I'm the principal engineer of awesome at Ink Studios for The Adventures of Box Guy. I'm also the community representative at Crytek GmbH.
I wish :) This is all done in Unity Free (though I did grab the mobile offer that was on the other day).
Rhombus Ranger is only available when you preorder via Game, and Cube Man is day-one DLC.
Rectangular Prism Person got cut by the publisher for marketing reasons.
Seems to be mostly props etc from what we can tell right now. Unfortunately, lots of screenshots include props...
Waiting? When the playable build is already there on our site? ;)
I like to think that a playable build is infinitely cooler than a video (and more accessible too, at only 2.5MB!)
I look so casual whilst playing Warface.
Tried a different archiver, such as 7zip or Windows' default exec for it?
It's not so much modding as there's a limited range of example content, most things need to be developed from scratch. :)
The game runs from a custom game DLL, built from a C++ solution, and uses Lua for certain scripting aspects. Our proprietary Flowgraph visual scripting tool is used for most in-level events.
What problems are you having exactly? Is the site just being slow?
20% is indeed the correct figure.
Looking forward to seeing what you guys make with our engine!
I put together a quick test with the flowgraph, this engine isn't just for shooters :) Youtu.be
Widespread multiplatform launch but with PC getting the extra awesome stuff sounds pretty good to me ;)
I beg to differ, knowing your audience and the effectiveness of your media channels is paramount. :)
Nice to see the staff team expanding, bienvenue :)
It's all setup within Unity with non-uniformly scaled cubes and lights, no external programs have been used for the levels :)
Cornish in fact, a little culture in the south-west of England ;)
CryENGINE 3 is a massive improvement, including things like streaming so I'm not sure what you're basing those comments on. :)
That's quite a cool suggestion, might have to look at that in the future :)
And yeah, most levels do have a specific purpose, ie, level 6 is for walljumping, 5 for the lethal water entity, etc.
The news is currently awaiting authorisation but at any time you can check out the latest build right in your web browser: Returnstring.com
Changelogs and whatnot will be posted on here in future updates too :)
Donated 50 USD, gotta do what you can to up those stats. :)
Just installed Trine so far, damn this is awesome.
Si dans le futur vous avez besoin d'un peu de traduction vers l'anglais, n'hésitez pas me dire. :)
Otherwise, looking very good, it's always refreshing to see what modders are doing with CryENGINE2!
Mostly PR and level design, I have been known to try my hand at programming though.
Just not with C++. *shudders*
Download and play when I get a spare moment, not as often as I'd like regrettably.
Excellent news, good to see the community releasing their assets for others to take a look at.
I'm pretty much following the art style of the original Crysis frozen environments with this, plus I'm not much of a 3D guy anyways unfortunately.
So I see what you're saying, but I can't really change it now. :p
As Scott mentioned above it is planned, patience. :)
That's already an impressive selection of the mods that make our community great, looking forward to seeing what comes next. That goes for Desura too, it's really come a long way since I first saw it. :)
As a Crytek community rep it's nice to see some CryENGINE entries go far, good job guys. ;)
I've always been impressed with your level design work, definitely some of the best community work on Crysis I've ever seen.