A sculpt in Zbrush. I wasn't aiming for too much detail (no pores, etc).
It's a little tribute to Twincruiser and the Halls of Creation; the content, the style I was trying to aim for, the banner and even a simple photoshop trick they taught me nearly a decade ago.
This is awesome I really like your style. Could this be used in a game or does ZBrush = really high poly?
This particular image was a screenshot of the ztool, which has millions of polygons and vertex color instead of UVs. It can all be baked down though to something game-suitable, like this: Cryrid.com
Nice, this guy wouldve made my DnD Daggerdale experience so much better ;)
Great! Studying the wireframe on the link is a real help. I usually don't make enough separate pieces, so in the end I have problems when it comes to rigging/weighting.
I should create more low poly characters and get into the workflow. That really makes sense. I'm always fascinated by good characters, however I mostly stick to architecture, at this time.