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darklord92
darklord92 Oct 22 2012, 1:35am replied:

Glad to see the renewed enthusiasm!

+1 vote     mod: Alive & Kicking
darklord92
darklord92 Sep 20 2012, 11:00am says:

The game seems to crash when clicking custom battle at the main menu. Just a heads up.

Also found out about these guys while looking at another zelda mod:
Zelda.wikia.com

+2 votes     mod: Hyrule: Total War
darklord92
darklord92 Sep 19 2012, 10:45am says:

I'm curious, are the factions in the new version meant to have such a large movement range?

+2 votes     download: Hyrule: Total War - 2.0
darklord92
darklord92 Aug 8 2012, 9:37pm says:

I've absolutely loved this mod so far ^^ , though i feel a bit disappointed the lizafos faction isn't 100% done yet, I'd really like to know more about my favorite faction, so little is given about them in the official games it's great to finally see that they do have civilization even if it's not official. Hope to see more stuff done and bugs fixed for the next releases ^^

+1 vote     download: Hyrule: Total War Patch - 1.1.2
darklord92
darklord92 Jun 9 2012, 4:06pm says:

What was broken anyhow when valve released the patch? I know a few instances were changed, but aside from that it's been a while since i looked at map designing in hammer.

+1 vote     mod: Alive & Kicking
darklord92
darklord92 Apr 3 2012, 1:16am says:

It seems like were nearing the bts pictures. I'm quite curious if the areas will be more open and spacious like portal 2, or compact like portal 1. Also are you using the new glados model for the fight? ( I know it sounds stupid, but I'm thinking on how hard it would be to re-script glados for the rocket battle ) as well as if she will watch you or jsut hang there like portal 1.

+4 votes     media: Now for Some Real Media
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