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Comment History  (1020 - 1048 of 1,048)
Darkbladecr
Darkbladecr May 10 2013, 12:51pm replied:

Waiting for it to get authorized from ModDB

+1 vote   media: New Website + Installer
Darkbladecr
Darkbladecr Apr 17 2013, 4:35pm replied:

PLA non-doctrine artillery is extremely weak, it only takes a few hits or an AT4 to take down.

+5 votes   article: The long awaited Patch 1.014!
Darkbladecr
Darkbladecr Apr 17 2013, 9:55am replied:

There are many :)

+8 votes   media: The long awaited Patch 1.014!
Darkbladecr
Darkbladecr Apr 17 2013, 9:53am replied:

Wait for the news post, you will understand :)

+5 votes   media: The long awaited Patch 1.014!
Darkbladecr
Darkbladecr Apr 15 2013, 7:46am says:

Great work! Very fun to play, a bit slow to start with, but I suppose that is just to get new players used to the system.

Just a few bugs: If you mute the home screen play a game and return, the mute button is still active but the home screen continues to play music. so you need to unmute and remute.

When your paddle is damaged and you get the upgrade to the big Blue paddle and the powerup wares off the paddle is back to 100% health. Yet when you finish the wave and start the next one, the correct wounded state is shown.

+1 vote   article: New Level/Environment Art!
Darkbladecr
Darkbladecr Jan 13 2013, 6:22am says:

Might want to update the picture so that it shows that it starts on January 25th :)

+1 vote   article: 1v1 Tournament Announcement
Darkbladecr
Darkbladecr Dec 12 2012, 4:39pm replied:

What did you download? and from where?

Can you post a screenshot of the error?

+5 votes   article: CoH: Modern Combat Patch - 1.012
Darkbladecr
Darkbladecr Nov 10 2012, 2:04pm replied:

yes, yes it is :)

+4 votes   media: New additions to Patch 1.011
Darkbladecr
Darkbladecr Sep 19 2012, 7:34pm replied:

They are using the QCW05: En.wikipedia.org

+3 votes   media: New screenshots from Patch 1.010
Darkbladecr
Darkbladecr Aug 14 2012, 4:52am replied:

You have to run the launcher as an administrator. Or you can download the patch and apply it manually from the link in the news post.

+3 votes   article: CoH: Modern Combat Patch - 1.009!
Darkbladecr
Darkbladecr Jul 31 2012, 6:34am replied:

Retired =/= retarded
We may change the model to something else, we won't use the type 05 since it looks too similar to the QBZ 95

+1 vote   media: New PLA Special Forces hit the field!
Darkbladecr
Darkbladecr Jul 4 2012, 4:08am replied:

Soon, my friend, soon.

+3 votes   media: CoH: Modern Combat - Patch 1.007 is here!
Darkbladecr
Darkbladecr May 6 2012, 10:32am says:

getting better and better ;)

+8 votes   article: Recruits Video Log 08 - Pick up's and Exploding Stuff
Darkbladecr
Darkbladecr Apr 11 2012, 6:01am says:

Beautiful graphics great menu design!

+2 votes   media: More WIPs
Darkbladecr
Darkbladecr Apr 9 2012, 9:23am says:

Really nice lighting!

+4 votes   media: Rebellion TDM map
Darkbladecr
Darkbladecr Nov 16 2011, 7:18pm says:

Is Korbah a surgeon? =o

+1 vote   article: DoWPro 3.60 - Coming Soon?
Darkbladecr
Darkbladecr May 16 2011, 8:01pm says:

Awesome! Great work!
Will the second soldier do anything, or simply just be able to sit there?

+3 votes   media: Sd.Kfz. 250
Darkbladecr
Darkbladecr May 16 2011, 7:25am says:

that is an amazing image!

+2 votes   media: Forgotten Hope 2
Darkbladecr
Darkbladecr May 8 2011, 7:37am says:

Woah... tutorial heaven!

+2 votes   article: Vast XSI Learning Movies on YouTube
Darkbladecr
Darkbladecr May 4 2011, 6:23am replied:

Yes exactly we are sticking to the vCoH load outs, where there are 6 abilities per doctrine and only three doctrines.

+2 votes   media: USdoctrineUI
Darkbladecr
Darkbladecr May 4 2011, 6:22am replied:

We do not have a CH-47 Chinook in our mod. However the others we still have. The A-10 has not been updated at the moment, it is on the map only for a few seconds as if flys by for a rocket strike. So not sure if we will invest time into changing it, for the moment being.

+1 vote   media: USdoctrineUI
Darkbladecr
Darkbladecr May 3 2011, 4:56pm replied:

Both mean the same thing, and CQB may be more related to personal battles, while CAB is more related to large scale warfare.

+8 votes   media: USdoctrineUI
Darkbladecr
Darkbladecr Feb 25 2011, 5:36pm says:

hehe love the driver XD

+8 votes   media: SU-76
Darkbladecr
Darkbladecr Jan 29 2011, 5:54am replied:

He was just trying to explain the current mechanics of the TOW upgrade ingame. I don't think he meant to offend you, just give you some more insight of the current state of the game...

+9 votes   media: Monthly Overview - January 2011
Darkbladecr
Darkbladecr Jan 28 2011, 7:09pm replied:

Well it can, but it is designed against the Strykers/Bradley/M1A2/emplacements it is an Anti-tank weapon after all

+1 vote   media: Monthly Overview - January 2011
Darkbladecr
Darkbladecr Jan 28 2011, 4:36pm says:

Isn't it 2143?

+1 vote   media: The icon for the mod
Darkbladecr
Darkbladecr Jan 25 2011, 4:08pm replied:

That is the exact purpose of this unit :)

+1 vote   media: Monthly Overview - November 2010
Darkbladecr
Darkbladecr Jan 21 2011, 10:49am replied:

agreed but looks really awesome

+1 vote   media: Picture of the Week 0017 - Week 3 January 2011
Darkbladecr
Darkbladecr Jan 21 2011, 6:31am says:

Nice including us in your post :D

Although I really do like that new character, somehow reminds me of a future admiral or pilot, not sure why.

+1 vote   article: From the Modern Combat Crew
Darkbladecr
Darkbladecr Dec 25 2010, 5:49am replied:

Yes MP5s =)
I'll let somebody else comment on the camo

+1 vote   media: CoH: Modern Combat - xmas present
Darkbladecr
Darkbladecr Dec 24 2010, 7:19am replied:

looks better without a helmet

+3 votes   media: CoH: Modern Combat - xmas present
Darkbladecr
Darkbladecr Dec 5 2010, 12:14pm says:

Amazing idea, and wow it is mighty snazzy =D

+10 votes   article: The Modding Hall of Fame
Darkbladecr
Darkbladecr Dec 5 2010, 8:19am replied:

haha if that was ingame the environment settings would be immediately bought by EA :P

+1 vote   media: Zhi-9WA
Darkbladecr
Darkbladecr Dec 5 2010, 6:04am says:

Those cockpit details are mind blowing :)

+1 vote   media: Apache AH-64A/D
Darkbladecr
Darkbladecr Nov 28 2010, 9:03pm says:

Looking great! Its nice to be extending your beta testing to a local population, but is there any chance that the beta will extend internationally? S'il vous plaƮt? :)

Also will you be using all authentic sounds for weapons and environment?

+2 votes   article: Casus Belli - Update #12
Darkbladecr
Darkbladecr Nov 27 2010, 6:13pm replied:

We never post treads of vehicles, as they usually have a default setup that we use, and no need to show the same ones every time

+1 vote   media: Monthly Overview - November 2010
Darkbladecr
Darkbladecr Sep 26 2010, 5:01am replied:

The US have a mortar vehicle and the M109 Paladin, so no MLRS but they have other indirect fire vehicles ;)

+1 vote   media: Monthly Overview - September 2010
Darkbladecr
Darkbladecr Sep 25 2010, 2:35pm replied:

its a custom one we made :)

+1 vote   media: Monthly Overview - September 2010
Darkbladecr
Darkbladecr Sep 5 2010, 6:32pm says:

Very nice, great photosource

+1 vote   media: Poisonous frog
Darkbladecr
Darkbladecr Aug 16 2010, 12:48pm says:

cage armor is looking good

+2 votes   media: Village Patrol
Darkbladecr
Darkbladecr Aug 6 2010, 10:35am says:

lol a big project to take up, good luck :)

+1 vote   article: Project Zero: AVATAR !!!
Darkbladecr
Darkbladecr Jul 29 2010, 11:37pm says:

Will balance for the Vanilla factions continue from EF? Or is this a one time deal, where you fix all the problems that Relic should have done a while ago?

+1 vote   article: Patch 1.2 Changelog 'The Great Patriotic War'
Darkbladecr
Darkbladecr Jun 10 2010, 12:08pm says:

great stuff, interesting post, thanks for the update ;)

+3 votes   article: Technical Update #1
Darkbladecr
Darkbladecr Jun 8 2010, 9:00pm replied:

looks great! Did you manage to get your hands on my alpha tool for models?

+1 vote   media: Overhauled Jagdpanther
Darkbladecr
Darkbladecr Jun 5 2010, 6:22pm replied:

Completely agree!

+1 vote   media: Backpack 3000
Darkbladecr
Darkbladecr May 30 2010, 4:53pm says:

great work as always!
out of curiosity how big is the team at FTS?

+5 votes   article: Casus Belli - Update #11
Darkbladecr
Darkbladecr May 29 2010, 12:00pm replied:

there is a split between two different styles, either Realistic or Arcade-like

We would like to follow the CoH style more arcade-like to give members an easy transition from the vCoH. In addition some people do not like realism. The realistic qualities of modern warfare, would extend battles to very very large scale and would make the players dependent entirely on their micro skills and recon elements. It may be interesting, although we would like to stick to the style people play most. Then if a large fan base develops we will listen to the community and try to please all different groups. I hope you enjoy the doctrine styles regardless!

+2 votes   article: Monthly Overview - May 2010
Darkbladecr
Darkbladecr May 18 2010, 4:08pm says:

from W40k bf2! great stuff!

+3 votes   media: Tau Piranha
Darkbladecr
Darkbladecr May 17 2010, 12:21pm says:

great low poly work! 3,000 verts is great ;)

+1 vote   media: Size edit for Azure
Darkbladecr
Darkbladecr May 15 2010, 7:09pm says:

I suppose this may be for the better since UT3 provides a better platform for anyone to play the game, and debatably a better engine.

+1 vote   article: UT40k & BF40k merge
Darkbladecr
Darkbladecr May 3 2010, 4:22pm says:

that is just crazy! Too bad its outdated by bombers these days

+2 votes   media: 280mm Atomic Nuclear Artillery
Darkbladecr
Darkbladecr Apr 30 2010, 6:19pm says:

how many polys? It looks like a lot of edges on the wireframe.

+1 vote   media: Supply Bundle
Darkbladecr
Darkbladecr Apr 27 2010, 8:00pm says:

now look at that ocean glisten, I swear we are not too far off from a real virtual reality game.

+4 votes   media: Time of day
Darkbladecr
Darkbladecr Apr 27 2010, 7:40pm says:

Now this was a fun engine to work with, back in the day :D

+4 votes   engine: RPG Maker XP
Darkbladecr
Darkbladecr Apr 27 2010, 2:35am says:

This will surely come in useful ;)

+2 votes   download: DOW2 FX stamps
Darkbladecr
Darkbladecr Apr 26 2010, 1:28pm says:

nicely done ;)

+1 vote   media: destroyer update
Darkbladecr
Darkbladecr Apr 24 2010, 3:32pm replied:

we plan to do this, so animating this building in the construction phase will not be impossible :)

+2 votes   media: Monthly Overview - April 2010
Darkbladecr
Darkbladecr Apr 8 2010, 10:02am says:

old stuff Type 96 is where its at ;)

+1 vote   media: china type-80 tank
Darkbladecr
Darkbladecr Apr 1 2010, 7:45pm says:

nice work, getting that wher bike model mixed ;)

+1 vote   media: Recon Motorcycle
Darkbladecr
Darkbladecr Mar 9 2010, 1:33pm replied:

rofl haha

+1 vote   media: FV101 Scorpion Toy Model
Darkbladecr
Darkbladecr Mar 9 2010, 1:33pm says:

can we get a clay render?

+1 vote   media: T-90 Modelling
Darkbladecr
Darkbladecr Mar 9 2010, 1:31pm says:

QUOTE:Surprisingly there is said to be a hole in the center of commander's seat that can be used as a toilet o.0*.
hahahahaha

This thing looks damn small..

+1 vote   media: FV107 Scimitar
Darkbladecr
Darkbladecr Mar 6 2010, 2:56pm replied:

thanks mate, and its really low poly so the skin and render makes up for it :)

+1 vote   media: MP5
Darkbladecr
Darkbladecr Feb 28 2010, 6:26am replied:

that would increase the poly count a lot, and not a great thing for RTS games, anyway check the updated model in our latest screenshots and you decide if its still to octagonal.

+1 vote   media: M106A2 Mortar carrier
Darkbladecr
Darkbladecr Feb 27 2010, 9:07am replied:

there are a lot of things in development that were not posted in the monthly update. But these are the finished products, so what you see here will be as-is ingame.
No they are not officially ingame yet.

+1 vote   media: Monthly Overview - February 2010
Darkbladecr
Darkbladecr Feb 6 2010, 1:42pm says:

now that is sexy! :D

+2 votes   media: M107 Barret Sniper Rifle
Darkbladecr
Darkbladecr Jan 17 2010, 10:15am replied:

the bottom of the plate needs a negative indent, check both your picture and mine.

+2 votes   media: M1A1 Abrams Tank
Darkbladecr
Darkbladecr Jan 17 2010, 8:19am says:

The front plate is done wrong... it needs to look more like this:
Ginklai.net

+1 vote   media: M1A1 Abrams Tank
Darkbladecr
Darkbladecr Jan 17 2010, 8:18am says:

looks good, but why have hexagonal hatches when the rest of the model is so high poly?

+1 vote   media: M1A1 Abrams Tank
Darkbladecr
Darkbladecr Jan 14 2010, 4:51pm replied:

Tracvision.com
Not meant to have a gunner, but we are looking into more Humvee variants... although still under discussion.

+1 vote   media: quick update#1
Darkbladecr
Darkbladecr Jan 11 2010, 11:39am replied:

updated humvee:
Vid483.photobucket.com

+1 vote   media: CoH: Modern Combat - Trailer 1
Darkbladecr
Darkbladecr Jan 10 2010, 2:28pm replied:

like aidas2 said it is controlled from inside.
En.wikipedia.org

+1 vote   media: CoH: Modern Combat - Trailer 1
Darkbladecr
Darkbladecr Jan 10 2010, 12:08pm says:

DemoSS reskined this one

+1 vote   media: PR #6 pictures
Darkbladecr
Darkbladecr Jan 9 2010, 9:02am says:

treads are very nice :D

+3 votes   media: Churchill 75MM
Darkbladecr
Darkbladecr Dec 25 2009, 1:02pm says:

FYI, this has been updated.

+1 vote   media: Type 56
Darkbladecr
Darkbladecr Dec 9 2009, 1:03pm says:

looks great, I was thinking of implementing something very similar for our mod. Great job guys ;)

+2 votes   article: Operation Market Garden: Victory Point Mode
Darkbladecr
Darkbladecr Nov 23 2009, 6:11pm says:

First comment:
Messy, but let me show you why! You see goes over the Tracks Texture And it is continuous!!!
UVOFF - needs to be in the name!

Second Comment:
Now Experienced 3D Max users would know what to do, but just to make sure I'm going to show you how to get these actually moving!

Ingame the vehicle will actually move so no need to move the treads, just get the speed factor right in OE

Third Comment:
To animate the Treads separately you need to create two materials and then you can alter the U_offset separately, important for OE so that the tank can properly turn, instead of going forward with both treads... -_-

+1 vote   media: Animating Treads in CoH
Darkbladecr
Darkbladecr Nov 22 2009, 2:46pm says:

Not bad, you could try chamfering those back wings, so it doesn't look to much like blocks. Looks interesting, wonder how it will work ingame? either up and down the map, or circling the map?

+1 vote   media: UAV
Darkbladecr
Darkbladecr Nov 22 2009, 10:09am says:

wow loads of choices!

+2 votes   media: Sceenshot - 101st AB
Darkbladecr
Darkbladecr Nov 11 2009, 5:08pm says:

looks good, but you need to really smooth that handle ;)

+1 vote   media: Vector CR-21
Darkbladecr
Darkbladecr Nov 6 2009, 2:00pm says:

great picture! ;)

+3 votes   media: Ju 87 Stuka
Darkbladecr
Darkbladecr Oct 25 2009, 5:56pm says:

I'm liking those extra decals :)

+1 vote   media: In-game screens
Darkbladecr
Darkbladecr Sep 17 2009, 6:26pm says:

awesome glossy floor!

+2 votes   media: New Prison Scenes !!!
Darkbladecr
Darkbladecr Sep 15 2009, 6:36pm says:

Very Very nice model :)

+1 vote   media: High Poly 3D Watch
Darkbladecr
Darkbladecr Sep 11 2009, 11:46am replied:

looking at this model you probably have about 350 tris in total, you are allowed to have 600, so why not use it? :)

+2 votes   media: Weaponry
Darkbladecr
Darkbladecr Sep 6 2009, 7:05pm says:

oh dear.... no comments....oh fine I'll help with the animations :P

+1 vote   media: Walker :p
Darkbladecr
Darkbladecr Sep 3 2009, 2:04pm says:

Very Very nice work ;)

+1 vote   download: CoH Weapon Importing Tutorial
Darkbladecr
Darkbladecr Sep 2 2009, 3:24pm says:

you can affourd to add a lot more tri's to that model! The max is 600. At least to the main body. Otherwise a normal map is going to be a Must.

+1 vote   media: New Weapons Ingame
Darkbladecr
Darkbladecr Aug 30 2009, 5:25pm says:

Iove it! ;)

+1 vote   media: Photoshop fun #2
Darkbladecr
Darkbladecr Aug 28 2009, 9:59pm says:

awesome stuff! Looking forward to those maps, they look very detailed.

+3 votes   article: Casus Belli - Update #06
Darkbladecr
Darkbladecr Aug 15 2009, 7:50pm says:

Great work! Are those two custom campaigns at the bottom?

+1 vote   article: Update #12
Darkbladecr
Darkbladecr Aug 3 2009, 8:55am says:

Now that is one sick texture and awesome model ;) Great work!

+3 votes   media: Webley Pistol done
Darkbladecr
Darkbladecr Jul 20 2009, 11:21am says:

looks badass! :P

+1 vote   media: Flash gitz upgrades.
Darkbladecr
Darkbladecr Jul 17 2009, 6:54am says:

IMPORTANT IF YOUR CoH IS NOT INSTALLED IN C:\Program Files\THQ\Company of Heroes the "New Mod Setup.bat' WILL NOT WORK!!!!

However the manual way will work! Hope this helps people out!

+1 vote   download: Company of Heroes Modding Setup
Darkbladecr
Darkbladecr Jun 18 2009, 2:58pm says:

looking very nice =P

+1 vote   media: Gray Knight WIP
Darkbladecr
Darkbladecr Jun 12 2009, 5:41pm says:

looking very nice, will they have stealth enabled wargear?

+1 vote   media: Tau XV25 WIP
Darkbladecr
Darkbladecr Jun 11 2009, 4:33am says:

Looking great! Can there also be a picture from a more ambiant place?

-1 votes   media: Tau Hammerhead
Darkbladecr
Darkbladecr May 23 2009, 7:19am says:

Nice one, maybe add some old blood stains on the blade, or make it look a bit more worn out? It looks like it has never seen battle

+1 vote   media: Cadian Power Sword W.I.P
Darkbladecr
Darkbladecr May 23 2009, 7:17am says:

That's great all you need to do is add the driver's sight along the middle of the hammerhead. It is like a small extrution then it should be all done :) if you have any more tri/polys left then add a bit more smoothing to the hull?

+1 vote   media: Tau Hammerhead WIP
Darkbladecr
Darkbladecr May 17 2009, 4:41pm says:

that looks great! Love the wood texture!

+1 vote   media: M-14 Assault Rifle
Darkbladecr
Darkbladecr May 17 2009, 4:23pm says:

nice model ;)

+2 votes   media: m16
Darkbladecr
Darkbladecr May 17 2009, 4:21pm says:

wow nice stuff, keep up the work

+1 vote   media: Comparison Group Shots
Darkbladecr
Darkbladecr May 7 2009, 12:02pm says:

that is one kickass computer! Is that your mod playing on the screen?

+1 vote   media: Update #05
Darkbladecr
Darkbladecr Apr 5 2009, 12:33pm replied:

I said in my tutorial that you can download the High-Res videos here: Moddb.com

And there is also a link at the bottom of the embedded movie which has all the notes if you really don't want to download the movie.

+1 vote   article: Tutorial Batch 1 - Setting up Object Editor
Darkbladecr
Darkbladecr Apr 3 2009, 1:27pm says:

Thats an awesome grenade :D

+1 vote   media: Russian Frag grenade
Darkbladecr
Darkbladecr Feb 4 2009, 3:26pm says:

Wow nice rifle! What is the poly/tri count on that bad guy? :P

+1 vote   media: Sniper Rifles
Darkbladecr
Darkbladecr Mar 30 2009, 11:53am says:

looks very nice, although I'm not sure how you are going to reload with the camo covering the cartridge

+1 vote   media: Camo blanket model Mosin Nagant
Darkbladecr
Darkbladecr Mar 28 2009, 3:43pm says:

looks cool, but I think that the tree in the middle is messed up... It looks like it is attached to the fence?

+1 vote   media: Berlin map start WIP
Darkbladecr
Darkbladecr Mar 28 2009, 3:23pm says:

This is very, very nice. Great work to the whole CryRecon team! The level of expertise really demonstrated by this mod team is amazing! I might apply at your site in the future when my workload starts to diminish.

+1 vote   mod: CryRecon:NanoWarrior
Darkbladecr
Darkbladecr Mar 28 2009, 3:13pm replied:

We will try to go for realism, but obviously gameplay comes first.
The helicopters will be used for abilities such as a strafing run, or a infantry drop off. So they will not be able to be controlled by the player. It is hard to get the helicopter to work as a controllable unit. If it is implemented, this will be much later in the development phase.

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Mar 27 2009, 7:18am says:

Just amazing!!! I am speechless

+3 votes   media: cryengine3
Darkbladecr
Darkbladecr Mar 26 2009, 8:46am replied:

They are not finalized, we are working all the non-doctrinal things first so that we know which doctrine abilites are required by both teams. Don't worry the next press release will be epic :)

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Mar 26 2009, 3:48am says:

Looks awesome! Nice map guys!

+1 vote   article: Ins_Karam Preview and Media Update
Darkbladecr
Darkbladecr Mar 22 2009, 1:04pm replied:

M1A1 will be a doctrine call in, just like the Tiger or Pershing in the original game.

+1 vote   media: extra info
Darkbladecr
Darkbladecr Mar 22 2009, 1:02pm says:

it will have a low arc most likely, and thanks. We are re-skinning it btw to something even better ;)

+1 vote   media: Type 82 130mm Multiple rocket launch system
Darkbladecr
Darkbladecr Mar 21 2009, 2:35pm says:

Very nice mod! I really look forward as how this will turn out. Who knows maybe it will even be better than Bad Company :P

Although are you going to be implementing a rank system? Maybe not globally, but that only last during the match?

+1 vote   mod: Casus Belli
Darkbladecr
Darkbladecr Mar 19 2009, 12:52pm says:

@TR
The programs you can use:
For texuring:
-photoshop
-gimp

For modeling:
-maya
-3D MAX

For animating:
-3D MAX

For coding:
-Corsix mod studio found at relic forums.

I'm going to be posting some tutorials later on, with how to mod CoH

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Mar 18 2009, 3:04pm replied:

for now...
Well we are going to first finish these factions and who knows with a larger mod team and a lot of free time then we might be able to add factions on :)

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Mar 16 2009, 2:19pm replied:

yes we need some proper skinners, at the moment we have the modelers working on textures but they are not professionals... So anyone that is good at texturing can apply at our forum!
Z3.invisionfree.com

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Mar 16 2009, 1:11pm replied:

they will be able to be upgraded with those things, but the standard Tier 1 version will look like that one ;)

+1 vote   media: extra info
Darkbladecr
Darkbladecr Mar 16 2009, 1:10pm replied:

its supposed to be a dark navy blue which the navy seals use, although this is a very quick texture that might change. It was a test to see how the gun would look with a texture, as it is actually really flat near the grip and base of the gun, but it is hard to see that in this picture, which is good :)

+1 vote   media: MP5
Darkbladecr
Darkbladecr Mar 7 2009, 7:43am says:

amazing video!!!! Who ever did the screenplay is a genius ;)

+1 vote   media: FH 2.15 Tobruk teaser
Darkbladecr
Darkbladecr Mar 4 2009, 1:45pm replied:

Thank you for your reply and I look forward to trying your mod and the nice tutorial ;)

Just one more question are the wepons in the video just reskinnes original models? Or are they your own models imported in game?

+1 vote   mod: Company of Heroes: Eastern Front
Darkbladecr
Darkbladecr Mar 3 2009, 2:35pm says:

This is a great mod guys! I will surely download this guy when it get released :P
I have a couple questions though...
I am from the CoH: modern combat mod and I am going to be getting some of our models ingame, although I am not 100% sure as to how to work the OE. So who can I contact from your mod to help me out a bit and just point me in the right direction? Also For implementing new side arms to the game, apart from the mesh file in 3d max do you have to add any rigging to the model? Or can the model be implemented right away to OE and then ingame?

+1 vote   mod: Company of Heroes: Eastern Front
Darkbladecr
Darkbladecr Mar 1 2009, 7:44pm says:

I'm pretty sure it was microsoft paint, but I may be wrong...

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Feb 25 2009, 2:57pm says:

Great work guys!! I'm curious as to how you got the OE working ;)

+2 votes   article: Setting Battle of the Bulge apart from Company of Heroes
Darkbladecr
Darkbladecr Feb 24 2009, 11:41am says:

very very cool model! ;)

+1 vote   media: Foster-Miller Swords-Talon
Darkbladecr
Darkbladecr Feb 8 2009, 7:53pm replied:

Neither!
USMC's Versus Chinese, in my opinion a lot more interesting ;)
Check the pictures, you can see the tech tree and some finished models!

+1 vote   mod: Company of Heroes: Modern Combat
Darkbladecr
Darkbladecr Feb 4 2009, 3:56pm says:

Very nice mod, although apart from the single player you guys are working on will there be multiplayer as well?

+1 vote   mod: CryRecon:NanoWarrior
Darkbladecr
Darkbladecr Feb 4 2009, 3:29pm says:

That is a very, very nice gun :P

+2 votes   media: CryRecon:NanoWarrior Weapons & Assets
Darkbladecr
Darkbladecr Feb 4 2009, 3:27pm says:

very nice!!! :P

+1 vote   media: NK City Concepts
Darkbladecr
Darkbladecr Feb 3 2009, 7:15am says:

We have a lot more updates coming in soon, don't worry guys, we are not dead at all! Check back here regularly as there are going to be some nice treats coming soon ;)

+1 vote   mod: Company of Heroes: Modern Combat
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