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Comment History  (60 - 89 of 89)
danpaul88
danpaul88 Apr 7 2008, 6:32am replied:

This is just some trivia OWA cooked up, these will not be ingame graphics (although it's possible we might release cell shaded units as extras for fanmaps or something, or include them as Easter Eggs.... anything could happen ^^)

+1 vote     article: Blog 74
danpaul88
danpaul88 Apr 7 2008, 6:31am replied:

Unfortunatly the Renegade engine does not really support Cell Shading, so if we did texture the models that way the lighting would be fixed in a certain position, which would not look very good.

+1 vote     article: Blog 74
danpaul88
danpaul88 Apr 7 2008, 6:29am replied:

Ingame the sides sort of open outwards IIRC, although we might only have a few of the sides open and use the remaining sides (the one facing the back of the soldier for example) fixed and use that space to put a ramp to a basement in or something. All depends on what our interior designer people come up with.

+1 vote     game: Red Alert 2: Apocalypse Rising
danpaul88
danpaul88 Apr 7 2008, 6:28am says:

I just prefer to see people being credited for their work, guess I just get annoyed by it because in the past people have tried to pass my work off as their own.

Looks like your making fast progress on this, are you intending to do what APB did and start with a low poly release and then improve the models over time?

+1 vote     game: Battle for Dune: War of Assassins
danpaul88
danpaul88 Mar 26 2008, 5:09am replied:

Simple: You enter a control terminal and control the vehicle by remote control. I think there was a video showing it off somewhere, but it's not been uploaded here so I have no idea if it is still online anywhere...

+1 vote     game: Red Alert 2: Apocalypse Rising
danpaul88
danpaul88 Mar 24 2008, 2:48pm replied:

Actually it is, the server is generally full all day round, you just have to keep trying, or perhaps try one of the alternative servers (I think there are a few kicking around)

+2 votes     game: Red Alert: A Path Beyond
danpaul88
danpaul88 Mar 24 2008, 2:44pm replied:

EDIT (Apparently you can't edit comments): Didn't notice Wolf's post about them being from Renegade PKG's, although that does not change the fact that no credit was given to their creators.

Anyway, good luck with your mod.

+1 vote     game: Battle for Dune: War of Assassins
danpaul88
danpaul88 Mar 24 2008, 2:43pm replied:

I was not trolling, I was simply pointing out that the video makes no mention of the fact that the infantry used are in fact from the Reborn mod, which is technically plagiarism.

+1 vote     game: Battle for Dune: War of Assassins
danpaul88
danpaul88 Mar 21 2008, 12:07pm replied:

However, if there is sufficient demand I may release bot versions of the official maps, but they would not be in the official server rotation.

+1 vote     game: Red Alert 2: Apocalypse Rising
danpaul88
danpaul88 Mar 21 2008, 12:02pm replied:

The tutorial levels do not work in the old beta, you should play single player LAN games instead.

+1 vote     game: SCUD Storm
danpaul88
danpaul88 Mar 21 2008, 11:40am replied:

You can download A Path Beyond's latest version from www.apathbeyond.com. The team's other game, Apocalypse Rising, is still in active development and cannot be downloaded at this time. Feel free to keep an eye on the blogs and watch the development progress though ;)

+3 votes     group: Bluehell Productions
danpaul88
danpaul88 Mar 21 2008, 11:38am replied:

It's actually the silhouette of an upside down Mammoth Tank from A Path Beyond.

+4 votes     group: Bluehell Productions
danpaul88
danpaul88 Mar 21 2008, 11:35am replied:

Perhaps, the Kirov is one of our older assets after all. In fact there was a recent post on the forums from a non developer showing a much more detailed Kirov model, which might get adopted for use in the mod if they agree.

+1 vote     game: Red Alert 2: Apocalypse Rising
danpaul88
danpaul88 Mar 21 2008, 11:34am replied:

As far as I know dtrngd is planning to remake a lot of the original RA2 maps, so that might indeed be one of them. You will just have to wait and see what his lightning fast terrain modelling skills come up with next.

+1 vote     game: Red Alert 2: Apocalypse Rising
danpaul88
danpaul88 Mar 21 2008, 11:33am replied:

I don't think it is cell shaded, no. But it does look awesome :). As for arcing tank shots, I did try that out at one point but it made aiming next to impossible so I decided against it. That and the fact you can't see the health of what your shooting at if you have to aim above it.

+1 vote     game: Red Alert 2: Apocalypse Rising
danpaul88
danpaul88 Mar 21 2008, 11:28am replied:

The V3 Rockets speed will be increased in a future test build, it's in the list of changes planned for the alpha builds which was included in the latest blog.

+1 vote     article: Blog 72
danpaul88
danpaul88 Mar 21 2008, 11:22am says:

I hope your planning to credit the Reborn team for the infantry units you stole to make your mod look good. Using another teams work without credit is also known as stealing you know.

0 votes     game: Battle for Dune: War of Assassins
danpaul88
danpaul88 Dec 30 2007, 5:03am replied:

They are currently MIA, but will be added soon :)

+1 vote     media: Allied Walls
danpaul88
danpaul88 Dec 30 2007, 5:02am replied:

Aye, this was meant to show a more realistic setup for the weapon than the previous example, which was to show off the weapon animations mostly. The settings used in this demo were based off true to life settings for the PPSh-41.

+1 vote     media: PPSh-41 Demo 2
danpaul88
danpaul88 Dec 30 2007, 5:00am replied:

Infantry skins are placeholders since those have not been finished yet :)

+1 vote     media: PPSh-41 Demo 2
danpaul88
danpaul88 Dec 19 2007, 2:31pm replied:

Aye, the ROF was slow to showoff the animations better, if you check the blog on the forums I posted a smaller video showing it in full speed.

+1 vote     media: PPSH 41 Demo
danpaul88
danpaul88 Dec 13 2007, 8:44am says:

Press F8, type hud 0 and hit enter. Requires latest scripts.dll and also a modified bandtest.dll to work properly.

+2 votes     download: AR Alpha Video
danpaul88
danpaul88 Dec 13 2007, 8:43am replied:

Indeed, I just like over powered weapons for a laugh :P

+1 vote     game: Red Alert 2: Apocalypse Rising
danpaul88
danpaul88 Nov 13 2007, 6:33pm says:

Don't forget the boxtanks!

+3 votes     group: Bluehell Productions
danpaul88
danpaul88 Sep 8 2007, 8:03am says:

Well I joined the team last week to help with scripting and rigging but apparently I am off the team already for some reason, guess you don't want the rigged overlord or any scripting help then. Strange since your always asking for new staff, but still :S

+1 vote     game: SCUD Storm
danpaul88
danpaul88 Jan 15 2007, 10:03am says:

Sorry for those of you who were looking forward to this mod, but my modelling skills simply are not up to the task, and most of the Renegade modder's are involved in the bigger mods. I am now doing scripting for the Apocalypse Rising mod, I suggest you check it out.

+1 vote     mod: CnC TA Evolution
danpaul88
danpaul88 Sep 8 2007, 9:17am says:

I ain't applying for the same thing over and over again. I posted I would help on the apb forums in reply to NX01class's topic, and he never bothered even reading it, and I told cnc95fan on MSN I would help and now I just get the impression you don't really want any help. Guess I needn't have bothered starting to setup a standalone level edit for you ^^

+1 vote     game: SCUD Storm
danpaul88
danpaul88 Jul 15 2006, 6:09pm says:

make that 65 people watching... keep up the good work ;)

+1 vote     game: Red Alert 2: Apocalypse Rising
danpaul88
danpaul88 Jul 15 2006, 1:13pm says:

Yeah, I am still working on this, don't give up on me yet!

The mod website appears to have gone down, will have a new one up soon.

As for Naval Units: Yes, I have a few already

I have a half built commander on my hard drive though, but I wasn't completely happy with it so planning to redo most of it.

Sorry for the slow updates, it's been a bit hectic for me lately.

+1 vote     mod: CnC TA Evolution
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