+Brave procedurally generated game ecosystems, AI, Terrain, Missions. +Hard games (Not HARD like Contra, but Hard like Dwarf Fortress, STALKER: Misery Mod, Operation Flashpoint) +Easily Cooked Moderately Tasty Cheap Food +Games that incorporate genetic algorithms +Hard Sci-fi +Alvin Toffler +Transhumanism +Post-apocalypse culture +Mind-machine interfaces +Libertarianism
Game Review on Dec 30th, 2012
Such massive potential, but Minecraft devs fail to emphasize the right things. Building in the game has no gameplay value. Constructing the biggest strongest castle has absolutely no influence on your game. Why does the major advantage and most innovative element of this game, has not been incorporated into the gameplay? But rather, the developers are focusing on inserting new food items and satisfying a niche crowd of teenage console players that are usually the loudest.
I've spent more time in this game, than I've spent time with people in general, but once you realize how claustrophobic is the insignificance of you building a mechanical farming device, or an obsidian fortress, you loose interest.
But there are dragons.
Still one of the most influential and groundbreaking games in gaming history.