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Yeah we can! Just fought the largest battle yet. 3 full covie fleets taken out thanks to the liberal use of nukes!
And you just made mine!! Thank you!
"LIKE A GOOD NEIGHBOR STATE FARM IS THERE," the Shangheli shipmaster yelled.
With a small flash a representative for the Shangheli state farm branch appeared on the bridge.
Seeing the MAC round incoming he quickly hugged the Shipmaster and shouted, "Wort Wort WORT!"
Then with another flash the Shipmaster and State Farm Representative are back on Shanghalios in the State farm office.
Message banner plays over the blurred scene of a relieved Shipmaster.
"For the best insurance for the Great Journey or just for a afternoon genocidal campaign State Farm is there."
(Shangheli test of concept commercial skit presented to the Arbiter for approval)
This is in response to Redsox2cf. Yeah more or less. I do not mod myself. The most I have done to change a game was to change the number of units I could in SW:RAW. I would not think it would be hard though. It wouldn't be too much of a new game mechanic but rather the illusion of an invasion. Just change the name from "Planet Health" to "Planetary Garrison" and the nukes can be "skinned" as drop ships. Given the importance of the world you would obviously increase the garrison on some and not others. A asteroid is going to need garrison of 6000 "battalions" or "companies" while Kuat would have a full complement of the Imperial Army. This is not my mod and I am in no way involved in the creation of this mod. I just wanted to run a idea past the mod authors and the SINS community. (Just in case their is any confusion or hearsay)
Thank you for the response Darth Cameroth. I would think it would be more lore friendly in my mind. A bit of Hoth-ish feel except instead of being the guy on the ground you are the one leading the ships evacuating the planet and defending the transports.
IF you have to puch it back to deliver a quality product that is fine by me. Super excited for this mod. Heck, a super star destroyer is not large enough to contain the amount of hype that I have!
A thought occurred to me today. Since in Star Wars they never really blow the crap out of planets except for on a few occasions (Alderaan) I was thinking the planet health could changed to "Planetary Garrison" and than show a bombing effect like in SOTP where drop ships are launched instead of nukes and such. Would this work at all, if not in this mod than in another where it might fit the theme and what people would think of this?
You have all out done yourselves! This mod is beyond amazing!
Did you use the large address aware program? If you are crashing after 20 minutes that is probably you running out of RAM I think. Someone correct me if I am wrong.
Cross guard lightsaber. They have other ones like that. It used to be common if you look at the books from the early universe. They also have sabers that have a small blade that comes out of the pommel of the saber.
Hey a question for the dev's. I was watching the cut scenes from the MCC and I was curious if you were going to incorporate the Forerunner dreadnought at all for the Covies? Now, at full power it would be overpowered. In the books it is said the Covenant could only get it to work at about ten percent of its total power. So it would be strong enough to be a real threat but could be countered by being really, really expensive. Also, the way the mod depicts the space battles almost matches spot on the way they handled it in the MCC cutscenes. Love this mod guys, keep up the great work and I hope you are all enjoying the MCC as much as I am.
PS, if this has been asked before my apologies.
Playing the Master Chief collection and it makes me want to play this mod....but i can't because I'm playing the Master Chief collection...
I am super excited for this mod Vader. Cannot wait to see what you have in store for us all! Keep up the good work!
Loved it. I was playing as the Klingons which I don't normally do and I was having a blast. You are all very talented and I cannot wait to see what you bring us in the future!
I played my first online match in SINS last night and it was with ya'lls mod. Keep up the great work guys! Anxiously waiting another 40 days!!
Question about the ship you will command from. Will there be a few to pick from? I.E. if I wanted to make a super carrier my flagship I could but my buddy wants to use a heavily armed battleship for his command ship. I don't know how hard that may be to do but it would add some personalization to your game I think. I am super excited for this game!!!! Keep up the great work!!
The Covenant have a "titan" ship. It fires a multitude of projector beams (I think that is what they are called) and it can take a lot of damage. I would recommend focus firing on it as it will target multiple ships and make short work of them. It looks a bit like a beefier Ghost built for space (to me at least.) The UNSC does not have one yet. The Infinity will be a titan at some point however.
I was playing a game recently, as the UNSC of course, and I was valiantly holding on to the Endi Epsilon Indie sector. This battle is what I love about this mod. I had two AI allies ordered to defend the planet and I had most of my fleet located in orbit as well. We had just retaken the world from the Covenant and the fleet was in need of some repairs. Apparently our counter attack coincided with a Covenant push and suddenly three whole fleets worth enemy vessels jumped in system. With no defenses in place it was up to the wary combined fleets of the UNSC to hold the line. What followed next was about twenty minutes of straight up carnage. The human fleets rushed to take out the Covies with MACs blazing and a hail of Archer missiles flying to destroy the enemy. At the same time the Covenant unleashed the full might of their formidable warships. Beams of light carved their way through my fleet and super heated plasma melted the hulls of the humans combined fleet. This bloodbath continued while a steady trickle of reinforcements sublimated both sides. Not enough to turn the tide of the battle to favor either side but enough to drag it out. The Humans fighting to hold on to this strategic world and the Covenant, proud as they are, refusing to call off their failed assault. The Covenant eventually realized the futility of the attack and withdrew. The human fleet was gutted however and in no shape to launch a counter strike. It is now a desperate race to rebuild the fleet before the Covenant return in another bid to destroy the UNSC.
Dev's, keep up the great work on this mod! By far one of the best out there and I eagerly await what you have in store for us!
I cannot wait for this game!!! So excited for this!
So, I have a question in regards to the Covenant. The current ship that they build as their titan class ship, not sure on its name, will it be replaced and with what if I may ask? Right now when I play I don't really feel a sense of panic or dread when the titan warps in. Even with the Assault Carrier. All I have to do is focus fire on it since they are normally at the head of the fleet and the entirety of my fleet will lay it to waste with their opening salvo. So, what my question is, will the final Covie ship be something along the lines of the Borg cubes or Borg titan from Armada 3? Some ship that makes the player think "Oh....****...." as it decimates their fleet. Cannot wait for the future updates!! Keep up the great work guys!!!
I get a very mass effect combined fleets feel from this screen shot. Excellent mod!!!
Is this armor in .7
The other Council races did carry fighters on their ships. However humans were the first to build dedicated carriers whose fighters and bombers were its main form of attack. It was also to get around the Treaty of Farixen I believe.
My source: Masseffect.wikia.com
Hey, when playing as the Dauntless, whenever I research frigates the game crashes.
Ok, thanks for the reply.
looking forward to trying this out. Trying to figure out the Black box bit right now
Are cannons ever going to be a thing? I haven't seen anything about it so if I missed it please forgive me.