I love to program, and I have been doing it since I was twelve. Although my main focus for vocational reasons is security, programming games and mods is my favorite hobby. I am always willing to help other coders in whatever way I can, so feel free to PM me if you ever have an issue and hopefully I can help you solve it. I have experience in dealing with the following engines: Unreal 2.5/3.0 Source ID Tech 3(quake3) Irrlicht

Comment History  (90 - 120 of 341)
Dan911
Dan911 Jun 23 2010, 10:08pm says:

Voxel EDitor FTW (correct?). Any chance on a .bsp exporter?(q2map3 is open source :)

+1 vote     download: Omen map editor
Dan911
Dan911 Jun 23 2010, 10:06pm says:

From what i can tell from reading about your game, it isn't a crazy competitive fps like Counter Strike where FPS really matter. Would much rather have a smoother frame-rate in a game like this.

+1 vote     article: Hrmpth. Trade-offs.
Dan911
Dan911 Jun 15 2010, 10:26pm says:

Please take down the thing about me. I had a lot of health issues in my real life and it was no longer possible to work on the mod. I'm sorry for my disappearance, and wish you the best of luck.

+1 vote     article: Deja-vu
Dan911
Dan911 Apr 27 2010, 2:02pm replied:

i love snippets too! especially my own :)

+2 votes     mod: Lethal Stigma
Dan911
Dan911 Apr 26 2010, 1:12pm replied:

go ahead and try sajbar

0 votes     media: Episode 2: Operation: Eisenfaust
Dan911
Dan911 Apr 25 2010, 3:39pm replied:

Defiantly will have the feel, you will see :)

+4 votes     mod: ReWolfenstein 3D
Dan911
Dan911 Apr 25 2010, 3:38pm says:

Hopefully a May demo, did a bunch of coding work today. I wish i had more time :(. Getting a Computer Science Masters is rather time consuming..

+1 vote     article: Extended Demo
Dan911
Dan911 Apr 24 2010, 3:23pm says:

great release guys!
i just wish there was a line battle mode :)

+3 votes     article: Battle Grounds 2 2.0 RELEASED!
Dan911
Dan911 Apr 20 2010, 2:19pm says:

didnt modify the engine, its closed source. Used opengl to add more stuff, at least it think that's what they did... Always could convert to another engine after release :)

+1 vote     article: Blast Explosion Effects
Dan911
Dan911 Apr 17 2010, 2:23am says:

You using an edge detection PS/VS? and, where is the cell-shading lighting (textures have 2-3 shades of light)

+1 vote     mod: Half life 2 cel shaded
Dan911
Dan911 Apr 17 2010, 2:19am says:

If you have never tried this mod before, PLEASE do.. my favorite hl2 mod of all time by far

+4 votes     article: Empires 2.25 Released
Dan911
Dan911 Apr 16 2010, 7:53pm says:

Wott! keep it up guys and girls!

+3 votes     mod: Rockman DASH: New Spirit of Steel
Dan911
Dan911 Apr 15 2010, 2:31pm says:

That "flip the switch" HUD message isnt going to be how they look in final version, right ? :P

+2 votes     media: Source2D - Interactive map demostration
Dan911
Dan911 Apr 15 2010, 2:29pm says:

I wish i smelt POM, you can add this to source engine you know.. :)

+1 vote     media: Screenshots
Dan911
Dan911 Apr 14 2010, 9:15am says:

FALLCOOONN PUNCHH!!!!!

+1 vote     media: Alpha 0.0.2
Dan911
Dan911 Apr 13 2010, 6:25pm says:

with such amazing textures, really saddens me about no custom weapon/npc models. Even if they work the same as originals, really brings a fresh look on things.

+1 vote     mod: Haven Falls
Dan911
Dan911 Apr 13 2010, 6:09pm says:

is black edges part of the texture or is that a shader?

+2 votes     media: Pok√©mon's In Alpha
Dan911
Dan911 Apr 13 2010, 6:08pm says:

XSI can export brushes? what what?

+1 vote     media: Pallet Town Beta
Dan911
Dan911 Apr 13 2010, 6:02pm says:

Actually enjoyed this update, nice wheels, how about we get some modding updates. Pop some adderoll and get to codin :P

+1 vote     mod: Good As Done
Dan911
Dan911 Apr 12 2010, 6:36pm says:

Looking good!

+2 votes     mod: World of an Absolution
Dan911
Dan911 Apr 12 2010, 2:53pm replied:

AI is pretty good, probably gonna update valve wiki soon with my *enhacned* AI lag compensation code. Vehicle is very WIP

+1 vote     article: Source SDK
Dan911
Dan911 Apr 12 2010, 2:12pm replied:

Deathmatch is going to happen. Didn't there there would be a big following though. Focusing on co-op mainly

+1 vote     mod: ReWolfenstein 3D
Dan911
Dan911 Apr 12 2010, 3:39am says:

damn this looks good!!

+1 vote     mod: METROPOLIS
Dan911
Dan911 Apr 12 2010, 3:27am says:

should be re-released with sven coop 4.1 :)

+2 votes     mod: Land of Legends: Heroes of Loria
Dan911
Dan911 Apr 12 2010, 3:18am says:

custom HUD, weapons, and other custom coding would make this mod epic

+2 votes     mod: Haven Falls
Dan911
Dan911 Apr 11 2010, 1:37am says:

looking great :) Which SDK did you base this off?

+1 vote     article: Preview videos
Dan911
Dan911 Apr 11 2010, 12:01am says:

is that highlighting around "Bot1" due to the lighting stuff, or is that cause you have the enemy in your sights?

+1 vote     media: Returning to the light
Dan911
Dan911 Apr 10 2010, 11:26pm says:

Epic Boner

0 votes     media: The End
Dan911
Dan911 Apr 10 2010, 11:05pm says:

Keep it up, looking great! Co-op hopefully?

0 votes     mod: Half-Life 2: The Origin
Dan911
Dan911 Apr 10 2010, 11:04pm says:

No coder..?

+1 vote     mod: Outbreak survival
Level
Avatar
Avatar
Offline Since
Dec 6, 2013
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
7
Games
20
Mods
134
Articles
97
Polls
3
Media
77
Downloads
5
Engines
3
Groups
3