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Before I start I'd just like to say that Celaria is awesome. If you fixed some minor bugs and added more levels I really think this could be released on steam.
Best of luck!
Awesome work in Celaria's Alpha 4.1, Can't wait for MultiPlayer!
BTW, i did this in my free time... isn't the best but i did it and now i'll show you :3 [ Imgur.com ]
Looks awesome! :) May i ask you how you managed to do the character pose? (It looks like you deformed a screenshot of the character and photoshoped it into an ingame screenshot?)
Actually, is an In-Game Screenshot, but the Celaria Character is the original model taken by the Data Folder, i texturize it ( and made an UV Map for that ) and rig it at my like and put the pose acording the Image.
I just realized (after checking the data folder) that i left one of my testmodels as an .obj file in there (which is a 3D model of the character.) At first i thought you had somehow reverse engineered the animation files. XD I suppose you used that particular model? Eitherway, very nice indeed. Especially as you took your time to rig and texture it. :)
I don't have idea in how to use that reverse engineered thing, as i don't know how to use the Engine itself, if that's you meant :I
Thanks for told me your opinion, the time put in this image means something BIG now :D
When i open the game it displays this error message: pastebin.com/YhjYKsK5
That's a DirectX 9.0 error. This can be easily fixed by installing DirectX 9.0c on your PC: Microsoft.com
For some reason some PCs do have this error even if they have a more up-to date DirectX version installed. (DirectX 10 or 11). It may be that some crucial files from the older 9 version are missing. Installing the older 9.0c version over the newer versions helps in that case.
I cant Wait for MULTIPLAYER on Celaria! and i do have a question... what does the name mean/ stand for and how do you pronounce it?
"Celaria" is the name of the planet on which the game plays on. (At least that's the current concept i have for this game.)
You pronounce the first "C" more like an "S". Other than that it's exactly as you read it.
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Latest tweets from @devlewa
Released a new patch for the alpha v5 (again...). The previous patch broke vaulting over small walls/blocks.
Jun 24 2016
Can't sleep... so doing #gamedev instead. :) #gamemaker #indiedev #celaria T.co
Jun 23 2016
So it seems that i'll exhibit #Celaria at @RadiusFestival on the 21st of July in Vienna. I'm very excited! :D (and also somewhat scared...)
Jun 21 2016
2 new maps ("Inside&Out" and "Sunrise Towers") for #Celaria are available for download! :D #038;t=74">Forum.celaria.com T.co
Fixed another minor collission bug.(Stairs with steps which were around 0.5 units big didn't work and pullup collission was improved)
I may be wrong, but after researching OpenGL bindings for C#, it seems that there isn't anything that can compete with Javas LWJGL ... :/
Jun 20 2016
Check out this amazing custom map for #Celaria called "Rise and Shine" by
@HarmonizerGmk :D #038;p=245">Forum.celaria.com T.co
Fixed a collision bug (http://forum.celaria.com/viewtopic.php?f=4&t=72) and applied this fix to the current alpha v5. Just download the latest version.
Jun 19 2016
Released a new video update for #Celaria showing some of the stuff i've worked on. :) #gamedev #indiedev #gamemaker Youtube.com
Jun 17 2016