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darkMatter1701
darkMatter1701 Jun 10 2014, 7:50pm says:

Naval Command this is the Spirit of Hope we have located a covenant patrol preparing to engaged. Wait whats that, some kind of structure. Oh my god its a .............

Signal Lost......

This is ONI headquarters divert battle groups H J Y to system. We have found it

+2 votes     media: Covenant Research Station [Concept]
darkMatter1701
darkMatter1701 May 28 2014, 9:27am says:

can star-basses have the ability "permission to go outside sir" which destroys a covi capital ship instantly.

-2 votes     media: Home Fleet
darkMatter1701
darkMatter1701 May 3 2014, 7:30pm says:

are these from the art of mass effect book, if so well done on bring them to life so they can be crushed by the might of the reaper armarda

+1 vote     media: Batarian Capital Ships
darkMatter1701
darkMatter1701 Mar 26 2014, 4:58pm replied:

yes thats what i mean, just think it would be a fun way to play the game with friends acting out the battles in the games

+1 vote     mod: Dawn of the Reapers
darkMatter1701
darkMatter1701 Mar 26 2014, 4:08pm says:

i was wondering how the council side is set up, if there were enough people could one go pure human the others pure asari and pure turians

+1 vote     mod: Dawn of the Reapers
darkMatter1701
darkMatter1701 Jan 28 2014, 6:58pm says:

Follow Shepard they said. Save the galaxy they said. They didn't mention giant evil space squid robots. Totaly the wrong day to enlist.

+8 votes     media: Huge Mass Effect Naval Engagement
darkMatter1701
darkMatter1701 Jan 13 2014, 11:34am says:

now on to retake deep space nine

+2 votes     media: Community Screenshots Part 3
darkMatter1701
darkMatter1701 Jan 9 2014, 6:14pm says:

are the romulans and klingons going to get there own unique ships to call in like the fed new orleens ect may some reman crusiers would be cool give you guys the opotunity to go crazy with a load a new reman ships to complemant the scimitar

+1 vote     mod: Star Trek: Armada 3
darkMatter1701
darkMatter1701 Jan 6 2014, 1:05pm replied:

will do my name is razerlight on steam

+1 vote     mod: Star Trek: Armada 3
darkMatter1701
darkMatter1701 Jan 6 2014, 11:46am says:

when are people online playing this mod because i cant find anyone?

+1 vote     mod: Star Trek: Armada 3
darkMatter1701
darkMatter1701 Dec 30 2013, 3:03pm says:

with the fed hanger defence and calling in the challenger and those other ships do you need the diplomatic research because I can seem to call them in without it?

Ps why borg WHY :'(

+1 vote     mod: Star Trek: Armada 3
darkMatter1701
darkMatter1701 Dec 29 2013, 11:21am says:

Is the Springfield and Cheyenne class going to introduced latter on, and been playing armada 2 and was wondering did you ever consider making the cardassians a separate faction because i love then in A2 and think they could stand on there own.

0 votes     mod: Star Trek: Armada 3
darkMatter1701
darkMatter1701 Nov 25 2013, 9:05pm replied:

it'll be easyer than making the magog world ship if i ever get the mod off the groud

+2 votes     mod: Star Trek: Armada 3
darkMatter1701
darkMatter1701 Nov 25 2013, 2:44pm says:

What programs do you use to make your models, thinking of starting my own mod based on Andromeda and need to know were to start.

PS loving this mod cant wait to play it

+3 votes     mod: Star Trek: Armada 3
darkMatter1701
darkMatter1701 Oct 29 2013, 1:29pm replied:

i found this and the part with the halo ships its has the new ship that the dawn magically transformed into, it says it is a heavy destroyer Dirkloechel.deviantart.com

+1 vote     media: Mantle's Approach [Model WIP]
darkMatter1701
darkMatter1701 Oct 11 2013, 7:39pm says:

were going to need a bigger boat

+11 votes     media: Scrrenshot Update 12-10
darkMatter1701
darkMatter1701 Aug 25 2013, 11:26pm says:

New Ship classes?

+1 vote     media: Screenshot update
darkMatter1701
darkMatter1701 Aug 4 2013, 6:39pm says:

is there a rebelion version

+1 vote     download: Loaded Starbases
darkMatter1701
darkMatter1701 Jun 13 2013, 7:07pm says:

why are there two nebula types or is that another class i dont know of

+1 vote     media: Build buttons WIP
darkMatter1701
darkMatter1701 Jun 13 2013, 8:37am replied:

the star trek mods have cloking which is basicly the same thing couldn't that be used

+2 votes     mod: Sins of the Prophets
darkMatter1701
darkMatter1701 Jun 2 2013, 4:04pm replied:

i know there op but as the fed i have one cpatial and five normal ships and i have to research more supliy

+1 vote     mod: Star Trek: Sacrifice of Angels 2
darkMatter1701
darkMatter1701 May 31 2013, 6:43pm says:

are the fleet supply cost for the ships going to be lowered because im having to invest alot of supply research to get a medium sized fleet which is then wipped out by the borg, i need more ships

+1 vote     mod: Star Trek: Sacrifice of Angels 2
darkMatter1701
darkMatter1701 May 24 2013, 10:17am says:

are the klingon disruptor wepons effects going to be refined because they look a bit bulky, not being harsh love the mod its just it would be great if they looked more like they did in DS9

+1 vote     mod: Star Trek: Armada 3
darkMatter1701
darkMatter1701 Apr 26 2013, 7:57pm says:

its amazing just hope i dont crash them into my anchor station like i did in reach.

+2 votes     media: Sabre Starfighter [Textured]
darkMatter1701
darkMatter1701 Apr 26 2013, 7:53pm says:

loving the mod, going to buy armada 1 & 2 now to prepair myself for this mod

+1 vote     mod: Star Trek: Armada 3
darkMatter1701
darkMatter1701 Apr 26 2013, 7:52pm says:

by far my favourate ship in the trek universe, a trully federation ship design. will spam these till theres peace in the whole galaxy

+3 votes     media: Some new screenshots
darkMatter1701
darkMatter1701 Apr 26 2013, 7:50pm says:

what about giving them wepons to add the feel of a last ditch atempt to defend your worlds from attackers

+3 votes     media: New dynamic shuttles
darkMatter1701
darkMatter1701 Apr 19 2013, 7:23pm replied:

you live and learn, no more arming the flood

+1 vote     mod: Sins of the Prophets
darkMatter1701
darkMatter1701 Apr 19 2013, 7:21pm replied:

through stupid tactics

+1 vote     mod: Sins of the Prophets
darkMatter1701
darkMatter1701 Apr 19 2013, 2:11pm replied:

when the flood invaded a world i thought what would happen if i gave them to repair ships so they could heal them selfs after ten minuets went in with two super carriers they got infected and coz they could heal i just kept losing every ship i sent in so i quaneteined that planet

+2 votes     mod: Sins of the Prophets
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