This member has provided no bio about themself...

Comment History  (0 - 30 of 38)
DanM
DanM Apr 13 2014, 8:44am replied:

it's really preferred you use the gog version, I am not sure if the steam one is modded but use the grp in

Duke Nukem 3D\gameroot\classic

if you need to use the steam versions GRP.

+1 vote     download: DNE 2.0
DanM
DanM Apr 4 2014, 7:48am replied:

well dont forget to comment if you find bugs man, thats half the point of a beta

steam version works with too apprently

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Mar 21 2014, 6:00am replied:

maybe 3 weeks, heavy texture enhancement work and asset reworking ATM

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Mar 14 2014, 8:10am replied:

if fans want to add in these things with enough quality and enough new features to warrant a further "enhancement" patch they are more than welcome.

DNE will be far more mod freindly with some great tips on how to code the effects seen in DNE's maps.

animations like that are not exactly easy to make in the time frame i have given, not that iam rushing it, but its more of a minor issue

+4 votes     article: Taste of things to come DNE 2.0
DanM
DanM Oct 4 2011, 8:02pm replied:

yeh you will be able to explore it all, we can make it so you can walk on the ceiling and i love symphony of the night so its all boding well

+1 vote     media: That danmed Church
DanM
DanM Sep 18 2011, 8:56am replied:

Iam mapping it, DanM :)

+2 votes     media: DanM New level
DanM
DanM Jun 15 2011, 5:10am replied:

spec / normal maps and i couldnt get a texture artist

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Jun 14 2011, 3:43am replied:

Yup its a much more proper and solid bounding system, also allows us to make car hit sounds and way better hit detection, heh you can jump on the roofs and it makes a sound, look out though some are alarmed and will summon monsters if disturbed, its totally not like l4d2... *shifty eyes*

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Jun 14 2011, 3:41am replied:

By all means attempt to do this but note, all textures need there spec and normal maps aswell, this includes the HUD hands in animations, they use the same arms/hands as the minigun and laser so that would only need to be done once, keep in mind that the chaingun and rpg have been revised since the last eternity and require spec maps, I can include this in DNE but it has to be done well :)

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Jun 1 2011, 11:38pm replied:

If your running an ATI card it has massive problems with the cache due to recent eduke changes

+1 vote     mod: Duke Nukem Eternity
DanM
DanM May 22 2011, 5:43pm replied:

Put the duke3d.grp in the eternity dir

+1 vote     mod: Duke Nukem Eternity
DanM
DanM May 22 2011, 1:15am replied:

its available now

+1 vote     mod: Duke Nukem Eternity
DanM
DanM May 20 2011, 4:04am replied:

you need to put the duke3d.grp from duke3d into the main directory

+2 votes     download: Duke Nukem Eternity 1.3d EXE
DanM
DanM May 20 2011, 3:00am replied:

no the current multi code is buggy and eternitys level structure would not play very nicely with co-op

+1 vote     mod: Duke Nukem Eternity
DanM
DanM May 19 2011, 11:05pm replied:

ill be posting a performance patch tonite

+1 vote     article: DUKE NUKEM ETERNITY 1.3D RELEASED!
DanM
DanM May 19 2011, 11:04pm replied:

I will post that as the performance patch tonight

I need to supply it separately because of the way it works. Also whilst it may improve fps on lower end systems, people who can already run it well enough may not be happy about the reduced quality.

+2 votes     article: DUKE NUKEM ETERNITY 1.3D RELEASED!
DanM
DanM May 19 2011, 1:37pm replied:

Its a mod for duke3d, running on eduke32

+1 vote     mod: Duke Nukem Eternity
DanM
DanM May 19 2011, 5:29am says:

the polymer renderer while still 2 years old still needs alot more work, so it has heavy requirements

but hey if you or someone you know is some uber rendering programmer we could probably use your help or advice so head over duke4.net

+1 vote     article: DUKE NUKEM ETERNITY 1.3D RELEASED!
DanM
DanM May 19 2011, 4:51am says:

yeh its not that choppy in game, but still not super smooth modern day animation, its good enuff for a 13 year old engine though

+1 vote     article: DUKE NUKEM ETERNITY 1.3D RELEASED!
DanM
DanM May 19 2011, 4:26am says:

Youtube.com

this one is pretty effin cool

+1 vote     article: DUKE NUKEM ETERNITY 1.3D RELEASED!
DanM
DanM May 14 2011, 4:48am replied:

its out bro, sorry about the youtube msg, sometimes it emails about them sometimes it dosnt, very annoying

+1 vote     mod: Duke Nukem Eternity
DanM
DanM May 13 2011, 7:06pm replied:

Just uploaded everything to moddb keep an eye on this page ;)

+1 vote     mod: Duke Nukem Eternity
DanM
DanM May 5 2011, 3:24am replied:

within weeks my friend, i 100% guarantee you on this

the frames are better and tons of bugs of fixed, you wil be shocked

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Dec 30 2010, 6:58am replied:

yes, a bike :)

+1 vote     media: DNE 2011 HD TRAILER
DanM
DanM Aug 25 2010, 3:59am replied:

gog.com is selling it

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Aug 9 2010, 3:47am replied:

Alot of that stuff is beyond me i only map and import new models and textures, i never wrote dukeplus i use it as a base for eternity alot of newer feature I have suggested have been added to dukeplus tho

i can fix the mp5 flash as GFX & making things look good is my area

The battlelord chaingun, i dunno whats happening with that we had a guy who was modelling it and then he vanished so i have NFI when thats comming.

Personally i would like to have difficulty based on dmg received to dmg taken so you can always fight the max ammount of monsters

This new patch iam working on contains texture fixes, new textures / models, new DP effects and a new map with any luck, give me at least a month to finish this up :)

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Aug 3 2010, 2:19am replied:

yeh there is a few new textures but if you can see the car models the textures should load fine as they are all in the one pack

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Aug 2 2010, 1:13am replied:

Nah the eternity download that is 100mb or so is just eternity, without hrp or dukeplus, 1.01 is the full version with HRP & Dukeplus

1.01 patch isnt needed anymore so i removed it a few days ago.

Ima currently patching it up again and thinking about including a new level, also my pc is alot more stable now so eternity gets a lot more testing, ill have a good look into those cutscenes and see what I can do.

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Aug 1 2010, 5:25pm replied:

Might want to try the 1.02 patch, i think the very first version has a problem like that

that brain thing has to do with dukeplus, i dont code i just map using dukeplus

+1 vote     mod: Duke Nukem Eternity
DanM
DanM Aug 1 2010, 8:41am replied:

can you tell me exactly which cutscene is doing this?

ive put the player away in a far away place to stop this, but must be happening in one of them still.

as for the textures you are probably not running with the HRP

+1 vote     mod: Duke Nukem Eternity
Level
Avatar
Avatar
Offline Since
Jun 26, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
2
Mods
33
Articles
6
Media
3
Downloads
3