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DanM
DanM Dec 4 2014, 12:30am replied:

Should be in the episodes list under "Eternity" left the other eps in so you could play the original levels with eternitys extra visual additions.

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Dec 3 2014, 2:57pm replied:

Ah yeah dude, i put a donate button in the launcher i included with DNE 2.0, downloads still up for now

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Dec 3 2014, 7:19am replied:

Well it was an 8 level campaign (one ssecret) a new monster, new guns, a rideable bike, with new high res textures and a modern lighting system, so compared to plutonium pak its a stack more content.

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Dec 3 2014, 7:17am replied:

Cheers dude for not berating me, if you really can't afford it i don't mind.

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Dec 1 2014, 12:31am replied:

probably but i just don't care anymore.

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Nov 30 2014, 11:59pm replied:

Its more my big fat **** you to the duke community that wants to lick the *** of the talentless Fredrick Schriber who hijacked 3drealms and made that aweful ROTT2013 game, he is an insidious worm.

+1 vote   article: One last week
DanM
DanM Nov 30 2014, 5:18am says:

damn i really ****** this up, i should of made a quarter of a level, half a monster and then hit up kickstarter, stuid old me doing it the old fashioned way.

Also what is the point of pursuing modding in this day and age when all tools are all locked out so you have to buy the DLC, the other interesting side of that coin is where you will get future talent from if they have no idea what the tools are.

+1 vote   article: One last week
DanM
DanM Nov 30 2014, 12:51am replied:

Yeah i am a pretty terrible person

+1 vote   article: One last week
DanM
DanM Nov 30 2014, 12:46am replied:

well i did put a donate button in the launcher i made for the 2.0 patch, i don't want to have to beg and put big neon arrows pointing to it, there was enough options on it i figured it would of been noticed.

yes what i am doing is a **** move and there is no real way to justify it, and it all seems sad and petty but my grip on things is slipping and i am just becoming so self destructive.

+1 vote   article: One last week
DanM
DanM Nov 28 2014, 11:53pm replied:

yup its sad, maybe even petty but too many people take things for granted. donations would be nice on the side not that i expect them but i can't even get a review.

The most i get is an odd comment saying its great but mostly its someone without the technical prowess to figure out how to run it, no matter how simple i try layout the install process.

So in summary i spent 2 years slaving over something, staying up way too late, starving myself only to be beholden to the whims of a me me me mine mine mine crowd who can't see past themselves.

+1 vote   article: One last week
DanM
DanM Nov 28 2014, 9:59pm says:

eh I just don't see why the world should have a mod i poured my heart and soul into whilst throwing dollars at half-assed buggy early access crap, it's clearly what people want and i can't offer that.

+2 votes   article: One last week
DanM
DanM Nov 28 2014, 7:18am says:

Good by all

Last week to download DNE

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Aug 22 2014, 7:08am replied:

Dunno, it should just work and hates ATI cards

btw anyone wondering why i don't give 2 ***** about working on games anymore? zero donations for a solid 2 years work, even one would of been nice, its not so much about the money, its a kind of recognition

and yet people are willing to throw a stack of cash at people streaming playing a game they didn't even make, or some crappy comic on reddit can get more views in a day than your mod gets in ever.

I've come to the conclusion people want the lowest common denominator in terms of entertainment.

+2 votes   mod: Duke Nukem Eternity
DanM
DanM Apr 13 2014, 8:44am replied:

it's really preferred you use the gog version, I am not sure if the steam one is modded but use the grp in

Duke Nukem 3D\gameroot\classic

if you need to use the steam versions GRP.

+1 vote   download: DNE 2.0
DanM
DanM Apr 4 2014, 7:48am replied:

well dont forget to comment if you find bugs man, thats half the point of a beta

steam version works with too apprently

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Mar 21 2014, 6:00am replied:

maybe 3 weeks, heavy texture enhancement work and asset reworking ATM

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Mar 14 2014, 8:10am replied:

if fans want to add in these things with enough quality and enough new features to warrant a further "enhancement" patch they are more than welcome.

DNE will be far more mod freindly with some great tips on how to code the effects seen in DNE's maps.

animations like that are not exactly easy to make in the time frame i have given, not that iam rushing it, but its more of a minor issue

+4 votes   article: Taste of things to come DNE 2.0
DanM
DanM Oct 4 2011, 8:02pm replied:

yeh you will be able to explore it all, we can make it so you can walk on the ceiling and i love symphony of the night so its all boding well

+1 vote   media: That danmed Church
DanM
DanM Sep 18 2011, 8:56am replied:

Iam mapping it, DanM :)

+2 votes   media: DanM New level
DanM
DanM Jun 15 2011, 5:10am replied:

spec / normal maps and i couldnt get a texture artist

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Jun 14 2011, 3:43am replied:

Yup its a much more proper and solid bounding system, also allows us to make car hit sounds and way better hit detection, heh you can jump on the roofs and it makes a sound, look out though some are alarmed and will summon monsters if disturbed, its totally not like l4d2... *shifty eyes*

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Jun 14 2011, 3:41am replied:

By all means attempt to do this but note, all textures need there spec and normal maps aswell, this includes the HUD hands in animations, they use the same arms/hands as the minigun and laser so that would only need to be done once, keep in mind that the chaingun and rpg have been revised since the last eternity and require spec maps, I can include this in DNE but it has to be done well :)

+1 vote   mod: Duke Nukem Eternity
DanM
DanM Jun 1 2011, 11:38pm replied:

If your running an ATI card it has massive problems with the cache due to recent eduke changes

+1 vote   mod: Duke Nukem Eternity
DanM
DanM May 22 2011, 5:43pm replied:

Put the duke3d.grp in the eternity dir

+1 vote   mod: Duke Nukem Eternity
DanM
DanM May 22 2011, 1:15am replied:

its available now

+1 vote   mod: Duke Nukem Eternity
DanM
DanM May 20 2011, 4:04am replied:

you need to put the duke3d.grp from duke3d into the main directory

+2 votes   download: Duke Nukem Eternity 1.3d EXE
DanM
DanM May 20 2011, 3:00am replied:

no the current multi code is buggy and eternitys level structure would not play very nicely with co-op

+1 vote   mod: Duke Nukem Eternity
DanM
DanM May 19 2011, 11:05pm replied:

ill be posting a performance patch tonite

+1 vote   article: DUKE NUKEM ETERNITY 1.3D RELEASED!
DanM
DanM May 19 2011, 11:04pm replied:

I will post that as the performance patch tonight

I need to supply it separately because of the way it works. Also whilst it may improve fps on lower end systems, people who can already run it well enough may not be happy about the reduced quality.

+2 votes   article: DUKE NUKEM ETERNITY 1.3D RELEASED!
DanM
DanM May 19 2011, 1:37pm replied:

Its a mod for duke3d, running on eduke32

+1 vote   mod: Duke Nukem Eternity
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