A programmer and developer in many a game engine. Maybe you'll eventually see something of mine. Maybe...

Comment History  (0 - 30 of 40)
danm36
danm36 - - 40 comments @ Jabroni Brawl Ep. 3 - Revival Media Update #6!

2o2o year of jebobi

Good karma+3 votes
danm36
danm36 - - 40 comments @ Adding a new weapon

It fails now wit something about DTClass. Help

Good karma+3 votes
danm36
danm36 - - 40 comments @ Adding a new weapon

Express version for Visual Studio works with HL2 and Orange Box, I am using it right now!

Good karma+7 votes
danm36
danm36 - - 40 comments @ Battle Royale Mod

To a few previous comments:

'Don't die'. 2 meanings for this mod. :)

This mod WILL work if it gets finished. I could try to help if you want.

Good karma+1 vote
danm36
danm36 - - 40 comments @ Nuclear Dawn

Seems to follw a little on the style of TF:C and TF2 doesn't it....

Excellent work!

Good karma+1 vote
danm36
danm36 - - 40 comments @ Nuclear Aftermath - The First Revolution

No zombies sorry...well maybe...well. We will think of it. We may add zombies in later versions (If this one gets done)

Good karma+1 vote
danm36
danm36 - - 40 comments @ Adding a new weapon

Great tut, though if you want to edit damage, you need to do a bit more. You have to find the code file that edit the code for the weapon settings you can edit in skill.cfg (Hope you got that). It's one code file where you may find

sk_plr_dmg_pistol etc

and such (I think). Just copy the pistol settings to the next line and edit ALL of them so it says pwner instead of pistol.

e.g.

sk_plr_dmg_pwner

Now just go into skill.cfg (Usually in YOURMOD/cfg/)

and add

sk_plr_dmg_pwner "6"
sk_npc_dmg_pwner "6"
sk_max_pwner "150"

Done!

(Please can you refind the file to edit the common weapon properties as I forgot what it's called :(. Try searching for 'pistol')

Good karma+10 votes
danm36
danm36 - - 40 comments @ Nuclear Aftermath - The First Revolution

We're back in buisness...again =)

Good karma+1 vote
danm36
danm36 - - 40 comments @ Empires

A very long sentece indeed.

Anyway, I love the empires mod but nobody is ever on. They are all playing 'garry's mod'.

uhh

Good karma+1 vote
danm36
danm36 - - 40 comments @ Gateways

No problem. Always happy to help.

Good karma+1 vote
danm36
danm36 - - 40 comments @ Gateways

Thats right. This mod is in PC GAMER UK! Fine it's in the tiny column in the extra-life section but it's there and downloadable from the disk! Here is what the column says:

PC wrote: This Half-Life 2 singlepayer mod reminds us of Sven-Coop for the original Half-Life. Those were the good old days, when map designers abandoned plot, common sense and frequently the rules of time and space in order to make levels that kept you interested. Gateways plops you down a room with a series of portals, each leading to a level more nonsensical that the last, stuffed with somewhat cluelessly placed enemies and weapons. The level that skirts that thin line between genius and insanity. It's amateurish, but has more creativity than plenty of pro games. snipurl.com/gways

Good karma+1 vote
danm36
danm36 - - 40 comments @ Changing the HUD Colour, Layout, Fonts & Effects

To edit the AUX colours and Flashlight and others you have to edit HudAnimations.txt and scroll down untill you find

event SuitAuxPowerMax
{
// hide the suit power
Animate HudSuitPower BgColor "0 0 0 0" Linear 0.0 0.4
Animate HudSuitPower AuxPowerColor "0 0 0 0" Linear 0.0 0.4 //The 4th zero (0 0 0 0 <-) mean the Aux power is invisible at max. It will only pop up at 99% and below. (Clever valve cheating the code)
}

event SuitAuxPowerNotMax
{
// show suit power
Animate HudSuitPower BgColor "BgColor" Linear 0.0 0.4
Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4 //The numbers on this command line (255 220 0 220) mean the aux text will become orange when above 25%.
}

event SuitAuxPowerDecreasedBelow25
{
// make color red
Animate HudSuitPower AuxPowerColor "255 0 0 220" Linear 0.0 0.4 //The numbers on this command line (255 0 0 220) mean the aux text will become red when below 25%.

}

Good karma+1 vote
danm36
danm36 - - 40 comments @ Changing the HUD Colour, Layout, Fonts & Effects

Your AUX power colour and Flashlight colour edit doesn't actually work. It sounds like it would but it just doesn't. I'm gonna hunt for all of you to find the right code.

Good karma+1 vote
danm36
danm36 - - 40 comments @ Realism Mod

This realism mod seems to take all newbies and not-so newbies by extreme suprise. This makes everything more real and a ton harder

Excellent work. Also I am posting install instructions for all released mods for the modding newbies.

To enable and install any and all S.T.A.L.K.E.R mods first you must put the modification in a gamedata forlder, if it doesn't come with one. It should look like this

Program files
|
THQ
|
S.T.A.L.K.E.R. - Shadow of Chernobyl
|
gamedata
|
anims/config/meshes/scripts/shaders/souds/textures etc...

Now you must go into the stalker root directory (Program files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/) and find "fsgame.ltx" right click on it and select properties.
Next to open click "change..." then browsedown to notepad or wordpad. I suggest wordpad as it keeps the words in the right places. Click O.K. then apply the O.K. again. Double click on "fsgame.ltx" and find code like this.

$game_data$ = false| true| $fs_root$| gamedata\

Change the false to true e.g

$game_data$ = true| true| $fs_root$| gamedata\

Now save and exit that. You mods should now work.

Good karma+1 vote
danm36
danm36 - - 40 comments @ S.t.a.l.k.e.r_Reality

To enable and install any and all mods first you must put the modification in a gamedata forlder, if it doesn't come with one. It should look like this

Program files
|
THQ
|
S.T.A.L.K.E.R. - Shadow of Chernobyl
|
gamedata
|
anims/config/meshes/scripts/shaders/souds/textures etc...

Now you must go into the stalker root directory (Program files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/) and find "fsgame.ltx" right click on it and select properties.
Next to open click "change..." then browsedown to notepad or wordpad. I suggest wordpad as it keeps the words in the right places. Click O.K. then apply the O.K. again. Double click on "fsgame.ltx" and find code like this.

$game_data$ = false| true| $fs_root$| gamedata\

Change the false to true e.g

$game_data$ = true| true| $fs_root$| gamedata\

Now save and exit that. You mods should now work.

Good karma+1 vote
danm36
danm36 - - 40 comments @ Sonic:Source

Just 1...1 little picture....

Good karma+1 vote
danm36
danm36 - - 40 comments @ Nuclear Aftermath - The First Revolution

After some delays we are going to return straight to work! We have gained partners with my other project RAZOR. A 3D cartoon made by me and my friends.

Good karma+1 vote
danm36
danm36 - - 40 comments @ 1986

to enable all and any mods first you must put the modification in a gamedata forlder, if it doesn't come with one. It should look like this

Program files
|
THQ
|
S.T.A.L.K.E.R. - Shadow of Chernobyl
|
gamedata
|
anims/config/meshes/scripts/shaders/souds/textures etc...

Now you must go into the stalker root directory (Program files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/) and find "fsgame.ltx" right click on it and select properties.
Next to open click "change..." then browsedown to notepad or wordpad. I suggest wordpad as it keeps the words in the right places. Click O.K. then apply the O.K. again. Double click on "fsgame.ltx" and find code like this.

$game_data$ = false| true| $fs_root$| gamedata\

Change the false to true e.g

$game_data$ = true| true| $fs_root$| gamedata\

Now save and exit that. You mods should now work.

Good karma+2 votes
danm36
danm36 - - 40 comments @ BTB airlines 2

Bloodring banger?

Anyway, you will definatly get a lot more servers hosting this mod!

Good karma+1 vote
danm36
danm36 - - 40 comments @ Classic Serious Sam II

YAY for werebulls!
YAY for gnarrs!
YAY for all annoying freaks of SS1 that were even more annoyingly cut for SS2!
YAY for this mod!

(Werebulls could get slightly better textures. But YAY!)

Good karma+1 vote
danm36
danm36 - - 40 comments @ Metal Gear Solid: Source

(buried)

MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS |


STOP CONTACTING ME PLEASE

Good karma-5 votes
danm36
danm36 - - 40 comments @ METAL GEAR SOURCE: Asperity of Sentience

Mod is dead untill modellers, coders etc JOIN THE TEAM!
DO IT NOW!!!

Good karma+1 vote
danm36
danm36 - - 40 comments @ Nuclear Aftermath - The First Revolution

No since we don't have any copyright problems this time

Check back soon for a map pic (Or 2)!

Good karma+1 vote
danm36
danm36 - - 40 comments @ Nuclear Winter

Just saying, you spelt apartment wrong

BTW Nice sounding mod. I would support but I am working on Nuclear Aftermath.

Good karma+1 vote
danm36
danm36 - - 40 comments @ Nuclear Aftermath - The First Revolution

We really need an edit button for comments

Good karma+1 vote
danm36
danm36 - - 40 comments @ Nuclear Aftermath - The First Revolution

I made those models myself and I am a REALLY bad modeller (Esecially living creatures)

Good karma+1 vote
danm36
danm36 - - 40 comments @ Todesangst 2:Der Echte Feind

What does the title mean. I know its german but I am not that fluent. All I know is the
2:Der bit which means 2:The
What does the rest mean

BTW Great mod!!!!!!!!

Good karma+1 vote
danm36
danm36 - - 40 comments @ Half-Life: Visitors

Cool!

Good karma+1 vote
danm36
danm36 - - 40 comments @ SHIFT

What game does this remind me of? Want for speed? Need for cars?

anyway, dispite this mods similarity (Not storyline) to a good game, this looks GREAT!
I would help but sadly I can't at the mo :(
Maybe later?

Good karma+1 vote
danm36
danm36 - - 40 comments @ Sven Co-op II

You idiots! This mod is not dead! They are lightly working on this but they have 99% of their attention on SVen coop gold / SVen coop 3.5

Read golddamit!
I don't love or even like the facepunch smartness system but people who talk like n00bs are n00bs!

Good karma+1 vote