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Comment History  (60 - 90 of 3,252)
dafatcat
dafatcat Apr 2 2011, 1:08am says:

Nah, it's a **** map

+2 votes     member: D3ads
dafatcat
dafatcat Apr 1 2011, 10:41pm replied:

Clearly, you care.

+7 votes     game: Cry of Fear
dafatcat
dafatcat Apr 1 2011, 10:37pm replied:

They got a license to use the Source engine from Valve, so it is a game not a mod.

Of course it's all an April Fools joke :P

+3 votes     mod: City 17: Episode One
dafatcat
dafatcat Apr 1 2011, 7:26pm replied:

To fool you?...

+5 votes     article: Firearms: Source acquired by Spiral Game Studios
dafatcat
dafatcat Mar 30 2011, 6:25pm replied:

He's not trolling. He's right.

+1 vote     mod: Half-Life 2: Retaliation
dafatcat
dafatcat Mar 29 2011, 11:44pm says:

This was a lot of fun to play! I feel that the train sequence could have been used for some more action, but I still enjoyed the scenic ride.

+3 votes     mod: Precursor
dafatcat
dafatcat Mar 6 2011, 6:31pm replied:

It's the exact same game but with projectile-based bullets instead of hitscan.

Yeah, shares almost nothing with RA.

0 votes     mod: Platform
dafatcat
dafatcat Mar 1 2011, 5:37pm replied:

I bet he plays a wallabe or possibly a kangaroo

+5 votes     mod: Soulless
dafatcat
dafatcat Feb 27 2011, 1:20pm says:

This kind of stuff makes me wonder why the authorization process takes so long...

+8 votes     mod: Mike Mod V 1.0
dafatcat
dafatcat Feb 21 2011, 7:49pm replied:

ಠ_ಠ

+37 votes     media: Promo art
dafatcat
dafatcat Feb 17 2011, 9:21pm says:

I remember when I was in love with the Johnny Thunder Lego sets... Good times...

+2 votes     media: LEGO Egypt Set - Improved Again
dafatcat
dafatcat Feb 16 2011, 12:47am says:

This mod is absolutely appalling. It casts honorable school shooters like my loving grandfather in such a negative light. How can you live with yourself knowing how much disrespect you are showing to the hard-working every-day men and women who commit mass murder?

+4 votes     article: Critical acclaim for the mod!
dafatcat
dafatcat Feb 16 2011, 12:38am replied:

It's going to be released later today, calm down.

+4 votes     mod: 1Week
dafatcat
dafatcat Feb 9 2011, 6:44pm replied:

It feels nice to see it almost completately completated doesn't it pal?

+1 vote     game: Cry of Fear
dafatcat
dafatcat Feb 8 2011, 12:43am replied:

The end was pretty anticlimactic in terms of gameplay, but blowing up the ship would just be stupid

+2 votes     mod: Dissolution
dafatcat
dafatcat Feb 6 2011, 10:53pm says:

Valve doesn't give a **** if you port their content. Why should we?

+2 votes     media: It's Slowly Becoming a Wasteland
dafatcat
dafatcat Feb 5 2011, 11:07am says:

It's like the retarded love child of Galactopticon and Half-Mind. Awesome!

+2 votes     mod: G.E.A.T.T.S
dafatcat
dafatcat Jan 25 2011, 12:36am says:

needs more suit

+4 votes     media: High-Poly Test of Slenderman
dafatcat
dafatcat Jan 20 2011, 11:19pm replied:

It looks so surreal

+2 votes     media: OF2 - Wastelands (Mysterious Submarine)
dafatcat
dafatcat Jan 16 2011, 3:59pm replied:

Go back to your room Daniel.

+11 votes     game: Cry of Fear
dafatcat
dafatcat Jan 11 2011, 11:50pm says:
Contributors wrote:Marc 'Holymac' DiMillo - Coding

Words fail me .£cho

+4 votes     mod: Situation Outbreak Two
dafatcat
dafatcat Jan 11 2011, 12:03am says:

@gamedude12: Welcome to the community buddy! You can download the mod here: Moddb.com

Gotta love moddb and its amazingly reliable reply system...

+1 vote     game: Cry of Fear
dafatcat
dafatcat Jan 9 2011, 7:49pm replied:

Contrary to popular belief, suburban America exists outside of MW2.

+21 votes     media: Playing with shaders
dafatcat
dafatcat Jan 9 2011, 4:04pm replied:

How the **** would you turn a squad based multiplayer game like CoF into a co-op campaign?

+1 vote     game: Cry of Fear
dafatcat
dafatcat Jan 6 2011, 11:07pm replied:

No.

-1 votes     mod: Lethal Stigma
dafatcat
dafatcat Jan 6 2011, 7:35pm says:

I look forward to playing Situation Inbreak. Good luck pals.

+2 votes     mod: Situation Outbreak
dafatcat
dafatcat Jan 2 2011, 12:34am replied:

I used models parented to func_tracktrains so that I could have animated terrain, but if you want a flat moving texture you can make your .vmt like this:

LightmappedGeneric
{
Proxies
{
TextureScroll
{
texturescrollvar $baseTextureTransform
texturescrollrate 1.0
texturescrollangle 0.00
}
}
}

+2 votes     member: dafatcat
dafatcat
dafatcat Dec 28 2010, 7:44pm says:

@p0w3rs: What the ****?

+17 votes     media: Robot Stripper WIP 2
dafatcat
dafatcat Dec 27 2010, 2:00am replied:

I'm not sure if this is accurate but Google Translator translated it into "******* **** mod go die die die nerds I hate you"

+4 votes     game: Cry of Fear
dafatcat
dafatcat Dec 27 2010, 1:53am says:

You're mods the best! Don't listen to the haters they is just jealuos!!! They wanna be a talent developer like u so they hate ! Keep going u da best!!

+4 votes     mod: Exodus
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