2o2o year of jebobi
2o2o year of jebobi
It fails now wit something about DTClass. Help
Express version for Visual Studio works with HL2 and Orange Box, I am using it right now!
To a few previous comments:
'Don't die'. 2 meanings for this mod. :)
This mod WILL work if it gets finished. I could try to help if you want.
Seems to follw a little on the style of TF:C and TF2 doesn't it....
Excellent work!
No zombies sorry...well maybe...well. We will think of it. We may add zombies in later versions (If this one gets done)
Great tut, though if you want to edit damage, you need to do a bit more. You have to find the code file that edit the code for the weapon settings you can edit in skill.cfg (Hope you got that). It's one code file where you may find
sk_plr_dmg_pistol etc
and such (I think). Just copy the pistol settings to the next line and edit ALL of them so it says pwner instead of pistol.
e.g.
sk_plr_dmg_pwner
Now just go into skill.cfg (Usually in YOURMOD/cfg/)
and add
sk_plr_dmg_pwner "6"
sk_npc_dmg_pwner "6"
sk_max_pwner "150"
Done!
(Please can you refind the file to edit the common weapon properties as I forgot what it's called :(. Try searching for 'pistol')
We're back in buisness...again =)
A very long sentece indeed.
Anyway, I love the empires mod but nobody is ever on. They are all playing 'garry's mod'.
uhh
Thats right. This mod is in PC GAMER UK! Fine it's in the tiny column in the extra-life section but it's there and downloadable from the disk! Here is what the column says:
PC wrote: This Half-Life 2 singlepayer mod reminds us of Sven-Coop for the original Half-Life. Those were the good old days, when map designers abandoned plot, common sense and frequently the rules of time and space in order to make levels that kept you interested. Gateways plops you down a room with a series of portals, each leading to a level more nonsensical that the last, stuffed with somewhat cluelessly placed enemies and weapons. The level that skirts that thin line between genius and insanity. It's amateurish, but has more creativity than plenty of pro games. snipurl.com/gways
To edit the AUX colours and Flashlight and others you have to edit HudAnimations.txt and scroll down untill you find
event SuitAuxPowerMax
{
// hide the suit power
Animate HudSuitPower BgColor "0 0 0 0" Linear 0.0 0.4
Animate HudSuitPower AuxPowerColor "0 0 0 0" Linear 0.0 0.4 //The 4th zero (0 0 0 0 <-) mean the Aux power is invisible at max. It will only pop up at 99% and below. (Clever valve cheating the code)
}
event SuitAuxPowerNotMax
{
// show suit power
Animate HudSuitPower BgColor "BgColor" Linear 0.0 0.4
Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4 //The numbers on this command line (255 220 0 220) mean the aux text will become orange when above 25%.
}
event SuitAuxPowerDecreasedBelow25
{
// make color red
Animate HudSuitPower AuxPowerColor "255 0 0 220" Linear 0.0 0.4 //The numbers on this command line (255 0 0 220) mean the aux text will become red when below 25%.
}
Your AUX power colour and Flashlight colour edit doesn't actually work. It sounds like it would but it just doesn't. I'm gonna hunt for all of you to find the right code.
This realism mod seems to take all newbies and not-so newbies by extreme suprise. This makes everything more real and a ton harder
Excellent work. Also I am posting install instructions for all released mods for the modding newbies.
To enable and install any and all S.T.A.L.K.E.R mods first you must put the modification in a gamedata forlder, if it doesn't come with one. It should look like this
Program files
|
THQ
|
S.T.A.L.K.E.R. - Shadow of Chernobyl
|
gamedata
|
anims/config/meshes/scripts/shaders/souds/textures etc...
Now you must go into the stalker root directory (Program files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/) and find "fsgame.ltx" right click on it and select properties.
Next to open click "change..." then browsedown to notepad or wordpad. I suggest wordpad as it keeps the words in the right places. Click O.K. then apply the O.K. again. Double click on "fsgame.ltx" and find code like this.
$game_data$ = false| true| $fs_root$| gamedata\
Change the false to true e.g
$game_data$ = true| true| $fs_root$| gamedata\
Now save and exit that. You mods should now work.
To enable and install any and all mods first you must put the modification in a gamedata forlder, if it doesn't come with one. It should look like this
Program files
|
THQ
|
S.T.A.L.K.E.R. - Shadow of Chernobyl
|
gamedata
|
anims/config/meshes/scripts/shaders/souds/textures etc...
Now you must go into the stalker root directory (Program files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/) and find "fsgame.ltx" right click on it and select properties.
Next to open click "change..." then browsedown to notepad or wordpad. I suggest wordpad as it keeps the words in the right places. Click O.K. then apply the O.K. again. Double click on "fsgame.ltx" and find code like this.
$game_data$ = false| true| $fs_root$| gamedata\
Change the false to true e.g
$game_data$ = true| true| $fs_root$| gamedata\
Now save and exit that. You mods should now work.
After some delays we are going to return straight to work! We have gained partners with my other project RAZOR. A 3D cartoon made by me and my friends.
to enable all and any mods first you must put the modification in a gamedata forlder, if it doesn't come with one. It should look like this
Program files
|
THQ
|
S.T.A.L.K.E.R. - Shadow of Chernobyl
|
gamedata
|
anims/config/meshes/scripts/shaders/souds/textures etc...
Now you must go into the stalker root directory (Program files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/) and find "fsgame.ltx" right click on it and select properties.
Next to open click "change..." then browsedown to notepad or wordpad. I suggest wordpad as it keeps the words in the right places. Click O.K. then apply the O.K. again. Double click on "fsgame.ltx" and find code like this.
$game_data$ = false| true| $fs_root$| gamedata\
Change the false to true e.g
$game_data$ = true| true| $fs_root$| gamedata\
Now save and exit that. You mods should now work.
Bloodring banger?
Anyway, you will definatly get a lot more servers hosting this mod!
YAY for werebulls!
YAY for gnarrs!
YAY for all annoying freaks of SS1 that were even more annoyingly cut for SS2!
YAY for this mod!
(Werebulls could get slightly better textures. But YAY!)
(buried)
MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS | MOD IS DEAD SO STOP CONTACTING ME FOR JOBS |
STOP CONTACTING ME PLEASE
Mod is dead untill modellers, coders etc JOIN THE TEAM!
DO IT NOW!!!
No since we don't have any copyright problems this time
Check back soon for a map pic (Or 2)!
Just saying, you spelt apartment wrong
BTW Nice sounding mod. I would support but I am working on Nuclear Aftermath.
We really need an edit button for comments
I made those models myself and I am a REALLY bad modeller (Esecially living creatures)
What does the title mean. I know its german but I am not that fluent. All I know is the
2:Der bit which means 2:The
What does the rest mean
BTW Great mod!!!!!!!!
What game does this remind me of? Want for speed? Need for cars?
anyway, dispite this mods similarity (Not storyline) to a good game, this looks GREAT!
I would help but sadly I can't at the mo :(
Maybe later?
You idiots! This mod is not dead! They are lightly working on this but they have 99% of their attention on SVen coop gold / SVen coop 3.5
Read golddamit!
I don't love or even like the facepunch smartness system but people who talk like n00bs are n00bs!
danm36
Daniel joined
A programmer and developer in many a game engine. Maybe you'll eventually see something of mine. Maybe...