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Yea... I'm feeling kinda skittish to... even a lame pic of a custom basket would make me feel better.
Have you guys seen Enderal? Enderal.de
I'm still much more exited about MERP... but I get 2 free awesome games!
Oh, don't get me wrong. I freaking LOVE KOTOR. It's probably my favourite game of all time; it's just a tad weird having sections with such varying pace. It would work fine if you weren't the only person capable of saving everybody, but when it's set up so you are the most special amazing guy in the whole Galaxy... it's odd.
Awesome! I've wanted a game like that from the very first time I played an RPG. I was thinking... damn, I really need to go kill that Sith lord... I cant waste time flying those silly swoop-bikes!
I'm going to loose all concept of time when this game is released.
Would I be correct in assuming that the in main game (not the Frodo part) you will play the part of a person with no inerrant importance (like being the dragonborn or soothing similar)? It really annoys me in massive RPGs that I can't just go off and help a poor old lady without feeling like the entire world is just going to fall apart without my presence.
Sure, I need to go and stop the dragons from destroying the world and all... but this silly Nord has lost her sword in some runins... so... the fate of the world can wait!
I think that Fangorn looks pretty good in the movies, but I think a bit more green would be nice. The Hoary trees and the slimy vines are cool, but it's master is a kind being. I think in the parts inhabited by the Ents should be a tad happier than the movie. I guess read Tolkien a little different than most.
So what exactly is the angle are you going from concerning Fangorn. Will you make it scary like in the movie, or go from what Legolas said in chapter 5, and make it seem like a place you could settle down in.
I think it should look a bit nicer than in the movie, because in the movie it doesn't look like a place much nicer than Mirkwood, and it still looks like an evil place.
That makes me feel good about enchantments in MERP. I can't imagine a sword with a silly glow (apart from swords like sting) and charge bar, nor can I imagine a sword from Gondalin that doesn't scare Orcs.
I guess your right... A P.J. Balrog would be like a fly in my 1000 litre soup, but that doesn't mean I wouldn't much rather it without the fly.
I'll be happy so long as it doesn't have grate big fleshy wings that are quite obviously physical, ethereal is fine. I think it would be cool if you could make wing models that cast a shadow without actually being rendered.
P.S. I don't at all believe that a Balrog could fly.
That looks pretty good, or at least the caves do. I really don't get the feeling that is was once a great city, or mines. It just looks like a big *** cave. Then you find some ominous halls.
The Balrog is also to big (crosses fingers that MERP will not have a huge winged Balrog (Balrog doesn't have WINGS!).
Nice! It looks perfect!
Oh... YAY! I love Lego games! Not sure how a Lego Golum would work though... or a ring for that matter!
I may just cry...
I wish this wasn't happening.
Why is it exactly that you decided to start with Rohan? Was it because so much of Skyrim's content is appropriate for the aria, or is it just cause you decided it was a nice place?
Oh, wow. I started listening to this while watching a Skyrim Let's Play... AMAZING!
I didn't mean that there was anything wrong with the digital orchestra, or that I taught that getting an orchestra was possible. Just that it would be nice. This music is far beyond fine!
Is it possible that you could add some sort of tracking mechanic? I'm reading book 3 ATM and I'm thinking it would be awesome to go tracking the Orcs over Rohan. I'm not sure how one would achieve such a thing; and it would probably be a very memory intensive mechanic. You would need to store the movements of all the creatures and people of middle-earth, but I think it would be amazing!
Yea, a bad soundtrack can really ruin a good game. I'm so happy this music is awesome. I remember back when I was playing LOTRO; that was amazing music!
I wish the soundtrack could be recorded with a real full orchestra though.
My excitement just tripled for thi mod.... which kinda scares me as i was previously checking this page at least 3 times a day.
It's so great that this mod hasn't had it's first beta release and it's 4th most popular. I also like that one of the other top 5 mods is a Middle-Earth mod.
It's hard to take ridicule about education from someone who is bordering on illiterate (unless English isn't your first language). ur teacher should have teach u guy that
I love that dagger soooooooo much!
The model is top notch and the texture of the handle is beautiful... refreshing this page is becoming my life. Can't wait until I finally learn some decent skills and finish the books so I can contribute.
Is it likely that MERP will be comparable with many Skyrim mods? It's obvious it won't be compatible with quest mods, armour mods and everything that changes the level files of Skyrim; but will mods like SkyUI, W.A.T.E.R. and and many of the Lighting enhancement mods be compatible with MERP? You have shown some shots of MERRP with lighting mods installed if I'm not mistaken.
I'm looking forward to this more than I was Skyrim.
I don't think so. This mod is far to extensive to be distributed through such a limiting service. As far as I know; steam workshop can only be used to distribute files to be activated in the load order.
Every time a question is answered in these comments, the answer makes me obsess over MERP even more!
I have read that you plan on adding a classic map to MERP, one that looks like a big piece of paper. I was wandering if you could add an option to have that map not show the player's position. When I'm playing Skyrim, using the map really takes me out of the role-playing mindset because you get a big arrow saying "You Are Here!"; and that's not how maps work.
Would I correct in thinking that it would be a very simple thing to implement? If you put it in I would be most appreciative.