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looks cool, but I think that the tree in the middle is messed up... It looks like it is attached to the fence?
This is very, very nice. Great work to the whole CryRecon team! The level of expertise really demonstrated by this mod team is amazing! I might apply at your site in the future when my workload starts to diminish.
We will try to go for realism, but obviously gameplay comes first.
The helicopters will be used for abilities such as a strafing run, or a infantry drop off. So they will not be able to be controlled by the player. It is hard to get the helicopter to work as a controllable unit. If it is implemented, this will be much later in the development phase.
Just amazing!!! I am speechless
They are not finalized, we are working all the non-doctrinal things first so that we know which doctrine abilites are required by both teams. Don't worry the next press release will be epic :)
Looks awesome! Nice map guys!
M1A1 will be a doctrine call in, just like the Tiger or Pershing in the original game.
it will have a low arc most likely, and thanks. We are re-skinning it btw to something even better ;)
Very nice mod! I really look forward as how this will turn out. Who knows maybe it will even be better than Bad Company :P
Although are you going to be implementing a rank system? Maybe not globally, but that only last during the match?
The programs you can use:
-Corsix mod studio found at relic forums.
I'm going to be posting some tutorials later on, with how to mod CoH
Well we are going to first finish these factions and who knows with a larger mod team and a lot of free time then we might be able to add factions on :)
yes we need some proper skinners, at the moment we have the modelers working on textures but they are not professionals... So anyone that is good at texturing can apply at our forum!
they will be able to be upgraded with those things, but the standard Tier 1 version will look like that one ;)
its supposed to be a dark navy blue which the navy seals use, although this is a very quick texture that might change. It was a test to see how the gun would look with a texture, as it is actually really flat near the grip and base of the gun, but it is hard to see that in this picture, which is good :)
amazing video!!!! Who ever did the screenplay is a genius ;)
Thank you for your reply and I look forward to trying your mod and the nice tutorial ;)
Just one more question are the wepons in the video just reskinnes original models? Or are they your own models imported in game?
This is a great mod guys! I will surely download this guy when it get released :P
I have a couple questions though...
I am from the CoH: modern combat mod and I am going to be getting some of our models ingame, although I am not 100% sure as to how to work the OE. So who can I contact from your mod to help me out a bit and just point me in the right direction? Also For implementing new side arms to the game, apart from the mesh file in 3d max do you have to add any rigging to the model? Or can the model be implemented right away to OE and then ingame?
I'm pretty sure it was microsoft paint, but I may be wrong...
Great work guys!! I'm curious as to how you got the OE working ;)
very very cool model! ;)
USMC's Versus Chinese, in my opinion a lot more interesting ;)
Check the pictures, you can see the tech tree and some finished models!
Very nice mod, although apart from the single player you guys are working on will there be multiplayer as well?
That is a very, very nice gun :P
very nice!!! :P
Wow nice rifle! What is the poly/tri count on that bad guy? :P
We have a lot more updates coming in soon, don't worry guys, we are not dead at all! Check back here regularly as there are going to be some nice treats coming soon ;)