Nothing to serious, other than I love developing small indie games, and hope someday to be employed at VALVe Software.

Comment History  (0 - 30 of 32)
Daniel47
Daniel47 Oct 24 2014, 11:39am replied:

I am having the exact same error. I have looked for ways of fixing it, but no luck. I think it has to do with how you install it.

+1 vote   article: VERSION 1.1
Daniel47
Daniel47 Jul 16 2014, 11:54am replied:

I agree with legendrobotmaster23. There was a lot of bad with it. Though the concept was great, the work put forth showed otherwise. However, don't let our negative reviews discourage you. Keep trying, and eventually you will release a good mod. If you really want inspiration, check out the CS's by MatiaSika.

0 votes   mod: The neighbours house
Daniel47
Daniel47 Jul 12 2014, 7:10pm says:

Played through it all. It was good for what it was. Was something supposed to happen in the last map. Scripted events were pretty good. Lighting was way to bright in the second map. Since it is night time, your sky box needs to be black not white, unless you were trying to portray moon light, but you could use a billboard for that. Had some texture glitches once you enter the barn. I personally found it somewhat boring. Suspense was good at the beginning, but lost it mid way. I don't get scared easily, so that may be why. If this is your first CS, you're off to a good start. If not, keep improving. I'll keep an eye out for your mods. Total review rate 6/10

+1 vote   download: The neighbours house chapter 1
Daniel47
Daniel47 Apr 21 2014, 8:57pm replied:

Just came across your comment, and we are indeed looking for a mapper for RPG Maker VX. If you are still doing things with this engine, do let me know. By the way, the title of the project is "Xeno Star".

+1 vote   group: Rpg Maker VX
Daniel47
Daniel47 Apr 6 2014, 12:06am replied:

I have no desire to continue the maintenance of this page. I have searched for others to help maintain it during my absence, but have had no luck. I have already sent in the request to a ModDB administrator to delete it.

+1 vote   article: I am leaving it all behind.
Daniel47
Daniel47 Mar 26 2014, 6:42pm says:

I am looking forward to the continuation of the last one.

+1 vote   article: Beta testing started
Daniel47
Daniel47 Feb 13 2014, 8:07pm says:

I just recently played the CS "A Call From Another Dimension", and although their were very little enemies, the ambiance and atmosphere was the most terrifying aspect. It's not always about the scare events. I suggest trying to build a very creepy and terrifying atmosphere.

Daniel47

+1 vote   article: The Neighbours House: News #01 - THE VILLAGE
Daniel47
Daniel47 Jan 20 2014, 9:30pm replied:

Just a friendly tip from a fellow developer.

+1 vote   download: Amnesia Custom Test Map
Daniel47
Daniel47 Jan 19 2014, 6:27pm says:

I downloaded your custom map, but you are missing the hps file for the map. Second, your IMG File is well not something people want to see as far as a custom story goes. First appearance is everything, as that image will turn users away. To support that, I viewed the image before playing and did not bother even playing it. I know it sounds like I am being a jerk, but it is true. Just my suggestion, as this is your CS, but I would find a more appropriate/fitting background image.

+1 vote   download: Amnesia Custom Test Map
Daniel47
Daniel47 Dec 25 2013, 8:56pm replied:

Even more, since it was almost finished.

+1 vote   article: System Crash
Daniel47
Daniel47 Dec 25 2013, 8:54pm says:

Brilliant idea. Sounds similar to mine "Pandemonium: Portrait of Despair." Depending on what you do, effects triggered events. Though the ending will still be the same.

+2 votes   article: Progress 12/24/2013
Daniel47
Daniel47 Sep 13 2013, 2:49pm replied:

Since it is an entity, I would place it under the entity/items folder. Hope this helps.

+1 vote   download: Bullseye/Inspector lantern
Daniel47
Daniel47 Aug 19 2013, 12:34pm says:

I'll look into your suggestion.

+1 vote   download: Mansion of Doom Short Demo
Daniel47
Daniel47 Aug 16 2013, 4:01pm replied:

Thanks for the reply! A lot has been done since the demo release. We are nearing the end of chapter two of three. All three will be in one CS. We intend for optional side quests to assist in a confrontation later on, and a unique item to assist in another confrontation. There will be ties back to the original Amnesia.

I do not know exactly when the final release will be out, but at the moment, I am looking at December. Seeing as you have an interest, feel free to become a member and follow its progress. We are however on holiday until August 27.

+1 vote   download: Mansion of Doom Short Demo
Daniel47
Daniel47 Aug 5 2013, 5:26pm says:

First mod, was an Amnesia CS.

+1 vote   poll: What age did you start modding?
Daniel47
Daniel47 Jul 30 2013, 1:36am says:

I have a team of 11. Six of which are professionals in different fields. Two composers, two professional voice actors and an upcoming voice actor, a writer who won a few national awards, video developer, two testers, a level designer and my self(programmer). Together, we have been developing an Amnesia custom story for a little under a year now. I can agree to almost every post here, when people come and go.

Many can agree to this, but even if it's a long project, if you have respect and care for each member, and don't harass them. Chances are they will stay till the end. However, it also depends on life events.

+1 vote   poll: How big is your development team?
Daniel47
Daniel47 Jul 30 2013, 1:22am replied:

True indeed.

+2 votes   poll: How big is your development team?
Daniel47
Daniel47 Jul 30 2013, 1:19am replied:

I agree with you. Being the "project manager", I've had many commit to the development of my teams custom story, yet bail. Most where younger than 16, so essentially they could not handle the pressure. However, having six professionals willingly give there time, shows who truly wants to go through with something. It's better to release a mediocre product than not even finish it.

Since you are a 3-D modeler, would you be willing to devout a bit of your time to my teams project? I will provide more information, if you are interested.

+2 votes   poll: How big is your development team?
Daniel47
Daniel47 Jul 20 2013, 11:00pm says:

Is this a full conversion, or normal CS?

+2 votes   article: Backstory of Amnesia : Death by fear
Daniel47
Daniel47 Jul 17 2013, 9:36pm replied:

I can say for certain that Tim here is an excellent voice actor, as he is currently helping out on a custom story of mine. (Accidentally reduced a "karma" point, but no worries.)

+5 votes   group: Amnesia Modders
Daniel47
Daniel47 Jul 17 2013, 9:32pm says:

Custom story development will never die off. Let us continue to keep its legacy alive!!

+3 votes   group: Amnesia Modders
Daniel47
Daniel47 Jul 10 2013, 4:54pm says:

I would love to be apart of your group, should it happen. (If you don't mind.) I have a bit of experience in working on mod teams, since I manage a team of thirteen. I'm not certain on the actual development, since my time is very limited, but I can certainly help in Human Resources (Hiring members to the desired positions.)

+2 votes   article: Group and thanks.
Daniel47
Daniel47 Jul 5 2013, 11:17am says:

Very nice. Ambient sounds really add to it.

+2 votes   download: Amnesia - Castle Of Devastating Diseases
Daniel47
Daniel47 Jul 3 2013, 2:08pm says:

I will let you know when it is back up.

+1 vote   article: Indie Development Department Closed
Daniel47
Daniel47 Jul 3 2013, 2:04pm replied:

You have come to the right place. I know you cared for it, but it has only been deactivated, and will be reactivated once our name is out there a bit longer. (I hope you did not have a mod in development, because if you did, that was a real jerk move on my part.)As for the choice of deactivation, it was a team decision, but it will be back up eventually. Hope you understand, and are cool with the temporary situation.

Take care mate.

+1 vote   article: Indie Development Department Closed
Daniel47
Daniel47 Jun 24 2013, 9:15pm says:

You may also include me in, if positions are still open. I have been in development of my mod for sometime, so I certainly can lend a hand. PM me when available. Also, I run Windows 7. Look forward to hearing from you.

+2 votes   article: Looking for beta-testers
Daniel47
Daniel47 Jun 12 2013, 1:09pm says:

I'm pretty sure you would create them by using both the Model and Material Editor. They have tutorials on the Frictional Games devwiki, but I don't find them that helpful. Wiki.frictionalgames.com

Hope you find them useful.

Daniel47

+2 votes   article: Help please?
Daniel47
Daniel47 Mar 6 2013, 6:24pm replied:

Assuming you may have already figured it out, but if you have not. Place it in the "main" folder inside the "main_menu" folder. Then go into the config folder and into the menu.cfg file and look for BGScene =. That is where you tell the engine what background file to load. Hope this helps.

+1 vote   download: House in A Forest - Custom Main Menu for Amnesia.
Daniel47
Daniel47 Jan 21 2013, 7:28pm replied:

That is a "secret" area. Getting up it I admit is a pain. Glad you found it!

+1 vote   download: Mansion of Doom Alpha
Daniel47
Daniel47 Jan 21 2013, 3:33pm replied:

Glad you like it! What exactly did you find? I realize that some areas need to either be extended out more or sealed of, but I am curious to hear what you found.

+1 vote   download: Mansion of Doom Alpha
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