It still wants OLTeamGames stuff for some reason, though (have not given reinstalled that, so dunno if more is still missing).
It still wants OLTeamGames stuff for some reason, though (have not given reinstalled that, so dunno if more is still missing).
OLTeamGames is still required, which seems to be a part of CTF4
Also, some "DC" package at least.
Thanks for the answer and this mod!
Good to know some version 2 release may not desync.
Felt like some weapon firing triggered it, dunno for sure, though or which weapon(s?) at that.
I'm sure you know about these:
Zdoom.org
Zdoom-docs.github.io
and maybe even more.
I know it can be tricky to accomplish what one wants to in gzdoom at times (at least when I started tinkering with stuff it was so for me) and I only have a slight idea about how much work creating/ compiling all these weapons/ enemies and texture replacements must have taken and that it is huge.
To not make sure that everything used is multiplayer-safe is understandable.
Similar thing is going on with the werewolf potion. If you enter an exit door in this state you seem to become invulnerable on the next level.
Finally tried it.
Too bad this appears to desync in multiplayer.
No glorious SW CoOp then.
Gorgon I layout was serviceable for that at hard difficulty.
Lost all the armour on both legs and limped outside for evac.
Sweet, Sandstorm is already in 2.5. <3
Heh, I was really clueless. A true hit&run; mission appears to be OP2 3.
I see no way to waste all the opposition there.
Looks like I have to go for a quicker mech and just get the data and get out. Primary site seemed quite intimidating.
That Battle in the Desert video sure makes one look forward to such heavy mechs/ weaponry.
Resumed (well restarted once more, in version 2.5 of course).
Bested all of OP1 (mission three with the Frog this time, two dual MG14s, rtak and Mrock there was hardly ammo left (and same for armour at some places) but I wasted all opposition again there! :D
Bested 1st of OP2 with a MAR with just energy weapons and a Flym.
Literally kind of limping on a single leg at the end. >_<
One of my favourite Doom mods for sure!
Aliens Eradication is great.
Your map seems to be damn fine as well, thanks!
Three years in the making is nothing but impressive and showing dedication/ love for the mod.
flashlight_plus_plus with the mining helmet (low range) preset goes well with it, aggros nearby mobs as well.
Hmm, with this version I seem to be unable to run it:
Script error, woc_v3.3.2Doom.pk3:decorate/mage/skills.txt line 682: Unknown identifier XF_CIRCULAR
and on lots of other lines in that file as well.
EDIT: Oh, duh, I see gzdoom 4.11.0 is now required.
Oof an Undead Knight Ghost spawned in 1st Epic level that has 321 or so HP it follows me even through walls and I cannot seem to harm it.
mapping.txt hints for bot support are only to be found in the older v2 (RAW) file here.
Get the 2.04 version instead. This one here has been stripped from bot support.
Yes, thanks!
I assumed it would be the one with the four things on top, I just passed it by the first time and reconned the facility and died there.
Sure enough blue dot, did the training before.
Unlocking new stuff is cool.
Took a Walker on Mission 2 to try the LPlasma and got wasted (Hard difficulty).
You are making an awesome mod here.
The automap markings sure are helpful, too.
Mission two is definitely a rush, hit & run one.
Will tackle #3 in the next session.
Update: 7/10 thus far. Hard is kinda hard here. ;)
Heh, because I lost my savegames I had to redo all my progress and did better this time.
Finished Op1 and wasted them all in Mission 3 in my Mesdames et Messieurs DELTA because Froggy would not last I guess. ^_^
Imagine Obsidian spewing out an endless amount of maps/missions for this.
Cool mod!
I have yet to find the HQ that is to be destroyed on the first mission, though. >_<
Mapraider.com
Rename accordingly.
Rps.net
The rooftops map is cool as well, but bots have problems there.
They should have exploded and died at 14:24 IMO for slamming in that big rock.
Would have been a better ending to this video, too.
Really like Night's Edge.
1) Unfortunately the looting by the bots can be faulty.
Sometimes they decide to go for a body to loot but keep doing that in a loop while already practically standing on top of it.
(I was able to get rid of this one in my local install, this makes a great difference)
2) If they run out of stamina and attempt to get somewhere where they need to hop over something that is too high to jump over with empty stamina they keep jumping against the obstacle indefinitely.
3) They can decide to hold a defense point or ambush point or whatever i.e. and keep camping there forever.
This makes them get stuck which is a shame because otherwise they do well and this has exciting gameplay for a UT99 mod.
Thanks!
Found a workaround:
Moddb.com
You have to use the old version with DeusEx.
The Updater seems to have stopped working under wine. I only ever get the message that the Stalkersoup Update server cannot be reached now (I even tried some dll overrides for winhhtp and schannel).
Can you maybe upload the Update.exe or give the direct link to the file?
Thanks!
I was blessed with it by br in the meantime.
Still sad that none of the remaining UT servers runs AirBuccaneers, though.
Such a great and fun mod, yet none of the remaining UT2004 servers run it.
There used to be an IRC room with a bot for pick-up matches, good times.
Found a few which are also good with the parkour moves:
DM-AMDK-OldHaven
DM-GreenRush
DM-2019
DM-AMDK-Affairs1-1
DM-AMDK-BusinessHall
You rock!
Yesterday I found your DM-YM- maps with NewEden which is a total blast with your mod and parkour moves.
Know of any more maps like this one?
Also your DM mappack for YARM seems to be off the net or really well hidden.
A shame, I especially mourn the absence of the other zipline maps
DM-YM-GhostTown and CTF-YM-HIghTower.
Just a few minutes ago I added to the Meanwhile mutator that the stakeoutwinginv is given to the Superhero and -villain.
With Team Greed on the above map it is the icing on the cake. :D
(I also imagine this goes well with AirBuccaneers.)
Yes, these vehicles are ace especially like the megatruck and transport chopper.
Also the motorcycle (FPS view is crazy ;)
The jetpack recreation from SotE of yours is a treat as well.
Also look into the Helix ESV: Youtube.com
Forums.epicgames.com’m-working-on-a-new-one
Movie Battles II hardcore SW MP. <3
I really like the mod as is currently (1.5.2).
Really great job (only started recently with 1.5.1.1 and learning / picking up the game is not too hard at all).
The launcher for Linux did not work for me at all.
So, unfortunately, I am not at all thrilled for the next update:
Shorter saber duels = less epic (hence less like a movie battle).
Trailer and Youtube.com
say it all.
"classes [...], they are all overpowered and awesome in some way, but kept in check by every other classes ********. It's crazy fun and allows for stupid high skill ceilings."
"[...] by the fans for the fans!"
But once again, oh noes, less long/epic saberduels announced. :'(
DaBeowulf
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