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Before I start I'd just like to say that Celaria is awesome. If you fixed some minor bugs and added more levels I really think this could be released on steam.
Best of luck!
Awesome work in Celaria's Alpha 4.1, Can't wait for MultiPlayer!
BTW, i did this in my free time... isn't the best but i did it and now i'll show you :3 [ Imgur.com ]
Looks awesome! :) May i ask you how you managed to do the character pose? (It looks like you deformed a screenshot of the character and photoshoped it into an ingame screenshot?)
Actually, is an In-Game Screenshot, but the Celaria Character is the original model taken by the Data Folder, i texturize it ( and made an UV Map for that ) and rig it at my like and put the pose acording the Image.
I just realized (after checking the data folder) that i left one of my testmodels as an .obj file in there (which is a 3D model of the character.) At first i thought you had somehow reverse engineered the animation files. XD I suppose you used that particular model? Eitherway, very nice indeed. Especially as you took your time to rig and texture it. :)
I don't have idea in how to use that reverse engineered thing, as i don't know how to use the Engine itself, if that's you meant :I
Thanks for told me your opinion, the time put in this image means something BIG now :D
When i open the game it displays this error message: pastebin.com/YhjYKsK5
That's a DirectX 9.0 error. This can be easily fixed by installing DirectX 9.0c on your PC: Microsoft.com
For some reason some PCs do have this error even if they have a more up-to date DirectX version installed. (DirectX 10 or 11). It may be that some crucial files from the older 9 version are missing. Installing the older 9.0c version over the newer versions helps in that case.
I cant Wait for MULTIPLAYER on Celaria! and i do have a question... what does the name mean/ stand for and how do you pronounce it?
"Celaria" is the name of the planet on which the game plays on. (At least that's the current concept i have for this game.)
You pronounce the first "C" more like an "S". Other than that it's exactly as you read it.
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Latest tweets from @devlewa
Just fixed all animations of replay characters. So yeah, the replay system is finished. It's very basic, but at least it's there. #gamedev
14hours 32mins ago
Making animations which are looking alright in third- and first-person is hard... #gamedev #indiedev #blender T.co
20hours 13mins ago
Bugs are awesome! They add features like memory leaks, crashing and gaining superpowers! #gamedev #indiedev #celaria T.co
Jul 28 2016
How to #parkour in #Celaria by @HarmonizerGmk :P #indiegame Youtube.com
Jul 26 2016
Attempting to make the wall climb more consistent. #gamedev #indiedev #celaria T.co
Youtube video of #Celaria by @TheBaconator_YT playing a custom map. Check him out! :) #gamedev #indiedev #gamemaker Youtube.com
Jul 25 2016
Fixed a bug/unintentional sideeffect where the player would loose speed after starting a wallrun... added the fix the the open alpha v5.
Jul 24 2016
RT @RadiusFestival: Pokemon trainers of Vienna! Were gonna drop some lures at the ovallehalle at 1500, come play games & catch em all! T.co
Jul 21 2016
RT @RadiusFestival: Head down to @mqwien @RadiusFestival">-@RadiusFestival #vienna OPENS TODAY! #play games and meet the #gamedevs! 4 days of awesomeness and it's FREE!