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DaBrain
DaBrain Apr 21 2010, 2:01pm replied:

Nope, but we will announce a pretty big change in the project soon.

+1 vote     mod: Micro Space
DaBrain
DaBrain Feb 26 2010, 12:11pm replied:

Don't worry, CaptainSource. The diffuse map is pretty neutral. No fake lighting except for AO.

I put a bit more work into the normal map. The shading is very smooth on the Raider.
The polycount is very very low considering how well it looks in the game engine.

You'll see the in-game version soon. Probably in the next developer blog.

+1 vote     media: Cylon Raider (Advanced) texturing
DaBrain
DaBrain Dec 4 2008, 8:27am replied:

The community is very important for the project.

Mainly because you're the people who will play the game.
We're not developing the game just for our team. That would be a bit too much effort for those few people.

Diaspora isn't BtRL!

+1 vote     article: December Update
DaBrain
DaBrain Oct 21 2008, 8:29pm says:

Afaik, there are no special space missiles, so all missiles that work on the ground also have to work in space.

+2 votes     media: Colonial Missiles
DaBrain
DaBrain Apr 26 2008, 12:37pm replied:

Don't worry, I'll also start working on my next ship tomorrow.

In the meantime, you could check out our forum.

Game-warden.com

+2 votes     mod: Micro Space
DaBrain
DaBrain Mar 20 2008, 11:00am says:

This is one of the models that will proabably look even better in the game engine. The normal map works better in real-time.

+1 vote     media: Imperial Star Destroyer
DaBrain
DaBrain Mar 9 2008, 8:26pm says:

Nice!

+1 vote     media: Freelancer: War-Torn Alpha Advert 1
DaBrain
DaBrain Feb 14 2008, 6:24pm says:

Great, a mod for Haegemonia!

I love that game. It's incredible how nice the graphics looks even today.

+3 votes     mod: Prophecy
DaBrain
DaBrain Jan 19 2008, 12:24pm says:

We're not at that stage yet. There were still some gameplay/design issues to discuss.

+2 votes     mod: Micro Space
DaBrain
DaBrain Jan 7 2008, 7:15pm says:

Two additional ships are in development. I hope I can complete mine next week.

+1 vote     mod: Micro Space
DaBrain
DaBrain Dec 22 2007, 9:22pm says:

Yeah, finally the vidoes work again! :D

+2 votes     game: Beyond the Red Line
DaBrain
DaBrain Dec 2 2007, 5:26pm says:

Click on 'view original'! :)

+1 vote     media: MK VII normal map enhancement
DaBrain
DaBrain Nov 11 2007, 1:42pm says:

The engine just got support for pixel an vertex shaders (version 3.0).

Only the X3 engine is more up-to-date at the moment. However, it lacks real modding support and decent tools. Let alone multiplatform support...

I don't think there is a better engine for a space based game at the moment.

In-game screenshots will follow, once we have got enough content to show anything representative.

+1 vote     article: Micro Space announced for Freespace 2
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