This member has provided no bio about themself...
But it is patch 1, the 1.00 is the original beta version from ages ago. Changed the download name to 1.01, since that's effectivly the same thing.
Patch installer has now been authorised by the ModDB staff, and you should be able to download it.
Veteran units take 10% less damage, deal 10% more damage, are 10% more accurate and reload 10% faster.
Elite units have the same set of changes, but 25% instead of 10%.
It's armour was reduced in a subsequent patch, the video was meant to show how it functions ingame, but was by no means the final setup.
I think you meant only VEHICLES have camos at the moment :P
Yes, both AR and APB are developed by the Bluehell Productions team.
And the British Sniper will make an appearance in the second(?) release, along with the random country selector, see some of the older blogs for more information about that.
Tell me about it, the old one was terrible :P
It's for the SEAL
Allied tanks will have camouflage too, we are just waiting for the modellers to stop messing around with the models all the time so we can unwrap and retexture them all.
Apart from anything else, we actually have more vehicles ingame and working than we do infantry at the moment, so an infantry beta would be a major step backwards.
Servers support up to 127 players, but normally server hosts set the maximum player count lower than that as it starts to lag badly with higher player counts. Most likely the official server(s) will be around the 40-50 player mark, but don't quote me on that.
Indeed, the fourth position one was my favourite too, but the team voted otherwise *shrug*
Nope, it has no weapons. But there was talk of giving it some kind of spray weapon or something... I don't remember exactly
Testers are picked from among the most active and positive members of the official forums, keep an eye on both the APB and AR blogs there to see when we are recruiting new testers, but it likely won't be happening for a while yet as we just brought in a load of new, active, testers.
You can't yet, as the profile states it is not yet released. Keep an eye on the forums and the ModDB profile to watch the development and you will see when it is released.
Well we have some of the maps setup with AI for testing, so we might release AI versions of some maps when we get to release stage for single player or small groups of players to have some fun. Bots tend to lag a bit in multiplayer though, so it's not recommended for large games.
I hope when you put them ingame that they are smaller than they were in Renegade, you could hardly see anything past the great big reticle filling half your screen in Renegade!
And I like the enter vehicle one, very novel.
Normally they are low poly, yes, but ROTD was using a fairly high poly count for a Generals mod, and anything we do use would probably be modified to include more polys. Or something like that...
Yeah, OWA is aware that there are a few issues with the model, and it is still a WIP. I probably should have mentioned that on the news article actually... oh well :P
As for the 0.5 moustache mentioned in the post above yours, that's a limitation of the auto-generation software OWA used due to the shadow on that side of the image he fed in, but that will obviously be fixed.
I am pretty sure the killing your computer thing was just a rumour that someone started. I installed it a few times on various machines and versions of windows and never had a problem with it.
You will struggle to find anyone else to play it with though, it is a REALLY old version with a lot of bugs and glitches.
It's still a WIP, as you can tell by the facial hair being entirely missing on one side of his face!
Indeed, apologies for the lack of updates here. The blogs have still been getting posted at the official forums (www.apathbeyond.com) but the person who normally puts them up here has gone missing. I have now posted up the blogs from the last two weeks for you to view.
Looking good, shame I don't have UT3 to play this on, although if this gets released and continues to progress as well as it has so far I might have to buy the game simply to play this mod. Keep up the good work.
The current builds run at roughly the same framerates you would get in stock Renegade games, so there's no problems in that department at this stage.
The trees as buildings thing is simply because we are still waiting on our interior modeller to actually finish some buildings, so for now I just threw the purchase menus onto some trees so they are easier to find.
There was a download link in the blog that featured the video, go to the forums on www.apathbeyond.com and look for it in the blogs.
Testers voted for Q to be the default deploy key. I originally suggested the middle mouse button, but that kinda sucks if you don't HAVE a middle mouse button. However it's easy to change the default key, and I may even include an optionally section in the installer to install using the middle mouse button as the default deploy key.
We do indeed have much better sandbags, but they have not be added to the LE core files, so the old ones I made in 3 minutes for testing are still being used :P
You will randomly be assigned a country at the start of each map, and any country specific units for your country will be made available, or if your the Allies and you get France a Grand Cannon or 10 will be spawned to defend your base. Some maps may have certain countries disabled (such as France on maps with no base defenses), depending on how they work on the map.