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What can I say? I like guillotines.
Give the man more than a cigar! Throw in a few AKs and some Geishas! Editor's pick are watched by everyone, they're high-profile choices, they're bound to be *good* mods. Or, at least, mods that are really interesting. Public choices are just... yeah, whatever people heard the most about.
Heh, that's right, poor you, piper's too young to have a credit card and send money through paypal :P
Pretty sure it's not.
Wha? No "integrations"? I saw two commits just yesterday on the SVN! Didn't take the time to check out the changelogs, though, so I'll admit they might just be minor text edits. Still, someone's still out there doing stuff.
Metaphysical discussions are cool. Period.
ROFLMFAO @ GoldenPie. Kickass work! Really have to try that mod... in two hours and a half? :P
Answers to the questions in my latest blog post. As for enlisting, no way, I can be much more productive and socially helpful than that ;)
(plus, have you ever SEEN the Canadian Army? Geez, you don't know what you'd be asking me to do)
I'd tend to answer for him and say that he obviously did hear of it, for one simple reason, and I quote: "SYNTH is 100% mathematically / proceedurally generated."
What he means is that even though it's "procedural", it still *creates* a ton of content which has to be held *somewhere* (temporarily, of course) if you want your computer to be able to use and process and display it. That's the 1.5GB of RAM/VRAM.
Whoa, this is one hell of an awesome shot! Nice work!
There's currently a limit on the amount of different races we can have in Homeworld2, and no solution has been found yet to have more than that specific limit (I think it was five, though I'm not quite sure).
As for a beta release, well, I'm sure you're aware that no one has any obligation to release anything or even work on the mod for any reasons at all. This is all volunteer work, so there will almost always be delays and times where there is no progress. We currently don't know just how soon (or not) the next release of SgSC will be. You can read my previous comments, though, if you want a guesswork estimate.
Heh, you might actually be wrong about that. I want to know stuff, but I can't be bothered reading it, either. It's like, it's right there in front of me, I want to read it to know it, but meh, can't persuade myself to. Sometimes I'll skim it, sometimes I'll just drop it and pull a tl;dr, sometimes I'll just put it on hold and come back to it later. But yeah, I've got an inkling of what you mean -- even though I may or may not fully understand (which I don't really care).
Use a screenshot software, then. xfire can do that pretty well by itself, or you can use something like WinSnap, if you've got it.
The download was made unavailable from ModDB for various reasons, but you can probably get a copy of the latest public release on the forums.
Things are now underway as pertains to the SVN, and as far as I know there's already at least one person hard at work that would otherwise still be waiting for slimbox to finish his changes before starting. This means the mod is already being developed twice as fast as it was before, and this is only going to improve from now on. Actually getting the thing on the SVN server was sort of a pain in the ***, though.
Please, piper dear, stop posting such lengthy comments about how my posts are always too long. You're complaining about length with lengthy yourself! In order to avoid self-contradiction, use tl;dr!
Besides, some people *do* appreciate proper grammEr and ort_ograph, even to this date. Those who got the joke, please refrain from spoiling it to those who don't. Please. For the sake of my personal elitism.
Hey, thanks for the screenshot uploads on Stargate Space Conflict!
If the current rate of progress is any indication, adding the factor of the SVN allowing multiple people to work at the same time, factoring in workflow and then equalizing the result with a gaussian curve (okay, I technically did none of that, but I'm still doing mental estimates based on those kinds of transformations), I'd say 0.8 should be out in about two/three weeks.
Don't hold me to it, though. After all, I *am* just a translator (who also happens to know some basic maths; omigawdrunforyourlivesitstheendoftheworld). And Slimbox never did show up for the upload. Meh.
Heh, you might be right, that *is* more ships than I remember seeing for the Ori or the Wraith (though it's easy to imagine the wraith having different "classes" of cruisers and whatnot, and also presumably each hive is different in some minor ways to the others, being complex living organisms and all).
The Ori, however, do not need diversity for they have powerful and multirole vessels. And Planet-collapsing-into-a-blackhole field generators, too. That's quite something there. Wouldn't mind having one of those. Strictly for educational purposes, of course *wink*.
Two Battlestar Galactica episodes later, still no Slimbox in sight. This might get delayed a bit. Huge surprise there. Thanks a LOT, Murphy. I totally agree with Greg and Tony on this one.
The team's position on Asgards was very uncertain, last I checked. As far as I know, we're not sure if there will be any Asgards in the final release. I've seen a few WIPs for asgard ships and stuff, but there also doesn't seem to really be enough to make a fully-fledged race.
After all, how many different hulltypes of ships made by the Asgards did you see in the series? (If you've watched any and all material related to Stargate, as I did)
You can say that again. Then repeat it. Then write it down and photocopy it and post it on all bulletin boards in your home town just for good measure. Hell, I was pretty surprised to learn they had considered the option, but hadn't actually gotten around to using one yet.
I had already been using a personal SVN to work on the translation by myself, so the point about it being useful even for single-man crews is very much valid.
Plans are to finish the initial commit this "evening" (hell, most of them are in France, so this evening should theoretically be right about now, but I don't know what Frenchies mean by "evening" anyways, so I'm blind here), so we can start working for real by tomorrow. Well, that was the plan, at least. Furlings is probably still waiting on Slimbox to show up, though ;)
Alright, let's see. I'm currently the guy in charge of translation for the mod, but I'm in no hurry, seeing as the next version will be a major update and is scheduled to be released "When it's ready", which is probably somewhere between "a few weeks" to "a few months", for those who don't know DevTalk.
What I'd like to know from you people (yes, you, the guy or gal currently reading this) is whether or not you want an english version as soon as possible of the most up-to-date release (the 0.8 pre-release AI version, which as you know is bug-riddled and has a few flaws), or you want me to wait for the full 0.8 version which will be fully bilingual.
Either way, it doesn't make much of a difference to me, and since I have tons of free time until college starts again, I might be able to get a translated version out within four or five days.
Yeah, keep in mind you're dealing with an alpha version of the mod -- not all features have been implemented yet, and the races, ships and features are still far from their final state. You have to expect things to be imbalanced at this point.
You need to use the AI-mod version, which is currently only available in French, for the AI to work. Otherwise, the game doesn't know what to build. I'm currently (slowly) working on a fully-translated and (most importantly) long-term maintainable (i.e. don't have to restart for each version) english translation of the mod.
You should also get an inclusively bilingual English-French version of the mod when 0.8 is released. It'll all come in one standardized package, and the one version of the mod will be valid for both French and English. People who have another version of Homeworld2 (say, a german-language version of the game) will have to add -locale English or -locale French to their shortcut to see most of the text, but otherwise the next release *should* be foolproof language-wise.
So was I, but remember that the jumpers, while kept at a size with retractable drive pods to allow gate travel, are still the only space boats the ancients built. Actually, they're pretty much the only boats they built period. They're the universal ancient boat, and it would only be natural that experimental "variants" would exist.
Actually, there *is* a way, but it's very tricky. You have to make the hyperspace effect invisible, have a gamerule that catches whenever a ship enters hyperspace, and create an event effect where the ship enters a created wormhole. Not really worth the trouble, at least while the mod is still in Alpha stage.
Sure hope there will be an english version of this mod :P
"Deep space racing" is the title of this image, hmm? The irony is not lost on me.
Unfortunately, that's nowhere near simple to do in the HW2 engine. It's actually extremely complicated, since you need to simulate those shields yourself using a bunch of new gamerules and complicated SobGrouping. Yes, it's possible, but not easy, and simply doing FS2-like shields alone would take months all by itself.
Of course nobody else wants screenshots of the code, duh :P
I mean, a hacker'll stay a hacker. If you catch my "drift"...
Okay, sorry, that just might a little... way too obscure.