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Posted | Game Title | Author
New GUI and ingame map-editor
Celaria

New GUI and ingame map-editor

Sep 12, 2014 Celaria 2 comments

A new revamped GUI and the external map-editor was implemented directly into the game (with improved performance and usability tweaks).

Celaria - The use of custom shaders
Celaria

Celaria - The use of custom shaders

Jun 30, 2014 Celaria 3 comments

With the introduction of shader capabilities to GM: Studio we are now able to achieve a level of graphical fidelity which wasn't possible in "the old...

Engine change & new 3D Editor
Celaria

Engine change & new 3D Editor

Nov 24, 2013 Celaria 1 comment

Changing from GM 8.1 to Game Maker Studio. I revamped the 3D editor to make it more user-friendly and to make it compactible with the GM:Studio engine.

Smooth 3D animations in Game Maker 8.1
Celaria

Smooth 3D animations in Game Maker 8.1

Jul 24, 2013 Celaria 14 comments

With the help of an extension, the game now supports smooth 3D animations. All of this is showcased in 2 Videos.

Ingame Map to external 3D OBJ model
Celaria

Ingame Map to external 3D OBJ model

Jul 4, 2013 Celaria 3 comments

One of the new updates is the ability to export your own maps from celarias 3D map-editor to the well known .obj model format.

Developement recap (1 year) + new updates
Celaria

Developement recap (1 year) + new updates

May 10, 2013 Celaria 7 comments

Celaria is now in development for over 1 year. I made a little video about showcasing the developement of this game from the start until now.

Updated 3D model & 3D model loading performance
Celaria

Updated 3D model & 3D model loading performance

Apr 14, 2013 Celaria 0 comments

An updated 3D model and a little showcase/präsentation of how i'm dealing with the loading times of the huge amount of 3D models.

Name change, new content and 3D Editor
Celaria

Name change, new content and 3D Editor

Feb 28, 2013 Celaria 5 comments

The name of this project was changed, new content was added (a new Parkour move,etc..) and the 3D Editor was shown for the first time.

3D First Person model and Volumetric light
Celaria

3D First Person model and Volumetric light

Feb 9, 2013 Celaria 3 comments

3D Model of the character viewable in the ego Perspective (partially animated) and also added Volumetric light into the graphic settings.

Character introduction
Celaria

Character introduction

Dec 10, 2012 Celaria 0 comments

Modelled and rigged the character from Celerity in Blender. A milestone for me and for the game itself.

Celerity - Motion Blur, AA and Mip-Mapping
Celaria

Celerity - Motion Blur, AA and Mip-Mapping

Nov 25, 2012 Celaria 2 comments

Most updates were "behind the scenes". Because of that, i'm going to show you something different: Motion Blur, Mip-Mapping and Anti-aliasing. All done...

Huge performance improvement
Celaria

Huge performance improvement

Aug 23, 2012 Celaria 1 comment

By rewriting the model-handling part of the engine, the game is now allowed to have huge geometry datas displayed on the Screen.

Celerity - Menu, new Moves and engine improvement
Celaria

Celerity - Menu, new Moves and engine improvement

Aug 1, 2012 Celaria 2 comments

A bigger update this time. New Moves, Anti aliasing, Mipmapping, extendet z-kolission, etc...

Celerity - Updates
Celaria

Celerity - Updates

Jun 24, 2012 Celaria 1 comment

Some important Updates for the Game Celerity including bugfixes, improved movement and a functional Menu.

Celerity - video demonstration
Celaria

Celerity - video demonstration

May 18, 2012 Celaria 3 comments

Video about the current state of the Game. Including a first Version of the Menu and Gameplay.

Creawo - Signs, Font and other Updates
Creawo

Creawo - Signs, Font and other Updates

Mar 19, 2012 Creawo 5 comments

A few new Updates which i made over the past Month. This includes things like Signs and a new Font.

Creawo Engine Explenation
Creawo

Creawo Engine Explenation

Jan 3, 2012 Creawo 0 comments

HAPPY NEW YEAR! This time i have something Special for you. An Engine Explenation (+little Update) all combined with my annoying Voice in one Video.

Introducing a Day/Night Cycle
Creawo

Introducing a Day/Night Cycle

Dec 4, 2011 Creawo 0 comments

The first working day/night cycle in Creawo with Background-Color blending.

First News
Creawo

First News

Nov 22, 2011 Creawo 3 comments

First "News-Post" about Creawo. Showing a Video of the actual Status.

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