This member has provided no bio about themself...

Comment History  (0 - 30 of 238)
danw13335 Jun 30 2011, 12:28am says:

My history geekery requires me to point out that if this takes place just before the eruption, then the mountain should have a tip, not a crater. The crater only appeared after the top of the mountain was blown off during the actual eruption.

Not to criticize, it looks good, just needed to point that out.

+2 votes   article: Double D Pompeii and Secrets
danw13335 Feb 22 2011, 12:06pm replied:

Why do you "dislike" this? Maybe it won't be as good, but as long as it's not Notch or the main development team that's working on it, why wouldn't you want it to come out on other platforms? The greatest rational range of emotions on this would be from "I don't care, I don't want to play on a cell phone" (which seems to be your opinion) to "Holy **** yes, I want to play this on my iPhone so bad."

But why would you deny iOS/Android the game if it has absolutely no effect on the development of the PC version?

+3 votes   article: Official Minecraft iPhone and iPad Release Coming Later This Year
danw13335 Dec 28 2010, 10:08pm replied:

The difference being...?

+2 votes   media: Robot Stripper WIP 2
danw13335 Dec 25 2010, 5:01am says:

Looks great. The system doesn't force you to remember the address, but still lets you feel like an awesome Stargate-dialing dude.

Can't wait.

+5 votes   media: Dialing the Stargate
danw13335 Dec 10 2010, 3:05pm says:

Played it a little. Good, but it bothered me how Atlantis-focused it seems.

+1 vote   mod: Stargate Invasion
danw13335 Dec 5 2010, 7:30pm says:

Isn't the room abnormally large? In this picture, the room looks like it's 3x the height of the player. I mean, the guy's only a little taller than the chairs and the desk - it makes no sense.

He could be crouching, but it seems to me that in a lot of UDK games (The Ball had this as well) the environment just seems too big.

+3 votes   media: General Hmmonds Office (close to Final Now)
danw13335 Nov 28 2010, 11:36pm replied:

Really? According to Wikipedia, "As of 2010, Hanbitsoft has acquired the US/EU territory rights and will be re-releasing back to the US/EU territories with its sequel Hellgate London: Resurrection."

+1 vote   mod: Hellgate Revival
danw13335 Nov 27 2010, 1:44pm says:

You raise some good points - I never really thought about the inconsistencies within the show except for the unique glyph. I never even thought about the "Incoming traveller" conundrum - you're right, that makes no sense at all.

The lack of rotation on Stargates bothers me, but not so much you guys since you're just basing it off the show. I know SG-1 didn't exactly have an unlimited budget and couldn't move the rotatable prop to every British Columbia park they filmed it, but the rotating Stargate is one of the coolest visual effects in the show. Not mention that it doesn't really make sense for the Ancients to have constructed a rotating Stargate that didn't rotate (unless you explain it away with a firmware update or something).

Anyway, this mod seems to be coming along great. You guys seem to know your stuff, and I'm glad you're not sacrificing gameplay for canon. Voted.

+2 votes   article: Design Choices
danw13335 Nov 18 2010, 6:57pm says:


+3 votes   media: Last Transmission - KGSD-6689
danw13335 Nov 7 2010, 6:54pm says:

I didn't know the Polish were so fond of putting trash cans into their HL2 maps.

+1 vote   media: Level art polish tutorial
danw13335 Nov 2 2010, 6:13pm says:

I live right next to New London, CT, so that was a bit confusing.

Very well-done.

+1 vote   media: Dawn of Victory Loading Screen 1
danw13335 Sep 23 2010, 5:31pm says:

This looks pretty awesome. I'm not sure how readable that font is, and the useless-but-cool information (like the star temperature) being displayed with the useful information (like population and battlements) might become annoying after a while, but these are minor nitpicks. It looks fantastic, and it's always cool to see scifi-TV-show-style interfaces make their way to videogames.

+1 vote   media: Gravity Well Strategic Icons
danw13335 Sep 9 2010, 9:07pm replied:

There's an iPhone version as well, if you have one and don't mind the controls.

+1 vote   mod: ReWolfenstein 3D
danw13335 Sep 9 2010, 8:59pm says:

I'll definitely be checking this out.

+1 vote   game: Evochron Mercenary
danw13335 Sep 6 2010, 4:05pm says:

I like your use of Latin in the title of the organization - only us Latin geeks will know what it means. Mwahaha!

Unless someone uses the Internet to find out.

Also, game looks awesome. Definitely tracking.

+2 votes   game: E.Y.E: Divine Cybermancy
danw13335 Aug 25 2010, 12:14am replied:

Scratch that, this game definitely does some interesting stuff in the second half. Very ambitious for a single-player HL2 mod, since most usually focus on HL2-style gameplay and design.

I don't see a reason why anyone shouldn't download this. Get it now, it's probably one of the best mods you'll play.

+2 votes   mod: Nightmare House 2
danw13335 Aug 24 2010, 9:34pm says:

Amazing game. Not done with it yet, hopefully the ending lives up to the rest of the game.

Honestly, this could stand on its own as a brilliant horror game. Even if it doesn't do anything particularly new, it certainly does it well (though it is short)

Definitely feeling some inspiration from FEAR, but beyond the (possible spoilers) creepy girl and the hallucinations, the 2 games have a pretty different feel to them.

+2 votes   mod: Nightmare House 2
danw13335 Aug 23 2010, 3:16pm replied:

Yes, in that Iron Grip overlord was more a combination of FPS and tower defense, not FPS and strategy, and is really not similar at all to this mod.

Having said that, this mod isn't really original even if it doesn't rip off Iron Grip: Warlord. Hopefully the idea is implemented well.

+1 vote   article: Overwatch's Public Release is LIVE!
danw13335 Jul 22 2010, 7:02am replied:

I wasn't surprised to hear that this kid plays COD.

+4 votes   mod: Orion: Source
danw13335 Jul 22 2010, 4:14am says:

Nice read. I'm slowly and not-really-but-kinda trying to get into mapping/modding myself, so it's interesting to hear about how other people went through the same process.

Oh, and thanks for the prefabs link :D

+1 vote   article: A Modder's Journey
danw13335 Jul 18 2010, 5:15am replied:

I'm pretty sure that's actually in the main game - I think it's when you enter the big chamber with the turret ambush and the catwalks.

+2 votes   media: Portal MP Coop
danw13335 Apr 21 2010, 4:26pm replied:

There's so many things wrong with that comment. Awesome_ninja already covered the Source thing. Then you say the Frostbite engine is well-optimized? I love BFBC2, but the game runs pretty slow if you don't have a powerful PC. Also, BFBC2 is hardly a "******" game. Maybe it's not as large-scale as previous Battlefields, but it's mostly considered to be one of the best teamwork-oriented MP titles on the market.

+1 vote   poll: The engine I (am/would) develop my games on is
danw13335 Dec 19 2009, 1:35pm says:

This looks like a great companion to retail DDPs. I wouldn't mind getting an invite when it becomes available :)

+1 vote   article: Introducing Desura
danw13335 Aug 27 2009, 7:28pm says:

Sorry, but how is this "fake"? I'm not doubting that it's true, I'm just honestly curious.

I thought the Path of the Borealis was an official song by Valve done for the HL2 beta, but apparently not.

Could someone explain to me what's up with this song?

+2 votes   media: Path Of Boeralis
danw13335 Aug 27 2009, 7:25pm replied:

No, he was making fun of the fact that the author didn't bother to spell the word "Borealis" correctly.

+1 vote   media: Path Of Boeralis
danw13335 Aug 24 2009, 2:17pm says:

Might have been funny, but was ruined by the extremely frequent spelling and grammatical errors.

I know that makes me sound like an ***, but the fact is that it's hard for me to enjoy something like this when it seems like the writer was in a speed-typing contest.

+1 vote   article: Guide to surviving a nuclear attack
danw13335 Aug 21 2009, 3:04pm says:

This is nothing less than absolutely amazing.

+3 votes   media: Fir Trees
danw13335 Aug 15 2009, 6:03pm replied:

Technically, it can be either. There's nothing saying they couldn't build a cylinder around the parallel rails.

+2 votes   media: Human Railgun Turret
danw13335 Aug 15 2009, 5:59pm says:

Could someone explain exactly what I'm supposed to be seeing here? I'm sure you guys did something awesome, but I'm not sure what eye raytracing is.

+7 votes   media: Eye Raytracing
danw13335 Aug 7 2009, 6:42pm says:

Very good. Again, the blue tones give the idea of a Combine institution, but fortunately that's dispelled by the non-Combine lamps and the white pipes.

+1 vote   media: MDDBULLDOGGs Prison Concept
danw13335 Aug 4 2009, 7:08pm replied:

They should start mounting turrets on cameras. I think a lot of television would be more fun to watch if the camera could start shooting things. In fact, perhaps they could create some kind of strange virtual world where a person could control the camera, and he'd be able to aim and shoot virtual guns. Some kind of first-person video shooter.

Too bad that'll never happen. A man can dream, though. A man can dream...

+3 votes   article: The Outbreak is Spreading
danw13335 Aug 4 2009, 12:04am says:

Nice, but I think there should be more dirt or rust. Looks too clean. Also, what's "Nature Gas"? I'm guessing you mean "Natural Gas".

+1 vote   media: The Props
danw13335 Aug 2 2009, 3:34am says:

Downloading now :D

Can't wait!

+1 vote   download: Modular Combat v1.75 (Full Version)
danw13335 Jul 21 2009, 11:12pm replied:

There's a few minor differences, but I can't really put my finger on them other than that the barrel segments in the front seem longer and bluer. Can't really see why anyone would prefer it, but people seem to be fascinated with the HL2 beta so whatever.

+4 votes   download: half-life 2 beta shotgun
danw13335 Jun 29 2009, 6:11pm replied:

Uh, that's the standard skin. They added new upgrades, they didn't change the aesthetics at all from what I can tell.

+5 votes   media: Mammoth upgrade options for v1.2
danw13335 Jun 14 2009, 10:59am replied:

I did what you see there.
(this should be what the map maker says)

+3 votes   media: 3D skybox
danw13335 Jun 5 2009, 5:25pm says:

The English isn't that great (but I'm guessing it's not your first language, so that's OK).

Your facts are a little messed up: the Black Mesa incident didn't occur in 1998, it occurred sometime between 2000 and 2009. I'm assuming, of course, that that's what you meant when you said the corporation was researching a new weapon until 1998. Even if you did get that messed up, it's obviously not that big a deal anyway. Just thought I'd point it out.

+1 vote   article: Trisaster Corp.
danw13335 Jun 4 2009, 10:39pm replied:

Or maybe they're going to buy it because they like Left 4 Dead and are interested in the new features being introduced. Don't insult people because they're willing to pay money for something you see as worthless or overpriced.

+4 votes   article: L4D Community on the rise
danw13335 May 27 2009, 11:50pm says:

Try making your review a bit longer; I can't imagine this would actually influence someone to get the game who wasn't going to already. And it's kind of contradictory; the actual paragraph is all negative, but then you say "it's worth the 50 bucks" without explaining why beyond "it's great, good graphics, good physics". Also, you should pick a game or mod that's more obscure than Left 4 Dead. I mean, if someone doesn't already know about L4D and its awesomeness, a 1-paragraph review on some modding website isn't gonna change their mind.
Sorry to come off as an *******, but if this review was longer and more detailed it would be fine.

+5 votes   article: A good game
danw13335 Apr 27 2009, 7:21pm replied:

I know the Ori beams pass through the ship when the shield is down, but I don't think I've ever seen an Asgard beam do that... I could be mistaken, though.

+1 vote   media: Asgard Beam Weapons Tests
danw13335 Apr 12 2009, 4:49pm says:

Bad choice of music, and the horrible video quality makes it hard to see what's going on.

+1 vote   media: HLDM-Pro : Final Movement
danw13335 Mar 3 2009, 3:39pm replied:

Agreed. I don't know what textures are replaced, whether they're designed to make the game look realistic, or if they're just higher-res than the originals, etc. At the very least put in a preview image.

+7 votes   download: Half-Life 2 Skin Replacement Pack
danw13335 Feb 9 2009, 3:34pm says:

It's great to see Minerva on Synergy. Probably one of the best single-player mods out there. Can't wait to play it with my friends :)

+1 vote   article: Synergy Update
danw13335 Feb 6 2009, 4:53pm says:

Too blurry to see any real detail. Same with the other two shotgun pics. From what I can tell though, it looks pretty good.

+2 votes   media: Proj3ct_ZeRo's shotgun port
danw13335 Jan 31 2009, 11:37pm says:

The perspective looks a little off, but the concept is great.

+3 votes   media: Space Station X
danw13335 Jan 24 2009, 11:56pm says:

This looks amazing. Awesome job!

+1 vote   media: 1187 - Amsterdam WIP
danw13335 Jan 21 2009, 9:02pm says:

Cool. Can't wait to play this on the contest server!

Also, first downloader AND first commenter. i can haz awesomeness? kthxbai

+1 vote   download: Far Cry 2 Level Editor Contest Map Pack
danw13335 Jan 20 2009, 7:46pm says:

That's too bad. This was one of the few single-player Source mods that actually looked interesting.

Hopefully your next project (if you have one) will do better.

+1 vote   article: till death do us part
danw13335 Jan 19 2009, 10:47pm says:

Awesome! It's nice to see a mod (especially a 2142 mod) get a mention in the press.

+3 votes   media: Total PC Gaming Magazine UK Review
danw13335 Jan 17 2009, 4:11pm replied:

"This may be old news to those who know us, but seeing as we are relatively new here on ModDB..."

+1 vote   article: Barrett M107 - Beta Download
danw13335 Jan 13 2009, 3:38pm says:

Yeah FRAPS doesn't work so well with Source games. Probably best to use Source Recorder (if you don't know, it's a series of console commands that records gameplay to a demo file, then renders it frame-by-frame). Certainly more complex and time-consuming than FRAPS, but it gives a consistent framerate and, for source games, it's really the only choice.

Anyway, the gameplay looks excellent! I can't wait for release :)

+1 vote   media: HaJ Pegasus Ingame Teaser
danw13335 Jan 6 2009, 11:30pm says:

Looks way too cartoon-y. Probably the use of apparent solid colors for pretty much everything...

+1 vote   media: SG body render
danw13335 Jan 5 2009, 5:26pm replied:

That's not his entire arm, you know...

+1 vote   media: Hand Model
danw13335 Dec 30 2008, 5:47pm replied:

Huh? This doesn't give away any of the storyline. If someone didn't play Ep1 yet, for all they know this could be a promotional screenshot.

+3 votes   media: Striders
danw13335 Dec 17 2008, 8:08pm says:

Couldn't you have turned your graphics settings down (unless they were already at lowest)? Several of the scenes in the trailer have an unbearably low framerate.

+1 vote   media: Teaser Trailer
danw13335 Dec 17 2008, 8:00pm says:

Nice to see you're adding your own stuff instead of just making an FC2 clone. You should add acceleration/deceleration, though. Looks odd with the train suddenly starting at 60 mph.

+3 votes   media: Far Crysis Train Test
danw13335 Dec 15 2008, 5:03pm replied:

Yeah, but they can't exactly show you a full day-night cycle in a 50-second video.

+1 vote   media: Dynamic Weather
danw13335 Nov 28 2008, 8:23pm says:

This might be confusing, since there's already been an alien ship called the Cerberus on SG-1. I suggest you change the name. After all, there are plenty of myths to choose from.

+1 vote   media: Cerberus Class WIP
danw13335 Nov 23 2008, 1:54am says:

That was terrible. Might have been good without the flashing static, but the only real content lasted ~11 seconds; that's less than 15% of the video. It didn't show the story or the gameplay, and was unnecessary as the Martian landscape (if that's what this is) could've been, and was, shown off in the screenshots.

0 votes   media: The Last Hope - Trailer #1
danw13335 Nov 8 2008, 12:09pm replied:

True, but in HL2 you always see "Northern Petrol" in English. So while the game may actually take place in a Czech or Russian-speaking country, the developers probably want to keep the billboard in English to keep continuity with HL2.

+2 votes   media: Concept BG01
danw13335 Nov 2 2008, 9:05am says:

The pauses between the phrases sound odd. I know the Gman is supposed to have a speech impedement, but those pauses seem too long even for him. I'm not talking about the actual audio from HL, just the way you cut it up.

+2 votes   media: G man - new intro
danw13335 Nov 1 2008, 5:07pm says:

Awesome piece of music! Definitely one my favorite game soundtracks.

+1 vote   media: In the name of
danw13335 Oct 30 2008, 4:54pm replied:

I understand, but regardless of when it gets done, English voice acting should definitely be high up on the priority list. The use of synthesized voices really diminishes the dialogue, ruining otherwise funny jokes or morbid dialogue. Most players have to put on subtitles just so they don't have to use all their concentration trying to understand the broken, mispronounced words and sentences. Adding native English voice acting would almost certainly make this mod seem more professional in many gamers' minds.

+1 vote   article: Portal: Prelude 1.1.0 released!
danw13335 Oct 26 2008, 11:26am says:


+1 vote   media: Screenshots 26/10/08 (updated 15/11/08)
danw13335 Oct 22 2008, 5:50pm says:

Poorly written (full of run-on sentences and grammar issues), and the author blamed the mod because he couldn't figure out the puzzles. If the puzzles are too difficult (so difficult in fact that you had to noclip), then get better and don't blame the devs. Not only that, but I didn't find a single bug in the mod. The author, despite not actually naming any specific bugs, stated at the end that there were several. It's not that I don't respect the author's opinion, it's just that that opinion was expressed poorly and the reasons he used to back it up were because of his own inability to figure out the puzzles.

+3 votes   article: Portal Prelude: Review
danw13335 Oct 16 2008, 4:08pm says:

Just to let any potential downloaders know (I don't think it says this anywhere else on the site): The developer said that this mod should be compatible with the 1.09 beta version, but he hasn't tested it personally.

+1 vote   download: Volumetric Explosions mini-mod v0.81/standalone
danw13335 Oct 14 2008, 10:20pm replied:

Well, you won't actually be flying it, just telling it where to go and who to attack. Still, it's awesome that it's being included. I wonder what role it will play, as it's too large and powerful to be a capital ship.

+1 vote   media: Atlatis City Ship WIP
danw13335 Oct 9 2008, 4:41pm replied:

Lots of people say that about mods, but it's pretty much due to the fact that graphics have advanced quite a bit in the 4 years since HL2 was released. Map designers can put in a lot more detail and a lot more objects in maps now. Also, it could be using the Ep1 or Ep2 engine, which would obviously be a boost to the mod's graphics.

Anyway, it looks awesome. I can't wait for this mod to come out!

+3 votes   media: New screens and render
danw13335 Oct 8 2008, 3:52pm says:

Looks neat.

+1 vote   mod: Stargate Foothold
danw13335 Sep 25 2008, 4:20pm says:

Good, except for the beginning where the stargate fills in with triangles over the course of a few seconds. The white pre-kawoosh wormhole is fully formed before the kawoosh, and isn't still forming while the kawoosh is taking place. Other than that, all the effects look very good.

+1 vote   media: Old Stargate Activation Effect
danw13335 Sep 24 2008, 3:56pm says:

Awesome. Is this taken from the show or the mod itself?

+1 vote   media: One of the new loading screens
danw13335 Sep 23 2008, 9:04pm says:

You're probably aware of this, but the iron sight doesn't seem to line up with the crosshairs. Also, presumably when/if you get the iron sight lined up, you'll remove the crosshairs? I don't care either way, I'm just wondering.

+1 vote   media: Iron Sight
danw13335 Sep 20 2008, 3:04pm replied:

I think I speak for everyone who's read and will read your comment when I say:


+3 votes   media: Lambda Core 01
danw13335 Sep 20 2008, 1:02pm replied:

From the description: "This is now what the headcrab will look like. Giving it a bit more of a radiation look."

+2 votes   media: Headcrab Skin Test
danw13335 Sep 8 2008, 3:24pm says:

It's nice to see this mod isn't dead anymore. After 6 months of no activity (you guys could've written a news post or something), I was getting worried.

+1 vote   article: Relaunch + new website
danw13335 Sep 6 2008, 10:33pm says:

Video's a bit jumpy, eh?

Looks neat though. I like the music sequence at the end.

+1 vote   media: Cristmas 2006 Teaser
danw13335 Sep 4 2008, 4:51pm says:

Just to let you know, you spelled Asylum wrong.

+1 vote   media: The Sewer Chapter Test
danw13335 Sep 1 2008, 8:00pm says:

A little less creepy than the first, but still better enough to make me prefer this one.

+1 vote   media: Delusion Theme (Remixed)
danw13335 Sep 1 2008, 2:41am says:

This would be a great map, except that nearly the entire thing is in COMPLETE DARKNESS. It's only creepy for the first few minutes, then it just becomes extraordinarily annoying. Remember the beginning of HL2 EP1? Please put some more lights in this mod, I beg of you!

+1 vote   media: The Sewer Gameplay 3
danw13335 Sep 1 2008, 2:24am says:

Lol I like the head shaking back and forth when you look at the Happy Fun Time painting.

+1 vote   media: The Sewer Gameplay 2
danw13335 Aug 31 2008, 10:03pm says:

Very nice

+1 vote   media: Molotov Cocktail Final Textured
danw13335 Aug 30 2008, 5:40pm says:


+1 vote   media: Warp Speed
danw13335 Jul 19 2008, 8:01pm replied:

Besides this is at full zoom-in, so you probably won't even notice the texture problems at normal zoom.

+1 vote   media: Imperial Guard Chimera Ingame screenshot 4
danw13335 Jun 30 2008, 11:36pm says:

Wow great job. Looks like something from Command and Conquer 3, especially from this perspective.

+2 votes   media: New ruins
danw13335 Jun 24 2008, 7:59pm says:

LOL @ no picture for stealth car :D

+1 vote   article: Conflict 2142 Features ShowCase
Offline Since
May 6, 2013
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day