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Darkbladecr
Darkbladecr @ Berlin map start WIP

looks cool, but I think that the tree in the middle is messed up... It looks like it is attached to the fence?

Good karma+1 vote
Darkbladecr
Darkbladecr @ CryRecon:NanoWarrior

This is very, very nice. Great work to the whole CryRecon team! The level of expertise really demonstrated by this mod team is amazing! I might apply at your site in the future when my workload starts to diminish.

Good karma+1 vote
Darkbladecr
Darkbladecr @ Company of Heroes: Modern Combat

We will try to go for realism, but obviously gameplay comes first.
The helicopters will be used for abilities such as a strafing run, or a infantry drop off. So they will not be able to be controlled by the player. It is hard to get the helicopter to work as a controllable unit. If it is implemented, this will be much later in the development phase.

Good karma+1 vote
Darkbladecr
Darkbladecr @ cryengine3

Just amazing!!! I am speechless

Good karma+3 votes
Darkbladecr
Darkbladecr @ Company of Heroes: Modern Combat

They are not finalized, we are working all the non-doctrinal things first so that we know which doctrine abilites are required by both teams. Don't worry the next press release will be epic :)

Good karma+1 vote
Darkbladecr
Darkbladecr @ Ins_Karam Preview and Media Update

Looks awesome! Nice map guys!

Good karma+1 vote
Darkbladecr
Darkbladecr @ extra info

M1A1 will be a doctrine call in, just like the Tiger or Pershing in the original game.

Good karma+1 vote
Darkbladecr
Darkbladecr @ Type 82 130mm Multiple rocket launch system

it will have a low arc most likely, and thanks. We are re-skinning it btw to something even better ;)

Good karma+1 vote
Darkbladecr
Darkbladecr @ Casus Belli

Very nice mod! I really look forward as how this will turn out. Who knows maybe it will even be better than Bad Company :P

Although are you going to be implementing a rank system? Maybe not globally, but that only last during the match?

Good karma+1 vote
Darkbladecr
Darkbladecr @ Company of Heroes: Modern Combat

@TR
The programs you can use:
For texuring:
-photoshop
-gimp

For modeling:
-maya
-3D MAX

For animating:
-3D MAX

For coding:
-Corsix mod studio found at relic forums.

I'm going to be posting some tutorials later on, with how to mod CoH

Good karma+1 vote
Darkbladecr
Darkbladecr @ Company of Heroes: Modern Combat

for now...
Well we are going to first finish these factions and who knows with a larger mod team and a lot of free time then we might be able to add factions on :)

Good karma+1 vote
Darkbladecr
Darkbladecr @ Company of Heroes: Modern Combat

yes we need some proper skinners, at the moment we have the modelers working on textures but they are not professionals... So anyone that is good at texturing can apply at our forum!
Z3.invisionfree.com

Good karma+1 vote
Darkbladecr
Darkbladecr @ extra info

they will be able to be upgraded with those things, but the standard Tier 1 version will look like that one ;)

Good karma+1 vote
Darkbladecr
Darkbladecr @ MP5

its supposed to be a dark navy blue which the navy seals use, although this is a very quick texture that might change. It was a test to see how the gun would look with a texture, as it is actually really flat near the grip and base of the gun, but it is hard to see that in this picture, which is good :)

Good karma+1 vote
Darkbladecr
Darkbladecr @ FH 2.15 Tobruk teaser

amazing video!!!! Who ever did the screenplay is a genius ;)

Good karma+1 vote
Darkbladecr
Darkbladecr @ Company of Heroes: Eastern Front

Thank you for your reply and I look forward to trying your mod and the nice tutorial ;)

Just one more question are the wepons in the video just reskinnes original models? Or are they your own models imported in game?

Good karma+1 vote
Darkbladecr
Darkbladecr @ Company of Heroes: Eastern Front

This is a great mod guys! I will surely download this guy when it get released :P
I have a couple questions though...
I am from the CoH: modern combat mod and I am going to be getting some of our models ingame, although I am not 100% sure as to how to work the OE. So who can I contact from your mod to help me out a bit and just point me in the right direction? Also For implementing new side arms to the game, apart from the mesh file in 3d max do you have to add any rigging to the model? Or can the model be implemented right away to OE and then ingame?

Good karma+1 vote
Darkbladecr
Darkbladecr @ Company of Heroes: Modern Combat

I'm pretty sure it was microsoft paint, but I may be wrong...

Good karma+1 vote
Darkbladecr
Darkbladecr @ Setting Battle of the Bulge apart from Company of Heroes

Great work guys!! I'm curious as to how you got the OE working ;)

Good karma+2 votes
Darkbladecr
Darkbladecr @ Foster-Miller Swords-Talon

very very cool model! ;)

Good karma+1 vote
Darkbladecr
Darkbladecr @ Company of Heroes: Modern Combat

Neither!
USMC's Versus Chinese, in my opinion a lot more interesting ;)
Check the pictures, you can see the tech tree and some finished models!

Good karma+1 vote
Darkbladecr
Darkbladecr @ CryRecon:NanoWarrior

Very nice mod, although apart from the single player you guys are working on will there be multiplayer as well?

Good karma+1 vote
Darkbladecr
Darkbladecr @ CryRecon:NanoWarrior Weapons & Assets

That is a very, very nice gun :P

Good karma+2 votes
Darkbladecr
Darkbladecr @ NK City Concepts

very nice!!! :P

Good karma+1 vote
Darkbladecr
Darkbladecr @ Sniper Rifles

Wow nice rifle! What is the poly/tri count on that bad guy? :P

Good karma+1 vote
Darkbladecr
Darkbladecr @ Company of Heroes: Modern Combat

We have a lot more updates coming in soon, don't worry guys, we are not dead at all! Check back here regularly as there are going to be some nice treats coming soon ;)

Good karma+1 vote
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