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Comment History  (0 - 30 of 236)
danw13335 Jun 30 2011 says:

My history geekery requires me to point out that if this takes place just before the eruption, then the mountain should have a tip, not a crater. The crater only appeared after the top of the mountain was blown off during the actual eruption.

Not to criticize, it looks good, just needed to point that out.

+2 votes   news: Double D Pompeii and Secrets
danw13335 Feb 22 2011 replied:

Why do you "dislike" this? Maybe it won't be as good, but as long as it's not Notch or the main development team that's working on it, why wouldn't you want it to come out on other platforms? The greatest rational range of emotions on this would be from "I don't care, I don't want to play on a cell phone" (which seems to be your opinion) to "Holy **** yes, I want to play this on my iPhone so bad."

But why would you deny iOS/Android the game if it has absolutely no effect on the development of the PC version?

+3 votes   news: Official Minecraft iPhone and iPad Release Coming Later This Year
danw13335 Dec 28 2010 replied:

The difference being...?

+2 votes   media: Robot Stripper WIP 2
danw13335 Dec 25 2010 says:

Looks great. The system doesn't force you to remember the address, but still lets you feel like an awesome Stargate-dialing dude.

Can't wait.

+5 votes   media: Dialing the Stargate
danw13335 Dec 10 2010 says:

Played it a little. Good, but it bothered me how Atlantis-focused it seems.

+1 vote   mod: Stargate Invasion
danw13335 Dec 5 2010 says:

Isn't the room abnormally large? In this picture, the room looks like it's 3x the height of the player. I mean, the guy's only a little taller than the chairs and the desk - it makes no sense.

He could be crouching, but it seems to me that in a lot of UDK games (The Ball had this as well) the environment just seems too big.

+3 votes   media: General Hmmonds Office (close to Final Now)
danw13335 Nov 28 2010 replied:

Really? According to Wikipedia, "As of 2010, Hanbitsoft has acquired the US/EU territory rights and will be re-releasing back to the US/EU territories with its sequel Hellgate London: Resurrection."

+1 vote   mod: Hellgate Revival
danw13335 Nov 27 2010 says:

You raise some good points - I never really thought about the inconsistencies within the show except for the unique glyph. I never even thought about the "Incoming traveller" conundrum - you're right, that makes no sense at all.

The lack of rotation on Stargates bothers me, but not so much you guys since you're just basing it off the show. I know SG-1 didn't exactly have an unlimited budget and couldn't move the rotatable prop to every British Columbia park they filmed it, but the rotating Stargate is one of the coolest visual effects in the show. Not mention that it doesn't really make sense for the Ancients to have constructed a rotating Stargate that didn't rotate (unless you explain it away with a firmware update or something).

Anyway, this mod seems to be coming along great. You guys seem to know your stuff, and I'm glad you're not sacrificing gameplay for canon. Voted.

+2 votes   news: Design Choices
danw13335 Nov 18 2010 says:


+3 votes   media: Last Transmission - KGSD-6689
danw13335 Nov 7 2010 says:

I didn't know the Polish were so fond of putting trash cans into their HL2 maps.

+1 vote   media: Level art polish tutorial
danw13335 Nov 2 2010 says:

I live right next to New London, CT, so that was a bit confusing.

Very well-done.

+1 vote   media: Dawn of Victory Loading Screen 1
danw13335 Sep 23 2010 says:

This looks pretty awesome. I'm not sure how readable that font is, and the useless-but-cool information (like the star temperature) being displayed with the useful information (like population and battlements) might become annoying after a while, but these are minor nitpicks. It looks fantastic, and it's always cool to see scifi-TV-show-style interfaces make their way to videogames.

+1 vote   media: Gravity Well Strategic Icons
danw13335 Sep 9 2010 replied:

There's an iPhone version as well, if you have one and don't mind the controls.

+1 vote   mod: ReWolfenstein 3D
danw13335 Sep 9 2010 says:

I'll definitely be checking this out.

+1 vote   game: Evochron Mercenary
danw13335 Sep 6 2010 says:

I like your use of Latin in the title of the organization - only us Latin geeks will know what it means. Mwahaha!

Unless someone uses the Internet to find out.

Also, game looks awesome. Definitely tracking.

+2 votes   game: E.Y.E: Divine Cybermancy
danw13335 Aug 25 2010 replied:

Scratch that, this game definitely does some interesting stuff in the second half. Very ambitious for a single-player HL2 mod, since most usually focus on HL2-style gameplay and design.

I don't see a reason why anyone shouldn't download this. Get it now, it's probably one of the best mods you'll play.

+2 votes   mod: Nightmare House 2
danw13335 Aug 24 2010 says:

Amazing game. Not done with it yet, hopefully the ending lives up to the rest of the game.

Honestly, this could stand on its own as a brilliant horror game. Even if it doesn't do anything particularly new, it certainly does it well (though it is short)

Definitely feeling some inspiration from FEAR, but beyond the (possible spoilers) creepy girl and the hallucinations, the 2 games have a pretty different feel to them.

+2 votes   mod: Nightmare House 2
danw13335 Aug 23 2010 replied:

Yes, in that Iron Grip overlord was more a combination of FPS and tower defense, not FPS and strategy, and is really not similar at all to this mod.

Having said that, this mod isn't really original even if it doesn't rip off Iron Grip: Warlord. Hopefully the idea is implemented well.

+1 vote   news: Overwatch's Public Release is LIVE!
danw13335 Jul 22 2010 replied:

I wasn't surprised to hear that this kid plays COD.

+4 votes   mod: Orion: Source
danw13335 Jul 22 2010 says:

Nice read. I'm slowly and not-really-but-kinda trying to get into mapping/modding myself, so it's interesting to hear about how other people went through the same process.

Oh, and thanks for the prefabs link :D

+1 vote   news: A Modder's Journey
danw13335 Jul 18 2010 replied:

I'm pretty sure that's actually in the main game - I think it's when you enter the big chamber with the turret ambush and the catwalks.

+2 votes   media: Portal MP Coop
danw13335 Apr 21 2010 replied:

There's so many things wrong with that comment. Awesome_ninja already covered the Source thing. Then you say the Frostbite engine is well-optimized? I love BFBC2, but the game runs pretty slow if you don't have a powerful PC. Also, BFBC2 is hardly a "******" game. Maybe it's not as large-scale as previous Battlefields, but it's mostly considered to be one of the best teamwork-oriented MP titles on the market.

+1 vote   poll: The engine I (am/would) develop my games on is
danw13335 Dec 19 2009 says:

This looks like a great companion to retail DDPs. I wouldn't mind getting an invite when it becomes available :)

+1 vote   news: Introducing Desura
danw13335 Aug 27 2009 says:

Sorry, but how is this "fake"? I'm not doubting that it's true, I'm just honestly curious.

I thought the Path of the Borealis was an official song by Valve done for the HL2 beta, but apparently not.

Could someone explain to me what's up with this song?

+2 votes   media: Path Of Boeralis
danw13335 Aug 27 2009 replied:

No, he was making fun of the fact that the author didn't bother to spell the word "Borealis" correctly.

+1 vote   media: Path Of Boeralis
danw13335 Aug 24 2009 says:

Might have been funny, but was ruined by the extremely frequent spelling and grammatical errors.

I know that makes me sound like an ***, but the fact is that it's hard for me to enjoy something like this when it seems like the writer was in a speed-typing contest.

+1 vote   feature: Guide to surviving a nuclear attack
danw13335 Aug 21 2009 says:

This is nothing less than absolutely amazing.

+3 votes   media: Fir Trees
danw13335 Aug 15 2009 replied:

Technically, it can be either. There's nothing saying they couldn't build a cylinder around the parallel rails.

+2 votes   media: Human Railgun Turret
danw13335 Aug 15 2009 says:

Could someone explain exactly what I'm supposed to be seeing here? I'm sure you guys did something awesome, but I'm not sure what eye raytracing is.

+7 votes   media: Eye Raytracing
danw13335 Aug 7 2009 says:

Very good. Again, the blue tones give the idea of a Combine institution, but fortunately that's dispelled by the non-Combine lamps and the white pipes.

+1 vote   media: MDDBULLDOGGs Prison Concept
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