Hello all, my name is Michael Taylor and I'm a 3D artist. I've been using Autodesk Softimage since 2005, and have acquired a good deal of knowledge pertaining to its use in various areas of a content creation pipeline, including: Conceptualizing, Modeling, Unwrapping / Texturing, Rigging, Animating, and Compositing. I'm fortunate to be currently employed as a 3D Artist for the Department of National Defense, where I get to work with a wide range of engines such as C4, Unity, Source, Unreal, World in Conflict, VBS/ArmA,and more.
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Awesome! In which engine are you planning to use them?
Also, I'll like to know the polycount if possible :D