Nothing to serious, other than I love developing small indie games, and hope someday to be employed at VALVe Software.
I just recently played the CS "A Call From Another Dimension", and although their were very little enemies, the ambiance and atmosphere was the most terrifying aspect. It's not always about the scare events. I suggest trying to build a very creepy and terrifying atmosphere.
Just a friendly tip from a fellow developer.
I downloaded your custom map, but you are missing the hps file for the map. Second, your IMG File is well not something people want to see as far as a custom story goes. First appearance is everything, as that image will turn users away. To support that, I viewed the image before playing and did not bother even playing it. I know it sounds like I am being a jerk, but it is true. Just my suggestion, as this is your CS, but I would find a more appropriate/fitting background image.
Even more, since it was almost finished.
Brilliant idea. Sounds similar to mine "Pandemonium: Portrait of Despair." Depending on what you do, effects triggered events. Though the ending will still be the same.
Since it is an entity, I would place it under the entity/items folder. Hope this helps.
I'll look into your suggestion.
Thanks for the reply! A lot has been done since the demo release. We are nearing the end of chapter two of three. All three will be in one CS. We intend for optional side quests to assist in a confrontation later on, and a unique item to assist in another confrontation. There will be ties back to the original Amnesia.
I do not know exactly when the final release will be out, but at the moment, I am looking at December. Seeing as you have an interest, feel free to become a member and follow its progress. We are however on holiday until August 27.
First mod, was an Amnesia CS.
I have a team of 11. Six of which are professionals in different fields. Two composers, two professional voice actors and an upcoming voice actor, a writer who won a few national awards, video developer, two testers, a level designer and my self(programmer). Together, we have been developing an Amnesia custom story for a little under a year now. I can agree to almost every post here, when people come and go.
Many can agree to this, but even if it's a long project, if you have respect and care for each member, and don't harass them. Chances are they will stay till the end. However, it also depends on life events.
I agree with you. Being the "project manager", I've had many commit to the development of my teams custom story, yet bail. Most where younger than 16, so essentially they could not handle the pressure. However, having six professionals willingly give there time, shows who truly wants to go through with something. It's better to release a mediocre product than not even finish it.
Since you are a 3-D modeler, would you be willing to devout a bit of your time to my teams project? I will provide more information, if you are interested.
Is this a full conversion, or normal CS?
I can say for certain that Tim here is an excellent voice actor, as he is currently helping out on a custom story of mine. (Accidentally reduced a "karma" point, but no worries.)
Custom story development will never die off. Let us continue to keep its legacy alive!!
I would love to be apart of your group, should it happen. (If you don't mind.) I have a bit of experience in working on mod teams, since I manage a team of thirteen. I'm not certain on the actual development, since my time is very limited, but I can certainly help in Human Resources (Hiring members to the desired positions.)
Very nice. Ambient sounds really add to it.
I will let you know when it is back up.
You have come to the right place. I know you cared for it, but it has only been deactivated, and will be reactivated once our name is out there a bit longer. (I hope you did not have a mod in development, because if you did, that was a real jerk move on my part.)As for the choice of deactivation, it was a team decision, but it will be back up eventually. Hope you understand, and are cool with the temporary situation.
Take care mate.
You may also include me in, if positions are still open. I have been in development of my mod for sometime, so I certainly can lend a hand. PM me when available. Also, I run Windows 7. Look forward to hearing from you.
I'm pretty sure you would create them by using both the Model and Material Editor. They have tutorials on the Frictional Games devwiki, but I don't find them that helpful. Wiki.frictionalgames.com
Hope you find them useful.
Assuming you may have already figured it out, but if you have not. Place it in the "main" folder inside the "main_menu" folder. Then go into the config folder and into the menu.cfg file and look for BGScene =. That is where you tell the engine what background file to load. Hope this helps.
That is a "secret" area. Getting up it I admit is a pain. Glad you found it!
Glad you like it! What exactly did you find? I realize that some areas need to either be extended out more or sealed of, but I am curious to hear what you found.
Should you change your mind, my offer is still open. Feel free to upload your files on my group page at your own leisure.
Greetings. I am the admin of this group, and after playing through your mod, I believe that you would make an excellent addition to this groups goal. We plan to create a mod called "Mansion of Doom" and several other custom stories. The level design of your levels did not reflect the work of a beginner, but that of an intermediate or higher. The description was amazing as well. If interested in helping out, just respond to this comment. (Also, after reviewing your HPS files, I suggest organizing them in a column form rather than a continuous line, (this will make them easier to read) but do which ever suits you best.)