This member has provided no bio about themself...

Comment History  (180 - 210 of 1,048)
Darkbladecr
Darkbladecr Aug 7 2012, 5:45am replied:

Please use administrator settings when updating, to avoid problems. Otherwise install patch from the manual links:
Blacksandstudio.com

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Aug 5 2012, 5:20pm replied:

Try changing your game's settings, it seems to have worked for this player:
Blacksandstudio.com

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Aug 5 2012, 8:45am replied:

This mod is for Opposing Fronts AND/OR Tales of Valor, I don't think we can set the mod on ModDB for both, so we will leave it as it is.

+2 votes   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Aug 5 2012, 5:22am replied:

There is no xfire group at the moment, but there is a steam group:
Steamcommunity.com

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Aug 1 2012, 10:09am replied:

Just post on Relic news for modding help:
Forums.relicnews.com

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Aug 1 2012, 7:34am replied:

Please post your warning.log on our forum's bug section:
Blacksandstudio.com

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Aug 1 2012, 6:47am replied:

Please understand that if you load a save game it will always load invisible weapons, there is no fix...

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 31 2012, 12:41pm says:

Please post technical problems and balance on our forums (with a replay).

+1 vote   article: CoH: Modern Combat Patch - 1.008!
Darkbladecr
Darkbladecr Jul 31 2012, 6:34am replied:

Retired =/= retarded
We may change the model to something else, we won't use the type 05 since it looks too similar to the QBZ 95

+1 vote   media: New PLA Special Forces hit the field!
Darkbladecr
Darkbladecr Jul 30 2012, 7:27pm replied:

Jets are only available as call-in Doctrine abilities in our Mod, but yes you can use these abilities in multiplayer.

If you know how to model, animate and export models ingame, then yes you can add whatever you want to the game, but you have to ask our team's permission if you want to use our Mod's models for your own mod.

Likewise with maps you can make them however you like with WorldBuilder

+2 votes   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 30 2012, 7:25pm replied:

We do not comment on future models or future work at this mod, we like to show several surprises along the way :)

+2 votes   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 30 2012, 7:22pm replied:

I really don't understand your problem, can you please post it on our forums and with some screenshots?
Blacksandstudio.com

+2 votes   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 30 2012, 7:15pm replied:

The vehicle is not ready for public use...

+2 votes   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 30 2012, 12:26pm replied:

You were never able to control the apache, you can only use the Designate Target ability form the riflemen to force the apache to attack a specific vehicle. For example you Designate Target the ZTZ99 tank (China's heavy tank) then call in the Apache and it will focus fire it right away.

+1 vote   article: CoH: Modern Combat Patch - 1.008!
Darkbladecr
Darkbladecr Jul 29 2012, 8:34am replied:

If you have an opinion about any changes from the patch, please start the dicussion on our forums. That way everyone can comment.

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 28 2012, 8:58am replied:

Please post mod issues on our forums.

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 25 2012, 9:48pm replied:

change your shader settings from Ultra to High.

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 17 2012, 6:06am replied:

Please reinstall the latest patch, or reinstall all of the patches with administrator privileges.
Moderncombat.blacksandstudio.com

check bottom of page for links

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 16 2012, 8:51am says:

Pretty cool system! Great work!

+2 votes   article: Browse by popularity and top rated
Darkbladecr
Darkbladecr Jul 14 2012, 1:54pm replied:

Please run the launcher with admin settings.

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 12 2012, 7:27am replied:

Try playing against human players, the Computer is supposed to cheat, that's the only way to make it competitive versus them.

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 12 2012, 7:22am replied:

We hope to be here until everyone moves on to CoH 2, which should be in quite a while.

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 11 2012, 7:28am replied:

Are you running the launcher as administrator?

If you are and still doesn't work, please try this solution:
Blacksandstudio.com

IF that doesn't work, please post what you have done, and exactly your issue on our forums please:
Blacksandstudio.com

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 9 2012, 12:08pm replied:

Manual patch links at the bottom of the page:
Moderncombat.blacksandstudio.com

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 9 2012, 11:59am replied:

run the launcher with admin settings

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 6 2012, 5:15am says:

Very interesting concept, much different than anything else I have seen!

+4 votes   article: Faster Than Light Spotlight
Darkbladecr
Darkbladecr Jul 5 2012, 8:16pm says:

Javelins used to be extremely powerful, they have been slightly needed, to miss from time to time. That is why the MGS can now deal with anything except for the Type 59D, but comes out earlier. And you have the Stryker ATGM for all the heavy armor.

Most people claim the PLA are underpowered, not the US.

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 4 2012, 1:19pm replied:

If you use the launcher it installs them all at once... Otherwise download them from here:
Moderncombat.blacksandstudio.com

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Jul 4 2012, 4:08am replied:

Soon, my friend, soon.

+3 votes   media: CoH: Modern Combat - Patch 1.007 is here!
Darkbladecr
Darkbladecr Jul 4 2012, 4:07am replied:

Please post the screenshot of the problem(s) on our forums and also post a picture of your CoH settings.

+2 votes   article: CoH: Modern Combat Patch - 1.007 is here!
Darkbladecr
Darkbladecr May 12 2013, 10:26am replied:

The only condition is that you have Steam installed, but you can change the install path to the old THQ v2.602 of CoH

+1 vote   article: Fixed Installer and new Mirrors
Darkbladecr
Darkbladecr May 10 2013, 4:16pm replied:

There will not be one, since non-Steam has been discontinued. Read about it here:
Community.companyofheroes.com

+1 vote   download: CoH: Modern Combat - Full Version 1.019
Darkbladecr
Darkbladecr May 10 2013, 3:30pm says:

Steam is the only version of CoH now so yes this only works for the Steam Relaunch of Company of Heroes.

+2 votes   download: CoH: Modern Combat - Full Version 1.019
Darkbladecr
Darkbladecr Apr 18 2013, 6:47am replied:

MARSOC replaces the airborne when playing as the USMC
SEALS replace the Green Berets when playing as the USMC

+4 votes   media: The long awaited Patch 1.014!
Darkbladecr
Darkbladecr Apr 18 2013, 6:46am replied:

In hardcore mode it can

+2 votes   media: The long awaited Patch 1.014!
Darkbladecr
Darkbladecr Apr 17 2013, 12:35pm replied:

In hardcore mode yes.

+4 votes   media: The long awaited Patch 1.014!
Darkbladecr
Darkbladecr Dec 9 2012, 2:28pm says:

Love the light reflecting off that boulder

+1 vote   media: Recruits - Stealth Mission - Alarm going off
Darkbladecr
Darkbladecr Dec 3 2012, 5:42pm says:

Great work, nice animation :)

+8 votes   media: Windmill Test 1
Darkbladecr
Darkbladecr Jun 21 2012, 2:59am says:

Run the game with High on the shader settings and drag the model detail shader all the way to the right, it should solve all your problems.

+1 vote   media: CoH: Modern Combat - Patch 1.006 is live!
Darkbladecr
Darkbladecr Jun 16 2012, 11:30am says:

Glad to see it finally ingame :D

+5 votes   media: M1919A4 Light Machine-gun
Darkbladecr
Darkbladecr May 22 2012, 5:12am says:

Amazing texture love the wheel ammo cartridge!

+3 votes   media: Lewis Aircraft Gun
Darkbladecr
Darkbladecr May 2 2012, 2:31pm replied:

US require munition, PLA require fuel
Manpower costs should be the same for upkeep, this was the balance concern. I personally don't have issues vs PLA anymore, if you have balance issues post it on our forums with a replay.

+1 vote   article: CoH: Modern Combat - Patch 1.004 released
Darkbladecr
Darkbladecr Jul 23 2011, 9:19am says:

Nice work with the bullets, are they modelled? Or done with alpha mapping?

+1 vote   media: Pecheneg
Darkbladecr
Darkbladecr Jul 23 2011, 9:16am says:

As good as can be in my opinion, nice work!

+1 vote   media: Map: The Dam
Darkbladecr
Darkbladecr May 21 2011, 5:27pm says:

Epic skin ;)

+2 votes   media: IS-3 pictures
Darkbladecr
Darkbladecr May 4 2011, 1:18pm replied:

At the moment no, we are looking into giving units more abilities once the doctrine gameplay is balanced, then we can see if we want to give abilities that are free from right away, or ones you have to buy. Or if the balance and resource flow is fine as is, there may not be any need for abilities.

The picture you are talking about is the doctrine passive ability that gives the militia the ability to throw incendiary grenades/molotov cocktails and for engineers to salvage wrecks like pioneers in vCoH.
Read about it here: Moderncombat.blacksandstudio.com

+1 vote   media: PLAdoctrineUI
Darkbladecr
Darkbladecr Jan 28 2011, 8:53pm replied:

Yes I do agree barrel will need to be longer

+3 votes   media: Monthly Overview - January 2011
Darkbladecr
Darkbladecr Jan 28 2011, 7:08pm replied:

Yes of course there will be caps to prevent TOW spamming...

+1 vote   media: Monthly Overview - January 2011
Darkbladecr
Darkbladecr Jan 24 2011, 2:16pm says:

great model and use of UVs ;)

+1 vote   media: Princess Zelda
Darkbladecr
Darkbladecr Jan 13 2011, 3:13pm says:

Lovely effects ;) Great shading effects

+1 vote   media: screen
Darkbladecr
Darkbladecr Dec 25 2010, 12:03am says:

love it =D

+3 votes   media: Merry Christmas
Darkbladecr
Darkbladecr Nov 21 2010, 8:02am says:

Did you guys lose Kami and Hartkeks?

+1 vote   article: Animators Needed!!!
Darkbladecr
Darkbladecr Sep 25 2010, 9:38am replied:

defiantly due to the awkward shot, it looks fine ingame

+2 votes   media: Monthly Overview - September 2010
Darkbladecr
Darkbladecr Sep 25 2010, 9:37am says:

Yes that is the PGZ95 AA weapon for the PLA:
En.wikipedia.org

+1 vote   media: Monthly Overview - September 2010
Darkbladecr
Darkbladecr Aug 30 2010, 7:22pm says:

some very good optimizations there with the models, some pro work, and Wacom tablet FTW!

+3 votes   article: Eorzea ― The Making of a Realm
Darkbladecr
Darkbladecr Aug 16 2010, 12:47pm says:

looking great! love how the windows inside are hexagons and outside perfect circles =P

+5 votes   media: Hill Drop Off
Darkbladecr
Darkbladecr Aug 9 2010, 11:44am replied:

Very well written, and exactly what we want to achieve with this change from Type 96 to Type 59D.

+1 vote   media: Heavy armor approaching!
Darkbladecr
Darkbladecr Aug 9 2010, 11:28am replied:

Not planned, and would be unfair to give such an ability to a powerful tank as this one.

+1 vote   media: Heavy armor approaching!
Darkbladecr
Darkbladecr Aug 9 2010, 11:27am replied:

The M1A2 with the Urban kit will be a bit slower than this version, but will have reactive armor along the sides, and will have an additional remote controlled Predator turret, as seen on the Stryker FSV

+1 vote   media: Heavy armor approaching!
Darkbladecr
Darkbladecr Aug 9 2010, 11:25am replied:

TOW emplacements and Javalin launchers will keep those pesky Type 59Ds at bay :) As long as you don't do mindless attacks and hope for the best the tide of battle could go either way.

+1 vote   media: Heavy armor approaching!
Darkbladecr
Darkbladecr Jul 29 2010, 10:56pm replied:

you mean the recoil? Or the vertical animation up and down?

+1 vote   media: Monthly Overview - July 2010
Darkbladecr
Darkbladecr Jul 4 2010, 6:58am says:

looks great, but I think your weapon.rgd needs modifying along with the projectile ebps to get them visible, otherwise if this was your intention looks great :) Maybe just add a small delay to sounds in the .rgo

+2 votes   media: New "Grille" model
Darkbladecr
Darkbladecr Jun 28 2010, 5:10pm says:

Pure Awesome!

+1 vote   media: we da komandos and wez da snekiest
Darkbladecr
Darkbladecr Jun 19 2010, 12:41pm says:

very nice model, great lighting on the model. and nice normal map on wheels ;)

+1 vote   media: Panther CLV
Darkbladecr
Darkbladecr Jun 18 2010, 2:06am says:

Great to see it all worked out ;)

+1 vote   media: 10,5cm Leichte Feldhaubitze 18 Ausf. M
Darkbladecr
Darkbladecr Jun 15 2010, 2:32pm replied:

no vector based, done in flash

0 votes   media: Flash based RPG game
Darkbladecr
Darkbladecr Jun 12 2010, 8:50am says:

cool stuff ;)

+1 vote   download: Freelancer Pilot Pack (ms3d)
Darkbladecr
Darkbladecr Jun 8 2010, 9:04pm says:

WOAH toolbar OVERLOAD! =P

+7 votes   media: LARGEST FUCKING COMBO EVAR
Darkbladecr
Darkbladecr Jun 6 2010, 5:39am replied:

haha well put =D

+2 votes   article: Resistance And Liberation Open Beta 1.3 release
Darkbladecr
Darkbladecr May 17 2010, 5:40pm says:

Moddb.com
Download link

+1 vote   media: Importing Weapons Tutorial - CoH
Darkbladecr
Darkbladecr May 17 2010, 5:39pm replied: +1 vote   media: Animating Treads in CoH
Darkbladecr
Darkbladecr May 17 2010, 12:26pm says:

halo gun mark 2? =P

+1 vote   media: Lost Island Playtest N.1
Darkbladecr
Darkbladecr May 15 2010, 4:23am says:

*******-A!!! Amazing work guys, I think your coder deserves a big medal!

+1 vote   article: Launcher V2 Beta - Competition!
Darkbladecr
Darkbladecr May 5 2010, 5:32pm says:

very nice model, especially for a first organic model

+1 vote   media: Commie Grunt ~wip
Darkbladecr
Darkbladecr Apr 26 2010, 6:49pm says:

will this act in walker mode as well?

+1 vote   media: Vulture droid fighter render
Darkbladecr
Darkbladecr Apr 26 2010, 5:09pm says:

explosion abilities in general look very nice ingame :)

+1 vote   media: Royal Airforce Typhoon rocket attack
Darkbladecr
Darkbladecr Apr 26 2010, 1:27pm says:

very nice indeed :D

+1 vote   media: necron tomb forge (hq building)
Darkbladecr
Darkbladecr Apr 25 2010, 7:12pm says:

very good use of alpha :D

+2 votes   media: M60 LMG
Darkbladecr
Darkbladecr Apr 25 2010, 4:29am says:

No hands moving is fine but seeing the actual tank being build infront of your eyes would be hard to do for every vehicle

+1 vote   media: Monthly Overview - April 2010
Darkbladecr
Darkbladecr Mar 30 2010, 1:57pm replied:

names are not final, we change them as appropriate :)

+1 vote   media: Monthly Overview - March 2010
Darkbladecr
Darkbladecr Mar 27 2010, 7:41pm replied:

yes but that doesn't have the mobility of a rocket launcher. That would be like the TOW for the US. More or less only for emplacements

+1 vote   media: Monthly Overview - March 2010
Darkbladecr
Darkbladecr Mar 27 2010, 1:59pm replied:

looking at PLA milita from the military shots they don't have all this high equipment. They are just normal troops:
Img10.imageshack.us
Gamereplays.org
I734.photobucket.com

+1 vote   media: Monthly Overview - March 2010
Darkbladecr
Darkbladecr Mar 9 2010, 1:32pm says:

mesh looks very clean, good work ;)

+1 vote   media: T-90 Modelling
Darkbladecr
Darkbladecr Mar 9 2010, 1:28pm replied:

lol china's group of 100,000 hackers will take any army down XD

+1 vote   media: NLOS cannon
Darkbladecr
Darkbladecr Mar 6 2010, 2:36pm says:

the shell inside made the model wayy to high poly for an RTS game, so I left it

+1 vote   media: WiP M82
Darkbladecr
Darkbladecr Feb 21 2010, 1:18pm says:

hmmm I see my Blueprint is being used... didn't ask for permission... =/

+1 vote   media: Mechanized Infantry
Darkbladecr
Darkbladecr Feb 6 2010, 1:40pm says:

awesome work ;)

+2 votes   media: Big Update
Darkbladecr
Darkbladecr Jan 22 2010, 3:24pm says:

very very nice skin!

+2 votes   media: M107 Barret Sniper Rifle
Darkbladecr
Darkbladecr Jan 18 2010, 4:28pm says:

Very nice idea with the unit cards! =D

+1 vote   media: Unit Card
Darkbladecr
Darkbladecr Dec 29 2009, 6:43am says:

turret looks modified, and nice grimy texture ;)

+2 votes   media: British Achilles
Darkbladecr
Darkbladecr Dec 1 2009, 2:25pm says:

looking great guys, make the stock a bit bigger and you are sorted ;)

+1 vote   media: SWAT with MP5
Darkbladecr
Darkbladecr Nov 21 2009, 12:36pm says:

I like those pictures :P

+3 votes   media: New Allies Doctrine Selection Screen
Darkbladecr
Darkbladecr Nov 12 2009, 2:39pm says:

hehe you have no idea :)

+1 vote   download: Adding assets to CoH models
Darkbladecr
Darkbladecr Nov 6 2009, 12:21pm says:

its a fankit, so it has ll the assets you need for your own website content, and some Concept art pieces.

+1 vote   download: Relic Fankit v2
Darkbladecr
Darkbladecr Oct 13 2009, 2:22pm says:

oh no!! I have loved the idea of this mod for such a long time! I will defiantly help out after the initial release of my mod!

+1 vote   article: Battlefield 40K in need of help
Darkbladecr
Darkbladecr Sep 20 2009, 12:33pm says:

Awesome work! Nice skin

+2 votes   media: Tavor CTAR 21
Darkbladecr
Darkbladecr Sep 20 2009, 12:32pm says:

Its getting there, needs a bit of dirt around the bottom, use some grunge brushes and you should be fine ;) A normal map would do a lot as well.

+1 vote   media: Trap Part 3
Darkbladecr
Darkbladecr Sep 17 2009, 6:25pm says:

great work! Whoever is doing the concept art has some great talent!

+3 votes   media: Character Modeling Reference
Darkbladecr
Darkbladecr Sep 17 2009, 6:23pm says:

Great model, glad you properly modeled it! Loads of Strykers that are wrongly modeled...

+2 votes   media: Stryker Model
Darkbladecr
Darkbladecr Sep 14 2009, 2:58pm says:

Looks a bit thin/small but other than that nice :)

+1 vote   media: Type 100
Darkbladecr
Darkbladecr Sep 14 2009, 2:16am says:

Very glad to see you have your first models ingame! Great work guys ;)

+1 vote   article: Press Release III - Crewed Weapons
Darkbladecr
Darkbladecr Sep 11 2009, 11:48am says:

could do with a chamfer on the main part or the stock.

+1 vote   media: FN Fal and G36K
Darkbladecr
Darkbladecr Sep 3 2009, 2:06pm says:

My list of tools:
Moddb.com
Moddb.com
Moddb.com

+3 votes   group: Relic Entertainment
Darkbladecr
Darkbladecr Aug 5 2009, 7:18pm says:

the render makes it look perfect :P could do with a normal map for the wheels.

+2 votes   media: Husky Anti IED
Darkbladecr
Darkbladecr Aug 5 2009, 7:16pm says:

looking very nice ;)

+1 vote   media: Canadian Soldier Update
Darkbladecr
Darkbladecr Jul 26 2009, 11:48am says:

we are looking into using M16A4 as our default weapon, however this is pretty low priority for now. Same goes with MP5

+2 votes   media: Press Release 5 pictures
Darkbladecr
Darkbladecr Jun 19 2009, 4:17pm says:

can we get a couple more views? How does it look in first person mode?

+1 vote   media: M249 ECLAN Scope
Darkbladecr
Darkbladecr Jun 15 2009, 2:44am says:

Glad you like it ;) I've heard that the filefront mirror gives a corrupt version. I will look into it tonight.

+1 vote   download: Community Object Editor
Darkbladecr
Darkbladecr May 4 2009, 3:02pm says:

Finally something to replace the long lost GMax! :D

+1 vote   download: Autodesk Softimage Mod Tool 7.5
Darkbladecr
Darkbladecr May 2 2009, 3:09pm says:

very very nice :)

+1 vote   article: #64: New Visions
Darkbladecr
Darkbladecr Apr 13 2009, 4:06am says:

oh damn.... That's my fault...
Can't believe I didn't see that. Oh well, its the actually content that is important. I will fix it for the next Tutorial Batch ;)

+2 votes   article: Tutorial Batch 1 - How to Setup The Mod Tools
Darkbladecr
Darkbladecr Apr 5 2009, 12:34pm says:

High Res tutorial videos can be downloaded from here: Moddb.com

+1 vote   article: Tutorial Batch 1 - How to Setup Relic Burner
Darkbladecr
Darkbladecr Apr 4 2009, 7:33pm says:

Pure Sweetness :P

+2 votes   media: Update #04
Darkbladecr
Darkbladecr Apr 3 2009, 1:28pm says:

looking very interesting

+1 vote   media: Leningrad map pic
Darkbladecr
Darkbladecr Mar 28 2009, 3:43pm says:

looks cool, but I think that the tree in the middle is messed up... It looks like it is attached to the fence?

+1 vote   media: Berlin map start WIP
Darkbladecr
Darkbladecr Mar 27 2009, 7:18am says:

Just amazing!!! I am speechless

+3 votes   media: cryengine3
Darkbladecr
Darkbladecr Mar 22 2009, 1:02pm says:

it will have a low arc most likely, and thanks. We are re-skinning it btw to something even better ;)

+1 vote   media: Type 82 130mm Multiple rocket launch system
Darkbladecr
Darkbladecr Mar 16 2009, 1:10pm replied:

its supposed to be a dark navy blue which the navy seals use, although this is a very quick texture that might change. It was a test to see how the gun would look with a texture, as it is actually really flat near the grip and base of the gun, but it is hard to see that in this picture, which is good :)

+1 vote   media: MP5
Darkbladecr
Darkbladecr Feb 4 2009, 3:27pm says:

very nice!!! :P

+1 vote   media: NK City Concepts
Level
Avatar
Avatar
Offline Since
Sep 2, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.5
Members
1
Games
4
Mods
589
Articles
109
Polls
4
Media
308
Downloads
37
Engines
1
Groups
3