Bio? Nah.
LURK 1.2 is not back from the dead, but we found something we wanted to share with you all.
something old from the lurk 1.2 vault
Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.
a key element during stormy weather
Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...
do you like thunder? i sure like thunder.
Doors. All this work for one stinkin' door. Such is life!
l.u.r.k. 1.2 sound design dev diary 11
Daemonion gets his hands dirty with a real SLR-107fr and a P99 to demonstrate 1st vs 3rd person weapon audio.
l.u.r.k. 1.2 sound design dev diary 10
Daemonion goes over weapon audio in first person vs third person perspective, and why that is freaking great.
l.u.r.k. 1.2 sound design dev diary 9
Daemonion got stereo audio working in SoC! Rejoice!
l.u.r.k. 1.2 sound design dev diary 8
Daemonion's white noise creates a romantic ambiance in The Zone!
l.u.r.k. 1.2 sound design dev diary 7
Daemonion gets out in the field and records some super-sonic rifle cracks.
l.u.r.k. 1.2 sound design dev diary 5
Daemonion teases his next dev diary. Check back soon.
l.u.r.k. 1.2 sound design dev diary 5 teaser
Daemonion goes over the finer points of stereo sound and its importantance in games.
l.u.r.k. 1.2 sound design dev diary 4
Daemonion shows off some EAX implementation work in progress.
l.u.r.k. 1.2 sound design dev diary 3
Daemonion is organized, and shares why this is awesome.
l.u.r.k. 1.2 sound design dev diary 2
Daemonion briefly shows off a small portion of the LURK arsenal prior to recording. Get excited.
l.u.r.k. 1.2 weapon audio overhaul teaser
A first look at the process behind LURK's sound design.
l.u.r.k. 1.2 sound design dev diary 1
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