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Has there been any thought or idea's put forward about the Imperials being able to recruit some local units? The Legions are built from multiple races and regions so I was wondering if they might be able to recruit say Nords in Skyrim or Orcs from Orsinium. If not no big deal I just had a idea in my head about fighting the Dominion and sending mixed legions against them.
"My lord the elves are pushing hard on our left flank."
"Send in the Orc auxiliaries!"
Damn, a month.... I have a week of vacation in August too. Oh well the wait will make it all the greater!
How limited is the Dawnguard by the way? I assume you can only recruit them from Fort Dawnguard itself or would it be possible to build a "local" chapter from which to recruit?
Well you quit showing us screenshots of Skyrim and show us the mod! ;P
Looks amazing! Cannot wait for this mods release! It'll satisfy my longing to be a actual general in the Elder Scrolls. I was always intrigued by the Civil War story in Skyrim but I was a little let down by the games small scope.
Keep up the great work!!
Just got to season 2.
I am watching SG1 right now for the first time. I must say that I am looking forward to the release.
Very nice. They are by far my favorite faction in Skyrim and I am super excited to see them in this mod! I anxiously look forward to your mods release!
If it has been asked I apologize but I was curious as to weather or not we would see the Dawnguard as a group/faction/mercenaries or their gear in game?
The front end looks like the head of a reptile. I like it.
For the Emperor!!
Are you saying that the fog of war is removed when you upgrade a starbase? I assume this is in skirmish.
Super pumped for this mod! Keep up the great work!
Been following your mod for years now Farseer. The quality has done nothing but increase by leaps and bounds. Cannot wait to play this amazing piece of work! You are a truly talented individual if inaptly named for your mods chosen universe.
Is anyone else having issues with the Commerce station not playing it radio commercial bits?
No rush Lord Set. We all really appreciate your efforts.
I have a couple of bugs. Don't know if anyone else has these or not but when I hit the exit button from within the game to go back to the menu it does not work. Not game breaking in anyway. The second one is that switching back and forth between the research tabs closes out that menu. Loving playing this mod again. Nothing quite like facing down Reapers.
It fires very slowly. I thought it was not at first either. Its a single round every 6 to 8 seconds or so. At least in my game.
So I only got to play for about 20 minutes before work earlier. Really loving the feel of the ships. The dreadnoughts especially. It feels powerful and it takes a lot of smaller ships to take it out. It is mentioned in the lore quite a bit about the number of dreadnoughts and their power in game and you guys seem to have nailed it!
Great to have you back guys and I look forward to what you accomplish in the future!
From what I have read you can. The launcher has a feature that lets you switch back and forth. It takes a few minutes to convert between the two from what was said however.
Waiting eagerly for this.
Looks like they captured a damaged Klingon vessel and added some Federation tech to make her fly again. Not really a fan. Like you flipped a K'tinga and added a dish.
Do you want ketchup with that?
Awesome! By far one of my favorite mods. After playing Skyrim's civil war it made me want a RTS version of it. Look forward eagerly for the next release!
Saw the photo of Harkon. Any chance that we might see the Dawnguard in the mod? They have my favorite armor and faction.
When reading the clone commando books, I always pictured the homes being built into the landscape. The homes built into the hills themselves with low builds built to blend with the terrain to limit their visibility from above. Narrow windows to serve as "arrow slits" and maybe a small hanger underground. Very rustic and spartan. Built for easy defense and concealment. Cities I would think would be laid out to provide easy sight lines for the defenders, probably in a concentric pattern to provide fall back positions and choke points.
Pop down these bad boys on a fortress world. I would put them behind a MAC cluster and pop down some Anchor stations by them. Fighters for the defense against bomber and the MAC clusters to soak fire and deal with the capitals.
The SMAC in the very front is in trouble. That is a lot of plasma torpedoes inbound!
Wow!! This could be awesome! Best of luck to you!
It used to be much faster. I played the first release on the good old trinity version and you would have two fleets of 150 ships each down to 30 or so after a single salvo of MAC rounds.
Whoo hoo!! The so excited for this mod. Love the ship designs!
With the files that you downloaded their should be a file called Enabled Mods. Move that as well into your mod folder and it should start up with the mod itself.