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Waiting for it to get authorized from ModDB
PLA non-doctrine artillery is extremely weak, it only takes a few hits or an AT4 to take down.
There are many :)
Wait for the news post, you will understand :)
Great work! Very fun to play, a bit slow to start with, but I suppose that is just to get new players used to the system.
Just a few bugs: If you mute the home screen play a game and return, the mute button is still active but the home screen continues to play music. so you need to unmute and remute.
When your paddle is damaged and you get the upgrade to the big Blue paddle and the powerup wares off the paddle is back to 100% health. Yet when you finish the wave and start the next one, the correct wounded state is shown.
Might want to update the picture so that it shows that it starts on January 25th :)
What did you download? and from where?
Can you post a screenshot of the error?
yes, yes it is :)
They are using the QCW05: En.wikipedia.org
You have to run the launcher as an administrator. Or you can download the patch and apply it manually from the link in the news post.
Retired =/= retarded
We may change the model to something else, we won't use the type 05 since it looks too similar to the QBZ 95
Soon, my friend, soon.
getting better and better ;)
Beautiful graphics great menu design!
Really nice lighting!
Is Korbah a surgeon? =o
Awesome! Great work!
Will the second soldier do anything, or simply just be able to sit there?
that is an amazing image!
Woah... tutorial heaven!
Yes exactly we are sticking to the vCoH load outs, where there are 6 abilities per doctrine and only three doctrines.
We do not have a CH-47 Chinook in our mod. However the others we still have. The A-10 has not been updated at the moment, it is on the map only for a few seconds as if flys by for a rocket strike. So not sure if we will invest time into changing it, for the moment being.
Both mean the same thing, and CQB may be more related to personal battles, while CAB is more related to large scale warfare.
hehe love the driver XD
He was just trying to explain the current mechanics of the TOW upgrade ingame. I don't think he meant to offend you, just give you some more insight of the current state of the game...
Well it can, but it is designed against the Strykers/Bradley/M1A2/emplacements it is an Anti-tank weapon after all
Isn't it 2143?
That is the exact purpose of this unit :)
agreed but looks really awesome
Nice including us in your post :D
Although I really do like that new character, somehow reminds me of a future admiral or pilot, not sure why.
Yes MP5s =)
I'll let somebody else comment on the camo
looks better without a helmet
Amazing idea, and wow it is mighty snazzy =D
haha if that was ingame the environment settings would be immediately bought by EA :P
Those cockpit details are mind blowing :)
Looking great! Its nice to be extending your beta testing to a local population, but is there any chance that the beta will extend internationally? S'il vous plaît? :)
Also will you be using all authentic sounds for weapons and environment?
We never post treads of vehicles, as they usually have a default setup that we use, and no need to show the same ones every time
The US have a mortar vehicle and the M109 Paladin, so no MLRS but they have other indirect fire vehicles ;)
its a custom one we made :)
Very nice, great photosource
cage armor is looking good
lol a big project to take up, good luck :)
Will balance for the Vanilla factions continue from EF? Or is this a one time deal, where you fix all the problems that Relic should have done a while ago?
great stuff, interesting post, thanks for the update ;)
looks great! Did you manage to get your hands on my alpha tool for models?
great work as always!
out of curiosity how big is the team at FTS?
there is a split between two different styles, either Realistic or Arcade-like
We would like to follow the CoH style more arcade-like to give members an easy transition from the vCoH. In addition some people do not like realism. The realistic qualities of modern warfare, would extend battles to very very large scale and would make the players dependent entirely on their micro skills and recon elements. It may be interesting, although we would like to stick to the style people play most. Then if a large fan base develops we will listen to the community and try to please all different groups. I hope you enjoy the doctrine styles regardless!
from W40k bf2! great stuff!
great low poly work! 3,000 verts is great ;)
I suppose this may be for the better since UT3 provides a better platform for anyone to play the game, and debatably a better engine.
that is just crazy! Too bad its outdated by bombers these days
how many polys? It looks like a lot of edges on the wireframe.
now look at that ocean glisten, I swear we are not too far off from a real virtual reality game.
Now this was a fun engine to work with, back in the day :D
This will surely come in useful ;)
nicely done ;)
we plan to do this, so animating this building in the construction phase will not be impossible :)
old stuff Type 96 is where its at ;)
nice work, getting that wher bike model mixed ;)
can we get a clay render?
QUOTE:Surprisingly there is said to be a hole in the center of commander's seat that can be used as a toilet o.0*.
This thing looks damn small..
thanks mate, and its really low poly so the skin and render makes up for it :)
that would increase the poly count a lot, and not a great thing for RTS games, anyway check the updated model in our latest screenshots and you decide if its still to octagonal.
there are a lot of things in development that were not posted in the monthly update. But these are the finished products, so what you see here will be as-is ingame.
No they are not officially ingame yet.
now that is sexy! :D
the bottom of the plate needs a negative indent, check both your picture and mine.
The front plate is done wrong... it needs to look more like this:
looks good, but why have hexagonal hatches when the rest of the model is so high poly?
Not meant to have a gunner, but we are looking into more Humvee variants... although still under discussion.
like aidas2 said it is controlled from inside.
DemoSS reskined this one
treads are very nice :D
FYI, this has been updated.
looks great, I was thinking of implementing something very similar for our mod. Great job guys ;)
Messy, but let me show you why! You see goes over the Tracks Texture And it is continuous!!!
UVOFF - needs to be in the name!
Now Experienced 3D Max users would know what to do, but just to make sure I'm going to show you how to get these actually moving!
Ingame the vehicle will actually move so no need to move the treads, just get the speed factor right in OE
To animate the Treads separately you need to create two materials and then you can alter the U_offset separately, important for OE so that the tank can properly turn, instead of going forward with both treads... -_-
Not bad, you could try chamfering those back wings, so it doesn't look to much like blocks. Looks interesting, wonder how it will work ingame? either up and down the map, or circling the map?
wow loads of choices!
looks good, but you need to really smooth that handle ;)
great picture! ;)
I'm liking those extra decals :)
awesome glossy floor!
Very Very nice model :)
looking at this model you probably have about 350 tris in total, you are allowed to have 600, so why not use it? :)
oh dear.... no comments....oh fine I'll help with the animations :P
Very Very nice work ;)
you can affourd to add a lot more tri's to that model! The max is 600. At least to the main body. Otherwise a normal map is going to be a Must.
Iove it! ;)
awesome stuff! Looking forward to those maps, they look very detailed.
Great work! Are those two custom campaigns at the bottom?
Now that is one sick texture and awesome model ;) Great work!
looks badass! :P
IMPORTANT IF YOUR CoH IS NOT INSTALLED IN C:\Program Files\THQ\Company of Heroes the "New Mod Setup.bat' WILL NOT WORK!!!!
However the manual way will work! Hope this helps people out!
looking very nice =P
looking very nice, will they have stealth enabled wargear?
Looking great! Can there also be a picture from a more ambiant place?
Nice one, maybe add some old blood stains on the blade, or make it look a bit more worn out? It looks like it has never seen battle
That's great all you need to do is add the driver's sight along the middle of the hammerhead. It is like a small extrution then it should be all done :) if you have any more tri/polys left then add a bit more smoothing to the hull?
that looks great! Love the wood texture!
nice model ;)
wow nice stuff, keep up the work
that is one kickass computer! Is that your mod playing on the screen?
I said in my tutorial that you can download the High-Res videos here: Moddb.com
And there is also a link at the bottom of the embedded movie which has all the notes if you really don't want to download the movie.
Thats an awesome grenade :D
Wow nice rifle! What is the poly/tri count on that bad guy? :P
looks very nice, although I'm not sure how you are going to reload with the camo covering the cartridge
looks cool, but I think that the tree in the middle is messed up... It looks like it is attached to the fence?
This is very, very nice. Great work to the whole CryRecon team! The level of expertise really demonstrated by this mod team is amazing! I might apply at your site in the future when my workload starts to diminish.
We will try to go for realism, but obviously gameplay comes first.
The helicopters will be used for abilities such as a strafing run, or a infantry drop off. So they will not be able to be controlled by the player. It is hard to get the helicopter to work as a controllable unit. If it is implemented, this will be much later in the development phase.
Just amazing!!! I am speechless
They are not finalized, we are working all the non-doctrinal things first so that we know which doctrine abilites are required by both teams. Don't worry the next press release will be epic :)
Looks awesome! Nice map guys!
M1A1 will be a doctrine call in, just like the Tiger or Pershing in the original game.
it will have a low arc most likely, and thanks. We are re-skinning it btw to something even better ;)
Very nice mod! I really look forward as how this will turn out. Who knows maybe it will even be better than Bad Company :P
Although are you going to be implementing a rank system? Maybe not globally, but that only last during the match?
The programs you can use:
-Corsix mod studio found at relic forums.
I'm going to be posting some tutorials later on, with how to mod CoH
Well we are going to first finish these factions and who knows with a larger mod team and a lot of free time then we might be able to add factions on :)
yes we need some proper skinners, at the moment we have the modelers working on textures but they are not professionals... So anyone that is good at texturing can apply at our forum!
they will be able to be upgraded with those things, but the standard Tier 1 version will look like that one ;)
its supposed to be a dark navy blue which the navy seals use, although this is a very quick texture that might change. It was a test to see how the gun would look with a texture, as it is actually really flat near the grip and base of the gun, but it is hard to see that in this picture, which is good :)
amazing video!!!! Who ever did the screenplay is a genius ;)
Thank you for your reply and I look forward to trying your mod and the nice tutorial ;)
Just one more question are the wepons in the video just reskinnes original models? Or are they your own models imported in game?
This is a great mod guys! I will surely download this guy when it get released :P
I have a couple questions though...
I am from the CoH: modern combat mod and I am going to be getting some of our models ingame, although I am not 100% sure as to how to work the OE. So who can I contact from your mod to help me out a bit and just point me in the right direction? Also For implementing new side arms to the game, apart from the mesh file in 3d max do you have to add any rigging to the model? Or can the model be implemented right away to OE and then ingame?
I'm pretty sure it was microsoft paint, but I may be wrong...
Great work guys!! I'm curious as to how you got the OE working ;)
very very cool model! ;)
USMC's Versus Chinese, in my opinion a lot more interesting ;)
Check the pictures, you can see the tech tree and some finished models!
Very nice mod, although apart from the single player you guys are working on will there be multiplayer as well?
That is a very, very nice gun :P
very nice!!! :P
We have a lot more updates coming in soon, don't worry guys, we are not dead at all! Check back here regularly as there are going to be some nice treats coming soon ;)