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Comment History  (60 - 90 of 113)
DaFranker
DaFranker Feb 26 2009, 7:33pm says:

PS3 PS3 PS3 PS3 PS3 PS3

What can I say? I like guillotines.

+1 vote   member: piper647
DaFranker
DaFranker Feb 19 2009, 10:09pm replied:

Give the man more than a cigar! Throw in a few AKs and some Geishas! Editor's pick are watched by everyone, they're high-profile choices, they're bound to be *good* mods. Or, at least, mods that are really interesting. Public choices are just... yeah, whatever people heard the most about.

+1 vote   poll: Which MOTY results are you more interested in seeing?
DaFranker
DaFranker Feb 16 2009, 7:42am says:

Heh, that's right, poor you, piper's too young to have a credit card and send money through paypal :P

+1 vote   article: Still alive
DaFranker
DaFranker Feb 16 2009, 7:39am replied:

Pretty sure it's not.

+1 vote   member: piper647
DaFranker
DaFranker Feb 13 2009, 1:24pm says:

Wha? No "integrations"? I saw two commits just yesterday on the SVN! Didn't take the time to check out the changelogs, though, so I'll admit they might just be minor text edits. Still, someone's still out there doing stuff.

+1 vote   article: Coding is dead
DaFranker
DaFranker Feb 8 2009, 11:56am replied:

Metaphysical discussions are cool. Period.

+3 votes   poll: My PC game (does not include non-commercial games or mods) collection is...
DaFranker
DaFranker Feb 6 2009, 9:39pm says:

ROFLMFAO @ GoldenPie. Kickass work! Really have to try that mod... in two hours and a half? :P

+1 vote   mod: GoldenEye: Source
DaFranker
DaFranker Jan 30 2009, 6:52pm says:

Answers to the questions in my latest blog post. As for enlisting, no way, I can be much more productive and socially helpful than that ;)

(plus, have you ever SEEN the Canadian Army? Geez, you don't know what you'd be asking me to do)

+1 vote   article: Sane Body, Sane Mind...
DaFranker
DaFranker Jan 30 2009, 5:59pm replied:

I'd tend to answer for him and say that he obviously did hear of it, for one simple reason, and I quote: "SYNTH is 100% mathematically / proceedurally generated."

What he means is that even though it's "procedural", it still *creates* a ton of content which has to be held *somewhere* (temporarily, of course) if you want your computer to be able to use and process and display it. That's the 1.5GB of RAM/VRAM.

+1 vote   download: SYNTH(tm) FREEWARE
DaFranker
DaFranker Jan 27 2009, 5:26pm says:

Whoa, this is one hell of an awesome shot! Nice work!

+1 vote   media: Hive falling out of orbit.
DaFranker
DaFranker Jan 27 2009, 12:58pm replied:

There's currently a limit on the amount of different races we can have in Homeworld2, and no solution has been found yet to have more than that specific limit (I think it was five, though I'm not quite sure).

As for a beta release, well, I'm sure you're aware that no one has any obligation to release anything or even work on the mod for any reasons at all. This is all volunteer work, so there will almost always be delays and times where there is no progress. We currently don't know just how soon (or not) the next release of SgSC will be. You can read my previous comments, though, if you want a guesswork estimate.

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 26 2009, 6:33pm replied:

Heh, you might actually be wrong about that. I want to know stuff, but I can't be bothered reading it, either. It's like, it's right there in front of me, I want to read it to know it, but meh, can't persuade myself to. Sometimes I'll skim it, sometimes I'll just drop it and pull a tl;dr, sometimes I'll just put it on hold and come back to it later. But yeah, I've got an inkling of what you mean -- even though I may or may not fully understand (which I don't really care).

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 26 2009, 5:29pm replied:

Use a screenshot software, then. xfire can do that pretty well by itself, or you can use something like WinSnap, if you've got it.

+1 vote   media: Aurora vs. Hive
DaFranker
DaFranker Jan 26 2009, 3:25pm says:

The download was made unavailable from ModDB for various reasons, but you can probably get a copy of the latest public release on the forums.

Things are now underway as pertains to the SVN, and as far as I know there's already at least one person hard at work that would otherwise still be waiting for slimbox to finish his changes before starting. This means the mod is already being developed twice as fast as it was before, and this is only going to improve from now on. Actually getting the thing on the SVN server was sort of a pain in the ***, though.

+1 vote   article: SPPPEEEEEEDDD!
DaFranker
DaFranker Jan 25 2009, 12:14am replied:

Please, piper dear, stop posting such lengthy comments about how my posts are always too long. You're complaining about length with lengthy yourself! In order to avoid self-contradiction, use tl;dr!

Besides, some people *do* appreciate proper grammEr and ort_ograph, even to this date. Those who got the joke, please refrain from spoiling it to those who don't. Please. For the sake of my personal elitism.

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 24 2009, 10:36pm says:

Hey, thanks for the screenshot uploads on Stargate Space Conflict!

+1 vote   member: Webzlinger
DaFranker
DaFranker Jan 24 2009, 10:30pm replied:

If the current rate of progress is any indication, adding the factor of the SVN allowing multiple people to work at the same time, factoring in workflow and then equalizing the result with a gaussian curve (okay, I technically did none of that, but I'm still doing mental estimates based on those kinds of transformations), I'd say 0.8 should be out in about two/three weeks.

Don't hold me to it, though. After all, I *am* just a translator (who also happens to know some basic maths; omigawdrunforyourlivesitstheendoftheworld). And Slimbox never did show up for the upload. Meh.

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 24 2009, 10:27pm replied:

Heh, you might be right, that *is* more ships than I remember seeing for the Ori or the Wraith (though it's easy to imagine the wraith having different "classes" of cruisers and whatnot, and also presumably each hive is different in some minor ways to the others, being complex living organisms and all).

The Ori, however, do not need diversity for they have powerful and multirole vessels. And Planet-collapsing-into-a-blackhole field generators, too. That's quite something there. Wouldn't mind having one of those. Strictly for educational purposes, of course *wink*.

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 24 2009, 4:25pm says:

Two Battlestar Galactica episodes later, still no Slimbox in sight. This might get delayed a bit. Huge surprise there. Thanks a LOT, Murphy. I totally agree with Greg and Tony on this one.

+1 vote   article: SPPPEEEEEEDDD!
DaFranker
DaFranker Jan 24 2009, 2:03pm replied:

The team's position on Asgards was very uncertain, last I checked. As far as I know, we're not sure if there will be any Asgards in the final release. I've seen a few WIPs for asgard ships and stuff, but there also doesn't seem to really be enough to make a fully-fledged race.

After all, how many different hulltypes of ships made by the Asgards did you see in the series? (If you've watched any and all material related to Stargate, as I did)

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 24 2009, 1:53pm replied:

You can say that again. Then repeat it. Then write it down and photocopy it and post it on all bulletin boards in your home town just for good measure. Hell, I was pretty surprised to learn they had considered the option, but hadn't actually gotten around to using one yet.

I had already been using a personal SVN to work on the translation by myself, so the point about it being useful even for single-man crews is very much valid.

Plans are to finish the initial commit this "evening" (hell, most of them are in France, so this evening should theoretically be right about now, but I don't know what Frenchies mean by "evening" anyways, so I'm blind here), so we can start working for real by tomorrow. Well, that was the plan, at least. Furlings is probably still waiting on Slimbox to show up, though ;)

+1 vote   article: SPPPEEEEEEDDD!
DaFranker
DaFranker Jan 21 2009, 4:24pm says:

Alright, let's see. I'm currently the guy in charge of translation for the mod, but I'm in no hurry, seeing as the next version will be a major update and is scheduled to be released "When it's ready", which is probably somewhere between "a few weeks" to "a few months", for those who don't know DevTalk.

What I'd like to know from you people (yes, you, the guy or gal currently reading this) is whether or not you want an english version as soon as possible of the most up-to-date release (the 0.8 pre-release AI version, which as you know is bug-riddled and has a few flaws), or you want me to wait for the full 0.8 version which will be fully bilingual.

Either way, it doesn't make much of a difference to me, and since I have tons of free time until college starts again, I might be able to get a translated version out within four or five days.

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 13 2009, 6:55pm replied:

Yeah, keep in mind you're dealing with an alpha version of the mod -- not all features have been implemented yet, and the races, ships and features are still far from their final state. You have to expect things to be imbalanced at this point.

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 12 2009, 9:54am replied:

You need to use the AI-mod version, which is currently only available in French, for the AI to work. Otherwise, the game doesn't know what to build. I'm currently (slowly) working on a fully-translated and (most importantly) long-term maintainable (i.e. don't have to restart for each version) english translation of the mod.

You should also get an inclusively bilingual English-French version of the mod when 0.8 is released. It'll all come in one standardized package, and the one version of the mod will be valid for both French and English. People who have another version of Homeworld2 (say, a german-language version of the game) will have to add -locale English or -locale French to their shortcut to see most of the text, but otherwise the next release *should* be foolproof language-wise.

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 7 2009, 1:43am replied:

So was I, but remember that the jumpers, while kept at a size with retractable drive pods to allow gate travel, are still the only space boats the ancients built. Actually, they're pretty much the only boats they built period. They're the universal ancient boat, and it would only be natural that experimental "variants" would exist.

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 6 2009, 11:18pm replied:

Actually, there *is* a way, but it's very tricky. You have to make the hyperspace effect invisible, have a gamerule that catches whenever a ship enters hyperspace, and create an event effect where the ship enters a created wormhole. Not really worth the trouble, at least while the mod is still in Alpha stage.

+1 vote   mod: Stargate Space Conflict
DaFranker
DaFranker Jan 6 2009, 11:11pm says:

Sure hope there will be an english version of this mod :P

+1 vote   mod: Homeworld 2 : Story of Wind
DaFranker
DaFranker Jan 4 2009, 5:53am says:

"Deep space racing" is the title of this image, hmm? The irony is not lost on me.

+1 vote   media: Deep space racing
DaFranker
DaFranker Jan 2 2009, 7:20pm replied:

Unfortunately, that's nowhere near simple to do in the HW2 engine. It's actually extremely complicated, since you need to simulate those shields yourself using a bunch of new gamerules and complicated SobGrouping. Yes, it's possible, but not easy, and simply doing FS2-like shields alone would take months all by itself.

+1 vote   mod: Freespace: A New Age
DaFranker
DaFranker Jan 2 2009, 9:44am replied:

Of course nobody else wants screenshots of the code, duh :P

I mean, a hacker'll stay a hacker. If you catch my "drift"...

Okay, sorry, that just might a little... way too obscure.

+1 vote   mod: Stargate Space Conflict
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