Currently running on v1.0006.
Using: OGSE Shaders 0.6.9.3, SWO 3.1
Textures by: LoNer1, Ket and VincentVega
R2 and smap4096 set through exe.
Just a question, can the smap setting be forced any higher or is 4096 the limit?
This has brought my current GPU completely to it's knees, basically it is almost a slideshow, new GPU should be here Monday or Tuesday.
Currently the smap is capped at 4k, but with OGSE"s shaders you will be able to max it out doubling that size. You will have to patch your game for it to work (they've not released the new SMAP shaders, though)
Also, lovely screen!
Thanks for passing that on, will check the smap shaders release date details and track them on OGSE.
There is quite a dark atmosphere to these screens, possibly as a result of shaders and textures, I have to say I think it adds to the game.
Thanks again man:)