Husband, Father, Avid Gamer, and developer.
Fallout 2161 returns from oblivion, prepping for Fallout 4 CK.
fallout 2161 reboot
Details on the character creation process including where we are currently and where we are moving forward to.
developer vlog #1 character creation
More details about the base and the role it will play in the game.
the base
We are back on Kickstarter and already 50% funded! Also details on the character creation system.
zpocalypse: survival on kickstarter, 50% funded & character creation
Some big news for Zpocalypse: Survival coming tomorrow, so be on the lookout!
zpocalypse: survival reanimated coming tomorrow!
Info about progress over the last month including base building, random world gen, new scavenge effects, and survivor leveling and effects.
august update
First look at the new game world, some more new models.
quick update
Update on status, some early alpha screenshots, new character model.
ever closer to alpha and re-launch!
A short story from our writer Julie, to start introducing the mood and set the setting. Will put out stories that will bring us current to the time of...
short story #1 - the universe speaks to michelle
A Pre-Alpha gameplay video with some voice over. Also Dev Diary #2 about leveling & perks.
gameplay video & dev diary #2
Design details about characters and the process for creating one for a new game.
dev diary #1
KICKSTARTER Live! Up on Greenlight and PAX East Update.
early development update #11
Story elements, new soundtrack, PAX booth info, and art tease.
early development update #10
PAX, New Audio, Deadly AI in the works, & character customization.
early development update #9
First audio preview! More UI, base building, scavenging, and a secret side project.
early development update #8
First preview of the exploration UI, updated survivor, finalized demo level, new check us out section, more about the game features!
early development update #7
First game video! Fow/Los, new survivor models, gas station concept, and enhanced streets.
early development update #6
Updated warehouse, end of Sprint 2, new community question.
early development update #5
New Zombie, bird-eye view of entire level, squad formations, and overall progress.
early development update #4
Status of our first PAx-Rush Sprint. Updates on the code - squad movement. Early pics of houses, new zombie concept, new weapons. First question for the...
early development update #3
Audio Partnership, code cleanup and starting squad control. New level area and next steps, and info on new weapons.
early development update #2
Update on what has been happing this week with the project. Coding ~ Fixes to the pathing system. Art - New area in development, and new zombie work.
early development update #1
Details of how the project started a quick run down of our early progression and where we are today. Full of pictures!
and so it begins… or rather has already begun.
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