Very nice. I would say that you have the tree textures from AA ?
I use it with the PRZ 2. It gives the zone an addition of atmo. The half dead autumnal trees and barks looks nice in contrast to the blue Sky. And fits at the same time fantastic with the "destroyed" atmo of the game.
To be honest I can't remember if the trees round this part of Pripyat were like this in the vanilla game, I really need to be better organised as I'm struggling to recall the exact tree textures loaded :/ Doh!
Edit. Just been looking and thinking back, I'm 100% sure there are no AA textures used, so this can only be the result of the vanilla game or the textures used by those mentioned, i.e PRZ 2, PPx, TK Build and SWTC 2.0.
Now this is looking really nice! Especially love the skybox in combination with the lightning. Feels, natural!
I think the shaders give just the right balance, and like you say, keeping it natural looking.
Very nice. I would say that you have the tree textures from AA ?
I use it with the PRZ 2. It gives the zone an addition of atmo. The half dead autumnal trees and barks looks nice in contrast to the blue Sky. And fits at the same time fantastic with the "destroyed" atmo of the game.
To be honest I can't remember if the trees round this part of Pripyat were like this in the vanilla game, I really need to be better organised as I'm struggling to recall the exact tree textures loaded :/ Doh!
Edit. Just been looking and thinking back, I'm 100% sure there are no AA textures used, so this can only be the result of the vanilla game or the textures used by those mentioned, i.e PRZ 2, PPx, TK Build and SWTC 2.0.
It is WTCM 2.0 then. It has the same textures like AA.