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Nope, but we will announce a pretty big change in the project soon.
Don't worry, CaptainSource. The diffuse map is pretty neutral. No fake lighting except for AO.
I put a bit more work into the normal map. The shading is very smooth on the Raider.
The polycount is very very low considering how well it looks in the game engine.
You'll see the in-game version soon. Probably in the next developer blog.
The community is very important for the project.
Mainly because you're the people who will play the game.
We're not developing the game just for our team. That would be a bit too much effort for those few people.
Diaspora isn't BtRL!
Afaik, there are no special space missiles, so all missiles that work on the ground also have to work in space.
Don't worry, I'll also start working on my next ship tomorrow.
In the meantime, you could check out our forum.
This is one of the models that will proabably look even better in the game engine. The normal map works better in real-time.
Great, a mod for Haegemonia!
I love that game. It's incredible how nice the graphics looks even today.
We're not at that stage yet. There were still some gameplay/design issues to discuss.
Two additional ships are in development. I hope I can complete mine next week.
Yeah, finally the vidoes work again! :D
Click on 'view original'! :)
The engine just got support for pixel an vertex shaders (version 3.0).
Only the X3 engine is more up-to-date at the moment. However, it lacks real modding support and decent tools. Let alone multiplatform support...
I don't think there is a better engine for a space based game at the moment.
In-game screenshots will follow, once we have got enough content to show anything representative.