This member has provided no bio about themself...
it's really preferred you use the gog version, I am not sure if the steam one is modded but use the grp in
Duke Nukem 3D\gameroot\classic
if you need to use the steam versions GRP.
well dont forget to comment if you find bugs man, thats half the point of a beta
steam version works with too apprently
maybe 3 weeks, heavy texture enhancement work and asset reworking ATM
if fans want to add in these things with enough quality and enough new features to warrant a further "enhancement" patch they are more than welcome.
DNE will be far more mod freindly with some great tips on how to code the effects seen in DNE's maps.
animations like that are not exactly easy to make in the time frame i have given, not that iam rushing it, but its more of a minor issue
yeh you will be able to explore it all, we can make it so you can walk on the ceiling and i love symphony of the night so its all boding well
Iam mapping it, DanM :)
spec / normal maps and i couldnt get a texture artist
Yup its a much more proper and solid bounding system, also allows us to make car hit sounds and way better hit detection, heh you can jump on the roofs and it makes a sound, look out though some are alarmed and will summon monsters if disturbed, its totally not like l4d2... *shifty eyes*
By all means attempt to do this but note, all textures need there spec and normal maps aswell, this includes the HUD hands in animations, they use the same arms/hands as the minigun and laser so that would only need to be done once, keep in mind that the chaingun and rpg have been revised since the last eternity and require spec maps, I can include this in DNE but it has to be done well :)
If your running an ATI card it has massive problems with the cache due to recent eduke changes
Put the duke3d.grp in the eternity dir
its available now
you need to put the duke3d.grp from duke3d into the main directory
no the current multi code is buggy and eternitys level structure would not play very nicely with co-op
ill be posting a performance patch tonite
I will post that as the performance patch tonight
I need to supply it separately because of the way it works. Also whilst it may improve fps on lower end systems, people who can already run it well enough may not be happy about the reduced quality.
Its a mod for duke3d, running on eduke32
the polymer renderer while still 2 years old still needs alot more work, so it has heavy requirements
but hey if you or someone you know is some uber rendering programmer we could probably use your help or advice so head over duke4.net
yeh its not that choppy in game, but still not super smooth modern day animation, its good enuff for a 13 year old engine though
this one is pretty effin cool
its out bro, sorry about the youtube msg, sometimes it emails about them sometimes it dosnt, very annoying
Just uploaded everything to moddb keep an eye on this page ;)
within weeks my friend, i 100% guarantee you on this
the frames are better and tons of bugs of fixed, you wil be shocked
yes, a bike :)
gog.com is selling it
Alot of that stuff is beyond me i only map and import new models and textures, i never wrote dukeplus i use it as a base for eternity alot of newer feature I have suggested have been added to dukeplus tho
i can fix the mp5 flash as GFX & making things look good is my area
The battlelord chaingun, i dunno whats happening with that we had a guy who was modelling it and then he vanished so i have NFI when thats comming.
Personally i would like to have difficulty based on dmg received to dmg taken so you can always fight the max ammount of monsters
This new patch iam working on contains texture fixes, new textures / models, new DP effects and a new map with any luck, give me at least a month to finish this up :)
yeh there is a few new textures but if you can see the car models the textures should load fine as they are all in the one pack
Nah the eternity download that is 100mb or so is just eternity, without hrp or dukeplus, 1.01 is the full version with HRP & Dukeplus
1.01 patch isnt needed anymore so i removed it a few days ago.
Ima currently patching it up again and thinking about including a new level, also my pc is alot more stable now so eternity gets a lot more testing, ill have a good look into those cutscenes and see what I can do.
Might want to try the 1.02 patch, i think the very first version has a problem like that
that brain thing has to do with dukeplus, i dont code i just map using dukeplus
can you tell me exactly which cutscene is doing this?
ive put the player away in a far away place to stop this, but must be happening in one of them still.
as for the textures you are probably not running with the HRP