these scales final because on waypoint it show all the scales from the games and the spirit of fire is 2500m where as the pillar of autum is around 1100m but here they look nearly the same size
but the orions have that thing coz there AAA wepones are more powerful than there MAC they'll go after the fighters leaving a very confused covy bridge crew watching a battleship chasing a squad of fighters
Oh the joy of an AI building a mine feild right were my fleet jumps into the gravity well. I realy hate those things, 300 ships gone
I've try looking on the forums to put this but no idea which cat to put it in. my Orions wont target anything but fighters i had this problem pre patch and the ai ability is still visable on the Orion which makes your amazeing modle of death look a bit silly
cant get mine to work i download it from here then it wont install
is it just my game or does the orion prioritise fighters over ships because i might as well built a mako fleet
Are you doing anything with wormholes at all because i think replacing them with forunner portals would just add that halo feel to thoughs boring spinning circles
will the capital ship limit be increase by any chance
had many sleepless nights now thanks to all your amazing work keep it up. just wondering on the orion warship the AI ability you get for it has that crappy glowy target thing in the middle of it, is it possible to get rid of the visual but keep the actual ability. (plus AAA guns for the destroyer coz im losing to may of them to bombers)
the reason Atlantis' shields were blueish is because it was holding oxygen in it to keep everyone alive the other ships were orange/yellow because they were military shields
can there be a star child artifact were if someone gets it the game says so be it and everyone losses just for the fun of it