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DarkAssullt
DarkAssullt Dec 27 2014, 4:51am replied:

Yeah we can! Just fought the largest battle yet. 3 full covie fleets taken out thanks to the liberal use of nukes!

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Dec 23 2014, 5:17pm replied:

And you just made mine!! Thank you!

+1 vote   media: Rounds on target
DarkAssullt
DarkAssullt Dec 22 2014, 6:12pm replied:

"LIKE A GOOD NEIGHBOR STATE FARM IS THERE," the Shangheli shipmaster yelled.

With a small flash a representative for the Shangheli state farm branch appeared on the bridge.

Seeing the MAC round incoming he quickly hugged the Shipmaster and shouted, "Wort Wort WORT!"

Then with another flash the Shipmaster and State Farm Representative are back on Shanghalios in the State farm office.

Message banner plays over the blurred scene of a relieved Shipmaster.

"For the best insurance for the Great Journey or just for a afternoon genocidal campaign State Farm is there."

(Shangheli test of concept commercial skit presented to the Arbiter for approval)

+15 votes   media: Rounds on target
DarkAssullt
DarkAssullt Dec 17 2014, 9:26pm says:

This is in response to Redsox2cf. Yeah more or less. I do not mod myself. The most I have done to change a game was to change the number of units I could in SW:RAW. I would not think it would be hard though. It wouldn't be too much of a new game mechanic but rather the illusion of an invasion. Just change the name from "Planet Health" to "Planetary Garrison" and the nukes can be "skinned" as drop ships. Given the importance of the world you would obviously increase the garrison on some and not others. A asteroid is going to need garrison of 6000 "battalions" or "companies" while Kuat would have a full complement of the Imperial Army. This is not my mod and I am in no way involved in the creation of this mod. I just wanted to run a idea past the mod authors and the SINS community. (Just in case their is any confusion or hearsay)

+1 vote   mod: Star Wars: Ascendancy
DarkAssullt
DarkAssullt Dec 16 2014, 6:47am replied:

Thank you for the response Darth Cameroth. I would think it would be more lore friendly in my mind. A bit of Hoth-ish feel except instead of being the guy on the ground you are the one leading the ships evacuating the planet and defending the transports.

+3 votes   mod: Star Wars: Ascendancy
DarkAssullt
DarkAssullt Dec 16 2014, 6:37am replied:

IF you have to puch it back to deliver a quality product that is fine by me. Super excited for this mod. Heck, a super star destroyer is not large enough to contain the amount of hype that I have!

+4 votes   mod: Star Wars: Ascendancy
DarkAssullt
DarkAssullt Dec 16 2014, 4:10am says:

A thought occurred to me today. Since in Star Wars they never really blow the crap out of planets except for on a few occasions (Alderaan) I was thinking the planet health could changed to "Planetary Garrison" and than show a bombing effect like in SOTP where drop ships are launched instead of nukes and such. Would this work at all, if not in this mod than in another where it might fit the theme and what people would think of this?

+5 votes   mod: Star Wars: Ascendancy
DarkAssullt
DarkAssullt Dec 14 2014, 11:52pm says:

You have all out done yourselves! This mod is beyond amazing!

+1 vote   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Dec 14 2014, 11:50pm replied:

Did you use the large address aware program? If you are crashing after 20 minutes that is probably you running out of RAM I think. Someone correct me if I am wrong.

+2 votes   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Nov 28 2014, 6:09pm replied:

Cross guard lightsaber. They have other ones like that. It used to be common if you look at the books from the early universe. They also have sabers that have a small blade that comes out of the pommel of the saber.

+2 votes   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Nov 15 2014, 6:42am says:

Hey a question for the dev's. I was watching the cut scenes from the MCC and I was curious if you were going to incorporate the Forerunner dreadnought at all for the Covies? Now, at full power it would be overpowered. In the books it is said the Covenant could only get it to work at about ten percent of its total power. So it would be strong enough to be a real threat but could be countered by being really, really expensive. Also, the way the mod depicts the space battles almost matches spot on the way they handled it in the MCC cutscenes. Love this mod guys, keep up the great work and I hope you are all enjoying the MCC as much as I am.

PS, if this has been asked before my apologies.

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Nov 11 2014, 4:48am says:

Playing the Master Chief collection and it makes me want to play this mod....but i can't because I'm playing the Master Chief collection...

+5 votes   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Nov 10 2014, 7:11am says:

I am super excited for this mod Vader. Cannot wait to see what you have in store for us all! Keep up the good work!

+1 vote   mod: Freespace: Sins Of A Blue Planet
DarkAssullt
DarkAssullt Nov 7 2014, 9:34pm replied:

Loved it. I was playing as the Klingons which I don't normally do and I was having a blast. You are all very talented and I cannot wait to see what you bring us in the future!

+1 vote   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Nov 5 2014, 8:54am says:

I played my first online match in SINS last night and it was with ya'lls mod. Keep up the great work guys! Anxiously waiting another 40 days!!

+1 vote   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Nov 5 2014, 8:52am replied:

Now 40

+2 votes   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Nov 5 2014, 8:51am says:

Your back!!!!

+1 vote   mod: Freespace: Sins Of A Blue Planet
DarkAssullt
DarkAssullt Nov 4 2014, 8:10am says:

41

+1 vote   mod: Star Trek: Armada 3
DarkAssullt
DarkAssullt Oct 10 2014, 8:07am says:

Question about the ship you will command from. Will there be a few to pick from? I.E. if I wanted to make a super carrier my flagship I could but my buddy wants to use a heavily armed battleship for his command ship. I don't know how hard that may be to do but it would add some personalization to your game I think. I am super excited for this game!!!! Keep up the great work!!

+1 vote   game: Flagship
DarkAssullt
DarkAssullt Oct 4 2014, 2:44am replied:

The Covenant have a "titan" ship. It fires a multitude of projector beams (I think that is what they are called) and it can take a lot of damage. I would recommend focus firing on it as it will target multiple ships and make short work of them. It looks a bit like a beefier Ghost built for space (to me at least.) The UNSC does not have one yet. The Infinity will be a titan at some point however.

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Oct 2 2014, 8:33am says:

I was playing a game recently, as the UNSC of course, and I was valiantly holding on to the Endi Epsilon Indie sector. This battle is what I love about this mod. I had two AI allies ordered to defend the planet and I had most of my fleet located in orbit as well. We had just retaken the world from the Covenant and the fleet was in need of some repairs. Apparently our counter attack coincided with a Covenant push and suddenly three whole fleets worth enemy vessels jumped in system. With no defenses in place it was up to the wary combined fleets of the UNSC to hold the line. What followed next was about twenty minutes of straight up carnage. The human fleets rushed to take out the Covies with MACs blazing and a hail of Archer missiles flying to destroy the enemy. At the same time the Covenant unleashed the full might of their formidable warships. Beams of light carved their way through my fleet and super heated plasma melted the hulls of the humans combined fleet. This bloodbath continued while a steady trickle of reinforcements sublimated both sides. Not enough to turn the tide of the battle to favor either side but enough to drag it out. The Humans fighting to hold on to this strategic world and the Covenant, proud as they are, refusing to call off their failed assault. The Covenant eventually realized the futility of the attack and withdrew. The human fleet was gutted however and in no shape to launch a counter strike. It is now a desperate race to rebuild the fleet before the Covenant return in another bid to destroy the UNSC.

Dev's, keep up the great work on this mod! By far one of the best out there and I eagerly await what you have in store for us!

+7 votes   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Sep 28 2014, 4:39am says:

I cannot wait for this game!!! So excited for this!

+1 vote   game: Deep Space Settlement
DarkAssullt
DarkAssullt Sep 25 2014, 6:01pm says:

So, I have a question in regards to the Covenant. The current ship that they build as their titan class ship, not sure on its name, will it be replaced and with what if I may ask? Right now when I play I don't really feel a sense of panic or dread when the titan warps in. Even with the Assault Carrier. All I have to do is focus fire on it since they are normally at the head of the fleet and the entirety of my fleet will lay it to waste with their opening salvo. So, what my question is, will the final Covie ship be something along the lines of the Borg cubes or Borg titan from Armada 3? Some ship that makes the player think "Oh....****...." as it decimates their fleet. Cannot wait for the future updates!! Keep up the great work guys!!!

+1 vote   mod: Sins of the Prophets
DarkAssullt
DarkAssullt Sep 23 2014, 8:26am says:

I get a very mass effect combined fleets feel from this screen shot. Excellent mod!!!

+1 vote   media: Community Screenshot
DarkAssullt
DarkAssullt Sep 1 2014, 10:40am says:

Is this armor in .7

+1 vote   media: WIP armor
DarkAssullt
DarkAssullt Aug 28 2014, 8:11am replied:

The other Council races did carry fighters on their ships. However humans were the first to build dedicated carriers whose fighters and bombers were its main form of attack. It was also to get around the Treaty of Farixen I believe.
My source: Masseffect.wikia.com

+1 vote   media: Systems Alliance Carrier Skinned
DarkAssullt
DarkAssullt Aug 21 2014, 6:20am says:

Hey, when playing as the Dauntless, whenever I research frigates the game crashes.

+1 vote   download: BlackBox Gravity Release +Mods V2
DarkAssullt
DarkAssullt Aug 16 2014, 9:14pm replied:

Ok, thanks for the reply.

+1 vote   mod: Calradia: Imperial Age
DarkAssullt
DarkAssullt Aug 14 2014, 11:40pm says:

looking forward to trying this out. Trying to figure out the Black box bit right now

+1 vote   mod: Star Trek: Shattered Alliance
DarkAssullt
DarkAssullt Aug 13 2014, 7:16am says:

Are cannons ever going to be a thing? I haven't seen anything about it so if I missed it please forgive me.

+2 votes   mod: Calradia: Imperial Age
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