I love to program, and I have been doing it since I was twelve. Although my main focus for vocational reasons is security, programming games and mods is my favorite hobby. I am always willing to help other coders in whatever way I can, so feel free to PM me if you ever have an issue and hopefully I can help you solve it. I have experience in dealing with the following engines: Unreal 2.5/3.0 Source ID Tech 3(quake3) Irrlicht

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I wish it had better documentation.
I wish it had better VGUI tools(VGUI Build Mod) on HUD would be nice, but a VGUI designing/coding tool would be amazing..
The SDK templete multiplayer needs built in lag compensated AI and lag compensated vehical support.(tired of doing this myself, and my limited skills in predection/interpolation )
New HLMV with more capabilities
Nice, featured stuidiomodel, not just a gui wrapper
more features in template mod

Would trade all of that for better documentation with an official Doxygen..

Comments
ItsThatMatt
ItsThatMatt

Better supported linux server compiling, what a bitch it is.

Impressive, how far did you got with the vehicle and AI lag? (Obviously not so well but how good)

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Dan911 Author
Dan911

AI is pretty good, probably gonna update valve wiki soon with my *enhacned* AI lag compensation code. Vehicle is very WIP

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ItsThatMatt
ItsThatMatt

I can't wait to see it :D I would expect vehicles to take a long time :S

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