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DarkAssullt
DarkAssullt Nov 15 2014, 6:42am says:

Hey a question for the dev's. I was watching the cut scenes from the MCC and I was curious if you were going to incorporate the Forerunner dreadnought at all for the Covies? Now, at full power it would be overpowered. In the books it is said the Covenant could only get it to work at about ten percent of its total power. So it would be strong enough to be a real threat but could be countered by being really, really expensive. Also, the way the mod depicts the space battles almost matches spot on the way they handled it in the MCC cutscenes. Love this mod guys, keep up the great work and I hope you are all enjoying the MCC as much as I am.

PS, if this has been asked before my apologies.

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Nov 11 2014, 4:48am says:

Playing the Master Chief collection and it makes me want to play this mod....but i can't because I'm playing the Master Chief collection...

+5 votes   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Nov 10 2014, 7:11am says:

I am super excited for this mod Vader. Cannot wait to see what you have in store for us all! Keep up the good work!

+1 vote   mod: Freespace: Sins Of A Blue Planet
DarkAssullt
DarkAssullt Nov 7 2014, 9:34pm replied:

Loved it. I was playing as the Klingons which I don't normally do and I was having a blast. You are all very talented and I cannot wait to see what you bring us in the future!

+1 vote   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Nov 5 2014, 8:54am says:

I played my first online match in SINS last night and it was with ya'lls mod. Keep up the great work guys! Anxiously waiting another 40 days!!

+1 vote   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Nov 5 2014, 8:52am replied:

Now 40

+2 votes   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Nov 5 2014, 8:51am says:

Your back!!!!

+1 vote   mod: Freespace: Sins Of A Blue Planet
DarkAssullt
DarkAssullt Nov 4 2014, 8:10am says:

41

+1 vote   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Oct 10 2014, 8:07am says:

Question about the ship you will command from. Will there be a few to pick from? I.E. if I wanted to make a super carrier my flagship I could but my buddy wants to use a heavily armed battleship for his command ship. I don't know how hard that may be to do but it would add some personalization to your game I think. I am super excited for this game!!!! Keep up the great work!!

+1 vote   game: Flagship
DarkAssullt
DarkAssullt Oct 4 2014, 2:44am replied:

The Covenant have a "titan" ship. It fires a multitude of projector beams (I think that is what they are called) and it can take a lot of damage. I would recommend focus firing on it as it will target multiple ships and make short work of them. It looks a bit like a beefier Ghost built for space (to me at least.) The UNSC does not have one yet. The Infinity will be a titan at some point however.

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Oct 2 2014, 8:33am says:

I was playing a game recently, as the UNSC of course, and I was valiantly holding on to the Endi Epsilon Indie sector. This battle is what I love about this mod. I had two AI allies ordered to defend the planet and I had most of my fleet located in orbit as well. We had just retaken the world from the Covenant and the fleet was in need of some repairs. Apparently our counter attack coincided with a Covenant push and suddenly three whole fleets worth enemy vessels jumped in system. With no defenses in place it was up to the wary combined fleets of the UNSC to hold the line. What followed next was about twenty minutes of straight up carnage. The human fleets rushed to take out the Covies with MACs blazing and a hail of Archer missiles flying to destroy the enemy. At the same time the Covenant unleashed the full might of their formidable warships. Beams of light carved their way through my fleet and super heated plasma melted the hulls of the humans combined fleet. This bloodbath continued while a steady trickle of reinforcements sublimated both sides. Not enough to turn the tide of the battle to favor either side but enough to drag it out. The Humans fighting to hold on to this strategic world and the Covenant, proud as they are, refusing to call off their failed assault. The Covenant eventually realized the futility of the attack and withdrew. The human fleet was gutted however and in no shape to launch a counter strike. It is now a desperate race to rebuild the fleet before the Covenant return in another bid to destroy the UNSC.

Dev's, keep up the great work on this mod! By far one of the best out there and I eagerly await what you have in store for us!

+7 votes   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Sep 28 2014, 4:39am says:

I cannot wait for this game!!! So excited for this!

+1 vote   game: Deep Space Settlement
DarkAssullt
DarkAssullt Sep 25 2014, 6:01pm says:

So, I have a question in regards to the Covenant. The current ship that they build as their titan class ship, not sure on its name, will it be replaced and with what if I may ask? Right now when I play I don't really feel a sense of panic or dread when the titan warps in. Even with the Assault Carrier. All I have to do is focus fire on it since they are normally at the head of the fleet and the entirety of my fleet will lay it to waste with their opening salvo. So, what my question is, will the final Covie ship be something along the lines of the Borg cubes or Borg titan from Armada 3? Some ship that makes the player think "Oh....****...." as it decimates their fleet. Cannot wait for the future updates!! Keep up the great work guys!!!

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Sep 23 2014, 8:26am says:

I get a very mass effect combined fleets feel from this screen shot. Excellent mod!!!

+1 vote   media: Community Screenshot
DarkAssullt
DarkAssullt Sep 1 2014, 10:40am says:

Is this armor in .7

+1 vote   media: WIP armor
DarkAssullt
DarkAssullt Aug 28 2014, 8:11am replied:

The other Council races did carry fighters on their ships. However humans were the first to build dedicated carriers whose fighters and bombers were its main form of attack. It was also to get around the Treaty of Farixen I believe.
My source: Masseffect.wikia.com

+1 vote   media: Systems Alliance Carrier Skinned
DarkAssullt
DarkAssullt Aug 21 2014, 6:20am says:

Hey, when playing as the Dauntless, whenever I research frigates the game crashes.

+1 vote   download: BlackBox Gravity Release +Mods V2
DarkAssullt
DarkAssullt Aug 16 2014, 9:14pm replied:

Ok, thanks for the reply.

+1 vote   mod: Calradia: Imperial Age
DarkAssullt
DarkAssullt Aug 14 2014, 11:40pm says:

looking forward to trying this out. Trying to figure out the Black box bit right now

+1 vote   mod: Star Trek: Shattered Alliance
DarkAssullt
DarkAssullt Aug 13 2014, 7:16am says:

Are cannons ever going to be a thing? I haven't seen anything about it so if I missed it please forgive me.

+2 votes   mod: Calradia: Imperial Age
DarkAssullt
DarkAssullt Jul 27 2014, 1:30am replied:

I wasn't criticizing your work Farseer. More of a comment on the the tanks design in general. Your T4-B is great work as always and I cannot wait for your updates!

+1 vote   media: T4-B Assault Tank
DarkAssullt
DarkAssullt Jul 23 2014, 3:52am says:

Question about the ship. What are the two prongs on the top for? Are they torpedo tubes?

+1 vote   media: Wallpaper
DarkAssullt
DarkAssullt Jul 23 2014, 3:49am says:

Great model as always Farseer. I love the T4-B tank as it looks like a badass tank. The thing that bugs me some is that it lacks a small caliber anti- infantry gun. Not asking you to add it. Just seems like a design over site to me. Keep up the great work!!!

+1 vote   media: T4-B Assault Tank
DarkAssullt
DarkAssullt Jul 22 2014, 2:21am says:

So, now that I have figured out how to get the game to run without crashing I am now valiantly holding the line on the Covenant border. The front line is currently stable but the UNSC is having trouble pushing forward due to the supply lines being blockaded by Covenant fleets.

+2 votes   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Jul 22 2014, 1:11am replied:

I have been running it on high no problem. This same issue happens with other mods for Sins. Armada 3 and Galactic Empire to name a few. My laptop has 6 gigs of ram if that helps -Defender0-.

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Jul 21 2014, 11:48pm replied:

I have found that it only happens when I have the graphics for planets, ships, and structures on the highest setting. It I scale it down a notch to just high the game runs fine. Is that a ram issue or something that might be causing the crash?

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Jul 21 2014, 9:44pm says:

I keep getting a runtime error that forces the game to close. I can play for about 10 to 20 minutes and than my computer make a ping sound and the game crashes. Any ideas what it may be?

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Jul 21 2014, 3:36am says:

Hey, I'm getting a runtime error. I am not sure what it means by that, but the message said the application has requested a runtime and has been terminated. I tired to open the crash file with notepad and all I saw was a bunch of odd symbols. I am by no means a code savy guy. Not trying to bash on the mod at all either. Just wanted to report a issue for constructive purposes.

+2 votes   download: Sins of the Prophets Rebellion Alpha v.0.56.1
DarkAssullt
DarkAssullt Jul 11 2014, 2:30am says:

Will it have Orager type MAC's?

+4 votes   media: UNSC Starbase
DarkAssullt
DarkAssullt Jun 24 2014, 4:47am says:

The more work you do. The more screen shots you post. The more excited I get. You are incredibly talented and I cannot wait to see and play your final product! Keep up the great work!!

+1 vote   game: Deep Space Settlement
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