Active Member of Derelicts Studios beast of a mod, BlitzKrieg2. Also working on my own project, which I could use some help with :S Anyways I'm taking up your time so stop reading this. Why you still reading this? Add me on xfire daraptor0 or msn daraptor0@hotmail

Report RSS TS:TBW Units listing

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Units/structures to be made for TS (infantry will be added later)
Faction 1
Structures
Command System - provides radar and several abilities for player
OutPost - builds lightly equiped low tech units
Base - builds main bulk of forces
Installation - builds high tech units, comes with defenses
Logistics Facility - provides a drop off for resource gathers
Communications Facility - builds high tech aircraft and provides abilities for player
Survey Center - generates income and upgrades for player
Turret1 - provides defense from light units
Turret2 - provides defense from heavy units
Battery - provides artillery style defense

Units
Ground general
Constructioneer - builds stuff / armed
Mining drone - collects stuff / unarmed
Probe - scout like unit / unarmed
Mining system - deploys anywhere to generate resources

Ground weapon systems
low tech
truck1 - missile style
truck2 - antiair style
tank1 - machinegun style weapon
battery1 - artillery style

Main
tank2
tank3
othertanks, more tank types I haven't decided on yet
battery2 - longer ranged artillery
radartruck - provides long vision range and boosts nearby units with abilities

Hightech
Batteryhuge- super long ranged artillery
Assault Platform - think of a gun ship only on the ground

Aircraft
General
Lift - carries stuff / armed
orbital pod - falls from the sky to deliver items via a power

Airborne Weapon systems
Gunship1
Gunship2 - bigger and meaner than 1
jetstyle1
strike craft - flys from off map to bomb stuff
DropShip - like the orbital pod only it flys from map edge rather than falling from straight up
Airship - giant battleship type thing

Faction 2
Structures (the term "structure" is misleading for this faction because if I can make it happens everything thats builds stuff will be a unit)
Flag ship - basically a flying command center
Weapon Ship - Builds most ground based weapon systems
Air ship - builds most air based weapon systems
Processing ship - collectors drop off moneyz here
Advanced ship - provides upgrades for player
Live Feed ship - generates cold hard cash for player
Turret1
Turret2
Turret3

Units
Ground general
Engineering suite - builds stuff / unarmed

Weapon Systems
Droid - sees stuff / armed
tank1
tank2
battery
tank3
truck1

aircraft
lift, collects stuff, carries other stuff / armed
weapons platform - flying turrets
gunship
bomber
fighter

Faction 3
Structures (all structures have hive style defense)
Management facility - command center
Foundry - collectors drop money here
Spike - generates moneyz
Component Pool - builds "Hive" units
Factory - builds units
Launch site - builds air stuff
Battery site - provides artillery power
Turret1
Turretaa
turret2
Artifact - what does it do? I know, you wont

Units
Collector - collects stuff, carries stuff - unarmed
HiveS - think of the gla mob, cept with a big scary tank thing in the middle
HiveSX - Now with more and bigger units than the S!
HiveM - imagine if the mob was made of small tanks instead of people!
HiveA - airborne hive with a bunch of little drone flying around it
Tank1 - all "alone" units are kindof a hive but only a couple drones
MobileGun - tank without a turret
Nano Hive - cant see the drones, because theyre nano bots, repair stuff and provide other abilities to nearby units, they can even shoot stuff that gets too close!
Tank2
Battery
Gunship1
Fighter1
Fighter2
Bomber



Other units to be added later

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