Hey there im cruckz a student of computer games art. i use this mod db profile to post everything i have done (even the crappy stuff) mainly for me to see how I have progressed over time but it is also nice to get feedback from others so feel free to send me a message :D

Comment History
cruckz
cruckz Jul 26 2010, 9:45am replied:

thanks mate!

+1 vote     media: Shotgun WIP
cruckz
cruckz Jun 12 2010, 10:45am replied:

nah this model is seen from quite a distance so no need spending loads of polys on it!

+1 vote     media: props and level design
cruckz
cruckz Aug 24 2009, 12:40pm replied:

one ive made ages ago
Youtube.com

+1 vote     mod: The Development Project
cruckz
cruckz Mar 10 2009, 12:15pm says:

i wanna see the top hat :D

+5 votes     article: Developer Banter - Jailbreak!
cruckz
cruckz Mar 8 2009, 9:09am says:

love that texture on the door mate ;)

+1 vote     media: Old Concept
cruckz
cruckz Mar 6 2009, 4:18pm says:

well i can see the super dragons gunna be as annoying as it was on 64! i wish this was SP soo much PD64 single player was awsome if it could be replicated and have the same feel unlike the one for 360 which i would rather use as a coster than play!

+2 votes     media: Perfect Dark: Source Trailer
cruckz
cruckz Mar 3 2009, 10:25pm replied:

right in so many ways lol :P

+4 votes     media: Friday Update #40 Valentines Day Special
cruckz
cruckz Jan 13 2009, 8:15pm replied:

but i must be manly! what if a girls playing theres no way i could hook up with her :P

+2 votes     mod: Zombie Panic: Source
cruckz
cruckz Jan 13 2009, 8:04pm says:

best trailer iv seen for a mod :D i love the game, better than left 4 dead in my eyes, might not be as polished but the game plays so good

+1 vote     media: Trailer
cruckz
cruckz Dec 4 2008, 10:47am says:

havent got a clue on mudbox sry:D

+1 vote     member: Tuce1241
cruckz
cruckz Dec 3 2008, 6:40pm says:

i had almost the same idea and have made a game doccument outlining story visual concepts made a level created that same green dev texture with knowing this existed would be interesting to talk :D see if we'v had anyother simalar ideas.

+1 vote     mod: The Development Project
cruckz
cruckz Aug 27 2008, 6:32am says:

lol akira :P funny touch

+1 vote     media: NPC - John
cruckz
cruckz Aug 27 2008, 6:29am says:

just a thought there should be more blood on the walls and a cliche flickering light in the part with the barnicle. looks good a little bare in some places but good. love the light switch!! hope this is a recurring thing

+1 vote     media: 1187 - Day one - teaser 1
cruckz
cruckz Aug 26 2008, 4:39pm replied:

well i loved 7,8,9,10. 11 was evil. now twelve i played alot however i felt that it didnt feel like a final fantasy, maybe it was because the fighting style changed maybe its because enix are having a bad effect on the company or maybe im just getting too old for final fantasy's............no that can't be it i played 7 through not too long since and thats still awsome! anyhow i wasnt a big fan of twelve but even so you should definately go out and buy it. why you ask, because you should make your mind up for yourself and at the price its in the shops for you can't complain. :D

0 votes     group: Final Fantasy Fans
cruckz
cruckz Aug 25 2008, 12:16pm replied:

hey craziest dan i here what your saying! if anyone else is having problems with this tutorial simply go to the videos that come free with the xsi mod tool and watch the noesis version.

i felt that this tutorial assumed a broader knowledge of compiling already. if making tutorials in future try imagine that the person watching it has no knowledge what so ever of how to do it. any how thanks for the attempt :D

+3 votes     article: Physics Props- From XSI to HL2
cruckz
cruckz Aug 25 2008, 7:42am says:

This looks very proffesional cant wait for the full mod :D

+2 votes     article: City24 administrator
cruckz
cruckz Aug 24 2008, 8:55pm says:

thank you for this tutorial it helped me lots. i felt that your descriptions were clear and easy to understand, and didnt leave any of the programs out i needed to use! im now on the road to getting my own physical props in game :D
cruckz

+1 vote     article: Importing Static Props Into Half-Life 2: 3DS Max 9
cruckz
cruckz Aug 24 2008, 6:24am says:

thanks for the tutorials its nice to here a british voice instead of a patronizing american :P but for some reason it wont let me download part 1 and 2 for the 3rd part lol

+1 vote     member: Stormy101
cruckz
cruckz Aug 23 2008, 7:54pm says:

looks epic

+3 votes     media: Under Ground (map9)
cruckz
cruckz Aug 23 2008, 3:11pm says:

ok first of all id like to say i liked it and im not going to say about the textures coz everyone else has (too late) i think a few good sound scapes could build up the atmosphere alot and I myself would put less creatures/zombies in just to build up the suspense, maybe look at games like condemmed(1) resident evil on ps1. also having few guns and little ammo is scary (although finding the balance between few guns and fun is hard) hope this helped !!

keep on at it :D cruckz

+3 votes     mod: Claustrophobia
Level
Avatar
Avatar
Offline Since
Nov 7, 2011
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
2
Mods
4
Articles
4
Media
9
Groups
1