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When it's finished. The beta's available so it's not like people are missing out on much if it takes a little longer.
It's going to take a little longer (I did say around the 4th in the news post). I had some issues I had to take care of that prevented me from working on the mod (though for 3 days I was just lazy and played a game. The rest of it was a serious issue).
We just posted a beta for a new version 6 days ago. We've explained everything that will be in this version in previous updates.
As we've said multiple times, the AI has been fixed for v1.1
It isn't broken so much as the host sucks. Too many downloads so they cut us off. We'll have a solution as soon as we can.
AI is fixed, every single space map, planet texture and spacedome has been redone, SSD has been tweaked, Phalanx, Chaf, ISD, Dominator, Song of War, Knight Hammer, E-Wing and Syca bomber have all been redone, Furion and Scarsiss fighters have been added to EotH, Tector and A9 to Imperial Remnant, Defender starfighter to New Republic and Nova and Miy'til bomber have been added to the Hapans, as well as several dozen other minor changes.
This was all listed in the topic linked to in the news post, did you read it?
Definitely. I'm sure he'll be able to do one or three models over the next two weeks while he's on break if you wanted him to.
You should pay whoever modeled that thing massive amounts of money. Nice skin, too.
The planet issue is usually because of a misnamed map, I'll check it out.
The [MISSING] text should only be on planet ability boxes, nowhere else.
He's the third leader of the Empire, so get to era 3 in Art of War/Art of War Light or play the Operation Shadow Hand GC
Yes, it's Palpatine's flagship.
The GC was in the 1.0 release (called the Hunt for Zsinj), and it's Remnant forces under Rogriss, the New Republic and Hapes against Zsinj.
The additional population values for capturing planets has been reduced. It was way too high before, and that contributed to other issues with the AI.
These issues have been addressed, the problem was the shadow mesh.
Same number as in 1.0
Read the update.
Yes, although I think you might be mistaking update for a new version of the mod being released, in which case no, but that is what the update is about.
This is from the Zsinj GC as the New Republic, where you have the 3 different factions cooperating.
This was taken in cinematic mode so the angle is not the normal one.
Update has been posted on our forums, it'll be up here when they approve it.
We didn't design them, we didn't decide which is which. They will be in the mod, but they won't be in the upcoming patch. They aren't going to be finished in time.
It wasn't deleted, people just didn't agree and voted it down. You're not being censored, it's not our fault Mod Database's comment system buries comments when people vote them down. As for what you said, as we've said (multiple times in multiple places) AI has been fixed for the next version, and I'd hardly say a new faction, several active minor factions, multiple GCs and skirmish maps, a new tech system and around 150 new units is "only new effects".
You have the right to express your opinion, you don't have the right to make people agree with it.
A lot of people seem to have issues with this, this thread should help you:
It's an edited version of the Executor skin from FoC.
Dodge, duck, dip, dive and dodge.
Another Hapan. The left is the Hapan Nova Cruiser, the right is the Hapan Battle Dragon.
Mara's already in, and Jacen & Jaina are about 10 by the end of the mod.