S.T.A.L.K.E.R. , tried but never found a better game.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Pripyat late afternoon (view original)
Pripyat late afternoon
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Lоnerboner
Lоnerboner - - 8,303 comments

Now this is looking really nice! Especially love the skybox in combination with the lightning. Feels, natural!

Reply Good karma Bad karma+3 votes
d4v33edz Author
d4v33edz - - 3,070 comments

I think the shaders give just the right balance, and like you say, keeping it natural looking.

Reply Good karma+1 vote
Kaveli
Kaveli - - 809 comments

Very nice. I would say that you have the tree textures from AA ?

I use it with the PRZ 2. It gives the zone an addition of atmo. The half dead autumnal trees and barks looks nice in contrast to the blue Sky. And fits at the same time fantastic with the "destroyed" atmo of the game.

Reply Good karma Bad karma+3 votes
d4v33edz Author
d4v33edz - - 3,070 comments

To be honest I can't remember if the trees round this part of Pripyat were like this in the vanilla game, I really need to be better organised as I'm struggling to recall the exact tree textures loaded :/ Doh!

Reply Good karma+2 votes
d4v33edz Author
d4v33edz - - 3,070 comments

Edit. Just been looking and thinking back, I'm 100% sure there are no AA textures used, so this can only be the result of the vanilla game or the textures used by those mentioned, i.e PRZ 2, PPx, TK Build and SWTC 2.0.

Reply Good karma+2 votes
Kaveli
Kaveli - - 809 comments

It is WTCM 2.0 then. It has the same textures like AA.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Thanks again to: LoNer1, Ket, Meltac and Vincent Vega for textures and shaders (and inspiration),