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DarkAssullt
DarkAssullt Aug 16 2014, 9:14pm replied:

Ok, thanks for the reply.

+1 vote     mod: Calradia: Imperial Age
DarkAssullt
DarkAssullt Aug 14 2014, 11:40pm says:

looking forward to trying this out. Trying to figure out the Black box bit right now

+1 vote     mod: Star Trek: Shattered Alliance
DarkAssullt
DarkAssullt Aug 13 2014, 7:16am says:

Are cannons ever going to be a thing? I haven't seen anything about it so if I missed it please forgive me.

+2 votes     mod: Calradia: Imperial Age
DarkAssullt
DarkAssullt Jul 27 2014, 1:30am replied:

I wasn't criticizing your work Farseer. More of a comment on the the tanks design in general. Your T4-B is great work as always and I cannot wait for your updates!

+1 vote     media: T4-B Assault Tank
DarkAssullt
DarkAssullt Jul 23 2014, 3:52am says:

Question about the ship. What are the two prongs on the top for? Are they torpedo tubes?

+1 vote     media: Wallpaper
DarkAssullt
DarkAssullt Jul 23 2014, 3:49am says:

Great model as always Farseer. I love the T4-B tank as it looks like a badass tank. The thing that bugs me some is that it lacks a small caliber anti- infantry gun. Not asking you to add it. Just seems like a design over site to me. Keep up the great work!!!

+1 vote     media: T4-B Assault Tank
DarkAssullt
DarkAssullt Jul 22 2014, 2:21am says:

So, now that I have figured out how to get the game to run without crashing I am now valiantly holding the line on the Covenant border. The front line is currently stable but the UNSC is having trouble pushing forward due to the supply lines being blockaded by Covenant fleets.

+2 votes     mod: Sins of the Prophets
DarkAssullt
DarkAssullt Jul 22 2014, 1:11am replied:

I have been running it on high no problem. This same issue happens with other mods for Sins. Armada 3 and Galactic Empire to name a few. My laptop has 6 gigs of ram if that helps -Defender0-.

+1 vote     mod: Sins of the Prophets
DarkAssullt
DarkAssullt Jul 21 2014, 11:48pm replied:

I have found that it only happens when I have the graphics for planets, ships, and structures on the highest setting. It I scale it down a notch to just high the game runs fine. Is that a ram issue or something that might be causing the crash?

+1 vote     mod: Sins of the Prophets
DarkAssullt
DarkAssullt Jul 21 2014, 9:44pm says:

I keep getting a runtime error that forces the game to close. I can play for about 10 to 20 minutes and than my computer make a ping sound and the game crashes. Any ideas what it may be?

+1 vote     mod: Sins of the Prophets
DarkAssullt
DarkAssullt Jul 21 2014, 3:36am says:

Hey, I'm getting a runtime error. I am not sure what it means by that, but the message said the application has requested a runtime and has been terminated. I tired to open the crash file with notepad and all I saw was a bunch of odd symbols. I am by no means a code savy guy. Not trying to bash on the mod at all either. Just wanted to report a issue for constructive purposes.

+1 vote     download: Sins of the Prophets Rebellion Alpha v.0.56.1
DarkAssullt
DarkAssullt Jul 11 2014, 2:30am says:

Will it have Orager type MAC's?

+4 votes     media: UNSC Starbase
DarkAssullt
DarkAssullt Jun 24 2014, 4:47am says:

The more work you do. The more screen shots you post. The more excited I get. You are incredibly talented and I cannot wait to see and play your final product! Keep up the great work!!

+1 vote     game: Deep Space Settlement
DarkAssullt
DarkAssullt May 27 2014, 5:11am says:

Love this mod so far. I am on my first play through as the British and my forces are making a push through central Europe. My tactics are better than the AI (Obviously) but i am making slow head way as they can take the loses that I cannot. I haven't gotten to the tanks yet and I cannot wait to see you implement the navel combat.

+1 vote     mod: The Great War
DarkAssullt
DarkAssullt May 7 2014, 9:53am says:

I like it. lol on the brit bit. I hope there's tea lol

+5 votes     media: Sancho Studios: Sahara Heavy Prowler WIP
DarkAssullt
DarkAssullt May 6 2014, 9:05pm says:

"Increase the forward firepower, I don't want anything to get through,"
"TOO LATE!!"

BOOM!!!!!

+9 votes     media: A-Wing Render
DarkAssullt
DarkAssullt May 2 2014, 1:12am replied:

yes. the p2 501st has a guy kneeling and the 212th should be the one with the kama and visor.

+2 votes     mod: Star Wars - Clone Wars
DarkAssullt
DarkAssullt Apr 29 2014, 4:52pm replied:

Thanks.

+1 vote     mod: Warsword Conquest
DarkAssullt
DarkAssullt Apr 29 2014, 6:50am says:

Can you become or hire wizards?

+3 votes     mod: Warsword Conquest
DarkAssullt
DarkAssullt Apr 29 2014, 6:50am says:

Or a deamon prince?

+2 votes     mod: Warsword Conquest
DarkAssullt
DarkAssullt Apr 28 2014, 3:04am says:

Is there magic in this mod? Can the Priests of Sigmar do their prayers and such?

+1 vote     mod: Warsword Conquest
DarkAssullt
DarkAssullt Apr 28 2014, 12:15am says:

Very Nice!! Keep up the good work!

+7 votes     media: First work for 4.1
DarkAssullt
DarkAssullt Apr 26 2014, 3:51am replied:

LOL. I know. I have never really gotten into the fantasy warhammer though and everyone else was throwing quotes around.

+1 vote     mod: Warsword Conquest
DarkAssullt
DarkAssullt Apr 26 2014, 1:29am says:

This really erks me. This just says screw you to all the authors who have put time and effort in to the stories they have written.

+6 votes     media: The Clone Wars is officially Full Canon .....
DarkAssullt
DarkAssullt Apr 26 2014, 12:01am says:

Hey. Love the mod. It is really well done. The only problem I have been having is that after a while or a few battles the I will go to fight and the map will never load. It is not centered on a certain map or anything. It just says exception when I close it out. Any help would be welcome. Keep up the great work Ozzy.

+2 votes     mod: Star Wars - Clone Wars
DarkAssullt
DarkAssullt Apr 25 2014, 10:36pm replied:

Cool. Thank you for the reply. The ships don't even have to damage each other. I just thought it would add to the feel to see the big guns of the capitals firing. Less stale that way.

+1 vote     mod: Mass Effect: Unification
DarkAssullt
DarkAssullt Apr 25 2014, 10:31pm replied:

The Breen are a mix of different races. Some of them need the cold and other do not. They are like the Mando'a of the star trek universe.

0 votes     media: I hear it's bitter cold on Breen.
DarkAssullt
DarkAssullt Apr 25 2014, 7:21am says:

Hey, I just had a quick question. I haven't seen any space related posts yet (no rush) and I may have missed them if you have. But I was wondering if when you do start adding space, would you be able to put more battle into the battle. It always bugged me that the frigates and capital didn't shoot at each other really. Just sat there. So would it be possible to make the larger ships either A) Flyable and capable of fighting, or B) make them AI and fight. This has gotten a bit longer than a quick question. I just think it would be awesome to see and to participate in battles like the one above Rannoch, Palavan, and Earth. Keep up the great work! This mod looks amazing!!

+1 vote     mod: Mass Effect: Unification
DarkAssullt
DarkAssullt Apr 25 2014, 4:03am says:

Burn the heretic and purge the xeno. For the Emperor!!!

0 votes     mod: Warsword Conquest
DarkAssullt
DarkAssullt Apr 24 2014, 8:09am replied:

I do not know as much about the Warhammer fantasy as I am with the Warhammer 40k but it is a good thing you don't have a Commissar around. I am really looking forward to this mod and if it takes you more time to make fixes and changes to put out a better product than by all means take your time. You put your free time into the mod the least we can do is use some of ours waiting patiently.

+2 votes     mod: Warsword Conquest
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