Yes, I confirm i had the same problem with necrons and destroy HQ, fatal scar error appers at about 4th - 5th second f the game...
Yes, I confirm i had the same problem with necrons and destroy HQ, fatal scar error appers at about 4th - 5th second f the game...
Is it possible to add a portable shield generator for tau(with a smaller radiu of course), like on top of a Great Knarloc for example.
That would make a lot of new possibilities in game =D
Necrons can't play with the win condition "destroy HQ" enabled, I have faced that problem already.
IT should be RED , Da red goes fasta!
I like features of both, for example walls or great number of different units and Superweapons of course in UA, but I like the legions, as it makes the game more detailed... Because chaos has more than four gods pathways...
Are you going to include Decimator engine? Ihave seen it on the link you posted =D
By the way can you include more models from Codex Mod? They have a lot of models of daemons (flamers, heralds, fiends... Soulgrinder, dedicated to gods Defilers)
Also they have a very, I mean very good division system into Legions(9 SM and 9 CSM) and Craftworlds (for eldars)... makes space marines look like those legions should, and also commanders different for each legion.
Is there any chance you can implement it? I think it would add room for a lot of new strategies(e.g. Iron Warriors have better havocs, and night lord - better havocs, Black Legion have decreased cost for units, as it is most influential legion...) That would make the game so multidimensional!)
No, the problem is: when the "Full Might of Tzeentch" is active
winds of chaos is not recharging and even if it was ready to use before activating "Full Might of Tzeetnch" it is greyed out and not useable during the ability is active... So I can't use it while i use Full Might of Tzeench
I have noticed that while the ability "Full Might of Tzeentch" is active, The Lord of Change has recharge o all spells faster as description says,
HOWEVER he can't use "Winds of Change" spell. Is it only me? can you plese fix it?
make the great pyramid to awake as the monoliths do, but instead it to become a triolith, that would be epic
But that includes the cost of moving to tier 1 and tier 2 and tier 3, which costs a lot for other races as well...
or some new units for daemons race, like flamers, bloodcrushers, herald of tzeench, scribes of tzeentch, if they are ready yet (i've seen flamers and heralds in codex mod)
I played by necrons and fired the Apocalypse superweapon that destroys everything on the map, but it said that i have lst... wtf? =D I commited suicide for 50000? I could just press delete button for free...
okay I tested winconditions and "HQ destruction" win condition doesn't work with necrons! I suppose that it i because the have both huge new hq and monolith as their HQs
When I try to play for or against Necrons in UA: New Races, i get "fatal scar error execution paused" and I can't do anything...
However in UA: Campaign necrons work fine
Just include the triolith, it would be enough =DDD
I didn't have any gamebreaking bugs and im playing always at the advanced overwatch
yes i have also noticed that, as their builder is invulnerable...
Is it possible to make him die when all other buildings are dead or something...
What the cool thing is this. I hope it is a not awakened TRIOLITH =DDD
Whirlwind hyperios has too long range in my opinion... I had an artillery oriented army of IG, and could not advance because AI has built a lot of those goddamn whirlwinds and sent it out to tanother flank and they shooted at the distance equal to more than half of the map "City Caurav" which is about 300!!! Can IG have a Deathstrike Missile or something to fight back that range, as they are the ones who like artillery not SM =)
I also like the idea of a personal transportation =D
And also, it seems that not all races have honour guards, for example daemon herald can summon a lot of single obliterators, lietenant can summon conscripts, imperial guards and commisars, but hive tirant can't summon anybody, it would seem fair if he would summon warriors...
That's so cool idea =DDD
So, do we hope for it in future? =)
Chaos Space Marines AI seems very weak, they are defeated by inquisition or tyranids in like 5 mins... And they seem to build mostly cultists, then flood all the map with them and then lose because they don't build few stronger units...
Me too, however I love the work done, and as soon as I arrive home I'll donate to keep mod alive...
Yes I also have seen some cool units in codex mode, is it possible to include bloodletters, flamers and other cool daemons in the next update? please...
Tyranids are great now, but some more units would be cool, as venomtrops, Harridan and uberfex(from Dark Crusade tyrnids mod)
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