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Comment History  (0 - 30 of 32)
D3nnisK
D3nnisK - - 32 comments @ Isostuff

Yepp, I'm fine. Thanks. It's just that I currently have other more important things on my mind.
The curse of hobby projects I guess ;)

Good karma+2 votes
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

Hi,
there won't be a new version of FORTS in the near future.
I am currently involved in other projects. I'll post some news, stay tuned.

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ New DustScout-X1

Woohooo!!! You did a great job on that model and a really nice texture too.

Good karma+3 votes
D3nnisK
D3nnisK - - 32 comments @ UT2341 Beta 2

sweet!

Good karma+3 votes
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

I say: what nice ideas! Maybe you can send me some concept art?

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ Pulsegun

Great model and texture, guys! It's about time someone brings back the good old stuff with fantastic new visuals.

Good karma+3 votes
D3nnisK
D3nnisK - - 32 comments @ Unreal Tournament: 2341

This is just amazing!

Good karma+2 votes
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

What exactly do you mean with "combine" my mod with yours?

If you want to take parts of FORTS for it, I must say no, sorry.

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

The Bots still use construction markers on my maps (you can find them under Actor\NavigationPoint\DKsAIConstrSite inside UnrealED). On maps without construction markers or when all markers are blocked somehow, the AI trys to find existing buildings and places other structures nearby. If there are no structures, the place structures randomly or near mineral fields. The type of building to be placed is determined by an algorithm.

Does this help you?

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ spices

Wow...

Good karma+2 votes
D3nnisK
D3nnisK - - 32 comments @ Introducing: RTS Camera System

Hello Mernom, I will make the Bots jump out when a player tries to get in a building. This should speed things up...

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS 3.1

You have to set FORTS as the active mutator in the mutator-menu before starting a new match.

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

Hello folks,

I am currently busy with multiplayer testing and bug-fixing which shows me that there are still some annoying issues to be fixed.

Because I want the mod to run adequate before I make a new release, I estimate the new relaese around late april.

Thanks for the support!
Stay tuned for more...

Good karma+2 votes
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

Thanks! I am planning the next release in a few weeks if the multiplayer-testing works good.

Good karma+3 votes
D3nnisK
D3nnisK - - 32 comments @ Dune 2 REMASTER

This looks great!

Good karma+2 votes
D3nnisK
D3nnisK - - 32 comments @ DUNE20XX

This looks really, really good!

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

Hey there,

I am thinking about an optional RTS-bird's eye view when you enter a building, and why not to make this nice command-feature?
Good idea!
At the moment, I work on the replication stuff to make the mod playable in multiplayer.
And the building-placement system needs to be redone, I think, I may have neglected it for a while ;)

Good karma+2 votes
D3nnisK
D3nnisK - - 32 comments @ Starship Aces

That would be great.
Let me know when you've completed your map!

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ Starship Aces

Yes, but it may take some time until the next release.

Good karma+2 votes
D3nnisK
D3nnisK - - 32 comments @ Starship Aces

Today!

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

Hehe, I like RedAlert II too! It's a great game but the style does not fit FORTS. I am currently working on my new project Straship Aces (for UT 2004).

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS 3.1

Because in UT2004 the Bot-path-network must be defined on every single map via the map-editor, you might block some of those pre-defined paths when placing structures later in the game. Yeah, the Harvesters... Give them new orders (defende/attack/freelance) and they will do the job.

Try out the new manual-download. I just updated it.

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ FORTS 3.1 Commander's Manual

I just replaced the manual with another version with the same content but without those large background-images. That should fix the download-problems.

Good karma+2 votes
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS 3.1

Build the Anubian Drone Control, select a drone in the vehicle production menu and then press "fire" to purchase it.

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ flight test

It's the regular size of the HUD. I think a smaller one would be more difficult to read while flying. The idea is that you don't have to look on small numbers in the corners.

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ Deep Entrance

Magnificent!

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS 3.1

Hmmm....Try using the gamefront-link that appears when pressing the download-button.

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

So...the download is now available ;)
Have fun!

Good karma+1 vote
D3nnisK
D3nnisK - - 32 comments @ D3nnisK's FORTS

Hello folks,

don't wonder about the 2 recently added screenshots of version 3.1, the upload to the download-section does not work at the moment.

I'll post some news after the upload succeeded.

Greetings,
D3nnisK

Good karma+2 votes
D3nnisK
D3nnisK - - 32 comments @ FORTS 3.0 Commander's Manual

Hey there,
the moddb-download works just fine, I tried it out a few minutes ago. Maybe it is a problem with the gamefront server?

Good karma+1 vote