This member has provided no bio about themself...
Why not use the existing mech scripts that Reborn uses?
I might be interested, if you're still looking for a coder. I work as a software developer as my day job (C/C++/Java/C#/etc) and also write all the scripts for the W3D based game Apocalypse Rising (http://www.moddb.com/games/red-alert-2-apocalypse-rising).
I'm curious about how you plan to implement the multi-player aspect of the game, is it simply several players defending their own castles against their own waves of enemies or is there going to be some interaction between players (either assisting each other with cooperative upgrades a-la SimCity 2013, or making life more difficult for the enemies by redirecting some of their own waves to attack other players via some means).
Also, you mentioned in your first news item a custom engine, but the mod profile lists CryEngine3 as the engine... is it a custom version of CE3 or have you switched engines at some point?
Indeed it did, but we can't balance things exactly as they were in RA2 because an FPS game has equal players on each side so it's not possible for the Allies to simply outnumber the Soviets all the time to balance the firepower each side has.
That being said we will be sticking as close to RA2 as possible without making it unfairly balanced against either team and it's a good bet the War Miner will be a lot tougher in the future.
I think it's supposed to say "wrenching" in Bulgarian or something, but I don't know either language so I don't really know.
It's for the SEAL
I hope when you put them ingame that they are smaller than they were in Renegade, you could hardly see anything past the great big reticle filling half your screen in Renegade!
And I like the enter vehicle one, very novel.
The V3 Rockets speed will be increased in a future test build, it's in the list of changes planned for the alpha builds which was included in the latest blog.
Press F8, type hud 0 and hit enter. Requires latest scripts.dll and also a modified bandtest.dll to work properly.
Don't forget the boxtanks!
The engine *can* handle shaders, but nobody made any for this mod yet...
Correction, the *latest* PR guy is missing.... we seem to have problems keeping active PR guys :P
Did you use the scripts.dll installer, or just install them by copying the dll files?
Interesting... did you install over an existing scud storm installation, or was it a clean installation to a brand new folder?
I have never installed SP3 due to compatibility issues with my hardware, so I don't know if it has any effect on Renegade's game.exe.
If your using Vista make sure to right click, go to properties, compatibility and set it to XP SP2 compatibility mode.
OWA: If you hadn't posted one, I would have posted some random crap in it's place, so they had a lucky escape there xD
But it is patch 1, the 1.00 is the original beta version from ages ago. Changed the download name to 1.01, since that's effectivly the same thing.
Patch installer has now been authorised by the ModDB staff, and you should be able to download it.
Veteran units take 10% less damage, deal 10% more damage, are 10% more accurate and reload 10% faster.
Elite units have the same set of changes, but 25% instead of 10%.
It's armour was reduced in a subsequent patch, the video was meant to show how it functions ingame, but was by no means the final setup.
I think you meant only VEHICLES have camos at the moment :P
Yes, both AR and APB are developed by the Bluehell Productions team.
And the British Sniper will make an appearance in the second(?) release, along with the random country selector, see some of the older blogs for more information about that.
Tell me about it, the old one was terrible :P
Allied tanks will have camouflage too, we are just waiting for the modellers to stop messing around with the models all the time so we can unwrap and retexture them all.
Apart from anything else, we actually have more vehicles ingame and working than we do infantry at the moment, so an infantry beta would be a major step backwards.
Servers support up to 127 players, but normally server hosts set the maximum player count lower than that as it starts to lag badly with higher player counts. Most likely the official server(s) will be around the 40-50 player mark, but don't quote me on that.
Indeed, the fourth position one was my favourite too, but the team voted otherwise *shrug*
Nope, it has no weapons. But there was talk of giving it some kind of spray weapon or something... I don't remember exactly
Testers are picked from among the most active and positive members of the official forums, keep an eye on both the APB and AR blogs there to see when we are recruiting new testers, but it likely won't be happening for a while yet as we just brought in a load of new, active, testers.
You can't yet, as the profile states it is not yet released. Keep an eye on the forums and the ModDB profile to watch the development and you will see when it is released.
Well we have some of the maps setup with AI for testing, so we might release AI versions of some maps when we get to release stage for single player or small groups of players to have some fun. Bots tend to lag a bit in multiplayer though, so it's not recommended for large games.
Normally they are low poly, yes, but ROTD was using a fairly high poly count for a Generals mod, and anything we do use would probably be modified to include more polys. Or something like that...
Yeah, OWA is aware that there are a few issues with the model, and it is still a WIP. I probably should have mentioned that on the news article actually... oh well :P
As for the 0.5 moustache mentioned in the post above yours, that's a limitation of the auto-generation software OWA used due to the shadow on that side of the image he fed in, but that will obviously be fixed.
I am pretty sure the killing your computer thing was just a rumour that someone started. I installed it a few times on various machines and versions of windows and never had a problem with it.
You will struggle to find anyone else to play it with though, it is a REALLY old version with a lot of bugs and glitches.
It's still a WIP, as you can tell by the facial hair being entirely missing on one side of his face!