I love to program, and I have been doing it since I was twelve. Although my main focus for vocational reasons is security, programming games and mods is my favorite hobby. I am always willing to help other coders in whatever way I can, so feel free to PM me if you ever have an issue and hopefully I can help you solve it. I have experience in dealing with the following engines: Unreal 2.5/3.0 Source ID Tech 3(quake3) Irrlicht

Comment History  (90 - 120 of 340)
Dan911
Dan911 @ Omen map editor

Voxel EDitor FTW (correct?). Any chance on a .bsp exporter?(q2map3 is open source :)

Good karma+1 vote
Dan911
Dan911 @ Hrmpth. Trade-offs.

From what i can tell from reading about your game, it isn't a crazy competitive fps like Counter Strike where FPS really matter. Would much rather have a smoother frame-rate in a game like this.

Good karma+1 vote
Dan911
Dan911 @ Deja-vu

Please take down the thing about me. I had a lot of health issues in my real life and it was no longer possible to work on the mod. I'm sorry for my disappearance, and wish you the best of luck.

Good karma+1 vote
Dan911
Dan911 @ Lethal Stigma

i love snippets too! especially my own :)

Good karma+2 votes
Dan911
Dan911 @ Episode 2: Operation: Eisenfaust

go ahead and try sajbar

Good karma0 votes
Dan911
Dan911 @ ReWolfenstein 3D

Defiantly will have the feel, you will see :)

Good karma+4 votes
Dan911
Dan911 @ Extended Demo

Hopefully a May demo, did a bunch of coding work today. I wish i had more time :(. Getting a Computer Science Masters is rather time consuming..

Good karma+1 vote
Dan911
Dan911 @ Battle Grounds 2 2.0 RELEASED!

great release guys!
i just wish there was a line battle mode :)

Good karma+3 votes
Dan911
Dan911 @ Blast Explosion Effects

didnt modify the engine, its closed source. Used opengl to add more stuff, at least it think that's what they did... Always could convert to another engine after release :)

Good karma+1 vote
Dan911
Dan911 @ Half life 2 cel shaded

You using an edge detection PS/VS? and, where is the cell-shading lighting (textures have 2-3 shades of light)

Good karma+1 vote
Dan911
Dan911 @ Empires 2.25 Released

If you have never tried this mod before, PLEASE do.. my favorite hl2 mod of all time by far

Good karma+4 votes
Dan911
Dan911 @ Rockman DASH: New Spirit of Steel

Wott! keep it up guys and girls!

Good karma+3 votes
Dan911
Dan911 @ Source2D - Interactive map demostration

That "flip the switch" HUD message isnt going to be how they look in final version, right ? :P

Good karma+2 votes
Dan911
Dan911 @ Screenshots

I wish i smelt POM, you can add this to source engine you know.. :)

Good karma+1 vote
Dan911
Dan911 @ Alpha 0.0.2

FALLCOOONN PUNCHH!!!!!

Good karma+1 vote
Dan911
Dan911 @ Haven Falls

with such amazing textures, really saddens me about no custom weapon/npc models. Even if they work the same as originals, really brings a fresh look on things.

Good karma+1 vote
Dan911
Dan911 @ Pokémon's In Alpha

is black edges part of the texture or is that a shader?

Good karma+2 votes
Dan911
Dan911 @ Pallet Town Beta

XSI can export brushes? what what?

Good karma+1 vote
Dan911
Dan911 @ Good As Done

Actually enjoyed this update, nice wheels, how about we get some modding updates. Pop some adderoll and get to codin :P

Good karma+1 vote
Dan911
Dan911 @ World of an Absolution

Looking good!

Good karma+2 votes
Dan911
Dan911 @ Source SDK

AI is pretty good, probably gonna update valve wiki soon with my *enhacned* AI lag compensation code. Vehicle is very WIP

Good karma+1 vote
Dan911
Dan911 @ ReWolfenstein 3D

Deathmatch is going to happen. Didn't there there would be a big following though. Focusing on co-op mainly

Good karma+1 vote
Dan911
Dan911 @ METROPOLIS

damn this looks good!!

Good karma+1 vote
Dan911
Dan911 @ Land of Legends: Heroes of Loria

should be re-released with sven coop 4.1 :)

Good karma+2 votes
Dan911
Dan911 @ Haven Falls

custom HUD, weapons, and other custom coding would make this mod epic

Good karma+2 votes
Dan911
Dan911 @ Preview videos

looking great :) Which SDK did you base this off?

Good karma+1 vote
Dan911
Dan911 @ Returning to the light

is that highlighting around "Bot1" due to the lighting stuff, or is that cause you have the enemy in your sights?

Good karma+1 vote
Dan911
Dan911 @ The End

Epic Boner

Good karma0 votes
Dan911
Dan911 @ Half-Life 2: The Origin

Keep it up, looking great! Co-op hopefully?

Good karma0 votes
Dan911
Dan911 @ Outbreak survival

No coder..?

Good karma+1 vote
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