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Comment History  (3180 - 3206 of 3,206)
dafatcat
dafatcat Mar 11 2009 says:

The fingers are looking a bit flat and square.

With non-WIP textures this should look really nice (except for the boxy hands).

+1 vote   media: SG body render
dafatcat
dafatcat Mar 11 2009 says:

Great models. Wow!

Please for the love of dogs have a sexy water effect to match. :D

0 votes   mod: Water Wars Source
dafatcat
dafatcat Mar 11 2009 says:

Needs some more environments.

0 votes   mod: One Track Mind
dafatcat
dafatcat Mar 11 2009 says:

I love seeing such innovative and creative mods. It's a good change from crappy zombie shooters (no offense to you and your mod Dec1234).

0 votes   mod: Dreamball
dafatcat
dafatcat Mar 11 2009 replied:

Well I've seen some pretty bad chairs in my day :P
This one looks good in comparison, though props are our friends!

+1 vote   media: new pic
dafatcat
dafatcat Mar 11 2009 says:

Reminds me of Mario for some reason. Nice brushwork right there.

+1 vote   media: Vn_Forgotten
dafatcat
dafatcat Mar 11 2009 says:

He loves his crowbar more than Alyx! It'll never work!

+1 vote   media: Wedding photo
dafatcat
dafatcat Mar 11 2009 says:

I can't wait for this mod! Why am I looking forward to this more than Black Mesa? It's scary...

+3 votes   mod: FragOut!
dafatcat
dafatcat Mar 11 2009 replied:

That's cool, it just seems that the pods would be stored in the more high security area (in the center) which would be more like combine architecture.

The Combine don't use slaves do they? Well it's your story :D

-1 votes   mod: Imprisonment: City 19
dafatcat
dafatcat Mar 11 2009 says:

You need so much more detail! Two props in a box room with fire isn't something to post on your profile- look at some tutorials on interlopers and halfwit 2.

+1 vote   media: pics from the mod ingame
dafatcat
dafatcat Mar 11 2009 replied:

Too bad you don't have a matress *sigh*

Very stretched textures :O

+1 vote   media: pics from the mod ingame
dafatcat
dafatcat Mar 11 2009 says:

It's better to use props than brushs for stuff like computers- that chair actually looks pretty good though.

+1 vote   media: new pic
dafatcat
dafatcat Mar 10 2009 says:

I like how you spelled Aperture wrong.

+1 vote   group: Aperture Underground
dafatcat
dafatcat Mar 10 2009 says:

Adds to the onimous feeling...

+2 votes   media: The Sewer Startup Video
dafatcat
dafatcat Mar 10 2009 says:

The pink really doesn't do that suit justice.

+1 vote   media: funky shizzle in my current 1187 setup
dafatcat
dafatcat Mar 10 2009 replied:

I don't think he could do that, as the gibbing is shrinking bones (I think). If the gibs are all from seperate models like in HL2, I guess he could do it...

I can't wait to drive that car of carnage :D

+1 vote   mod: The Mortewood Plaza
dafatcat
dafatcat Mar 10 2009 says:

Sounds fun, I love fast-paced.

The logo is very reminiscent of Bioshock- which is good.

-1 votes   mod: Reaction
dafatcat
dafatcat Mar 10 2009 says:

I know it's probably not going to happen, but this looks like it would work really well combined with that rat map mod.

+2 votes   mod: Army Men Extended
dafatcat
dafatcat Mar 10 2009 says:

The window shouldn't be part of the doorway...

+2 votes   media: Building Mapped
dafatcat
dafatcat Mar 10 2009 replied:

Will it be easy to equip and unequip weapons quickly? 'Cause I don't want to get raped by zombies while I'm in the inventory menu.

Sorry if I was a bit nub-ish (I am a nub >.>)

+1 vote   mod: The Mortewood Plaza
dafatcat
dafatcat Mar 10 2009 says:

There should be a button to remove all but one of the crowbar replacements. I hate scrolling through so much stuff. YARG!

Me like gibbing!

-2 votes   mod: The Mortewood Plaza
dafatcat
dafatcat Mar 10 2009 says:

You might want to add some ups and downs to the top of the cliffs.

+1 vote   media: echo
dafatcat
dafatcat Mar 10 2009 says:

An idea just popped into my head!

For capture the flag, they flags should be blocks of cheese- more rattish than a normal flag.

0 votes   mod: Rats 1985
dafatcat
dafatcat Mar 10 2009 says:

Looks like solid fun gameplay, but the mapping isn't that great.
It could use better lighting, less blocky brushwork, and in some parts better texturing (EG: the place with the bridge and pit of death in the outside area).

In the outside portions, it doesn't really seem like you're in a city. It just looks like a bunch of blocks (some of these blocks are quite nice though :P ) with no buildings surrounding.

-2 votes   mod: Claustrophobia
dafatcat
dafatcat Mar 10 2009 says:

My only gripe is that the mace seems too light- it looks like it is swinging so easily for such a big bad-*** weapon.

Other than that OMGROFLBBQ TeH MOD R TEH 1337!

+1 vote   mod: CURSE
dafatcat
dafatcat Mar 10 2009 says:

I don't think combine should have their little prison room in that seemingly pointless brick building. It would look better if it were either a metal techno Combine base or a normal looking building that the Combine filled with all their gadgets and such. Right now it doesn't look like any real building I've seen.

0 votes   mod: Imprisonment: City 19
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