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I fail to see how you can compare any of the abymsal "Slenderman" games to this, considering that each one of them is merely a few minute long minigame which repeats itself all the time. It's not scary, there's no substance to it and it's always the same thing, exception being the map.
That would be totally fine if the gameplay itself would justify playing it over and over again, similiar to just about every multiplayer game - but it doesn't. There's no "Insert coin" effect to it at all, play one game / map and you know 'em all.
For the 20$ you pay for Into the Dark you get a whole, actual game - puzzles, gunfights and hilarious / weird moments.
...and honestly, it's not a developers fault when players are too eager to play a game and forget about manuals - back in the day, most games didn't have any ingame tutorials like nowadays and we still managed to learn how to play a game. They're no necessity.
Paying 7$ for any "Slenderman" game is already 7$ too much, in my opinion... but I may be biased as, to me, "Slenderman" is one of the most laughable "inventions" in the horror genre that I have ever witnessed.
This game, however, is laughable for good reasons instead. :)
"Which just goes to show that people ought to stop buying console games" Not true at all; just compare how many multi-platform games are sold on each invidual console and compare that to the PC... just because some indie titles, that aren't released as Boxed version but only as downloadable titles (and only for one country) don't sell well, does not mean, it's like that for every game.
Really looking forward how this game progresses; glad to read that you decided on the fixed camera system, the beautiful scenery will stand out way better that way. :)
Looks pretty neat! About time that someone picks up the gameplay and lovely style of the "oldschool" games from the good days, before everyone began purchasing the same game every year, that doesn't even have a "soul" (yes, I look at you, Call of Duty and all the other commercial mass-produced crap without innovations!).
However! I'll keep an eye on this one and the possible PC version. :)
I'm pretty sure that Shavra will feature a custom made "Launcher" which will allow to change the game settings and key layout - Thanatophobia had this feature as well. :)
Love it. Shavra somehow reminds me of the 'golden days' of gaming, when games still managed to keep inviduality and their own styles, instead of copying every popular game that's on the market. Tracking...
"less ....depressing" Honestly, that doesn't sound too good to me - I really digged the depressing, dark, morbid and f*cked up atmosphere the original had. :/
However, I'm looking forward to hear and see more about this and I'm sure you'll manage to make another great game. :)
You're probably running on Win7 SP1? If so, you have to replace the "Main.exe" with this executable: Bit.ly (Download is 2.19 MB in size).
1) Delete "Main.exe" in your Euthanasia folder
2) Move "FPSC-Game.exe" from the archive into the Euthanasia folder
3) Rename "FPSC-Game.exe" to "Main.exe"
4) Just start the game via the launcher
It's a shame that Relict doesn't recieve as much attention as Euthanasia did and still does... outstanding work (nothing less is expected from you :D).
*Waiting for the next update*
It's pretty cool indeed, but not only for a FPSC-Game. :)
Outstanding game, wolf! This game has everything you could want; good graphics, great sounds and an even greater mapping, frickin' creepy atmosphere!
Can't wait to see more.