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Is anyone else having issues with the Commerce station not playing it radio commercial bits?
No rush Lord Set. We all really appreciate your efforts.
I have a couple of bugs. Don't know if anyone else has these or not but when I hit the exit button from within the game to go back to the menu it does not work. Not game breaking in anyway. The second one is that switching back and forth between the research tabs closes out that menu. Loving playing this mod again. Nothing quite like facing down Reapers.
It fires very slowly. I thought it was not at first either. Its a single round every 6 to 8 seconds or so. At least in my game.
So I only got to play for about 20 minutes before work earlier. Really loving the feel of the ships. The dreadnoughts especially. It feels powerful and it takes a lot of smaller ships to take it out. It is mentioned in the lore quite a bit about the number of dreadnoughts and their power in game and you guys seem to have nailed it!
Great to have you back guys and I look forward to what you accomplish in the future!
From what I have read you can. The launcher has a feature that lets you switch back and forth. It takes a few minutes to convert between the two from what was said however.
Waiting eagerly for this.
Looks like they captured a damaged Klingon vessel and added some Federation tech to make her fly again. Not really a fan. Like you flipped a K'tinga and added a dish.
Do you want ketchup with that?
Awesome! By far one of my favorite mods. After playing Skyrim's civil war it made me want a RTS version of it. Look forward eagerly for the next release!
Saw the photo of Harkon. Any chance that we might see the Dawnguard in the mod? They have my favorite armor and faction.
When reading the clone commando books, I always pictured the homes being built into the landscape. The homes built into the hills themselves with low builds built to blend with the terrain to limit their visibility from above. Narrow windows to serve as "arrow slits" and maybe a small hanger underground. Very rustic and spartan. Built for easy defense and concealment. Cities I would think would be laid out to provide easy sight lines for the defenders, probably in a concentric pattern to provide fall back positions and choke points.
Pop down these bad boys on a fortress world. I would put them behind a MAC cluster and pop down some Anchor stations by them. Fighters for the defense against bomber and the MAC clusters to soak fire and deal with the capitals.
The SMAC in the very front is in trouble. That is a lot of plasma torpedoes inbound!
Wow!! This could be awesome! Best of luck to you!
It used to be much faster. I played the first release on the good old trinity version and you would have two fleets of 150 ships each down to 30 or so after a single salvo of MAC rounds.
Whoo hoo!! The so excited for this mod. Love the ship designs!
With the files that you downloaded their should be a file called Enabled Mods. Move that as well into your mod folder and it should start up with the mod itself.
Oh man, the Covie's are terrifying again. The OOS and the Assault Carrier are a deadly combo. Rest in peace 17,000 crew of the Infinity.
What if I bring you a shrubbery?
Has a reaper like look to it.
Wow, are battle a lot faster. One thing that has always bothered me with Total War games is how your unit would clip on the corners and then stand around and mingle with the enemy for awhile. I just fought off a wave of Umbar and man did Gondor kick some ***. I had them set up in a shield wall inside the gate while Umbar battered it down. After the initial wave was broken on the shields of Gondor infantry they pushed out of the gate just slaughtering the corsairs.
I am eagerly awaiting this mod. Cannot wait to get to play! Best of luck to you!
OK, thanks. Just wanted to ask. EotH is my favorite faction and I personally would love to see what you could design for a Hand titan class.
So excited for this mod my friend!! Keep up the good work.
A fun fact for you. On covenant ships the bridge is located deep within the ship. On UNSC ships the bridge is on the exterior.
As the war dragged on humanity started to impress the Elite's with their bravery in battle and the bridge location was remarked upon as being very "warrior." (Or some such honorable thing the elites liked.)
Question. Will the the Empire of the Hand get a titan class vessel?
It has a tab, however the icon is missing. You can build a starbase as the Hand. It is a sphere like structure.
The guys over at STA3 have a submod where the guy added a ability for the command station for each faction could summon a extra titan (called dreadnoughts in their mods) and the Sins of a Galactic Empire mod has increased the number of capitals so it is possible. Lore wise I don't think the UNSC would have a huge number of capitals. In the Fall of Reach novel it is stated that they only have 20 cruisers left. Unsure which class it is in reference to however.