What can be said about me? I'm a french freelance-ey modder/programmer/modeller deeply fan of Ace Combat and other atmospheric games of the same vein. Most likely the first one to have ever modded Vector Thrust ( something I don't want to be proud of ), I'm trying to help as much as I can on every subject and end up being very polyvalent and multitasking. Yes, I'm a furry, but have no interest in the fursuit / furry pride side, I want to stay in a safe zone that doesn't bother anybody. I have no form of diploma of any kind, have had school phobia, which led me to a path of self-taught attitude. Though, I can still be prone to mistakes, which makes me rely on others for support. However, when I'm fired up, willing and ready to do something, it WILL be done.

Comment History  (0 - 30 of 53)
Wheaton_Adams
Wheaton_Adams Nov 14 2014, 8:25am replied:

Pixenli.com

Both models are in similar size; and I can guarantee you that they are to scale as well in the game itself. Put any craft next to the R-103 in the mission editor, and you'll see. I'm not trying to prove you wrong, it's just that only in the hangar, the camera is further away, it's not a scaling issue. Why this happens though, I have on clue :/.

+2 votes   download: R-103 "Delphinus"
Wheaton_Adams
Wheaton_Adams Nov 14 2014, 7:55am replied:

I ported that thing and the problem remains the same even though the scaling issue is of a different "scale" entirely. I have absolutely no clue why this is happening and I was never able to get a correct answer from TS about that.

+2 votes   download: R-103 "Delphinus"
Wheaton_Adams
Wheaton_Adams Oct 31 2014, 5:42am says:

The quality of these paint jobs is just excellent. My favorite goes to the Red Falcons. Looks the best, in my opinion.

+1 vote   download: Republic of Emmeria Air Force
Wheaton_Adams
Wheaton_Adams Sep 30 2014, 4:19pm replied:

I'm perfectly fine with it. Someone I learned a lot from said that people who try to control and restrict use/access to their work do not know what art is about. And I think he was right ^.^

+3 votes   download: Sitting Ducks (Beta)
Wheaton_Adams
Wheaton_Adams Aug 20 2014, 2:50am replied:

The Forneus also had a COFFIN-embbeded compass too, it was just less noticeable :).

+2 votes   article: Report 051: Pre-flight Checks
Wheaton_Adams
Wheaton_Adams Jul 30 2014, 10:48pm replied:

Whenever I wanted to test the thing out, I discovered that using an F-15, a Sukhoi or anything fast but noticeable had it lock-on to me pretty easily. In return, using an F-117 made it a breeze, so, no, it's playing fair against stealth fighters.

+2 votes   article: Black Ops Report 03: Superweapon
Wheaton_Adams
Wheaton_Adams Jun 9 2014, 10:12pm says:

Now that I think about it... Did the Lampyridae ever had any flight action outside of this game?

+1 vote   media: Home Stretch
Wheaton_Adams
Wheaton_Adams Jun 4 2014, 10:08am says:

I really like the trails on this one.

+1 vote   media: Blue Skies
Wheaton_Adams
Wheaton_Adams May 11 2014, 11:04am replied:

As far as I know, there already are. Look up for older news, where the "Ziz" is featured :Y. I guess there's more than the Ziz at this point, though.

+1 vote   media: To Kingdom Come
Wheaton_Adams
Wheaton_Adams May 1 2014, 4:50am says:

I spy ACZ + AC04 References.

+1 vote   media: Sitting Duck
Wheaton_Adams
Wheaton_Adams Apr 27 2014, 4:41am replied:

I made it yesterday :V.

+1 vote   download: ADFX-02 "Morgan"
Wheaton_Adams
Wheaton_Adams Apr 14 2014, 2:39am says:

Looks familiar. :).

+1 vote   media: Wayward Falcon
Wheaton_Adams
Wheaton_Adams Mar 27 2014, 5:11am says:

Something i've been wondering for quite some time, yet never asked clearly: It seems the GUI/HUD can now be recoloured, right?
Is it using presets such as cyan & purple, or are the HUD elements now recoloured using RGB values that we can change in the game's settings?

+1 vote   article: Report 046: Back from GDC
Wheaton_Adams
Wheaton_Adams Mar 26 2014, 11:19am says:

would this post's icon in the news list happen to be an airliner?

If there's one in the final game, i will soooooo remake AC Joint Assault's mission where we must fly it through a canyon with a noisy passenger.

+1 vote   article: Report 046: Back from GDC
Wheaton_Adams
Wheaton_Adams Oct 2 2013, 11:09am replied:

I would have tried to figure this out myself if I ever knew how TS implemented trees in the first place.

+1 vote   download: Forest Fly Over
Wheaton_Adams
Wheaton_Adams Sep 29 2013, 5:20am says:

It's worth mentionning that this isn't just a reskin of the original maps, but clearly a whole new set of maps that won't conflict with the originals :). Now, all what's left is the snowy biome.

+4 votes   download: Forest Fly Over
Wheaton_Adams
Wheaton_Adams Jul 26 2013, 7:01am says:

If it's on Steam, I wonder if you'll be able to use an authorized copy of Steamplay, so the game's netcode would be clear, smooth and use Steam's port instead of having to waste time developping a netcode of your own.

Any chances?

+1 vote   article: Important announcement !
Wheaton_Adams
Wheaton_Adams Jul 13 2013, 6:50am says:

I keep finding it funny on how both fans and original makers came up with the same exact title. Maybe it was a common thought of what the series would head to.

+3 votes   article: Situation Report: Disclaimer
Wheaton_Adams
Wheaton_Adams Jul 12 2013, 10:52pm replied:

It's almost going to be five days now. I'm really eager for the mission editor, but Desura really are slow, this time, unusually slow. Why could it be so hard for them to validate the update?

+2 votes   article: Report 040: Mission editor Ready
Wheaton_Adams
Wheaton_Adams Jul 12 2013, 11:28am replied:

It's now like 3, maybe 4 days. It's never took so long to get up and running.

+1 vote   article: Report 040: Mission editor Ready
Wheaton_Adams
Wheaton_Adams Jun 18 2013, 9:44am replied:

I have no idea why this is happening. It started doing that since I began using the exact same export plugin as TS does. There's still dark spots about model making on this game.

+1 vote   download: CFA-44 Prototype
Wheaton_Adams
Wheaton_Adams Jun 18 2013, 9:34am replied:

Yes, it does. I haven't been able to fix that yet. I hope it's the only issue with it, or is there anything else?

+1 vote   download: CFA-44 Prototype
Wheaton_Adams
Wheaton_Adams Jun 18 2013, 9:20am replied:

It's less likely to stall than in the official iterations. There's no point in porting this infamous drawback D: In return, it will start to chip damage if you go ridiculously fast unchecked.

+1 vote   download: CFA-44 Prototype
Wheaton_Adams
Wheaton_Adams Jun 17 2013, 5:27am replied:

@.@... Ooops. Forgot to credit you D:

+1 vote   download: CFA-44 Prototype
Wheaton_Adams
Wheaton_Adams May 25 2013, 8:23am replied:

And yes, I do plan to keep on working on the other AC models, the CFA-44 still takes priority because I want it to be a major milestone/standard for my skills. Skills which have considerably progressed, since.

+2 votes   media: CFA-44 fully animated
Wheaton_Adams
Wheaton_Adams May 25 2013, 8:13am replied:

The thrust vectoring's colour is not my doing, it's VT's default; I'll try to pick a different one if there is; for the reaction time, it's also for the same reason that the canards act strangely: I played with a KEYBOARD ^.^' There's no gradual analogic response, it's direct 1-0. That's why. If you play using a controller ( and since you seem to like AC6 quite a lot, I assume you do have a 360 one ) it will be much smoother.

Taller cockpit, got it. Anything else?

+2 votes   media: CFA-44 fully animated
Wheaton_Adams
Wheaton_Adams May 22 2013, 7:24am replied:

I got the animations working for my CFA-44. It's the most complete plane I made to date, but I still can't get it to work in-game. We need more help from TS. I'll dig around.

+2 votes   group: Ace Combat Infinity
Wheaton_Adams
Wheaton_Adams Mar 22 2013, 5:00pm says:

I noticed the update also came with the new feature that skin names are now indicated in the hangar when we select them o.o It's going to help everyone, I think.

+1 vote   article: Report 035 Extra: Overdrive
Wheaton_Adams
Wheaton_Adams Mar 18 2013, 2:18am says:

Oh Hi Gundam.

+2 votes   article: Report 035 Extra: Overdrive
Wheaton_Adams
Wheaton_Adams Jan 16 2013, 6:11pm replied:

Not decent enough yet, sadly. I'll try to fix the cockpit once I finally figure out how to do it.

+1 vote   media: Quick update on the ADFX
Wheaton_Adams
Wheaton_Adams Oct 31 2012, 5:00am says:

Isn't that..... The XFA-24A Apalis?

+1 vote   media: Things Being Worked on
Wheaton_Adams
Wheaton_Adams Oct 14 2012, 5:55am says:

Leave the Morgan to meeee D:

+3 votes   media: Falken VT smoothing test render
Wheaton_Adams
Wheaton_Adams Oct 14 2012, 5:55am says:

Looks like I won't have to be burdened with my iteration of the ADA-01 ADLER :3. Do you want me to send you the mesh I was working on just in case?

+1 vote   media: ADA-01 Adler base geometry
Wheaton_Adams
Wheaton_Adams Oct 5 2012, 4:45am replied:

The thing i'm working on right now is bottlenecking all of my work energy from the planes. I'll soon be done with it since it's such a huge element, meaning, hopefully, next month, i'll resume working on the XFA series.

+1 vote   media: 65% W.I.P. XFA-27 ( Ace Combat 2 / Legacy )
Wheaton_Adams
Wheaton_Adams Jul 20 2012, 5:28am says:

This is going to be very interesting, thanks! :).

+1 vote   article: Tutorial 001: Debug Mode
Wheaton_Adams
Wheaton_Adams Jul 15 2012, 5:23am says:

The ADA-01 ADLER was planned in AC5 but eventually scrapped; all remains is a concept of it seen in Project Aces's offices. It was removed because, being a bomber version of the ADF-01F FALKEN, it was equipped with two Scinfaxi-type Burst Missiles, the kind that dwarf the Morgan's. The firepower was so broken and overpowered that Project Aces decided to remove it; the FALKEN was already so overpowered as it was o.o .

+2 votes   group: Ace Combat Infinity
Level
65%
Gamer
7
Avatar
Avatar
Offline Since
Dec 28, 2014
Country
France France
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Articles
14
Media
20
Downloads
15
Groups
5